Author Topic: Lurk's Sewers & Serpents  (Read 1596 times)

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Offline /lurk

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Lurk's Sewers & Serpents
« on: May 17, 2009, 10:37:42 am »
24 point buy
Level 1
Normal starting equipment for a level 1 character.

Players: Celdur, Flamester, Krakow Sam, Neoadept, Yokto. Not Mr. Wizard, because we'll only be playing this when he isn't around to DM a proper campaign.

Character sheets go:
« Last Edit: May 17, 2009, 10:42:54 am by /lurk »


Not a winner anymore.

Offline Celdur

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Re: Lurk's Sewers & Serpents
« Reply #1 on: May 17, 2009, 10:49:31 am »
Urist Graspwalls

Male Dwarf Rogue 1
True Neutral
Representing Celdur

Strength    14   (+2)
Dexterity    16   (+3)
Constitution    12   (+1)
Intelligence    9   (-1)
Wisdom    9   (-1)
Charisma    10   (+0)
   
Size:    Medium
Height:    4' 1"
Weight:    175 lb
Skin:    Light
Eyes:    Dark Brown
Hair:    Red

Total Hit Points: 7

Speed: 20 feet

Armor Class: 16 = 10 +3 [studded] +3 [dexterity]

      Touch AC: 13
      Flat-footed: 13

Initiative modifier:   +3   = +3 [dexterity]
Fortitude save:   +1   = 0 [base] +1 [constitution]
Reflex save:   +5   = 2 [base] +3 [dexterity]
Will save:   -1   = 0 [base] -1 [wisdom]
Attack (handheld):   +2   = 0 [base] +2 [strength]
Attack (unarmed):   +2   = 0 [base] +2 [strength]
Attack (missile):   +3   = 0 [base] +3 [dexterity]
Grapple check:   +2   = 0 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages:   Common Dwarven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Feats:

      Stealthy   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    -1 =    
-1
      
Balance    Dex*    3 =    
+3
      
Bluff    Cha    4 =    
+0
   +4    
Climb    Str*    2 =    
+2
      
Concentration    Con    1 =    
+1
      
Craft_1    Int    -1 =    
-1
      
Craft_2    Int    -1 =    
-1
      
Craft_3    Int    -1 =    
-1
      
Diplomacy    Cha    0 =    
+0
      
Disable Device    Int    3 =    
-1
   +4    
Disguise    Cha    0 =    
+0
      
Escape Artist    Dex*    7 =    
+3
   +4    
Forgery    Int    -1 =    
-1
      
Gather Information    Cha    0 =    
+0
      
Heal    Wis    -1 =    
-1
      
Hide    Dex*    9 =    
+3
   +4    +2 [stealthy]
Intimidate    Cha    0 =    
+0
      
Jump    Str*    -4 =    
+2
      -6 [speed 20]
Listen    Wis    1 =    
-1
   +2    
Move Silently    Dex*    9 =    
+3
   +4    +2 [stealthy]
Open Lock    Dex    7 =    
+3
   +4    
Perform_1    Cha    0 =    
+0
      
Perform_2    Cha    0 =    
+0
      
Perform_3    Cha    0 =    
+0
      
Perform_4    Cha    0 =    
+0
      
Perform_5    Cha    0 =    
+0
      
Ride    Dex    3 =    
+3
      
Search    Int    -1 =    
-1
      
Sense Motive    Wis    -1 =    
-1
      
Spot    Wis    1 =    
-1
   +2    
Survival    Wis    -1 =    
-1
      
Swim    Str**    2 =    
+2
      
Use Rope    Dex    3 =    
+3
      

* = check penalty for wearing armor

Dwarf:

    * +2 constitution / -2 charisma (already included)

    * Can move 20 feet even if in heavy armor

    * Darkvision (see 60 feet in pitch-dark)

    * Stonecunning (+2 on searching stone, intuit depth)

    * +4 to avoid being bullrushed while standing on ground

    * +2 racial bonus on saves vs. poison

    * +2 racial bonus on saves vs. spells / spell-like abilities

    * +1 racial bonus to hit orcs and goblinoids

    * +4 dodge bonus on AC against giants

    * +4 stability bonus to avoid being tripped/bull rushed standing on ground

    * +2 racial bonus on appraise checks if stone/metal

Rogue:

    * Sneak Attack +1d6

    * Trapfinding

    * Evasion (level 2)

    * Trap Sense (level 3)

    * Uncanny Dodge (level 4)

    * Improved Uncanny Dodge (level 8)

    * Special Abilities (choices begin at 10th level)

   Class    HP rolled    
Level 1:    Rogue    6    

   
Urist Graspwalls's Equipment:

      26 lb
      1 lb
      2 lb
      5 lb
      4 lb
      20 lb
      4 lb
      1 lb
      _____
      63 lb   Weapons / Armor / Shield (from above)
      Crossbow bolts (quiver of 10) x1
      Backpack
      Crowbar
      Grappling hook
      Rope (50', hempen) x2
      Torches x4
      Thieves' tools

      Total

More about Urist Graspwalls:

      its a dorf rogue

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Krakow Sam

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Re: Lurk's Sewers & Serpents
« Reply #2 on: May 17, 2009, 10:59:15 am »
Lord Derpsworth
Male Goblin Fighter 1
Chaotic Neutral

170XP

Strength    16   (+3)
Dexterity    16   (+3)
Constitution    10   (+0)
Intelligence    8   (-1)
Wisdom    8   (-1)
Charisma    6   (-2)
   
Size:    Small
Height:    3' 4"
Weight:    43 lb
Skin:    Green
Eyes:    Red
Hair:    None

Total Hit Points: 10 (8)

Speed: 20 feet [armor]

Armor Class: 17 = 10 +4 [scale] +3 [dexterity] +1 [small]

      Touch AC: 14
      Flat-footed: 14

Initiative modifier:   +3   = +3 [dexterity]
Fortitude save:   +2   = 2 [base]
Reflex save:   +3   = 0 [base] +3 [dexterity]
Will save:   -1   = 0 [base] -1 [wisdom]
Attack (handheld):   +5   = 1 [base] +3 [strength] +1 [small]
Attack (unarmed):   +5   = 1 [base] +3 [strength] +1 [small]
Attack (missile):   +5   = 1 [base] +3 [dexterity] +1 [small]
Grapple check:   +0   = 1 [base] +3 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   57 lb. or less
58-115 lb.
116-173 lb.
173 lb.
345 lb.
863 lb.

Languages:   Common Goblin

Javelin (5) [1d4, crit x2, range inc 30 ft., 1 lb, piercing]

Heavy Flail [1d8, crit 19-20/x2, 5 lb., two-handed, bludgeoning]

Scale armor [medium; +4 AC; max dex +3; check penalty -4; 25 lb.]

Feats:

      Power Attack   
      Improved Sunder   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    -1 =    
-1
      
Balance    Dex*    3 =    
+3
      
Bluff    Cha    -2 =    
-2
      
Climb    Str*    3 =    
+3
      
Concentration    Con    0 =    
+0
      
Craft_1    Int    -1 =    
-1
      
Craft_2    Int    -1 =    
-1
      
Craft_3    Int    -1 =    
-1
      
Diplomacy    Cha    -2 =    
-2
      
Disguise    Cha    -2 =    
-2
      
Escape Artist    Dex*    3 =    
+3
      
Forgery    Int    -1 =    
-1
      
Gather Information    Cha    -2 =    
-2
      
Heal    Wis    -1 =    
-1
      
Hide    Dex*    7 =    
+3
      +4 [small]
Intimidate    Cha    2 =    
-2
   +4    
Jump    Str*    -3 =    
+3
      -6 [speed 20]
Listen    Wis    -1 =    
-1
      
Move Silently    Dex*    7 =    
+3
      +4 [goblin]
Perform_1    Cha    -2 =    
-2
      
Perform_2    Cha    -2 =    
-2
      
Perform_3    Cha    -2 =    
-2
      
Perform_4    Cha    -2 =    
-2
      
Perform_5    Cha    -2 =    
-2
      
Ride    Dex    7 =    
+3
      +4 [goblin]
Search    Int    -1 =    
-1
      
Sense Motive    Wis    -1 =    
-1
      
Spot    Wis    -1 =    
-1
      
Survival    Wis    -1 =    
-1
      
Swim    Str**    3 =    
+3
      
Use Rope    Dex    3 =    
+3
      

* = check penalty for wearing armor

Goblin:

    * +2 dexterity, -2 strength, -2 charisma (already included)

    * Darkvision (see 60 feet in pitch-dark)

    * +4 on move silently and ride (already included)

Fighter:

    * Bonus Feats (already included)

   Class    HP rolled    
Level 1:    Fighter    10    

   
Lord Derpsworth's Equipment:
             
      Candle
      Crowbar
      Lamp (common)
      Mirror
      Pole
      Soap (19lbs)
      Wineskin (Chateux Lutin 1886)
       Silver bracelet found in sewer

     16 Gp

More about Lord Derpsworth: Derpy derp.
« Last Edit: May 17, 2009, 03:28:38 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Yokto

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Re: Lurk's Sewers & Serpents
« Reply #3 on: May 17, 2009, 11:43:03 am »
Santina the Merciful

Female Halfling Favored Soul 1
Neutral Good
Representing Yokto

Strength    12   (+1)
Dexterity    14   (+2)
Constitution    12   (+1)
Intelligence    8   (-1)
Wisdom    12   (+1)
Charisma    14   (+2)
   
Size:    Small
Height:    3' 0"
Weight:    31 lb
Skin:    Tan
Eyes:    Dark Brown
Hair:    Dark Brown; Curly

Total Hit Points: 9

Speed: 20 feet

Armor Class: 13 = 10 +2 [dexterity] +1 [small]

      Touch AC: 13
      Flat-footed: 11

Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:   +4   = 2 [base] +1 [constitution] +1 [halfling]
Reflex save:   +5   = 2 [base] +2 [dexterity] +1 [halfling]
Will save:   +4   = 2 [base] +1 [wisdom] +1 [halfling]
Attack (handheld):   +2   = 0 [base] +1 [strength] +1 [small]
Attack (unarmed):   +2   = 0 [base] +1 [strength] +1 [small]
Attack (missile):   +3   = 0 [base] +2 [dexterity] +1 [small]
Grapple check:   -3   = 0 [base] +1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   32 lb. or less
33-65 lb.
65-98 lb.
98 lb.
195 lb.
488 lb.

Languages:   Common Halfling

Feats:

      Combat Reflexes   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    -1 =    
-1
      
Balance    Dex*    2 =    
+2
      
Bluff    Cha    2 =    
+2
      
Climb    Str*    3 =    
+1
      +2 [halfling]
Concentration    Con    1 =    
+1
      
Craft_1    Int    -1 =    
-1
      
Craft_2    Int    -1 =    
-1
      
Craft_3    Int    -1 =    
-1
      
Diplomacy    Cha    2 =    
+2
      
Disguise    Cha    2 =    
+2
      
Escape Artist    Dex*    2 =    
+2
      
Forgery    Int    -1 =    
-1
      
Gather Information    Cha    2 =    
+2
      
Heal    Wis    1 =    
+1
      
Hide    Dex*    6 =    
+2
      +4 [small]
Intimidate    Cha    2 =    
+2
      
Jump    Str*    -3 =    
+1
      +2 [halfling] -6 [speed 20]
Listen    Wis    3 =    
+1
      +2 [halfling]
Move Silently    Dex*    4 =    
+2
      +2 [halfling]
Perform_1    Cha    2 =    
+2
      
Perform_2    Cha    2 =    
+2
      
Perform_3    Cha    2 =    
+2
      
Perform_4    Cha    2 =    
+2
      
Perform_5    Cha    2 =    
+2
      
Ride    Dex    2 =    
+2
      
Search    Int    -1 =    
-1
      
Sense Motive    Wis    1 =    
+1
      
Spellcraft    Int    3 =    
-1
   +4    
Spot    Wis    1 =    
+1
      
Survival    Wis    1 =    
+1
      
Swim    Str**    1 =    
+1
      
Use Rope    Dex    2 =    
+2
      

* = check penalty for wearing armor

Zero-level Favored Soul spells: 5 per day

First-level Favored Soul spells: 4 (3+1) per day

Halfling:

    * +2 dexterity / -2 strength (already included)

    * Small (combat bonuses, +4 to hide already included)

    * +2 racial bonus on climb, jump, move silently

    * +1 racial bonus on all saving throws (already included)

    * +2 morale bonus on saves vs. fear (stacks with racial bonus)

    * +1 to hit with thrown weapons and slings

    * +2 racial bonus on listen checks (already included)

Favored Soul:

    * Sect weapon focus (level 3)

    * Energy resistance, first type (level 5)

    * Energy resistance, second type (level 10)

    * Sect weapon specialization (level 12)

    * Energy resistance, third type (level 15) (level 3)

    * Wings?! (level 17)

    * Damage Reduction (level 20)

   Class    HP rolled    
Level 1:    Favored Soul    8    

   
Santina's Equipment:

      0 lb
      2 lb
      1 lb
      2 lb

      _____
      5 lb   Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Caltrops
      Candle

      Total

More about Santina:

6 hp 170xp
« Last Edit: May 17, 2009, 03:29:22 pm by Yokto »
Check out my Creatures.
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Offline Flamester_

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Re: Lurk's Sewers & Serpents
« Reply #4 on: May 17, 2009, 11:55:11 am »
Bal Dion

Male Human Crusader 1
Lawful Good

Strength       15   (+2)
Dexterity       12   (+1)
Constitution    13   (+1)
Intelligence    10   (+0)
Wisdom       13   (+1)
Charisma       8   (-1)
   
Size:    Medium
Height:    5' 0"
Weight:    190 lb
Skin:       Tan
Eyes:    Blue
Hair:       Blond; Straight; Beardless

Total Hit Points: 11

Speed: 20 feet [armor]

Armor Class: 17 = 10 +4 [scale] +2 [heavy steel] +1 [dexterity]

      Touch AC: 11
      Flat-footed: 16

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:      +3   = 2 [base] +1 [constitution]
Reflex save:      +1   = 0 [base] +1 [dexterity]
Will save:         +1   = 0 [base] +1 [wisdom]
Attack (handheld):   +3   = 1 [base] +2 [strength]
Attack (unarmed):   +3   = 1 [base] +2 [strength]
Attack (missile):      +2   = 1 [base] +1 [dexterity]
Grapple check:      +3   = 1 [base] +2 [strength]

Light load:66 lb. or less
Medium load:67-133 lb.
Heavy load:134-200 lb.
Lift over head:200 lb.
Lift off ground:400 lb.
Push or drag:1000 lb.
   

Languages:   Common

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

      Power Attack   
      Cleave   

Traits:

      Musclebound

Skill Name   KeyAbility   SkillModifier   AbilityModifier   Ranks    Misc. Modifier
Appraise       Int    0 =    +0
Balance       Dex*    4 =    +1   +4    -1 [musclebound]
Bluff          Cha    -1 =    -1      
Climb       Str*    3 =    +2      +1 [musclebound]
Concentration    Con    3 =    +1   +2    
Diplomacy       Cha    3 =    -1   +4    
Disguise       Cha    -1 =    -1      
Escape Artist    Dex*    0 =    +1      -1 [musclebound]
Forgery       Int    0 =    +0      
Gather Information    Cha    -1 =    -1      
Heal          Wis    1 =    +1      
Hide          Dex*    0 =    +1      -1 [musclebound]
Intimidate       Cha    3 =    -1   +4    
Jump          Str*    -3 =    +2      +1 [musclebound] -6 [speed 20]
Knowledge (religion)    Int    4 =    +0   +4    
Listen       Wis    1 =    +1      
Move Silently    Dex*    0 =    +1      -1 [musclebound]
Ride          Dex    2 =    +1   +2    -1 [musclebound]
Search       Int    0 =    +0      
Sense Motive    Wis    1 =    +1      
Spot          Wis    1 =    +1      
Survival       Wis    1 =    +1      
Swim       Str**    3 =    +2      +1 [musclebound]
Use Rope       Dex    0 =    +1      -1 [musclebound]

* = check penalty for wearing armor

Human:

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Crusader:

    * Core class from "Nine Swords"

    * Paladin-like, with martial-arts abilities (maneuvers known and readied, stances known). You will need to fill these in yourself.
Maneuvers
Crusaders Strike(R)
Vanguard Strike(R)
Stone Bones(R)
Leading the attack(R)
Charging Minotaur(R)

Stances
Martial Spirit(R)


   Class    HP rolled    
Level 1:    Crusader    10    

   
Bal Dion's Equipment:

      49 lb
      2 lb
      5 lb
      5 lb
      _____
      61 lb   Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Rations (1 day) x5

      Total

More about Bal Dion:
9 HP
170XP
0GP
« Last Edit: May 17, 2009, 03:30:05 pm by Flamester_ »
Quote from: Mr. Wizard
Flamester is truly a god among us.

Offline Detoxicated

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Re: Lurk's Sewers & Serpents
« Reply #5 on: May 17, 2009, 02:52:30 pm »
Dwendolin Siones

Male Elf Fighter 1
Chaotic Neutral
Representing Detoxicated

Strength    17   (+3)
Dexterity    16   (+3)
Constitution    9   (-1)
Intelligence    12   (+1)
Wisdom    14   (+2)
Charisma    13   (+1)
   
Size:    Medium
Height:    5' 7"
Weight:    155 lb
Eyes:    Green
Hair:    Black
Skin:    Pale

Total Hit Points: 9

Speed: 30 feet

Armor Class: 17 = 10 + 3 [studded] + 1 [light wooden] + 3 [dexterity]

      Touch AC: 13
      Flat-footed: 14

Initiative modifier:   + 7   = + 3 [dexterity] + 4 [improved initiative]
Fortitude save:   + 1   = 2 [base] -1 [constitution]
Reflex save:   + 3   = 0 [base] + 3 [dexterity]
Will save:   + 2   = 0 [base] + 2 [wisdom]
Attack (handheld):   + 4   = 1 [base] + 3 [strength]
Attack (missile):   + 4   = 1 [base] + 3 [dexterity]
Grapple check:   + 4   = 1 [base] + 3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Languages:   Common Elven (? 1 more)

Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.]

Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]

Feats:

      Acrobatic   
      Improved Initiative   

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    1 =    
+1
      
Balance    Dex*    3 =    
+3
      
Bluff    Cha    1 =    
+1
      
Climb    Str*    6 =    
+3
   + 3    
Concentration    Con    -1 =    
-1
      
Craft_1    Int    1 =    
+1
      
Craft_2    Int    1 =    
+1
      
Craft_3    Int    1 =    
+1
      
Diplomacy    Cha    2 =    
+1
   + 1    
Disguise    Cha    1 =    
+1
      
Escape Artist    Dex*    3 =    
+3
      
Forgery    Int    1 =    
+1
      
Gather Information    Cha    1 =    
+1
      
Heal    Wis    2 =    
+2
      
Hide    Dex*    3 =    
+3
      
Intimidate    Cha    1 =    
+1
      
Jump    Str*    9 =    
+3
   + 4    + 2 [acrobatic]
Listen    Wis    4 =    
+2
      + 2 [elf]
Move Silently    Dex*    3 =    
+3
      
Perform_1    Cha    1 =    
+1
      
Perform_2    Cha    1 =    
+1
      
Perform_3    Cha    1 =    
+1
      
Perform_4    Cha    1 =    
+1
      
Perform_5    Cha    1 =    
+1
      
Ride    Dex    3 =    
+3
      
Search    Int    3 =    
+1
      + 2 [elf]
Sense Motive    Wis    2 =    
+2
      
Spot    Wis    4 =    
+2
      + 2 [elf]
Survival    Wis    2 =    
+2
      
Swim    Str**    4 =    
+3
   + 1    
Tumble    Dex*    6 =    
+3
   + 1    + 2 [acrobatic]
Use Rope    Dex    3 =    
+3
      

* = check penalty for wearing armor

Elf

    * + 2 dexterity / -2 constitution (already included)

    * Immune to magical sleep

    * + 2 racial bonus to saves vs. enchantments

    * Low-light vision

    * Proficient with longsword, rapier, longbow & shortbow

    * + 2 racial bonus on listen, search, and spot checks

Fighter

    * Bonus Feats (already included)

   Class    HP rolled    
Level 1:    Fighter    10    

   
Dwendolin Siones's Equipment:

      33 lb
      2 lb
      5 lb
      5 lb
      12 lb
      _____
      57 lb   Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Rations (1 day) x5
      Waterskins x3

      Total

More about Dwendolin Siones:

OK, both of you die and let us know what happens.