Author Topic: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion  (Read 12138 times)

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Offline Hydromancerx

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Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« on: April 02, 2007, 05:25:28 pm »
This thread was made to discuss issues between our 3 tribes. This will be used for both OOC and IC discussion between them.
« Last Edit: April 03, 2007, 04:03:46 pm by Hydromancerx »



Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #1 on: April 02, 2007, 05:27:27 pm »
How will they talk to each other, and when?
Please look at the Miala and their Wiki on the page.

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #2 on: April 02, 2007, 05:31:21 pm »
Presumably through the star gates when our own tribes find them.

I was wondering, is Snakes tribe the only Tiki tribe, or are there others?  I was wondering because they play a large role in what goes on round Desert Dweller.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #3 on: April 02, 2007, 05:36:04 pm »
I was thinking down the line my tribe split and warred with itself.
Please look at the Miala and their Wiki on the page.

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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #4 on: April 02, 2007, 05:40:40 pm »
Unique Resources

Since we will eventually be trading resources between us we should establish what resources our particular region has that no one else can have thus providing each other a trading partner.

For instance the Sim Desert Dweller region could have ...

Cactus Fruit
Date Palms
Spices
Papyrus

While Sim Rome could have ...

Olive Trees
Grape Vines
Marble Quarry

etc....

Here are some resources i was thinking to choose from....

Minerals
Stone
Marble
Copper
Iron
Silver
Gold
Gems
Clay
Sand
Tar
Oil
Salt

Plants
Lumber Tree
Olive Tree
Apple Tree
Orange Tree
Lemon Tree
Peach tree
Grape Vine
Bamboo
Papyrus
Grass
Wheat
Corn
Tomatoes
Cucumbers
Strawberries
Peppers
Eggplant
Carrots
Potatoes
Lettuces
Berries (many types)
Herbs (too many to name)

Animals
Horse
Llama
Cow
Sheep
Goat
Pigs
Dog
Cat
Chickens
Ducks
Geese
Crow
Falcon
Parrot
Bear
Mountain Lion
Wolf
Moose
Deer
Wild Boar
Raccoon
Skunk
Beaver
Rabbit
Squirrel
Frogs
Elephant
Leopard (other big cats)
Crocodile
Fish
Shellfish
Worms
Butterflies
Fireflies
Honey Bees

Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #5 on: April 02, 2007, 05:41:33 pm »
How will they talk to each other, and when?

Once their is contact through the stargate, thus you will have to make one for your region.

Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #6 on: April 02, 2007, 05:51:11 pm »
I was thinking down the line my tribe split and warred with itself.

Don't feel pressured, I can whip up another enemy.  Actually, an enemy other than the Tikis has certain advantages...  I think I'll go with my own to avoid complications involving the Tikis not being a full tribe yet.

I like the resources idea, but mabey certain resources should be shared out equally, like stone and iron.

Desert

Minerals:
Sand
Gems
Salt
Oil
Gold

Animals:
Cow
Wild Boar
Cat
Crow
Falcon
Elephant
Mountain Lion
Goat

Plants:
Olive Tree
Orange Tree
Papyrus

And any others you can suggest, the pickings are slim for Desert Dwellers.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #7 on: April 02, 2007, 05:53:11 pm »
Aliens in the desert mabye? They could also be used to explain the stargate. Mabye unstead of the desert have gods build them items have the aliens do it.
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Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #8 on: April 02, 2007, 05:55:43 pm »
Damn you 7!  You revealed part of my plan.  It doesn't matter, there's more to it than that.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Evildude

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #9 on: April 02, 2007, 05:58:36 pm »
I don't like the whole stargate concept. Sure, there is really no other way to logically explain communication between the groups, but it just feels really icky and not right.
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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #10 on: April 02, 2007, 05:59:46 pm »
I was thinking down the line my tribe split and warred with itself.

Don't feel pressured, I can whip up another enemy.  Actually, an enemy other than the Tikis has certain advantages...  I think I'll go with my own to avoid complications involving the Tikis not being a full tribe yet.

And any others you can suggest, the pickings are slim for Desert Dwellers.

I think you should add date palm and spices. Just use like a bush for spices and the palm tree for the date.

Also you could have camels!!



Camel (You need to register in German to download but i go through it with knowing any German.)
http://blackypanther.de/include.php?path=content/download.php&contentid=2333

Here is a list of other animals if you need it.

Sims 2 Wiki - Animals
http://www.sims2wiki.info/wiki.php?title=Content_List/Animals
« Last Edit: April 02, 2007, 06:02:33 pm by Hydromancerx »

Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #11 on: April 02, 2007, 06:02:28 pm »
I'll use those and make a finalized list when the tribe is large enough to support farming and such.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #12 on: April 02, 2007, 06:04:18 pm »
I don't like the whole stargate concept. Sure, there is really no other way to logically explain communication between the groups, but it just feels really icky and not right.

Me to. But I think it would be better if we had an excuss for the Stargate other then "The gods made it". I Think the gods are just a way for the sims to over come their fears with false hope.
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #13 on: April 02, 2007, 06:06:04 pm »
Well it turns out soon enough that the region the Black Tribe lives in is devoid of wildlife.
Please look at the Miala and their Wiki on the page.

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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #14 on: April 02, 2007, 06:10:06 pm »
Ok the Un-Offical Sim Rome Region List

Minerals
Stone
Marble
Copper
Clay
Sand

Plants
Lumber Tree
Olive Tree
Grape Vine (Imported)
Bamboo
Grass
Veggies (Imported some sort)
Herbs (Imported)

Animals
Horse (Imported)
Sheep (Imported)
Dog (Imported)
Chickens (Imported)
Ducks
Geese
Crow
Deer
Wild Boar
Rabbit
Squirrel
Frogs
Fish
Shellfish
Worms
Butterflies
Fireflies
Honey Bees
« Last Edit: April 02, 2007, 06:12:13 pm by Hydromancerx »

Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #15 on: April 02, 2007, 06:12:26 pm »
Wait, is this a list of everything in a region, or of what some regions are richer in than others?
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #16 on: April 02, 2007, 06:18:23 pm »
In the jungle, the mighty jungle....
Jungle


Minerals

Copper
Iron
Silver
Gold
Clay
Tar
Salt

Plants
Lumber Tree
Bamboo
Grass
Wheat
Corn
Tomatoes
Cucumbers
Strawberries
Peppers
Eggplant
Carrots
Potatoes
Lettuces
Berries (many types)
They lack herbs.


Animals
Most new ones are eaten by carnivorous plants.
Fish
Frogs
Shellfish

As i said, almost anything that won't go into water thats an animal gets eaten.
Please look at the Miala and their Wiki on the page.

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Offline eropS

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #17 on: April 02, 2007, 06:20:32 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #18 on: April 02, 2007, 06:24:46 pm »
Snake if you are going for jungle then i suggest downloading these tropical plants

Bunch of palm trees and stuff
http://www.modthesims2.com/member/download.php?f=380&u=191013

I did not list them sicne mine was temperate and now Mediterranean climate.

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #19 on: April 02, 2007, 06:26:56 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.

The missing link could be the aliens!
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #20 on: April 02, 2007, 06:45:08 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.

The missing link could be the aliens!

 Aliens combined their DNA with monkeys!
Please look at the Miala and their Wiki on the page.

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Blarg chicka blarg-blarg

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #21 on: April 02, 2007, 06:45:30 pm »
I agree with 7 ate 9, mabey a lost civilization left it... the stargate i mean.

The missing link could be the aliens!

 Aliens combined their DNA with monkeys!

Yes, I was saying that.
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Flamester_

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #22 on: April 02, 2007, 07:51:18 pm »
If you need more stuff I can help you out, Just ask Hydro I find him stuff.
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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #23 on: April 02, 2007, 08:56:07 pm »
If you need more stuff I can help you out, Just ask Hydro I find him stuff.

Yeah  Flamester helps a lot.

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #24 on: April 02, 2007, 09:08:42 pm »
I'll help to but don't rely on me.
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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #25 on: April 03, 2007, 03:14:45 am »
Just though you guys should know how i am doing my houses for Sim Rome. I am basing it off CivCity: Rome

Shack (1 Room - 1 Floor) = Wood Only

Small Hut (1 Rooms - 1 Floor) = Wood Walls, Thatched Roof
Medium Hut (2 Rooms - 1 Floor) = Stone Floor, Wood Walls, Thatched Roof
Large Hut (2 Room - 1 Floor) = Stone Floor, Clay Walls, Thatched Roof

Small Hovel (3 Rooms - 1 Floor) = Stone Foundation, Clay Brick Walls, Thatched Roof
Medium Hovel (3 Rooms - 1 Floor) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Thatched Roof
Large Hovel (4 Rooms - 1 Floor) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof

Small Insula (5 Rooms - 2 Floors) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Wood Stairs
Medium Insula (5 Rooms - 2 Floors) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Wood Stairs, Wood Shutter Windows
Large Insula (6 Rooms - 2 Floors) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Wood Stairs, Wood Shutter Windows

Small Domus (7 Rooms - 2 Floors plus basement) = Stone Foundation, Clay Brick Walls, Wood Support Beams, Tile Roof, Stone Stairs, Wood Shutter Windows, Internal Plumbing
Medium Domus (7 Rooms - 2 Floors plus basement) = Stone Foundation, Stone Walls, Wood Support Beams, Tile Roof, Stone Stairs, Wood Shutter Windows, Internal Plumbing
Large Domus (8 Rooms - 2 Floors plus basement) = Marble Foundation, Marble Walls, Tile Roof, Marble Stairs, Wood Shutter Windows, Internal Plumbing

Villa (8 Rooms - 2 Floors plus basement) = Marble Foundation, Marble Walls, Tile Roof, Marble Stairs, Wood Shutter Windows, Internal Plumbing, Mosaic Floors, Fresco Walls

Palace (9 Rooms - 2 Floors plus basement) = Marble Foundation, Marble Walls, Tile Roof, Marble Stairs, Wood Shutter Windows, Internal Plumbing, Mosaic Floors, Fresco Walls, Throne Room


So if you guys want to use a similar method feel free.
« Last Edit: April 03, 2007, 03:32:43 am by Hydromancerx »

Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #26 on: April 03, 2007, 04:06:00 am »
Well, currently I'm in the tribalistical phase of construction + learning. He needs to farm already! But he also needs a bed... and a wife... plus a bed and a wife  ;)
Please look at the Miala and their Wiki on the page.

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Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #27 on: April 03, 2007, 07:55:59 am »
Why is the tiki tribe evil anyway? It seems to me that Hydro just said the tiki was evil then everyone agreed wih him.
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #28 on: April 03, 2007, 07:57:30 am »
Why is the tiki tribe evil anyway? It seems to me that Hydro just said the tiki was evil then everyone agreed wih him.
Human Sacrifice.
Please look at the Miala and their Wiki on the page.

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Offline Zoston

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #29 on: April 03, 2007, 09:04:25 am »
I think Hydro's idea was that the Totem Gods were Good, and the Tiki Gods evil. ^_^

Offline Didero

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #30 on: April 03, 2007, 11:04:15 am »
There are so many Sim stories now, I just know I'm going to confuse them...

Offline PatMan33

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #31 on: April 03, 2007, 11:56:09 am »
Come on everyone, you all need to help push for a new forum for these games and RPs.

Offline Didero

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #32 on: April 03, 2007, 12:05:11 pm »
Come on everyone, you all need to help push for a new forum for these games and RPs.
Like with signature banners and such?

Offline PatMan33

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #33 on: April 03, 2007, 12:33:13 pm »
That's not what I'd do but if it works for you, go for it! :)

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #34 on: April 03, 2007, 03:57:00 pm »
Come on everyone, you all need to help push for a new forum for these games and RPs.

I wrote Steve about it again. I'm working on it.

Offline Hydromancerx

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #35 on: April 03, 2007, 04:23:34 pm »
Seasons by Regions

Ok since everyone is in a different biome region and you can set the seasons for the sims i though i would  make a list ....

Polar Ice = Winter / Winter / Winter / Winter

Tundra = Winter / Winter / Spring / Winter

Boreal = Winter / Spring / Fall / Winter

Temperate = Winter / Spring / Summer / Fall

Mediterranean = Spring / Summer / Summer / Fall

Tropical = Spring / Summer / Summer / Spring

Semi-Arid = Spring / Summer / Summer / Summer

Arid = Summer / Summer / Summer / Summer



The Sim Desert Dweller would be in Semi-Arid or Arid, Sim Highland would be in Boreal, Sim Caveman 2 (Jungle) would be in tropical and Rim Rome would be in Mediterranean.

« Last Edit: April 03, 2007, 04:31:59 pm by Hydromancerx »

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #36 on: April 03, 2007, 04:24:52 pm »
I think Hydro's idea was that the Totem Gods were Good, and the Tiki Gods evil. ^_^

But why is the totem god good? It forces you to do stuff for some sulplies.

Any way, I think that the cave amn topics should have the same archives, so they are easier to find.
« Last Edit: April 03, 2007, 04:26:50 pm by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Flamester_

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #37 on: April 03, 2007, 04:43:42 pm »
Heres a mod that makes the Diamond above sims heads disappear.
http://www.modthesims2.com/showthread.php?t=225052

Heres something else that WILL help you out.
http://www.sims2wiki.info/wiki.php?title=Content_List:Hacks_and_Hacked_Objects
« Last Edit: April 03, 2007, 04:53:54 pm by Flamester_ »
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #38 on: April 03, 2007, 05:08:08 pm »
If I had the sims 2, I might have to get in on this stuff.  Luckily for all of you, I don't.

And if anyone else starts up another tribe, I'd suggest Sim Eskimo or Sim Islander.
Probably not a Goat, either.


Offline Gunner

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #39 on: April 03, 2007, 05:45:12 pm »
If I had the sims 2, I might have to get in on this stuff.  Luckily for all of you, I don't.

And if anyone else starts up another tribe, I'd suggest Sim Eskimo or Sim Islander.
I guess I call islander... ;D
But really, I would. :)
:O
Also, Gunner is one of the children.
It's true.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #40 on: April 03, 2007, 05:46:04 pm »
Hydro, I haven't played seasons enough farming wise to know this, do crops only grow during certain seasons, or is it anything but winter?
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Offline Snake

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #41 on: April 03, 2007, 05:48:00 pm »
Hydro, I haven't played seasons enough farming wise to know this, do crops only grow during certain seasons, or is it anything but winter?
Anytime when in a greenhouse.
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Offline Hydromancerx

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #42 on: April 03, 2007, 06:21:28 pm »
Hydro, I haven't played seasons enough farming wise to know this, do crops only grow during certain seasons, or is it anything but winter?
Anytime when in a greenhouse.

But ya can't build a greenhouse in the stone age ... or in many ages. Because of glass and all.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #43 on: April 03, 2007, 06:32:55 pm »
You could make one with late-Bronze-Age-level glassworking skills, if you knew about greenhouses in the Bronze Age.
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #44 on: April 03, 2007, 06:36:46 pm »
Help full things.

Heres a mod that makes the Diamond above sims heads disappear.
http://www.modthesims2.com/showthread.php?t=225052

Heres something else that WILL help you out.
http://www.sims2wiki.info/wiki.php?title=Content_List:Hacks_and_Hacked_Objects
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #45 on: April 03, 2007, 06:37:49 pm »
You could make one with late-Bronze-Age-level glassworking skills, if you knew about greenhouses in the Bronze Age.

 i belive we had this conversation before in the sim caveman when talking about glass windows for homes. It was much later when they had clear glass panes. which is what a greenhouse had. Thus even Sim Rome cannot have green houses.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #46 on: April 03, 2007, 06:40:28 pm »
Hm, guess i will go Fall-Spring(Backwards yes, but its the only thing that makes sense now, or else i would be prolonging winter) Winter-Winter
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #47 on: April 03, 2007, 06:40:39 pm »
GlassOnline dot com sez:

Quote
It was the Romans who began to use glass for architectural purposes, with the discovery of clear glass (through the introduction of manganese oxide) in Alexandria around AD 100.
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #48 on: April 03, 2007, 06:43:54 pm »
Hm, guess i will go Fall-Spring(Backwards yes, but its the only thing that makes sense now, or else i would be prolonging winter) Winter-Winter

If you change it it can change auto in the game. Also you could cheat and use the weather machine to put you at the beginning of spring. no one will notice.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #49 on: April 04, 2007, 06:44:37 am »
Oh also if you notice the breeds i have been using for the dogs and cats. The Dogs are Mastiff which were used by Romans as "wardogs" and the cat is a British Shorthair which begin in Rome and then spread to Briton when the Romans took over and thus leaf their cats there.

In short you should pick fitting breeds to your region. Such as if you are a the desert dwellers you should pick a dog or cat from like Egypt or some other desert. The Highlands might pick a mountain breed of cat or dog.

You see where i am going with this. That way not only will you have unique resources but your animals will be unique as well.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #50 on: April 04, 2007, 11:19:56 am »
Sim China.  Someone do that.

Also, everyone needs to start watching Ancient Discoveries on the History Channel.
Some of the things "ancients" did were not rediscovered till the 20th century.
Heck, we still can't figure out how they did some of that stuff.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #51 on: April 04, 2007, 11:37:14 am »
Hydro, I dont have Pets so doing any kind of animal that actually moves is gonna be tough to impossible... :(
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #52 on: April 04, 2007, 12:25:06 pm »
I want to do a temperate climate Sim Story. As I have no Seasons, it won't be for a while. But when I do, they'll be worshippers of the Night, with zombies and vampires and werewolves. All I'll need to know is how do you get rid of the trivial stuff like the school run?

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #53 on: April 04, 2007, 02:30:37 pm »
Jeez, another?!!? Stop following people!
Please look at the Miala and their Wiki on the page.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #54 on: April 04, 2007, 02:31:48 pm »
Yeah, try different mediums to do your story in...
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #55 on: April 04, 2007, 03:34:53 pm »
Sim China.  Someone do that.

Also, everyone needs to start watching Ancient Discoveries on the History Channel.
Some of the things "ancients" did were not rediscovered till the 20th century.
Heck, we still can't figure out how they did some of that stuff.


I watched that last night. They had some awesome stuff. Also some from Rome as well. They had like mega waterwheel mill factories. It was cool :D

Hydro, I dont have Pets so doing any kind of animal that actually moves is gonna be tough to impossible... :(

Well ya don't need pets. But at least you can download the sculpture animals fore wildlife or livestock. You should get pets :) Its one of the more fun ones.

I want to do a temperate climate Sim Story. As I have no Seasons, it won't be for a while. But when I do, they'll be worshippers of the Night, with zombies and vampires and werewolves. All I'll need to know is how do you get rid of the trivial stuff like the school run?

I hate to start stopping people but i think we have enough already. Plus Seasons is very important for say the fishing and gardening. In short i think it would be better if you did not do this. We already have more than enough people doing this. Or come back when you have all the Sim expansions.
« Last Edit: April 04, 2007, 03:39:29 pm by Hydromancerx »

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #56 on: April 10, 2007, 02:58:45 am »
Guide to Crops

Since some custom content have the same crops i suggest similar replacements that you can say thats what the crop is. Also i gave fake badge levels so you can introduce them at that point. Note you still need to work Maxis fields to improve badge skills.

Maxis

Date Palm (Use Palm Tree) = No Badge
Orange Tree = No Badge
Apple Tree = No Badge
Lemon Tree = No Badge
Tomatoes = No Badge

Strawberries = Bronze Badge
Cucumbers = Bronze Badge

Pole Bean = Silver Badge
Red Peppers (Use Peppers) = Silver Badge

Eggplant = Gold Badge

Farmer Set Crops
http://www.modthesims2.com/showthread.php?t=124003
http://www.modthesims2.com/showthread.php?t=126733
http://www.modthesims2.com/showthread.php?t=214354

Peach Tree = No Badge
Grapefruit Tree (Use Orange Tree) = No Badge
Pear Tree (Use Apple Tree) = No Badge
Cherry Tomato (Use Tomato) = No Badge

Carrots = Bronze Badge
Pumpkins = Bronze Badge
Corn = Bronze Badge
Zucchini (Use Green Zucchini) = Bronze Badge
Squash (Use Yellow Zucchini) = Bronze Badge
Sunflower = Bronze Badge

Cauliflower = Silver Badge
Red Lettuce = Silver Badge
Cabbage = Silver Badge
Green Peppers (Use Peppers) = Silver Badge

Green Grapes (Use Grapes) = Gold Badge

Eponymous Garden (Link is dead now, so try to find it again)
http://www.parsimonious.org/furniture2/outdoors/k8-Eponymous_Garden.shtml

Blackberry = No Badge
Aloe = No Badge
No Idea Yet (Use Tomato) = No Badge

Raspberries (Use Strawberry) = Bronze Badge
Potato = Bronze Badge
Wheat (Use Corn) = Bronze Badge
Flax = Bronze Badge

Radish = Silver Badge

Red Grapes (Use Grapes) = Gold Badge
Tobacco = Gold Badge

There were many other herbs like ginseng but those would be just general ones that need no badge to grow.

Banana and Coconut
http://www.modthesims2.com/member/showthread.php?t=209198
http://www.modthesims2.com/member/showthread.php?t=209887

Banana = No Badge
Coconut = No Badge

Grass
http://www.modthesims2.com/showthread.php?t=106779
http://www.modthesims2.com/showthread.php?t=106606

Hay = No Badge

Wine Set(Only the Free Stuff)
http://www.woodforsims.de/html/winery01_dl.html

Purple Grape (Use Wine Plant) = Gold Badge
« Last Edit: April 10, 2007, 03:00:19 am by Hydromancerx »

Offline Hydromancerx

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #57 on: April 10, 2007, 04:25:38 pm »
Animal Traps

This is basically the possible outcome for what you put in your traps.

Nuts = Squirrel, Chipmunk, Bear

Berries = Raccoon, Boar, Bear

Veggies = Rabbits, Raccoon, Boar, Deer, Bear

Bugs = Raccoon, Skunk, Badger, Boar, Bear

Eggs = Fox, Raccoon, Weasel, Skunk, Badger, Boar, Bear

Fish = Otter, Fox, Raccoon, Weasel, Skunk, Bobcat, Bear

Meat = Fox, Raccoon, Weasel, Badger, Bobcat, Cougar, Wolf, Bear

I think this sounds about right. Post if you think it needs adjustments.
« Last Edit: April 10, 2007, 04:46:41 pm by Hydromancerx »

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #58 on: April 10, 2007, 04:41:30 pm »
Fox and Fish.
Skunk and Fish.
Weasel and Fish.
 

But ok, that looks good.
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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #59 on: April 10, 2007, 04:45:33 pm »
Fox and Fish.
Skunk and Fish.
Weasel and Fish.
 

But ok, that looks good.

Ok added them to the fish list. Plus added bobcat.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #60 on: April 10, 2007, 05:19:05 pm »
I've always been scared of custom content, when you download it, where do you put it in the sim folder? Do you make a separate folder inside the download folder?

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #61 on: April 10, 2007, 05:32:05 pm »
Modthesims2 has a Dowloading for Freakin Idiots or Freaking geniouses, one of those will help ya

Edit: Link http://www.modthesims2.com/article.php?t=213708
« Last Edit: April 10, 2007, 05:34:23 pm by eropS »
No, no, he did. In the everything else section, at least. Officially, this makes him king.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #62 on: April 10, 2007, 06:56:58 pm »
I've always been scared of custom content, when you download it, where do you put it in the sim folder? Do you make a separate folder inside the download folder?

You just put them in the download folder in the Sims 2 directory. I personally make sub folders since the file names don't always say what they are. I only do that so i can take it out if i do not want it anymore.

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Re: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« Reply #63 on: April 12, 2007, 03:50:42 pm »
I was thinking maybe i choose too many crops. Perhaps we could spread them out. Here is a list by type. If you need to know where to get them go back a few posts. We could separate them into the 3 regions that are left. Highland, Temperate and Desert. In short this makes this very easy with hot, medium and cold climate types.

Crops List

Trees
Date Palm = Hot / Dry
Orange Tree = Hot / Wet
Apple Tree = Warm / Moist
Lemon Tree = Hot / Wet
Peach Tree = Cold / Moist
Grapefruit Tree = Hot / Wet
Pear Tree = Warm / Moist
Banana = Hot / Moist
Coconut = Hot / Moist
Olive = Warm / Moist

Berries and Grapes
Strawberries = Warm / Moist
Blackberry = Warm / Moist
Raspberries = Warm / Moist
Purple Grape = Hot / Moist
Red Grapes = Hot / Moist
Green Grapes = Hot / Moist

Veggies
Tomatoes = Warm / Moist
Cherry Tomato = Warm / Moist
Cucumbers = Warm / Moist
Pole Bean = Hot / Dry
Red Peppers = Hot / Dry
Eggplant = Warm / Moist
Carrots = Cold / Moist
Radish = Cold / Moist
Potato = Cold / Moist
Green Peppers = Warm / Moist
Cabbage = Cold / Moist
Red Lettuce = Cold / Moist
Cauliflower = Cold / Moist
Pumpkins = Hot / Dry
Zucchini = Warm / Moist
Squash = Hot / Dry

Grass and Grain
Hay = Warm / Moist
Tobacco = Hot / Wet
Desert Corn = Hot / Dry
Temperate Corn = Warm / Moist
Rice = Warm / Wet
Wheat = Universal
Flax = Hot / Dry
Sunflower = Warm / Moist
Aloe = Hot / Dry
Highland  Bamboo = Cold / Wet
Lowland Bamboo =  Warm / Moist
Papyrus = Hot / Dry

Livestock List

Mammals
Elephant = Hot / Wet
Horse = Universal
Cow = Universal
Musk Oxen = Cold / Dry
Reindeer = Cold / Wet
Donkey = Universal
Camel = Hot / Dry
Llama = Cold Dry
Sheep = Warm / Moist to Cold / Wet
Goats = Hot / Dry
Pigs = Warm / Moist
Dogs = Universal
Cats = Universal

Birds
Falcon = Universal
Chicken = Universal
Parrots = Hot / Wet
Ducks = Universal
Geese = Universal

Insects
Honey Bees = Universal
Ladybugs = Warm / Moist
« Last Edit: April 15, 2007, 06:35:23 pm by Hydromancerx »