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Do you sell hubcaps for a '72 Pinto hatchback?

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Author Topic: Guidelines for Role Playing at Gaming Steve  (Read 47829 times)

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Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #30 on: June 17, 2007, 06:48:09 pm »
Well whatever... let's scrap the confirmation thing and just go on total votes. We have our own section now so people won't wander in by mistake, at least, not as many people.

The vote passes then, is everyone okay with that? I know this particular vote was a bit turbulent and unorthodox and I apologize for that.

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #31 on: June 23, 2007, 03:18:15 pm »
6-23-07
Rule concerning time travel as been added to the rules. It passed 19 to 3.


If there are any further questions please bring them up in this topic. As of now we have nothing on the plate so feel free to throw any more propositions out there.

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #32 on: September 05, 2007, 06:32:05 pm »
I'm just going to do a sort of census and ask if there are any RPs that I've missed on the list. Are there?

I've just updated it and finished some formatting so anything new will be very easy for me to add.

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #33 on: September 08, 2007, 08:30:40 pm »
I have just thought of something, do you guys think it would benefit people to have an advice section at the end of the rules? You know, a place where people who RP here can have some of their tips posted so that simply silly mistakes are not made so often?

I could even rename the topic Rules & Tips for Story-Based Role Playing at GamingSteve or something like that.

Offline Yossitaru

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #34 on: September 09, 2007, 09:24:26 am »
Tips are good, or maybe an FAQ of sorts, since new players seem to have a lot of the same questions.
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Offline Didero

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #35 on: September 09, 2007, 09:28:55 am »
Some advice would be a good idea, yes. But not too much, because you don't want to limit people's creativity.

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #36 on: September 27, 2007, 04:23:11 pm »
Righto, I'll add the tips and hints section within the coming days. Please PM me any tips or hints you think will help people and I'll add them into the first post!

Offline PatMan33

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Re: The Gaming Steve Rules for Story-Based Role Playing
« Reply #37 on: January 08, 2008, 12:46:57 pm »
Right, I heard something interesting in the Polytheism RP thread that got me to thinking. Do we want to put some kind of rule in place that limits a person's ability to counter another person's written attacks indefinitely and without question? I mean it is kind of silly when you can ALWAYS defeat another person's attacks...

More experienced players would know not to do such things and make their characters vulnerable but there are times when people will take advantage of no expressed rule that says they can not block every attack.

Thoughts?

Offline Mr. Consideration

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Re: The Gaming Steve Rules for Story-Based Role Playing
« Reply #38 on: January 08, 2008, 01:00:43 pm »
I think the fact that it annoys over players and makes the RP boring makes it self-policing. People get sick of other's messing around.

Individual RP rules should apply, and someone should always be able to hold on to a character, but they should think of a more creative escape than "I dodge just in time."
"Most people are other people. Their thoughts are someone elses opinions, their lives a mimicry, their passions a quotation." - Oscar Wilde

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Offline Didero

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Re: The Gaming Steve Rules for Story-Based Role Playing
« Reply #39 on: January 11, 2008, 02:42:42 am »
This is from the Polytheism RP thread, but I think it's good advice that belongs in the first post of this thread.
Your job is to post about your character, if other people have trouble keeping their characters in the limelight than it's their fault.

Offline Luminar

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Re: The Gaming Steve Rules for Story-Based Role Playing
« Reply #40 on: January 11, 2008, 02:50:28 am »
I'd join in the RPs here more often if they didn't move blazingly fast. I know this is a creative community at heart but hot damn, I can never keep up!

Offline PatMan33

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Re: The Gaming Steve Rules for Story-Based Role Playing
« Reply #41 on: January 11, 2008, 10:41:38 am »
The speed at which the RP moves isn't so much in our control... if that makes any sense at all. Some move faster and some move slower. As a rule, the Superpower RP moves very very fast and sometimes goes dormant for a day or so whereas the Historical Superpower RP moves much slower.

I've updated the poll.

Offline PatMan33

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Re: The Rules for Story-Based Role Playing at Gaming Steve
« Reply #42 on: January 13, 2008, 09:55:29 pm »
Okay folks! I've redone the rules and updated things and generally made it read better. The RP List has also had some minor tweaks made to it.

I finally added that tips section, if any of you have a tip you think should be added please PM it to me. And if I made any mistakes PM me those as well.


 :)

Offline Putspooza

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Re: Guidelines for Role Playing at Gaming Steve
« Reply #43 on: May 03, 2009, 07:21:07 am »
Basic Guidelines
*text*
This can knock the scene off kilter

I know it's small and not that important, but it kinda of feels wrong

also, sorry for the bump

Offline PatMan33

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Re: Guidelines for Role Playing at Gaming Steve
« Reply #44 on: May 03, 2009, 01:59:03 pm »
No worries about a bump, comments and complaints and recommendations are welcome!

But... I'm not quite sure what you're trying to say. Could you be more specific? Maybe give some examples and outline a way of improving whatever it is that is bothering you?