Poll

Do you sell hubcaps for a '72 Pinto hatchback?

Aye!
Nay!

Author Topic: Guidelines for Role Playing at Gaming Steve  (Read 47834 times)

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Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #15 on: June 07, 2007, 02:42:08 pm »
Throw that over into the RP Planning Thread and see what everyone thinks, it might work.

Offline Krakow Sam

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #16 on: June 07, 2007, 04:54:53 pm »
No. The only time travel ideas that would work with multiple authors on this forum would be a simple one like the one I described.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #17 on: June 07, 2007, 07:36:02 pm »
Alright, so three folks have said no and only one has said anything.

Please tell us why you feel that time travel would be a good thing. And you know, I ask this because I want to make sure the people voting are people who actually play in our RPs. :-\

Offline 7 who ate 9

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #18 on: June 07, 2007, 11:34:11 pm »
I don't think it is a good thing, but if someone wants to make a time travel RP let them make a time travel RP. If you don't want time travel in your RP just say so in the first post when you post the rules.
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Offline Krakow Sam

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #19 on: June 08, 2007, 05:06:24 am »
Well, they *can* make a time-travel RP. We're just saying It will fail horribly.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #20 on: June 08, 2007, 08:19:41 am »
Yeah, we've said multiple times that they can make the RP if they want, but chances are it will fail.

Offline Neoadept

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #21 on: June 08, 2007, 02:30:30 pm »
Most people, when making an rp, probably don't think to put "No time travel" in the rules in the first post.  This way, everyone knows that it's against the rules unless otherwise stated in the first post.  It works out for everyone.
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Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #22 on: June 12, 2007, 11:41:48 am »
Here is the write up I had for the time travel rule...

Time travel in all it's forms is prohibited from all RPs, without question. This rule can be overridden by the creator of the RP or the group of people tasked with running it and must be done at the time of the RPs creation.


Are we in agreement on this? Shall I reset the poll and let us do a vote on this updated version?


Also, I would like to point out that I am disappointed with the poll. I am thinking we should only count the votes of people who respond in the topic because there are obviously outsiders coming in and skewing the results.

Offline Didero

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #23 on: June 12, 2007, 11:47:31 am »
It sounds like a good rule, while still allowing a time-travel RP. But I'm not too good in finding loopholes and the like in rules, I'll leave that to somebody else.
Resetting the poll sounds like a good idea too, because the question there doesn't allow time-travel RP's.

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #24 on: June 12, 2007, 01:04:36 pm »
The poll is reset.


Also if people are going around intentionally finding loopholes in the rules in order to mess with us... they won't last very long. This rule is very blunt, no time travel unless the creator or ruling group decides to add it.

Offline Luminar

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #25 on: June 16, 2007, 04:17:15 pm »
Alright, so three folks have said no and only one has said anything.

Please tell us why you feel that time travel would be a good thing. And you know, I ask this because I want to make sure the people voting are people who actually play in our RPs. :-\

I note you only require justification for votes that run parallel to your pre-defined intent. Why even bother having a poll if the decision is already made up?

Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #26 on: June 16, 2007, 04:22:33 pm »
No no, the problem is that people are voting and not writing down their opinion.

I think we should request this information because random people can just come in and vote, skewing the results.



I was unclear on it though, requiring confirmation on all votes is the proper thing to do.
« Last Edit: June 16, 2007, 09:04:48 pm by PatMan33 »

Offline Neoadept

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #27 on: June 16, 2007, 09:08:32 pm »
It's a good blanket rule that prevents trouble without restricting creativity.
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Offline Yossitaru

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #28 on: June 16, 2007, 09:12:24 pm »
Just posting to verify my vote.

Time travel is a freaking mess, even f they are the Back to the Future rules.
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Offline PatMan33

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Re: The GamingSteve Rules for Story-Based Role Playing
« Reply #29 on: June 16, 2007, 09:12:54 pm »
I too will verify my vote on time travel, it is troublesome.