Author Topic: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2  (Read 333997 times)

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Offline /lurk

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5130 on: April 05, 2014, 10:55:07 am »
I doubt they'll make TFC mercs playable because the silhouettes are completely different. It would be neat if some of the old weapons made it in, though, like demoman's actual bomb or the incendiary cannon.

Offline PatMan33

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5131 on: April 05, 2014, 11:01:47 am »
You dickholes and your silhouettes. That's the only excuse I ever hear anymore by people that don't want anything different in the game (and probably think there is too much stuff already). The fact of the matter is that the usefulness of silhouettes went away a long time ago thanks to a plethora of awesome hats, weapons, and items. It's a really fun game! I say more items and new gameplay options with fun stuff to play with!! :o

Offline /lurk

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5132 on: April 05, 2014, 12:47:41 pm »
The silhouettes are the reason you can have so many hats flying everywhere and still tell what's going on. They did a good job with those.

I'm all for piling hats on top of other hats, but they need a solid foundation at the bottom.

Offline Inkling

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5133 on: April 05, 2014, 02:58:41 pm »
So have a new gamemode like MVM, 2vC.  Normal modes keep their silhouettes, crazy stuff happens in the new mode.  Or it probably makes more sense to have a mod where it's the classic game running on the new maps with the new engine and mechanics.

The Gockets, etc: http://www.gamingsteve.com/blab/index.php?topic=7813.0
Ink was a winner that one time but the image broke!

"If you don't notice that it sucks, then it must be good" - Chaim Gingold

Offline PatMan33

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5134 on: April 05, 2014, 03:59:09 pm »
Or it probably makes more sense to have a mod where it's the classic game running on the new maps with the new engine and mechanics.

That mod would be called Team Fortress 2. >_>

Offline Inkling

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5135 on: April 05, 2014, 05:05:28 pm »
Huh, I swear I typed mode, not mod.  Oh well!


The Gockets, etc: http://www.gamingsteve.com/blab/index.php?topic=7813.0
Ink was a winner that one time but the image broke!

"If you don't notice that it sucks, then it must be good" - Chaim Gingold

Offline PatMan33

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5136 on: April 05, 2014, 11:30:00 pm »
That mode would be called Tram Fortress 2.

Offline PatMan33

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5137 on: April 06, 2014, 02:07:09 pm »
Hey Ink and I are playing soon!

Anyone else?

Offline RiseWhirled

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Re: TEAM FORTRESS 2 TEAM FORTRESS 2 TEAM FORTRESS 2
« Reply #5138 on: April 06, 2014, 04:40:50 pm »
Soon as in hours or days?

I might be up for some TF2.