Author Topic: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion  (Read 12154 times)

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Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #15 on: April 02, 2007, 06:12:26 pm »
Wait, is this a list of everything in a region, or of what some regions are richer in than others?
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #16 on: April 02, 2007, 06:18:23 pm »
In the jungle, the mighty jungle....
Jungle


Minerals

Copper
Iron
Silver
Gold
Clay
Tar
Salt

Plants
Lumber Tree
Bamboo
Grass
Wheat
Corn
Tomatoes
Cucumbers
Strawberries
Peppers
Eggplant
Carrots
Potatoes
Lettuces
Berries (many types)
They lack herbs.


Animals
Most new ones are eaten by carnivorous plants.
Fish
Frogs
Shellfish

As i said, almost anything that won't go into water thats an animal gets eaten.
Please look at the Miala and their Wiki on the page.

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Offline eropS

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #17 on: April 02, 2007, 06:20:32 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #18 on: April 02, 2007, 06:24:46 pm »
Snake if you are going for jungle then i suggest downloading these tropical plants

Bunch of palm trees and stuff
http://www.modthesims2.com/member/download.php?f=380&u=191013

I did not list them sicne mine was temperate and now Mediterranean climate.

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #19 on: April 02, 2007, 06:26:56 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.

The missing link could be the aliens!
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #20 on: April 02, 2007, 06:45:08 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.

The missing link could be the aliens!

 Aliens combined their DNA with monkeys!
Please look at the Miala and their Wiki on the page.

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Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #21 on: April 02, 2007, 06:45:30 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.

The missing link could be the aliens!

 Aliens combined their DNA with monkeys!

Yes, I was saying that.
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Offline Flamester_

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #22 on: April 02, 2007, 07:51:18 pm »
If you need more stuff I can help you out, Just ask Hydro I find him stuff.
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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #23 on: April 02, 2007, 08:56:07 pm »
If you need more stuff I can help you out, Just ask Hydro I find him stuff.

Yeah  Flamester helps a lot.

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #24 on: April 02, 2007, 09:08:42 pm »
I'll help to but don't rely on me.
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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #25 on: April 03, 2007, 03:14:45 am »
Just though you guys should know how i am doing my houses for Sim Rome. I am basing it off CivCity: Rome

Shack (1 Room - 1 Floor) = Wood Only

Small Hut (1 Rooms - 1 Floor) = Wood Walls, Thatched Roof
Medium Hut (2 Rooms - 1 Floor) = Stone Floor, Wood Walls, Thatched Roof
Large Hut (2 Room - 1 Floor) = Stone Floor, Clay Walls, Thatched Roof

Small Hovel (3 Rooms - 1 Floor) = Stone Foundation, Clay Brick Walls, Thatched Roof
Medium Hovel (3 Rooms - 1 Floor) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Thatched Roof
Large Hovel (4 Rooms - 1 Floor) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof

Small Insula (5 Rooms - 2 Floors) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Wood Stairs
Medium Insula (5 Rooms - 2 Floors) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Wood Stairs, Wood Shutter Windows
Large Insula (6 Rooms - 2 Floors) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Wood Stairs, Wood Shutter Windows

Small Domus (7 Rooms - 2 Floors plus basement) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Stone Stairs, Wood Shutter Windows, Internal Plumbing
Medium Domus (7 Rooms - 2 Floors plus basement) = Stone Foundation, Stone Walls, Wood Support Beams, Tile Roof, Stone Stairs, Wood Shutter Windows, Internal Plumbing
Large Domus (8 Rooms - 2 Floors plus basement) = Marble Foundation, Marble Walls, Tile Roof, Marble Stairs, Wood Shutter Windows, Internal Plumbing

Villa (8 Rooms - 2 Floors plus basement) = Marble Foundation, Marble Walls, Tile Roof, Marble Stairs, Wood Shutter Windows, Internal Plumbing, Mosaic Floors, Fresco Walls

Palace (9 Rooms - 2 Floors plus basement) = Marble Foundation, Marble Walls, Tile Roof, Marble Stairs, Wood Shutter Windows, Internal Plumbing, Mosaic Floors, Fresco Walls, Throne Room


So if you guys want to use a similar method feel free.
« Last Edit: April 03, 2007, 03:32:43 am by Hydromancerx »

Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #26 on: April 03, 2007, 04:06:00 am »
Well, currently I'm in the tribalistical phase of construction + learning. He needs to farm already! But he also needs a bed... and a wife... plus a bed and a wife  ;)
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Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #27 on: April 03, 2007, 07:55:59 am »
Why is the tiki tribe evil anyway? It seems to me that Hydro just said the tiki was evil then everyone agreed wih him.
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #28 on: April 03, 2007, 07:57:30 am »
Why is the tiki tribe evil anyway? It seems to me that Hydro just said the tiki was evil then everyone agreed wih him.
Human Sacrifice.
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Offline Zoston

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #29 on: April 03, 2007, 09:04:25 am »
I think Hydro's idea was that the Totem Gods were Good, and the Tiki Gods evil. ^_^