Author Topic: Sonic RPG in the works.  (Read 17991 times)

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Offline dndfreak

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Re: Sonic RPG in the works.
« Reply #30 on: September 10, 2009, 05:22:27 am »
I got this baby, admittedly it gets annoying at first when the vaguely named stat effects aren't even in the manual, but other than that I enjoyed it a good deal.  Getting to cast haste after your first battle ain't bad either.

Offline GroxGlitch

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Re: Sonic RPG in the works.
« Reply #31 on: September 13, 2009, 05:06:52 pm »
I beat this a while back......
Yeah.....IT SUCKS. BAD.

That fight when you first get into the town, near Tails' workshop.....
I had to try that like 800 times. Then after a while I got stuck on a similar battle. They really overpowered some enemies. The way those enemies revive if you don't kill them all at once was a BAD IDEA. And later enemies block too much. If you run out of PP for special attacks, you're screwed. Not only that, 45% of the storyline is redundant junk.

I'd give it about a 3 outta 10.

Offline dndfreak

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Re: Sonic RPG in the works.
« Reply #32 on: September 13, 2009, 05:21:27 pm »
Really?  I thought the whole thing was easy.  What party did you use?

gec05

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Re: Sonic RPG in the works.
« Reply #33 on: September 13, 2009, 05:55:59 pm »
Rating a game based on your own incompetence? :P

Offline GroxGlitch

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Re: Sonic RPG in the works.
« Reply #34 on: September 13, 2009, 06:33:37 pm »
@dndfreak: I don't remember. I was awhile back.

@Gec: How is that my own incompenence?

Offline dndfreak

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Re: Sonic RPG in the works.
« Reply #35 on: September 13, 2009, 06:37:39 pm »
Because you're rating a game because you think it's too hard.  That's because of skill levels, not the game's fault.  It was annoying when it came as a surprise the first time, but you do get 10-15 attack rounds each turn, depending on who makes up your team.

Offline GroxGlitch

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Re: Sonic RPG in the works.
« Reply #36 on: September 13, 2009, 06:49:58 pm »
good point. I'm not saying the rating was on skill level, no. It got knocked down by redundant but necesary side quests used as filler, like that one with the big scorpion. And they could have made the early enemies a wee bit easier.

gec05

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Re: Sonic RPG in the works.
« Reply #37 on: September 13, 2009, 06:50:28 pm »
Everyone has a strategy. Sometimes the solution is elusive but really easy for others. Experimentation and preparation are important.

Offline dndfreak

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Re: Sonic RPG in the works.
« Reply #38 on: September 13, 2009, 07:06:17 pm »
Well said Gec.  There was one annoying part though, the mission where your team of however many had to split into two groups.  Mind you I had over eight (those without the bonus chars had to leave holes in their roster) but they force you to keep sonic and tails separate.  Thanks to Tails' ability to ramp sonic's turn count to ludicrous levels in addition to keeping sonic's pp at the max, this made the fights a bit tougher for me.  However, I was already using Cream over Tails anyways.  She has mass heals, and also has an ability that gives everyone (including herself) 8pp at the expense of 10.  If you use Sonic, Shadow, Tails, and Cream, you can use cream to ramp everyone else's pp, tails to recover cream's pp with medi-bot, and trigger Shadow's chaos warps every turn to instant k.o. the enemy.  Sonic's maxed whirlwind should be able to take care of the leftovers.

Offline /lurk

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Re: Sonic RPG in the works.
« Reply #39 on: September 14, 2009, 07:52:10 am »
Cream gives everyone 5-15pp at the expense of eight. She never runs out of PP if you upgrade that move.

Besides, everyone knows Knuckles is the best character.
Not a winner anymore.