Author Topic: Most influential games (good and bad)  (Read 13091 times)

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Offline Celdur

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Re: Most influential games (good and bad)
« Reply #75 on: March 16, 2007, 05:10:16 pm »
i think barbie racer should be in this list

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Aybraus

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Re: Most influential games (good and bad)
« Reply #76 on: March 18, 2007, 07:37:50 pm »
Has Super Smash Bros. influenced anything?
It helped multiplayer games by introducing handicaps and making a UI that made sense.  It put the last nail in Health Bar's coffin.  It saved Nintendo's butt.
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Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #77 on: March 19, 2007, 07:24:10 am »
Whatchootalkin'bout Pat?
Sam is basically right, he's just cranky.

Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #78 on: March 19, 2007, 11:00:29 am »
He seems to be mini-modding again.

Offline El Stevo

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Re: Most influential games (good and bad)
« Reply #79 on: March 19, 2007, 02:08:57 pm »
Has Super Smash Bros. influenced anything?
It helped multiplayer games by introducing handicaps and making a UI that made sense.  It put the last nail in Health Bar's coffin.  It saved Nintendo's butt.
GoldenEye 007 had handicaps.
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Offline ilikesanta

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Re: Most influential games (good and bad)
« Reply #80 on: March 20, 2007, 01:16:18 am »
Has Super Smash Bros. influenced anything?
It helped multiplayer games by introducing handicaps and making a UI that made sense.  It put the last nail in Health Bar's coffin.  It saved Nintendo's butt.
GoldenEye 007 had handicaps.
Goldeneye also had dual wielding, and really showed that you could have a great FPS experience on a console, sorry Turok.
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Offline El Stevo

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Re: Most influential games (good and bad)
« Reply #81 on: March 22, 2007, 04:11:29 pm »
Goldeneye also had dual wielding, and really showed that you could have a great FPS experience on a console, sorry Turok.
Well, yes and no. You could be holding two guns, sure, but you only had the one fire button and couldn't fire them independantly. (I know the guns would fire alternately but that's not the same thing). So it wasn't proper dual weilding as it is in Halo 2 in which you can carry a gun in each hand and fire them seperately.

I also really like Turok, the thumbstick aiming worked brilliantly.
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Offline Thargor

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Re: Most influential games (good and bad)
« Reply #82 on: March 22, 2007, 04:28:49 pm »
Let's see... Superman 64. There was one truly horrible game. I even got it as a christmas present when I was a kid... *sighs*

Offline Brandonazz

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Re: Most influential games (good and bad)
« Reply #83 on: March 22, 2007, 04:30:55 pm »
I have to say pong was the most influential videogame ever!  ;)

Offline B.A.S.

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Re: Most influential games (good and bad)
« Reply #84 on: March 22, 2007, 04:41:55 pm »
Deus Ex I would say is being quite the influential game lately. The whole FPS and RPG shooter thing is really starting too appear lately. Besides Deus Ex was plain old awsome.

I would also have too say Perfect dark was a influential game, I can see alot of similarities between itself and alot of the games out there today. Like Multiplayer character customization, level editing and bot editing. As well as many different options.
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Offline The Dead Herring

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Re: Most influential games (good and bad)
« Reply #85 on: March 23, 2007, 04:53:15 pm »
Im going To be really anal and say Space War, this was the very first computer video game ever made. I actually saw it at a gaming history exhibition in London. The nature of its influentialality needs no explaining. Although Pong I believe was the first commercially available game.

Offline Khaz-Rhoz-Zek

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Re: Most influential games (good and bad)
« Reply #86 on: March 24, 2007, 11:47:00 am »
Deus Ex I would say is being quite the influential game lately. The whole FPS and RPG shooter thing is really starting too appear lately. Besides Deus Ex was plain old awsome.

System Shock came out before Deus Ex and it is more widely known.

Offline T-BirD

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Re: Most influential games (good and bad)
« Reply #87 on: March 27, 2007, 05:00:32 am »
I'm just curious as to why these haven't been mentioned:

Street Fighter II - Kind of like...started...the fighting game craze of the '90's

Quake - Really made online fps action mainstream by streamlining connecting to games.

Galaga/Galaxian (or similar early shmups) - Shoot-em-ups dominated arcades in the '80's and early 90's; and these early games are why.

Pac-Man - do I even have to explain this one?

Virtua Fighter - taking fighting games into 3d...and doing it well!

Halo - a game that would have been "above average" on the PC, becomes a console phenomenon and saves the XBox from an early grave.


Offline Brandonazz

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Re: Most influential games (good and bad)
« Reply #88 on: March 29, 2007, 10:08:45 pm »
I agree with Hslo, but I've never heard of the first three. 'Course I was born in '92...  ::)