Author Topic: Sam`s old Dungeons & Dragons - CLOSED  (Read 53384 times)

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Offline Cobra

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Never having played DnD before i will sit out but i will watch what appears to be so far the story of an Imp and a racist Human.

Offline Celdur

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yes im sure it will be funny...yokto wanted to be a familiar so i gues he can be the familiar of KS...if he wants to...and if ks wants to

anyway use this to ...well get info and make a character...(remember point buy 30 points)

and we will probably use IRC



« Last Edit: May 22, 2007, 04:03:01 am by Celdur »

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Yokto

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Rember. Not a true familiar. (A true familiar would be a bit limiting for both parties)
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)


Offline Bona Fide Supraman

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Woh that thing's awesome.
Statistically, 6 out of 7 dwarves are not happy.

Offline Celdur

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ok due to ...some reasons you get 30 points instead of 25

it is still point buy

now make a character! ;D

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Yokto

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30 points should be more then enough. No complaining.
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Kratok

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It was nice to know you get 8 extra points, Yokto and Celdur!.

Anyways I'll be joining now as a Kobold sorceror! =D

Offline Celdur

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the plot thickens...

its getting harder and harder to make a story haha

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Kratok

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Well obviously were from a tribe of mishift dragonkin who encounter and 'befriend' the human and join him in some quest of some type

Offline Yokto

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3rd level. (draft 1)



Zyzzyx in Imp form. Cythil in Avariel form (not true name)

Female Imp 7
Representing Yokto

Strength14(+2)
Dexterity14(+2)
Constitution10(0)
Intelligence16(+3)
Wisdom16(+3)
Charisma14(+2)
   
Size:    Tiny
Height: Less then 2 feet
Weight:  8 lb
Skin:    Dark Red
Eyes:    Two
Hair:    None

Total Hit Points: 23

Speed: 20 feet

Armor Class: 17 = 10 +2 [dexterity]  +2 [tiny] +3 [natural]

      Touch AC: 14
      Flat-footed: 15

Initiative modifier:+2 = +2 [dexterity]
Fortitude save:+3 = 3 [base] +0 [constitution]
Reflex save:+5 = 3 [base] +2 [dexterity]
Will save:+6 = 3 [base] +3 [wisdom]
Attack (handheld):+7 = 3 [base] +2 [strength] +2 [tiny]
Weapon Finesse:+7 = 3 [base] +2 [dexterity] +2 [tiny]
Attack (unarmed):+7 = 3 [base] +2 [strength] +2 [tiny]
Attack (missile):+7 = 3 [base] +2 [dexterity] +2 [tiny]
Grapple check:-3 = 3 [base] +2 [strength] -8 [tiny]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages:Abyssal  Celestial  Common  Draconic  Infernal  Elven  Undercommon 

Tiny Greatsword [1d8, crit 19-20/x2, 4 lb., two-handed, slashing] (tiny Greatsword based on a reforged longsword lightened and made to be balanced for tiny creatures. The grip feels very strange for medium size creatures.)

Tiny Ranseur [1d4, crit  x3, 3lb, two-handed, piercing, reach 5ft,disarm +2] (main weapon used if nothing else is noted)

Tiny Sling [1d2, crit x2, ranged weapon, 50ft range increment]
 -Tiny Sling bullets [99 bullets, 12,5lb]

Corrosive Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing, +1d6 Acid damage]

Feats:

      Skill Focus (Know Religion)
      Natural Heavyweight   
      Weapon Finesse x1

Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AppraiseInt3 =
+3
BalanceDex*0 =
+2
-2 [natural heavyweight] 
BluffCha1 =
+1
ClimbStr*2 =
+2
ConcentrationCon0 =
Craft1 (Armorsmithing)Int9 =
+3
+6
DiplomacyCha2 =
+2
DisguiseCha2 =
+2
Escape ArtistDex*2 =
+2
ForgeryInt3 =
+3
Gather InformationCha2 =
+2
HealWis6 =
+3
+3
HideDex*16 =
+2
+6 +8 [tiny]
IntimidateCha2 =
+2
JumpStr*-2 =
+2
+2 [natural heavyweight]  -6 [speed 20]
Knowledge (arcana)Int6 =
+3
+3
Knowledge (religion)Int9 =
+3
+3 +3 [skill focus]
Knowledge (planes)Int6 =
+3
+3
ListenWis9 =
+3
+6
Move SilentlyDex*7 =
+1
+6
RideDex-2 =
+0
-2 [natural heavyweight]
SearchInt9 =
+3
+6
Sense MotiveWis3 =
+3
SpellcraftInt9 =
+3
+6
SpotWis9 =
+3
+6
SurvivalWis3 =
+3
SwimStr**0 =
+2
-2 [natural heavyweight]
Use RopeDex0 =
+0

* = check penalty for wearing armor

Armorsmithing >=5 ranks gives +2 on related appraise checks.
Search >=5 ranks gives +2 on survival checks while tracking.

Racial Traits:
    * Starting Ability Score Adjustments: +2 Dex. Imps have to
       be fast to avoid their larger cousins.
    * Tiny: As Tiny creatures, imps gain a +2 size bonus to
       Armor Class, a +2 size bonus on attack rolls, and a +8 size
       bonus on Hide checks, but they must use smaller
       weapons than Medium-size creatures do, and their lifting
       and carrying limits are one-half of those of Medium-size
       characters. An imp has a face of 2 1/2 feet by 2 1/2 feet
       and a reach of 0 feet.
    * Speed: Imp land speed is 20 feet.
    * Darkvision: Imps can see in the dark up to 60 feet. Imp
       darkvision functions in all magical darkness as well as
       normal darkness.
    * Poison Immunity: Imps are naturally poisonous crea-
       tures and immune to all poisons.

Favored Class: Imp. The best multiclassing choice for an
    imp is rogue.

Imp:

    * Level 1: First hit die; +2 dex, sting 1d4, poison (1 dex, 1d4 dex), +1 natural armor

    * Level 2: Second hit die; Weapon finesse (sting), detect good at will, detect magic at will, +2 wis

    * Level 3: Polymorph (first form), fly 30 feet (perfect), fire resistance 5, +2 natural armor

    * Level 4: Third hit die; poison (1d4 dex, 1d4 dex), damage reduction 5/silver or holy, invisibility at will (self only), +2 dex

    * Level 5: Regeneration 1, suggestion 1/day, +3 natural armor

    * Level 6: Polymorph (second form), fly 50 feet (perfect), commune 1/week (3 questions), +2 dex

    * Level 7: Poison (1d4 dex, 2d4 dex), fast healing 2, commune 1/week (6 questions)

Outsider:

    * Non-elemental from some other dimension.

    * Don't become undead or contract lycanthropy.

    * Immune to spells that typically affect only humanoids, such as charm person or hold person.

    * Difficult to raise if killed.

Code: [Select]
                                         lb
Tiny Greatsword                          4
Tiny Ranseur                             3
Tiny Sling bullets [99 bullets]          12,5
Backpack                                 2
Bedroll                                  1
Blanket, winter x1                       1
Case (for map or scroll)                 1
Ink vial                                 0
Ink pen                                  0
Lantern (bullseye)                       3
Mirror                                   1
Paper sheets x6                          0
Parchment sheets x6                      0
Rations (1 day) x6                       2
Sealing wax                              1
Signet ring                              0
Soap                                     1
Spyglass                                 1
Tent                                     20
Healer kit                               1
Holy symbol (silver)                     1
Magnifying glass                         0
Spell component pouch                    2
Small Journal with parchment pages       1
Cleric’s Vestments                       6
Small tele orb                           1 (Rey haves if for the monent)
Lords badge                              0

Spell book
Two Scrolls
_____________________________________________
Total                                    63,5

4010gp (From Olimar)
450gp  (From Kortan Il'Marius)
970gp
_____________________________________________

Other Items

Backpack
Signet ring
Holy symbol of Tsamina (silver)
Spell component pouch

Corrosive Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing, +1d6 Acid damage]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Bashing Heavy Steel Spiked Shield [ + 2 AC; check penalty -1; hardness 10; hp 20; 15 lb.] [1d8 crit x2 piercing]
______________________________________________


XP 23680



Avarial

Strength   14   (+2)
Dexterity   12   (+1)   (or is it 16? Most likely not as the 4 poits of dex are from monster levels)
Constitution   8   (-1)
Intelligence   16   (+3)
Wisdom      16   (+3)
Charisma   14   (+2)

Size:   Medium
Height:   5´0´´
Weight: 70lb
Skin:   Pale
Eyes:   Red
Hair:   Long Black Hair

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
116 lb. or less
118-232 lb.
234-350 lb.
350 lb.
700 lb.
1750 lb.

Winged (Avariel) Elf:

    * Immune to magical sleep

    * +2 racial bonus to saves vs. enchantments

    * Low-light vision

    * +4 racial bonus on listen, search, and spot checks

    * Notice secret doors; automatic search check if in five feet

    * Fly 50 feet, average maneuverability

Greatsword [2d6, crit 19-20/x2, 4 lb., two-handed, slashing] (tiny Greatsword based on a reforged longsword lightened and made to be balanced for tiny creatures. The grip feels very strange for medium size creatures.)

Ranseur [2d4, crit  x3, 3lb, two-handed, piercing, reach 5ft,disarm +2] (main weapon used if nothing else is noted)

Tiny Sling [1d4, crit x2, ranged weapon, 50ft range increment]
 -Tiny Sling bullets [97 bullets, 12,5lb]



Shimmerling swarm from (swarm)

Strength4(-3)
Dexterity20(+5)
Constitution10(0)
Intelligence16(+3)
Wisdom16(+3)
Charisma14(+2)

Armor Class: 23 (+8 size, +5 Dex)
Flat-footed: 18

Flying speed [50 perfect]

Size:   Fine
Height:  4 inches tall
Weight: 1 ounce
Skin:   Any color of the Rainbow
Eyes:   Any color of the Rainbow (But the same as skin)
Hair:   Any color of the Rainbow(But the same as skin)

Shimmerling swarm (Fey):
   
    * Magical human-like beings with close connection to nature.

    * Low-light vision.

    * Distraction

    * Fly 50 feet, perfect maneuverability

Swarm attack 1d6 (HD based)


Background

Zyzzyx as he call him self on this plane had for almost as long as he remembered being stationed at "the breach". There at this abyssal plane he worked at helping expand the "the breach" so that diabolic forces of hell could get a upper hold on there demonic enemy. The work was very hard in the heavy gravity environment and when ever they seemed to have open up a new path countless demonic creatures swarmed out of the narrow passages.

One day Zyzzyx was summoned by a great power beyond. Someone have learned his true name and used it to call upon him. Zyzzyx could not deny this request and was summoned to the martial plane. There he gained a new master. The first one since he was stationed at "the breach".

Zyzzyx still have some memories about his old master but there are very few. That period was very traumatic for Zyzzyx and he was very closely bonded to his master unlike his new one. The enemies of his master captured tortured and killed him and his master. It was probably one of his old masters tomes that contained Zyzzyx true name which his new master used to summon him.

Zyzzyx have since the day he was summon by his new master felt a certain sorrow. Like a Empty space in his soul (Or what ever Devils have in place of a soul). It may have always bin there but during his time at "the breach" he had not time to think about it. He has bin changed from the Imp he once where but in to what? He do not know. He just know something is not right.



Zyzzyx Imp appearance

She looks like your standard imp. A little humanoid devil with Small horns, Red horns and a Tail.

Avarieal appearance (winged elf)

She got pale skin and black hair like most Avarieal . Her wings are as black as her hair and here figure is thin and light. If it was not for the wings she would be smaller then a human. The only thing that might strike a Avarieal odd is her deep red ires. She could pass for a small and young Erinyes if she tried.
« Last Edit: September 14, 2007, 05:24:56 pm by Yokto »
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Brandonazz

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~UBER NERD VIBE~

Sorry, couldn't help myself. D&D is where I draw the line  ::)

You crossed the line ages ago when you signed up to this forum and started posting.
AHEM

Forums are at least 2 nerdiness levels below D&D, and that's with a +3 attack modifier and orb of fire  ::)

Incorrect.
Plus, you can use the terms correctly.

...

U lie.

Go die.

Offline Yokto

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~UBER NERD VIBE~

Sorry, couldn't help myself. D&D is where I draw the line  ::)

You crossed the line ages ago when you signed up to this forum and started posting.
AHEM

Forums are at least 2 nerdiness levels below D&D, and that's with a +3 attack modifier and orb of fire  ::)

Incorrect.
Plus, you can use the terms correctly.

...

U lie.

Go die.
Could we please stop making this a debate over why we are having DnD on the forum? (And the simple answer is to have fun so :P )

We need a few more players. If you are new do not be afraid to ask for help. And those of you that plan to play please post you character.
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Kratok

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I'll do that when I have a story. I'm ashamed that the Imp has more story then my Kobold.

Offline Gunner

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Making a guy...
He's a hobbit
:O
Also, Gunner is one of the children.
It's true.