Author Topic: a possible gap in the gaming market?  (Read 5923 times)

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Offline Brutus

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a possible gap in the gaming market?
« on: May 30, 2007, 08:12:23 am »
after looking for a while i have realised that no-one has ever realeased a good political simulator, they have always been either too war orientaated or too plain and boring looking.

does anyone know of a game where you just pick a (reasonably) country and play is it through peace and war, make alliances and all those other things?


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Offline munchkin5

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Re: a possible gap in the gaming market?
« Reply #1 on: May 30, 2007, 08:46:33 am »
The total war series, although the title may suggest  otherwise, but it does require you to conquer, other than that i'd say SC4 is close.

Offline Brandonazz

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Re: a possible gap in the gaming market?
« Reply #2 on: May 30, 2007, 09:15:47 am »
Well theres a game called Democracy, but the entire game revolves around getting your next election as Prime Minister/President, having nothing to do with war, but plenty to do with balancing the budget. It's actually pretty fun.

http://www.democracygame.com/?gclid=CO-K_tOktowCFQNGgQodnHa4JA

Offline Huckbuck

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Re: a possible gap in the gaming market?
« Reply #3 on: May 30, 2007, 09:39:20 am »
after looking for a while i have realised that no-one has ever realeased a good political simulator, they have always been either too war orientaated or too plain and boring looking.

does anyone know of a game where you just pick a (reasonably) country and play is it through peace and war, make alliances and all those other things?

Civilization?
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Offline Krakow Sam

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Re: a possible gap in the gaming market?
« Reply #4 on: May 30, 2007, 09:48:54 am »
Superpower has all those things, with the downside that its really fecking boring.
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Offline Brutus

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Re: a possible gap in the gaming market?
« Reply #5 on: May 30, 2007, 09:51:06 am »
i love that word, "fecking"

i'll try superpower. back in a mo.
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Offline 762

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Re: a possible gap in the gaming market?
« Reply #6 on: May 30, 2007, 12:59:58 pm »
i'll try superpower. back in a mo.

Don't. It's gotten about a 3 in every review it's had. The AI is completely random (belgium invades new zealand for absolutely no reason). There's no depth to the game, as everything just happens randomly anyway.

Total War is the only one that I can think of that's pretty decent, but as I'm sure you know, the AI is so incredibly bad. If you're a 50 province supernation, you'll get attacked by your little 2 province ally for no reason other than because the mechanics of the game are trying to cut you down. It's impossible to use the diplomacy for anything worthwhile. And it's very war oriented, so it's out of the running.

I had some fun with The Political Machine, a game about running in the American election, but it's got nothing to do with actually running a country.

Democracy looks like fun, though I have no reason to think so since I've never played it.

Civilization (I'm sorry everyone) was kind of boring to me. I don't know if I'm playing a stupid way or what, but the wars are lackluster (you need to be A LOT stronger if you're on offense) and it seems like you're just advancing tech trees over and over. There's the large tech tree that gives you the technology to know how to build a building on the national level, then there's the small tech tree inside every town that lets you build that building in that particular town. Maybe I'm playing on too easy a difficulty setting or something, but no-one ever goes to war by themselves and they all have good relations with each other. If you go to war with someone, then your international reputation goes to the pooper since everyone else liked them. I want some wars between the AI to make the political climate interesting, not everyone to be happy until I declare war.
« Last Edit: May 30, 2007, 01:07:05 pm by 762 »

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Offline Khaz-Rhoz-Zek

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Re: a possible gap in the gaming market?
« Reply #7 on: May 30, 2007, 01:45:19 pm »
Europa Universalis 3, which was developed by Paradox Interactive, is precisely what you're searching for. It is grand strategy game in which you are able assume control of a nation beginning in the Middle-Ages or even into the beginnings of the Industrial Revolution. It is an intricate game that allows for you to pursue any goal you wish, whether that is conquering neighbor nations, forming an economic hegemony, or simply guiding a nation through the turbulence of history.

Offline Green Gremlin

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Re: a possible gap in the gaming market?
« Reply #8 on: May 30, 2007, 04:21:16 pm »
Try The Political Machine.  It's actually just an election sim, but I think it's fun.
http://www.politicalmachine.com/

Offline Daxx

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Re: a possible gap in the gaming market?
« Reply #9 on: May 30, 2007, 04:57:10 pm »
Which version of Civ were you playing, 762? I've been playing all the versions of Civ since the first was released on the Amiga and I've rarely come across games where the AI don't go to war with each other. And war doesn't require overwhelming power if you know what you're doing.

I personally don't believe there is a proper political simulator (Civ's about as close as you can get) because it would be either immensely simplified and boring, or far too technical for the average player who hasn't received a grounding in political science and economics.

Offline 762

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Re: a possible gap in the gaming market?
« Reply #10 on: May 30, 2007, 07:00:14 pm »
I'm playing Civ IV patched to 1.62 or whatever. I find that when I go to war, I need to have about twice the strength of my enemy due to fortification bonuses (entrenchment and walls)

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Offline Undistinguished

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Re: a possible gap in the gaming market?
« Reply #11 on: May 30, 2007, 08:08:44 pm »
Yeah, CIV IV is just fine for me...

Offline Yossitaru

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Re: a possible gap in the gaming market?
« Reply #12 on: May 30, 2007, 08:18:28 pm »
I don't know about that, I have no idea why, but every time I play, the computer civs are a little too friendly to each other, even if they live on separate continents and all end up hating me... and I'm usually the one with the worst military but best techs. :-\
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Offline smurfslayer

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Re: a possible gap in the gaming market?
« Reply #13 on: May 30, 2007, 08:38:55 pm »
I'm playing Civ IV patched to 1.62 or whatever. I find that when I go to war, I need to have about twice the strength of my enemy due to fortification bonuses (entrenchment and walls)
That's why bombarding defenses with siege weapons is extremely important in Civ IV.

Offline Undistinguished

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Re: a possible gap in the gaming market?
« Reply #14 on: May 30, 2007, 08:46:24 pm »
I don't know about that, I have no idea why, but every time I play, the computer civs are a little too friendly to each other, even if they live on separate continents and all end up hating me... and I'm usually the one with the worst military but best techs. :-\

That's strange, I always have them mentioning their worst enemy to me, and it is never me.