Author Topic: -MAFIA- (Post-Planning)(Spectator Thread)  (Read 21530 times)

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gec05

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Re: Mafia - Planning Thread
« Reply #15 on: March 29, 2007, 04:41:38 pm »
I'm in! ;D

Offline Interitus

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Re: Mafia - Planning Thread
« Reply #16 on: March 29, 2007, 05:18:35 pm »
Sure I'll do it.
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Offline 7 who ate 9

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Re: Mafia - Planning Thread
« Reply #17 on: March 29, 2007, 07:22:17 pm »
Why not?
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Offline Person21

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Re: Mafia - Planning Thread
« Reply #18 on: March 30, 2007, 06:23:42 am »
*Steps forward*


I'm in
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A wise Surface to Air Missile once said about marrying 9 year olds in Saudi Arabia "Its pretty hard to tell if a 9 year old is going to be hot when she grows up, kids change a lot, usually, seems like a bad system. That cute little nine year old you married could end being a fat, zitty teenager."

Offline Slartibartfast

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Re: Mafia - Planning Thread
« Reply #19 on: March 30, 2007, 06:43:39 am »
Looks like fun and easy too.  Sign me up please.

Questions:
How long will the day and night turns be in real life?
Will it be a set period, like 24 or 48 hours, or as long as it takes everyone to vote?

In what order are powers applied?  This should be set in stone.

Who actually does the killing for the Mafia?  This is very important for Lunatic murders.

Quote
MURDERER - If the Mad Scientist targets the Murderer, they die.
Which they dies?
« Last Edit: March 30, 2007, 07:36:43 am by Slartibartfast »

Offline Cool AN

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Re: Mafia - Planning Thread
« Reply #20 on: March 30, 2007, 07:46:35 am »
Aye I am in.

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Offline Luminar

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Re: Mafia - Planning Thread
« Reply #21 on: March 30, 2007, 08:15:26 am »
As far as RL is concerned I may have to pace the game at a steady rate. I'm not sure how quick that is yet, but i'm only able to send 10 PMs per hour - this means the game may start slow since I have to PM every participant with what their role is. I'd imagine the Mafia, being smaller, would come to an agreement/majority fairly quickly, and would have a plan in mind anyway, so i'm not expecting any time issues on their part. The Lynch vote however is a bit more complex since every single player is involved - I may set a time limit on this, but i'm not certain how much yet. 12-24 hours seems reasonable, that gives everyone a chance to deliberate, vote, and PM me with power requests, but i'm hoping it's not too slow to the point some would get fustrated at game progression.

I'm going to append a new rule to the mafia team - in that in addition to who they're going to kill, they must also PM me the name of which mafia member is going to be sent to do the dirty work.

The they is the Mad Scientist. I figured if the Mad Scientist tries to abduct a Murderer, the murderer would just get mad pissed and do in the scientist since they obviously have no problem killing people on a whim.

Game order.. i'm figuring it'd go something like this.

NIGHT
Mafia concur privately, and boss PMs me.
Burglar robbery applied
Heavy Intimidation applied
Mad Scientist abduction applied
Taxi Driver switchings applied
Priest Blessings and Coward Hidings applied
Mafia and Murderer kills made
Vigilante kills made
Cop, Rookie Cop, and Spy information gathered and returned
Night Ends

DAY
Night's events/victims posted in the thread
Everyone concurs in the thread about who should be lynched and why
(This is the best time to PM me for power usage during the next night)
After the time expires, vote is tallied and highest voted player is eliminated
Day Ends

By the way, keep it coming with the criticism. We'll get the most fun out of this if we all agree on the rules.

Offline Tesla

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Re: Mafia - Planning Thread
« Reply #22 on: March 30, 2007, 08:43:04 am »
Luminar, since I already sent some invites I'm willing to help you out with your PM problem. If you need to send anything and I'm online just send me all your PMs and who they're for in one large PM and I'll divide them up and send them!

Hmm, I just realized this may be a problem what with roles and secrecy and all, if you want, I can step aside for this round and be your right hand man.
No way dude, you're trolling me.

Offline Huckbuck

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Re: Mafia - Planning Thread
« Reply #23 on: March 30, 2007, 08:59:20 am »
This would be so fun, I love Maffia, but I really feel like I dont have time for this, so much is going on right now. But thanks for the invetation anyway.
@davidramnero

Offline Flamester_

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Re: Mafia - Planning Thread
« Reply #24 on: March 30, 2007, 09:19:30 am »
This looks great count me in.
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Offline Kcronos

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Re: Mafia - Planning Thread
« Reply #25 on: March 30, 2007, 07:58:12 pm »
What happens if two people target each other, like a viligante being targeted by the mafia the same night the mafia is targeted by him?
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Offline Brandonazz

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Re: Mafia - Planning Thread
« Reply #26 on: March 31, 2007, 06:32:52 am »
YAY  ;D

Offline Flamester_

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Re: Mafia - Planning Thread
« Reply #27 on: March 31, 2007, 02:16:17 pm »
What happens if two people target each other, like a viligante being targeted by the mafia the same night the mafia is targeted by him?

Mafia/Murderer kills are applied at the same time before vig kills, so the vigilante would die before they could get their shot off irregardless of who they targeted.
Though to be truthful I may actually not have a murderer in this playthrough since it's the first, just to keep things relativley simple.

And Brandon, yeah you are. o_O Look around the middle of the list or so, you're definatley flagged as In on there.
Umm actually..
Both of the  should die.
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Offline Kcronos

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Re: Mafia - Planning Thread
« Reply #28 on: March 31, 2007, 06:34:30 pm »
So, when will this begin?  Or will it die like the other fifty attempts?
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Offline /lurk

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Re: Mafia - Planning Thread
« Reply #29 on: April 05, 2007, 03:02:28 pm »
So on Sunday, you'll randomly determine participant's alignment and class (if any) and PM them to them?
Not a winner anymore.