Author Topic: Sam`s old Dungeons & Dragons - CLOSED  (Read 53360 times)

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Offline Kratok

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Offline Kratok

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Jarog

Male Kobold Rogue 3 / Sorcerer 4
Chaotic Neutral
Representing Kratok
2150 EXP (I think...)
2570 Gold

Strength    4   (-3)
Dexterity    14   (+2)
Constitution    8   (-1)
Intelligence    15   (+2)
Wisdom    16   (+3)
Charisma    18   (+4)
   
Size:    Small
Height:    3' 1"
Weight:    32 lb
Skin:    Brown
Eyes:    Red
Hair:    None

Total Hit Points: 19

Speed: 30 feet

Armor Class: 14 = 10 +2 [dexterity] +1 [small] +1 [kobold]

      Touch AC: 13
      Flat-footed: 12

Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:   +1   = 2 [base] -1 [constitution]
Reflex save:   +6   = 4 [base] +2 [dexterity]
Will save:   +7   = 4 [base] +3 [wisdom]
Attack (handheld):   +1   = 3 [base] -3 [strength] +1 [small]
   Weapon Finesse:   +6   = 3 [base] +2 [dexterity] +1 [small]
Attack (unarmed):   +1   = 3 [base] -3 [strength] +1 [small]
Attack (missile):   +6   = 3 [base] +2 [dexterity] +1 [small]
Grapple check:   -4   = 3 [base] -3 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   10 lb. or less
11-20 lb.
20-30 lb.
30 lb.
60 lb.
150 lb.

Languages:   Common Draconic Infernal Undercommon

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Snake familiar

Feats:

      Skill Focus (Bluff)   
      Weapon Finesse   
      Enlarge Spell   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    2 =    
+2
      
Balance    Dex*    2 =    
+2
      
Bluff    Cha    17 =    
+4
   +7    +3 [snake] +3 [skill focus]
Climb    Str*    -3 =    
-3
      
Concentration    Con    3 =    
-1
   +4    
Craft_1    Int    2 =    
+2
      
Craft_2    Int    2 =    
+2
      
Craft_3    Int    6 =    
+2
   +4    
Decipher Script    Int    9 =    
+2
   +7    
Diplomacy    Cha    6 =    
+4
      +2 [bluff]
Disable Device    Int    9 =    
+2
   +7    
Disguise    Cha    4 =    
+4
      
Escape Artist    Dex*    9 =    
+2
   +7    
Forgery    Int    2 =    
+2
      
Gather Information    Cha    4 =    
+4
      
Heal    Wis    3 =    
+3
      
Hide    Dex*    6 =    
+2
      +4 [small]
Intimidate    Cha    11 =    
+4
   +5    +2 [bluff]
Jump    Str*    -3 =    
-3
      
Knowledge (arcana)    Int    6 =    
+2
   +4    
Listen    Wis    3 =    
+3
      
Move Silently    Dex*    9 =    
+2
   +7    
Perform_1    Cha    4 =    
+4
      
Perform_2    Cha    4 =    
+4
      
Perform_3    Cha    4 =    
+4
      
Perform_4    Cha    4 =    
+4
      
Perform_5    Cha    4 =    
+4
      
Ride    Dex    2 =    
+2
      
Search    Int    10 =    
+2
   +6    +2 [kobold]
Sense Motive    Wis    3 =    
+3
      
Spot    Wis    3 =    
+3
      
Survival    Wis    3 =    
+3
      
Swim    Str**    -3 =    
-3
      
Use Rope    Dex    2 =    
+2
      

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Sorcerer spells: 6 per day

First-level Sorcerer spells: 7 (6+1) per day

Second-level Sorcerer spells: 4 (3+1) per day

Kobold:

    * +2 dexterity, -4 strength, -2 constitution (already included)

    * Darkvision (see 60 feet in pitch-dark)

    * +1 natural armor bonus (already included)

    * +2 on craft -- trapmaking; +2 profession -- miner

    * +2 on search (already included)

    * Dazzled in bright light

Rogue:

    * Sneak Attack +2d6

    * Trapfinding

    * Evasion (level 2)

    * Trap Sense (level 3)

    * Uncanny Dodge (level 4)

    * Improved Uncanny Dodge (level 8)

    * Special Abilities (choices begin at 10th level)

Sorcerer:

    * Familiar / Alertness, etc.

    * Can know only limited numbers of spells

    * High charisma gains bonus spells daily



   Class    HP rolled    
Level 1:    Sorcerer    4
Level 2:    Sorcerer    4
Level 3:    Sorcerer    2
Level 4:    Rogue       1 +1 to dexterity
Level 5:    Rouge        2   
Level 6:    Rogue        4    
Level 7:    Sorcerer    2

   
Jarog's Equipment:

      1 lb
      2 lb
      1 lb
      _____
      4 lb   Weapons / Armor / Shield (from above)
      Spell component pouch
      Thieves' tools

      Total

Snake familiar: Str 6 Dex 17 Con 11 Int 7 Wis 12 Chr 2; Hit points: 8; Initiative +3 (dex); Speed 15 ft., climb 15 ft., swim 15 ft.; AC: 19 (+2 size, +3 dex, +2 natural, +2 level); bite +5 melee, poison; Fort +2, Ref +7, Will +5, Balance +11, Climb +12, Hide +18, Listen +8, Spot +8; weapon finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells;

More about Jarog:
Jarog is a confined person, that deals nothing with his past. In reality he doesn't really remember his history much. Just that he was a sorceror in a kobold camp.
« Last Edit: September 14, 2007, 08:47:08 pm by Kratok »

Offline Gunner

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Garren Havel

Male Halfling Bard 1
Chaotic Good
Representing Gunner

Strength    5   (-3)
Dexterity    19   (+4)


Constitution    13   (+1)
Intelligence    15   (+2)
Wisdom    15   (+2)
Charisma    15   (+2)
   
Size:    Small
Height:    3' 2"
Weight:    33 lb
Skin:    Tan
Eyes:    Dark Brown
Hair:    Black; Curly; Beardless

Total Hit Points: 7

Speed: 20 feet

Armor Class: 17 = 10 +1 [padded] +1 [buckler] +4 [dexterity] +1 [small]

      Touch AC: 15
      Flat-footed: 13

Initiative modifier:   +4   = +4 [dexterity]
Fortitude save:   +2   = 0 [base] +1 [constitution] +1 [halfling]
Reflex save:   +7   = 2 [base] +4 [dexterity] +1 [halfling]
Will save:   +5   = 2 [base] +2 [wisdom] +1 [halfling]
Attack (handheld):   -2   = 0 [base] -3 [strength] +1 [small]
Attack (unarmed):   -2   = 0 [base] -3 [strength] +1 [small]
Attack (missile):   +5   = 0 [base] +4 [dexterity] +1 [small]
Grapple check:   -7   = 0 [base] -3 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   12 lb. or less
13-25 lb.
26-38 lb.
38 lb.
75 lb.
188 lb.

Languages:   Common Goblin Halfling Orc

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Padded armor [light; +1 AC; max dex +8; check penalty 0; 5 lb.] ; arcane spell failure 5%

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 2.5 lb.]

Feats:

      Stealthy   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    2 =    
+2
      
Balance    Dex*    4 =    
+4
      
Bluff    Cha    2 =    
+2
      
Climb    Str*    -1 =    
-3
      +2 [halfling]
Concentration    Con    1 =    
+1
      
Craft_1    Int    2 =    
+2
      
Craft_2    Int    2 =    
+2
      
Craft_3    Int    2 =    
+2
      
Diplomacy    Cha    3 =    
+2
   +1    
Disable Device    Int    3 =    
+2
   +1    
Disguise    Cha    3 =    
+2
   +1    
Escape Artist    Dex*    6 =    
+4
   +2    
Forgery    Int    3 =    
+2
   +1    
Gather Information    Cha    3 =    
+2
   +1    
Handle Animal    Cha    2.5 =    
+2
   +0.5    
Heal    Wis    3 =    
+2
   +1    
Hide    Dex*    14 =    
+4
   +4    +4 [small] +2 [stealthy]
Intimidate    Cha    2 =    
+2
      
Jump    Str*    -7 =    
-3
      +2 [halfling] -6 [speed 20]
Knowledge (dungeoneering)    Int    4 =    
+2
   +2    
Listen    Wis    5 =    
+2
   +1    +2 [halfling]
Move Silently    Dex*    10 =    
+4
   +2    +2 [halfling] +2 [stealthy]
Open Lock    Dex    5 =    
+4
   +1    
Perform_1    Cha    2 =    
+2
      
Perform_2    Cha    2 =    
+2
      
Perform_3    Cha    2 =    
+2
      
Perform_4    Cha    2 =    
+2
      
Perform_5    Cha    2 =    
+2
      
Profession    Wis    6 =    
+2
   +4    
Ride    Dex    4.5 =    
+4
   +0.5    
Search    Int    4 =    
+2
   +2    
Sense Motive    Wis    3 =    
+2
   +1    
Spot    Wis    2 =    
+2
      
Survival    Wis    2 =    
+2
      
Swim    Str**    -3 =    
-3
      
Use Rope    Dex    4 =    
+4
      

* = check penalty for wearing armor

Zero-level Bard spells: 2 per day

Halfling:

    * +2 dexterity / -2 strength (already included)

    * Small (combat bonuses, +4 to hide already included)

    * +2 racial bonus on climb, jump, move silently

    * +1 racial bonus on all saving throws (already included)

    * +2 morale bonus on saves vs. fear (stacks with racial bonus)

    * +1 to hit with thrown weapons and slings

    * +2 racial bonus on listen checks (already included)

Bard:

    * Bardic Knowledge

    * Bardic Music

    * Can know only limited numbers of spells

    * High charisma gains bonus spells daily

   Class    HP rolled    
Level 1:    Bard    6    

   
Garren Havel's Equipment:

      8 lb
      1 lb

      1 lb
      1 lb
      1 lb
      1 lb
      1 lb
      2 lb
      1 lb
      _____
      17 lb   Weapons / Armor / Shield (from above)
      Bedroll
      Bottle
      Rations (1 day) x3
      Soap
      Torches x1
      Waterskins x1
      Musical instrument
      Spell component pouch
      Thieves' tools

      Total

Bard Spells:
Mage Hand
Ghost Sound

More about Garren Havel:
      Garren has never liked elves, humans, or even other halflings. Garren has spent most of his life with orcs, and alittle time with goblins. He isn't that controlled, but alcohol can push him to the edge to murder, but it hasn't happened yet, not to say it can't. He has been through many dungeons in his time with orcs, so he can say hes reasonable at adventuring, atleast in cold, dank dungeons.
« Last Edit: May 25, 2007, 08:02:08 am by Gunner »
:O
Also, Gunner is one of the children.
It's true.

Offline Krakow Sam

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Tentative: I may yet decide i can't be bothered.

Samuel the Crane

21,850 XP


Male Human Cloistered Cleric 6/ Evangelist 1
Neutral Evil
Representing Krakow Sam

Strength    3   (-4)
Dexterity    12   (+1)
Constitution    6   (-2)
Intelligence    18   (+4)
Wisdom    16   (+3)
Charisma    18   (+4)

Domains: Knowledge Luck Trickery

Energy: Negative [Harmful / Rebukes Undead]

Total Hit Points: 19

Speed: 30 feet

Armor Class: 11 = 10 +1 [dexterity]

      Touch AC: 11
      Flat-footed: 10

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +3   = 5 [base] -2 [constitution]
Reflex save:   +3   = 2 [base] +1 [dexterity]
Will save:   +10   = 7 [base] +3 [wisdom]
Attack (handheld):   -1   = 3 [base] -4 [strength]
Attack (unarmed):   -1   = 3 [base] -4 [strength]
Attack (missile):   +4   = 3 [base] +1 [dexterity]
Grapple check:   -1   = 3 [base] -4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   10 lb. or less
11-20 lb.
21-30 lb.
30 lb.
60 lb.
150 lb.

Languages:   Abyssal Aquan Auran Celestial Common Draconic Dwarven Elven Dark_Elf_Silent Goblin Halfling Ignan Infernal Orc Undercommon

Feats:

      Leadership   
      Persuasive   
      Skill Focus (Know Arcana)   
      Scribe Scroll   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    4 =    
+4
      
Balance    Dex*    1 =    
+1
      
Bluff    Cha    16 =    
+4
   +10    +2 [persuasive]
Climb    Str*    -4 =    
-4
      
Concentration    Con    -2 =    
-2
      
Craft_1    Int    11 =    
+4
   +7    
Craft_2    Int    4 =    
+4
      
Craft_3    Int    4 =    
+4
      
Decipher Script    Int    8 =    
+4
   +4    
Diplomacy    Cha    15 =    
+4
   +7    +2 [bluff] +2 [sense motive]
Disguise    Cha    4 =    
+4
      
Escape Artist    Dex*    1 =    
+1
      
Forgery    Int    4 =    
+4
      
Gather Information    Cha    9 =    
+4
   +5    
Heal    Wis    3 =    
+3
      
Hide    Dex*    1 =    
+1
      
Intimidate    Cha    17 =    
+4
   +9    +2 [bluff] +2 [persuasive]
Jump    Str*    -4 =    
-4
      
Knowledge (arcana)    Int    14 =    
+4
   +7    +3 [skill focus]
Knowledge (dungeoneering)    Int    9 =    
+4
   +5    
Knowledge (geography)    Int    8 =    
+4
   +4    
Knowledge (history)    Int    11 =    
+4
   +7    
Knowledge (nobility)    Int    8 =    
+4
   +4    
Knowledge (religion)    Int    13 =    
+4
   +9    
Knowledge (planes)    Int    11 =    
+4
   +7    
Listen    Wis    3 =    
+3
      
Move Silently    Dex*    1 =    
+1
      
Perform_1    Cha    14 =    
+4
   +10    
Perform_2    Cha    4 =    
+4
      
Perform_3    Cha    4 =    
+4
      
Perform_4    Cha    4 =    
+4
      
Perform_5    Cha    4 =    
+4
      
Ride    Dex    1 =    
+1
      
Search    Int    4 =    
+4
      
Sense Motive    Wis    8 =    
+3
   +5    
Spot    Wis    3 =    
+3
      
Survival    Wis    3 =    
+3
      
Swim    Str**    -4 =    
-4
      
Use Rope    Dex    1 =    
+1
      

* = check penalty for wearing armor

This character also has 10 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Know Planes >=5 ranks gives +2 on survival checks on other planes.

Zero-level Cleric spells: 5 per day

First-level Cleric spells: 4 (3+1) per day +1 from a domain:

Second-level Cleric spells: 4 (3+1) per day +1 from a domain:

Third-level Cleric spells: 3 (2+1) per day +1 from a domain:


Human:

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Cloistered Cleric:

    * Alignment Aura

    * Spontaneous Casting (harm)

    * Rebuke Undead (7x/day)

    * Lore ability as bard

    * Free Knowledge domain

    * Cloistered cleric also get additional spell choices

    * High wisdom gains bonus spells daily

    * Domain choices give additional abilities

   Class    HP rolled    
Level 1:    Cleric    6    
Level 2:    Cleric    4    
Level 3:    Cleric    4    
Level 4:        Cleric  1
Level 5:        Cleric  1
Level 6:        Cleric  3
Level 7:        Evangelist 4

Samuel the Crane's Equipment:


0 lb Weapons / Armor / Shield (from above)
Ink vial
Ink pen
Paper sheets x4
Parchment sheets x1
Sealing wax
Signet ring
Spell component pouch
A simple staff
Pothoc... a Lawful Evil staff which can talk and demands polishing.
An ornate cleric's robe
A simple cleric's robe.
10 X obsidian gems
A masterwork light crossbow
50 Bolts

760gp

Light Horse.

Total
 
More about Samuel the Crane:

Samuel is a cloistered cleric in the service of a small monastery dedicated to the collection of vast amounts of knowledge and intellectual bric-a-brack. To this end he has encyclopedic knowledge of the world and of the people that inhabit it, as well as being a natural polyglot. Despite his chosen profession Samuel is actually quite selfish, and will routinely use deception to get his way. Despite his obnoxious and loudmouthed temperament he seems to have the persuasive skills to get things his own way most of the time.
« Last Edit: September 14, 2007, 05:25:54 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Celdur

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3 and 4 hitpoints? what the hell am i suposed to trow at you?a rabbit?

remember when using the point buy system...you cant go less than 8
« Last Edit: May 24, 2007, 10:48:05 am by Celdur »

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Krakow Sam

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Hey, I'm a lover, not a fighter. One of the others will have to get in the way of any arrows pointed at me.
Sam is basically right, he's just cranky.

Offline Kratok

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I'll be sure to get alot of protection spells sir, and Shock Grasp. I'm just twiching with anticipation to use it.

Offline Hydromancerx

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Servo

Genderless Warforged Monk 1
Lawful Neutral
Representing Hydro

Strength    13   (+1)
Dexterity     18   (+4)
Constitution    12   (+1)
Intelligence     10   (+0)
Wisdom            11   (+0)
Charisma     6   (-2)
   
Size:    Medium
Height:    6' 0"
Weight:    270 lb
Skin:    Silvery
Eyes:    Green Glowing
Hair:    None

Total Hit Points: 8

Speed: 40 feet [quick]

Armor Class: 19 = 10 +4 [dexterity] +5 [mithral plating]

      Touch AC: 14
      Flat-footed: 15

Initiative modifier:      +4      = +4 [dexterity]
Fortitude save:             +3     = 2 [base] +1 [constitution]
Reflex save:              +6      = 2 [base] +4 [dexterity]
Will save:               +2       = 2 [base]
Attack (handheld):   +1   = 0 [base] +1 [strength]
Attack (unarmed):   +1   = 0 [base] +1 [strength]
Flurry of Blows:      -1/-1       [includes strength modifier]
Attack (missile):      +4      = 0 [base] +4 [dexterity]
Grapple check:             +1     = 0 [base] +1 [strength]

Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground:300 lb.
Push or drag:750 lb.
   
Languages:   Common

Unarmed Damage: 1d6 +1 [strength]

Kama [1d6, crit x2, 2 lb., light, slashing]

Feats:

      Mithral Body   
      Improved Unarmed Strike   [monk]
      Improved Grapple   [monk]

Traits:

      Quick

Action Points: 5 (this level)

Skill Name - Key Ability -Skill Modifier - Ability Modifier -Ranks - Misc. Modifier

Appraise                 Int    0 =    +0   
Balance                 Dex*    8 =    +4 +4    
Bluff                           Cha    -2 =    -2   
Climb                          Str*    5 =    +1 +4    
Concentration              Con    1 =    +1
Craft_1                 Int    0 =    +0   
Craft_2                 Int    0 =    +0   
Craft_3                 Int    0 =    +0
Diplomacy               Cha    -2 =    -2
Disguise                 Cha    -2 =    -2
Escape Artist               Dex*    4 =    +4
Forgery                 Int    0 =    +0      
Gather Information    Cha    -2 =    -2      
Heal                         Wis    0 =    +0      
Hide                         Dex*    4 =    +4
Intimidate               Cha    -2 =    -2
Jump                       Str*    9 =    +1   +4    +4 [speed 40]
Listen                        Wis    0 =    +0      
Move Silently              Dex*    4 =    +4      
Perform_1              Cha    -2 =    -2      
Perform_2              Cha    -2 =    -2      
Perform_3              Cha    -2 =    -2
Perform_4               Cha    -2 =    -2
Perform_5              Cha    -2 =    -2
Ride                        Dex    4 =    +4
Search                        Int    0 =    +0
Sense Motive            Wis    0 =    +0
Spot                       Wis    0 =    +0
Survival               Wis    0 =    +0      
Swim                      Str**    1 =    +1      
Tumble                     Dex*    8 =    +4   +4    
Use Rope             Dex    4 =    +4
* = check penalty for wearing armor

Warforged

    * +2 constitution, -2 wisdom, -2 charisma (already included)

    * Composite plating makes armor unusable, 5% arcane spell failure

    * Cannot heal damage naturally

    * Does not eat, sleep, breathe

    * 25% chance to avoid criticals and sneaks

    * -1 to -9 hp, inert but not progressing to death

    * Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion

    * Slam for 1d4 bludgeoning

    * Mithral body gives --2 armor check penalty on certain skill checks.

Monk

    * AC Bonus for Wisdom

    * AC Bonus for level (begins level 5)

    * Flurry of Blows

    * Unarmed Strike

    * Evasion (level 2)

    * Fast Movement (already included)

    * Bonus Feats (levels 1 2 & 6)

    * Evasion (level 2)

    * Fast Movement (level 3)

    * Still Mind level 3)

    * Ki Strike (level 4)

    * Slow Fall (level 4)

    * Purity of Body (level 5)

    * Wholeness of Body (level 7)

    * Improved Evasion (level 9)

    * Diamond Body (level 11)

    * Quivering Palm (level 15)

    * Timeless Body (level 17)

    * Tongue of Sun and Moon (level 17)

    * Empty Body (level 19)

    * Perfect Self (level 20)

   Class    HP rolled    
Level 1:    Monk    7    

   
Servo's Equipment:

      Backpack = 2 lb
      Flint and steel = 2 lb
      Grappling hook =4 lb
      Rope (50', hempen) x1 = 10 lb
      Sacks x1 = 1 lb
      Torches x1 = 1 lb
      _____
      Total 20 lb   Weapons / Armor / Shield (from above)

More about Servo:

Servo was the servant on a monasteryfor fighting monks. He would clean up after them, feed them and so on. Eventually he gained enough wisdom and intelligence to want to become one himself. But the monks would not let him so he left and decided to learn himself.
« Last Edit: May 25, 2007, 09:06:44 am by Hydromancerx »

Offline Mr. Consideration

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If someone could explain character creation to me, because the shete makes no sense to me (as someone who has played Dn'D only once or twice and with no iwerd expansion rules) I shall create a character.
"Most people are other people. Their thoughts are someone elses opinions, their lives a mimicry, their passions a quotation." - Oscar Wilde

Yes, I am aware of the irony.

Offline Flamester_

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Im going to give this a shot.

Krelen Keak
Male Human Rogue 3
Chaotic Evil
Representing Flamester
 
Strength   12   (+1)            
Dexterity    12    (+1)             
Constitution   14   (+2)              
Intelligence    14    (+2)              
Wisdom           12   (+1)                 
Charisma   14   (+2)   

Size:      Medium   
Height:   5' 11"   
Weight:    175 lb   
Eyes:     Green   
Hair:      Dark Brown
Skin:      Tan   
   
Total Hit Points: 22

Speed: 30 feet
Armor Class: 13 = 10 + 2 [leather] + 1 [dexterity]

Touch AC: 11
Flat-footed: 12
 
Initiative modifier:   + 1       = + 1 [dexterity]       
Fear check:          + 1      = + 1 [wisdom]       
Horror check:          + 1      = + 1 [wisdom]       
Madness check:        + 1    = + 1 [wisdom]    
Fortitude save:   +3    = 1 [base] +2 [constitution]   
Reflex save:   +4    = 3 [base] +1 [dexterity]
Will save:   +2   = 1 [base] +1 [wisdom]
Attack (handheld):   +3   = 2 [base] +1 [strength]
Attack (unarmed):   +3   = 2 [base] +1 [strength]
Attack (missile):   +3   = 2 [base] +1 [dexterity]
Grapple check:   +3   = 2 [base] +1 [strength]
 
Light load:        43 lb. or less
Medium load:     44-86 lb.
Heavy load:       87-130 lb.
Lift over head:   130 lb.
Lift off ground:   260 lb.
Push or drag:     650 lb.
   
Languages:Celestial,Common,Draconic,Elven,Infernal,Undercommon
 
Dagger           [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Sword    [1d6, crit 19-20/x2, 1 lb, light, piercing]
Leather armor   [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.]
Feats: Deceitful  Nimble Fingers    Stealthy
 
Skill Name-Key Ability-Skill Modifier-Ability Modifier-Ranks-Misc. Modifier      
Appraise      Int          2 =      +2            
Balance              Dex*        3 =    +1   + 2         
Bluff                Cha   8 =          +2   + 6         
Climb               Str*       5 =      +1   + 4         
Concentration   Con      2 =          +2            
Craft_1              Int          2 =      +2            
Craft_2              Int          2 =      +2            
Craft_3              Int          2 =      +2            
Diplomacy    Cha       10 =    +2   + 6     +2[Bluff]   
Disable Device    Int          8 =     +2      +4    +2 [nimble fingers]      
Disguise     Cha         8 =     +2   + 4   +2 [deceitful]       
Escape Artist   Dex*      4 =          +1     +3         
Forgery             Int          6 =    +2   + 2   + 2 [deceitful]       
Gather Information   Cha       5 =    +2   + 3      
Heal               Wis           1 =    +1            
Hide               Dex*   8=    +1   + 5   + 2 [stealthy]       
Intimidate     Cha          2 =    +2            
Jump              Str*           2 =    +1   + 1         
Knowledge (local)    Int     4 =     +2     + 2         
Listen               Wis            7 =    +1   + 6         
Move Silently    Dex*         9 =    +1   + 6   + 2 [stealthy]       
Open Lock        Dex           9=       +1       +6       +2 [nimble fingers]
Perform_1    Cha          2 =    +2            
Perform_2    Cha          2 =    +2            
Perform_3    Cha         2 =    +2            
Perform_4    Cha         2 =    +2            
Perform_5    Cha         2 =    +2            
Ride               Dex            1 =    +1            
Search             Int           5 =    +2   + 3      
Sense Motive    Wis        1 =    +1            
Spot              Wis            2 =    +1   + 1         
Survival      Wis           1 =    +1            
Swim              Str**   1 =    +1            
 

* = check penalty for wearing armor

This character also has 3 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.

Human

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Rogue

Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)
 
      
            Class     HP rolled         
Level 1:  Rogue     6
Level 2:  Rogue   5
Level 3:  Rogue   5
EP:4200
 


Krelen Keak's Equipment:

Weapons / Armor / Shield (from above)  17 lb
Backpack 
Bedroll           2 lb
Caltrops         5 lb
Candle           2 lb
Chalk
Crowbar        5 lb
Fishhook
Flint and steel
Grappling hook  4 lb
Ink vial
Oil flasks x2       2 lb
Rations (1 day) x7    7 lb
Rope (50', silk) x2   10 lb
Waterskins x2      8 lb
Whetstone       1 lb
Magnifying glass   
Thieves' tools     1 lb
Iornrod 1ft             1lb
Acid(flask)
Smokestick         1lb
Explorerĺs outfit        8lb
Torch

_____
Total   74 lb
   
PP:0
GP:961
SP:27
CP:9

 More about Krelen Keak:
Krelen was a natural thief even as a child. Being left alone in the world he turned to thiefery to support himself. He did this until he got older and then set out to steal from other, more wealthy people.
« Last Edit: June 29, 2007, 11:59:25 am by Flamester_ »
Quote from: Mr. Wizard
Flamester is truly a god among us.

Offline Yokto

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Those that need extra help go on gabbly. http://gabbly.com/http://www.gamingsteve.com/blab/index.php
Check out my Creatures.
The Ăthirans
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Star Citizen Ref code: STAR-JLJP-LRTC
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Offline Celdur

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i think where almost ready to start...

if anyone still wants to join post your character sheet very soon...

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Gunner

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i think where almost ready to start...

if anyone still wants to join post your character sheet very soon...
Cool
:O
Also, Gunner is one of the children.
It's true.

Offline Yokto

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Give a Deadline! :D
Check out my Creatures.
The Ăthirans
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The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Gungnir

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Fwiffo

Male Halfling Rogue 3
Neutral Good
Representing Gungnir

Strength    11   (+0)
Dexterity    19   (+4)
Constitution    12   (+1)
Intelligence    15   (+2)
Wisdom    10   (+0)
Charisma    15   (+2)
   
Size:    Small
Height:    3' 4"
Weight:    38 lb
Skin:    Light
Eyes:    Green
Hair:    Brown

Total Hit Points: 14

Speed: 20 feet

Armor Class: 15 = 10 +4 [dexterity] +1 [small]

      Touch AC: 15
      Flat-footed: 11

Initiative modifier:   +4   = +4 [dexterity]
Fortitude save:   +3   = 1 [base] +1 [constitution] +1 [halfling]
Reflex save:   +8   = 3 [base] +4 [dexterity] +1 [halfling]
Will save:   +2   = 1 [base] +1 [halfling]
Attack (handheld):   +4   = 3 [base] +1 [small]
Attack (unarmed):   +4   = 3 [base] +1 [small]
Attack (missile):   +8   = 3 [base] +4 [dexterity] +1 [small]
Grapple check:   -1   = 3 [base] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   29 lb. or less
29-57 lb.
58-86 lb.
86 lb.
173 lb.
431 lb.

Languages:   Common Elven Halfling Orc

Short Spear [1d4, crit x2, range inc 20 ft., 1 1/2 lb, one-handed, piercing]

Hand Crossbow [1d3, 10-20/x2, range incr 30 ft., 1 lb., piercing]

Feats:

      Deft Hands   
      Nimble Fingers
Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    2 =    
+2
      
Balance    Dex*    8 =    
+4
   +4    
Bluff    Cha    4 =    
+2
   +2    
Climb    Str*    4 =    
+0
   +2    +2 [halfling]
Concentration    Con    1 =    
+1
      
Craft_1    Int    2 =    
+2
      
Craft_2    Int    2 =    
+2
      
Craft_3    Int    2 =    
+2
      
Decipher Script    Int    5 =    
+2
   +3    
Diplomacy    Cha    2 =    
+2

Disable Device    Int    5 =     
-1
   +6
      
Disguise    Cha    8 =    
+2
   +6    
Escape Artist    Dex*    6 =    
+4
   +2    
Forgery    Int    2 =    
+2
      
Gather Information    Cha    2 =    
+2
      
Heal    Wis    0 =    
+0
      
Hide    Dex*    12 =    
+4
   +4    +4 [small]
Intimidate    Cha    6 =    
+2
   +4    
Jump    Str*    0 =    
+0
   +4    +2 [halfling] -6 [speed 20]
Listen    Wis    5 =    
+0
   +3    +2 [halfling]
Move Silently    Dex*    10 =    
+4
   +4    +2 [halfling]
Perform_1    Cha    2 =    
+2
      
Perform_2    Cha    2 =    
+2
      
Perform_3    Cha    2 =    
+2
      
Perform_4    Cha    2 =    
+2
      
Perform_5    Cha    2 =    
+2
      
Ride    Dex    4 =    
+4
      
Search    Int    5 =    
+2
   +3    
Sense Motive    Wis    0 =    
+0
      
Sleight of Hand    Dex*    7 =    
+4
   +1    +2 [deft hands]
Spot    Wis    0 =    
+0
      
Survival    Wis    0 =    
+0
      
Swim    Str**    0 =    
+0
      
Use Rope    Dex    6 =    
+4
      +2 [deft hands]

* = check penalty for wearing armor

Halfling:

    * +2 dexterity / -2 strength (already included)

    * Small (combat bonuses, +4 to hide already included)

    * +2 racial bonus on climb, jump, move silently

    * +1 racial bonus on all saving throws (already included)

    * +2 morale bonus on saves vs. fear (stacks with racial bonus)

    * +1 to hit with thrown weapons and slings

    * +2 racial bonus on listen checks (already included)

Rogue:

    * Sneak Attack +1d6

    * Trapfinding

    * Evasion (level 2)

    * Trap Sense (level 3)

    * Uncanny Dodge (level 4)

    * Improved Uncanny Dodge (level 8)

    * Special Abilities (choices begin at 10th level)

   Class    HP rolled    
Level 1:    Rogue    6    

   
Fwiffo's Equipment:

      3 lb
      5 lb
      1 lb
      5 lb

      4 lb
      10 lb
      2 lb
      1 lb
      _____
      31 lb   Weapons / Armor / Shield (from above)
      Crossbow bolts (quiver of 10) x5
      Blanket, winter x1
      Crowbar
      Flint and steel
      Grappling hook
      Rope (50', hempen) x1
      Disguise kit
      Thieves' tools

      Total

More about Fwiffo:

      Fwiffo is a courageous young rogue, though overly confident sometimes. This often leads to him getting into things that might endanger him.
« Last Edit: July 02, 2007, 03:50:31 pm by Gungnir »