Author Topic: Sim Caveman/Rome/Desert/Highlands - Interstory Discussion  (Read 12139 times)

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Offline Hydromancerx

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Sim Caveman/Rome/Desert/Highlands - Interstory Discussion
« on: April 02, 2007, 05:25:28 pm »
This thread was made to discuss issues between our 3 tribes. This will be used for both OOC and IC discussion between them.
« Last Edit: April 03, 2007, 04:03:46 pm by Hydromancerx »



Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #1 on: April 02, 2007, 05:27:27 pm »
How will they talk to each other, and when?
Please look at the Miala and their Wiki on the page.

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Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #2 on: April 02, 2007, 05:31:21 pm »
Presumably through the star gates when our own tribes find them.

I was wondering, is Snakes tribe the only Tiki tribe, or are there others?  I was wondering because they play a large role in what goes on round Desert Dweller.
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #3 on: April 02, 2007, 05:36:04 pm »
I was thinking down the line my tribe split and warred with itself.
Please look at the Miala and their Wiki on the page.

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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #4 on: April 02, 2007, 05:40:40 pm »
Unique Resources

Since we will eventually be trading resources between us we should establish what resources our particular region has that no one else can have thus providing each other a trading partner.

For instance the Sim Desert Dweller region could have ...

Cactus Fruit
Date Palms
Spices
Papyrus

While Sim Rome could have ...

Olive Trees
Grape Vines
Marble Quarry

etc....

Here are some resources i was thinking to choose from....

Minerals
Stone
Marble
Copper
Iron
Silver
Gold
Gems
Clay
Sand
Tar
Oil
Salt

Plants
Lumber Tree
Olive Tree
Apple Tree
Orange Tree
Lemon Tree
Peach tree
Grape Vine
Bamboo
Papyrus
Grass
Wheat
Corn
Tomatoes
Cucumbers
Strawberries
Peppers
Eggplant
Carrots
Potatoes
Lettuces
Berries (many types)
Herbs (too many to name)

Animals
Horse
Llama
Cow
Sheep
Goat
Pigs
Dog
Cat
Chickens
Ducks
Geese
Crow
Falcon
Parrot
Bear
Mountain Lion
Wolf
Moose
Deer
Wild Boar
Raccoon
Skunk
Beaver
Rabbit
Squirrel
Frogs
Elephant
Leopard (other big cats)
Crocodile
Fish
Shellfish
Worms
Butterflies
Fireflies
Honey Bees

Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #5 on: April 02, 2007, 05:41:33 pm »
How will they talk to each other, and when?

Once their is contact through the stargate, thus you will have to make one for your region.

Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #6 on: April 02, 2007, 05:51:11 pm »
I was thinking down the line my tribe split and warred with itself.

Don't feel pressured, I can whip up another enemy.  Actually, an enemy other than the Tikis has certain advantages...  I think I'll go with my own to avoid complications involving the Tikis not being a full tribe yet.

I like the resources idea, but mabey certain resources should be shared out equally, like stone and iron.

Desert

Minerals:
Sand
Gems
Salt
Oil
Gold

Animals:
Cow
Wild Boar
Cat
Crow
Falcon
Elephant
Mountain Lion
Goat

Plants:
Olive Tree
Orange Tree
Papyrus

And any others you can suggest, the pickings are slim for Desert Dwellers.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline 7 who ate 9

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #7 on: April 02, 2007, 05:53:11 pm »
Aliens in the desert mabye? They could also be used to explain the stargate. Mabye unstead of the desert have gods build them items have the aliens do it.
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Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #8 on: April 02, 2007, 05:55:43 pm »
Damn you 7!  You revealed part of my plan.  It doesn't matter, there's more to it than that.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Evildude

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #9 on: April 02, 2007, 05:58:36 pm »
I don't like the whole stargate concept. Sure, there is really no other way to logically explain communication between the groups, but it just feels really icky and not right.
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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #10 on: April 02, 2007, 05:59:46 pm »
I was thinking down the line my tribe split and warred with itself.

Don't feel pressured, I can whip up another enemy.  Actually, an enemy other than the Tikis has certain advantages...  I think I'll go with my own to avoid complications involving the Tikis not being a full tribe yet.

And any others you can suggest, the pickings are slim for Desert Dwellers.

I think you should add date palm and spices. Just use like a bush for spices and the palm tree for the date.

Also you could have camels!!



Camel (You need to register in German to download but i go through it with knowing any German.)
http://blackypanther.de/include.php?path=content/download.php&contentid=2333

Here is a list of other animals if you need it.

Sims 2 Wiki - Animals
http://www.sims2wiki.info/wiki.php?title=Content_List/Animals
« Last Edit: April 02, 2007, 06:02:33 pm by Hydromancerx »

Offline Neoadept

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #11 on: April 02, 2007, 06:02:28 pm »
I'll use those and make a finalized list when the tribe is large enough to support farming and such.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #12 on: April 02, 2007, 06:04:18 pm »
I don't like the whole stargate concept. Sure, there is really no other way to logically explain communication between the groups, but it just feels really icky and not right.

Me to. But I think it would be better if we had an excuss for the Stargate other then "The gods made it". I Think the gods are just a way for the sims to over come their fears with false hope.
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Offline Snake

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #13 on: April 02, 2007, 06:06:04 pm »
Well it turns out soon enough that the region the Black Tribe lives in is devoid of wildlife.
Please look at the Miala and their Wiki on the page.

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Offline Hydromancerx

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Re: Sim Caveman / Sim Rome / Sim Desert Dweller - Interstory Discussion
« Reply #14 on: April 02, 2007, 06:10:06 pm »
Ok the Un-Offical Sim Rome Region List

Minerals
Stone
Marble
Copper
Clay
Sand

Plants
Lumber Tree
Olive Tree
Grape Vine (Imported)
Bamboo
Grass
Veggies (Imported some sort)
Herbs (Imported)

Animals
Horse (Imported)
Sheep (Imported)
Dog (Imported)
Chickens (Imported)
Ducks
Geese
Crow
Deer
Wild Boar
Rabbit
Squirrel
Frogs
Fish
Shellfish
Worms
Butterflies
Fireflies
Honey Bees
« Last Edit: April 02, 2007, 06:12:13 pm by Hydromancerx »