Author Topic: Most influential games (good and bad)  (Read 13093 times)

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Offline Aybraus

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Most influential games (good and bad)
« on: March 10, 2007, 09:49:26 pm »
Nominate games here.  Mine are:

Super Mario Bros (games with stories)
Bomberman (party games)
E.T. (game crash)
Doom (FPS, voilence)
Madden (Sequelitis)
Warcraft (RTS)
Half-Life 2 (Physics, Digital Distribution)
Everquest (MMOs, addiction?)

...and that's all I can think of.  Discuss also.


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Offline Celdur

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Re: Most influential games (good and bad)
« Reply #1 on: March 11, 2007, 05:07:22 am »
i dont think warcraft was the 1st rts...

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Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #2 on: March 11, 2007, 05:56:27 am »
I would say Command and Conquer was much more influential than warcraft.
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Offline Luminar

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Re: Most influential games (good and bad)
« Reply #3 on: March 11, 2007, 06:04:23 am »
Yeah, C&C was the grandaddy of popular RTSs. Technically Dune 2 is the big granddaddy, but no-one played it.

As much as I hate to bring it up, FF7 is the granddaddy of people having absolutley zero taste and buying games solely on virtue of them being japanese. I wish squaresoft would just like.. disappear up it's own ass or something.

Offline Cool AN

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Re: Most influential games (good and bad)
« Reply #4 on: March 11, 2007, 09:54:00 am »
I really hate to admit it but Halo (2 I guess) brought something really good to the shooter genre, recharging healthbars. Going around finding med packs is annoying and if you can't find one your screwed. With the recharging healthbars you can focus much more on the action.

There are others but I am lazy.

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Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #5 on: March 11, 2007, 10:08:12 am »
Super Mario 64 was the blueprint for numerous other imitations inspired games that followed.

Mega Man pioneered sequels long before Madden ever existed.

FF7 is the granddaddy of being the subject of absurd amounts of irrational hatred.
Fixed.

Offline Khaz-Rhoz-Zek

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Re: Most influential games (good and bad)
« Reply #6 on: March 11, 2007, 11:32:37 am »
Baldur's Gate.


Everquest should be supplanted by Ultima Online, its far superior predecessor.

Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #7 on: March 11, 2007, 03:31:24 pm »
Starcraft would be the rts
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Offline Aybraus

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Re: Most influential games (good and bad)
« Reply #8 on: March 11, 2007, 07:08:05 pm »
Neither C&C nor Ultima Online were mainstream though.  Also, Warcraft introduced RTSs focused on combat (not economy).
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Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #9 on: March 11, 2007, 07:09:04 pm »
C&C was mainstream back in the day... back when the stream was about a meter across.

Offline Khaz-Rhoz-Zek

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Re: Most influential games (good and bad)
« Reply #10 on: March 11, 2007, 07:11:11 pm »
Neither C&C nor Ultima Online were mainstream though.  Also, Warcraft introduced RTSs focused on combat (not economy).

Ultima Online was mainstream. In fact, it is what ushered in mainstream acceptance of MMOs, much like what C&C did for RTSes.

Offline HolsteinCow

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Re: Most influential games (good and bad)
« Reply #11 on: March 12, 2007, 12:13:43 am »
There should be no shame in copying Halo's grenading system. If I have to press 5, click once, hold the mouse button for about 2.5 seconds, release the mouse button, press 3, and then click again just to throw a grenade, the game is obviously designed by chimpanzees.

Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #12 on: March 12, 2007, 12:35:02 am »
There should be no shame in copying Halo's grenading system. If I have to press 5, click once, hold the mouse button for about 2.5 seconds, release the mouse button, press 3, and then click again just to throw a grenade, the game is obviously designed by chimpanzees.

Gotta agree there

I hated how online though alot of matchs turned into nade wars..
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Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #13 on: March 12, 2007, 06:05:43 am »
Starcraft would be the rts

Starcraft was just a sci-fi Warcraft. Sure, it may have been a better game. But there was nothing new there. Hmmm, maybe iy should get a fleeting mention for introducing the term Zerg Rush to the lexicon.


I'd like to nominate Shogun: Total War for being the first RTS that actually required a strategy beyond "Which building should I construct next?".
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Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #14 on: March 12, 2007, 06:14:01 am »
Starcraft would be the rts

Starcraft was just a sci-fi Warcraft. Sure, it may have been a better game. But there was nothing new there. Hmmm, maybe iy should get a fleeting mention for introducing the term Zerg Rush to the lexicon.


I'd like to nominate Shogun: Total War for being the first RTS that actually required a strategy beyond "Which building should I construct next?".

Starcraft to this day has more strategys and tactics then most RTS today. I would say it paved the road for RTS and it still has a huge community of people who still play it.
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Offline Luminar

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Re: Most influential games (good and bad)
« Reply #15 on: March 12, 2007, 06:16:13 am »
Yes, more strategies - all of them slight variations on "Build 50 hydralisks and throw them at the enemy base"

Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #16 on: March 12, 2007, 08:25:57 am »
Yes, more strategies - all of them slight variations on "Build 50 hydralisks and throw them at the enemy base"

Good strategy and micro would own that even if i the defender had far far less units.

Honestly you cant judge it without being very very good at it
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Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #17 on: March 12, 2007, 08:31:29 am »
Yes, more strategies - all of them slight variations on "Build 50 hydralisks and throw them at the enemy base"
...and then lose to a handful of Protoss Templars or pretty much anything that a Terran player can build.

Good strategy and micro would own that even if i the defender had far far less units.
Good strategy and micro wouldn't even come into it.

Offline PHI-1618

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Re: Most influential games (good and bad)
« Reply #18 on: March 12, 2007, 08:40:53 am »
Tetris is very noticeably missing from this thread.

Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #19 on: March 12, 2007, 09:18:08 am »
But it still didnt bring anything new. It just refined what Warcraft and Command and conquer had already done. Its not influential, its just one of the best examples of an RTS.
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Offline PHI-1618

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Re: Most influential games (good and bad)
« Reply #20 on: March 12, 2007, 10:27:38 am »
But it still didnt bring anything new. It just refined what Warcraft and Command and conquer had already done. Its not influential, its just one of the best examples of an RTS.

The argument is whether the game was influential, not whether it pioneered anything. Considering the boatloads of Koreans that play StarCraft devotedly I'd say it had some influence; it's still deemed (at least by them) and some others as the best RTS ever. Do people still play the original Command & Conquer?

Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #21 on: March 12, 2007, 11:55:30 am »
I'm trying to figure out how to put Deus Ex onto this list but for as good as it was in mixing FPS and RPG as well as it's amazing story, nobody seemed to care about it. :-\

Offline Yossitaru

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Re: Most influential games (good and bad)
« Reply #22 on: March 12, 2007, 12:23:09 pm »
Same for Thief: The Dark Project (and it's sequel, The Metal Age. But not Deadly Shadows), I haven't played a game since that has as good stealth elements since. But it's so niche, because it's a first person sneaker, combat is one of the last things you want to do, yet everyone wants to be the mighty killer...
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Offline Hizzah

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Re: Most influential games (good and bad)
« Reply #23 on: March 12, 2007, 02:27:49 pm »
I dabbled in the RTS genre a little bit, and Age of Empires was always my favorite, to be honest. Highest quality RTS is why I think it's influential. That was ages (haha...) ago, but I remember having at least half a dozen or so winning strategies. Ages III screwed it all up.

How about Mercenaries? I know I'll get crucified for this, but I think it accomplished the GTA formula better than any other iteration, whether it be San Andreas or Saints Row.

Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #24 on: March 12, 2007, 02:30:31 pm »
Freedom Fighters is what a Third Person Shooter should be and also had a story that some folks could take a lesson or two from.

Offline Hizzah

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Re: Most influential games (good and bad)
« Reply #25 on: March 12, 2007, 02:42:51 pm »
Freedom Fighters is what a Third Person Shooter should be and also had a story that some folks could take a lesson or two from.

Oh man I did NOT like Freedom Fighters...I had it for the PS2, and the controller scheme made me want to cut my hands off...

And apperently some video game guys are petitioning Congress to induct some VGs into the Library of Congress. This was their list of most influential games...http://www.joystiq.com/2007/03/12/10-most-important-video-games-of-all-time-as-judged-by-2-design/

Offline Kcronos

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Re: Most influential games (good and bad)
« Reply #26 on: March 12, 2007, 02:53:59 pm »
Wolfenstein.

The 1st FPS.

Need I say more?
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Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #27 on: March 12, 2007, 04:06:42 pm »
Yes, more strategies - all of them slight variations on "Build 50 hydralisks and throw them at the enemy base"
...and then lose to a handful of Protoss Templars or pretty much anything that a Terran player can build.

Good strategy and micro would own that even if i the defender had far far less units.
Good strategy and micro wouldn't even come into it.

You have no idea what your talking about but i wont argue it i do suggest you look up somevodeos of it however and then i wont even have to argue with you

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Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #28 on: March 12, 2007, 07:48:30 pm »
Some videos of players using armies of hydralisks? Why would I want to do that when there are plenty of replays out there of good players?

There's nothing difficult about countering armies of a single type of unit in SC.

Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #29 on: March 12, 2007, 07:50:52 pm »
Wolfenstein.

The 1st FPS.

Need I say more?

Podcast guest guy begs to differ  ;)
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Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #30 on: March 12, 2007, 08:26:39 pm »
Some videos of players using armies of hydralisks? Why would I want to do that when there are plenty of replays out there of good players?

There's nothing difficult about countering armies of a single type of unit in SC.

No. Videos of the korean tournaments who would make you see your foot is lodged deeply in your mouth :)
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Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #31 on: March 12, 2007, 08:30:07 pm »
I've watched several of them, and I've never once seen anyone win purely by massing Hydras.

Could you post a link to one of these replays?

Offline Luminar

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Re: Most influential games (good and bad)
« Reply #32 on: March 12, 2007, 08:32:02 pm »
White, you're arguing with a devil's advocate. Use your energy more productivley around the forum.

Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #33 on: March 12, 2007, 08:38:40 pm »
White, you're arguing with a devil's advocate. Use your energy more productivley around the forum.
It should be an easy matter to prove me wrong.

Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #34 on: March 12, 2007, 09:01:16 pm »
I've watched several of them, and I've never once seen anyone win purely by massing Hydras.

Could you post a link to one of these replays?

Whaa? i was saying there are far more strategys then just massing hydras!? im confused now >_<

EDIT: I see i misread your post back there and thought you were agreeing with luminar. Im on your side  :P
« Last Edit: March 12, 2007, 09:03:22 pm by WhiteWolf7 »
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Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #35 on: March 12, 2007, 09:02:45 pm »
Whaa? i was saying there are far more strategys then just massing hydras!? im confused now >_<
Heh.

I was saying that it's easy to beat someone who's massing hydras.  :P

Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #36 on: March 13, 2007, 06:37:34 am »
In  conclusion, Starcraft wasnt influential. Next item on the agenda: Theme Park.
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Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #37 on: March 13, 2007, 08:53:27 am »
In  conclusion, Starcraft wasnt influential. Next item on the agenda: Theme Park.

Starcraft was VERY influential. It paved the road for future rts games mention starcraft to any gamer today and they know exactly what it is. Not to mention i log on to battle net everyday and tons and tons and tons still play (not just koreans). A game does not have to introduce something new to be influential

Now this ain't an old game but i say resident evil 4 is very influential just look at how many games are copying the camera/control/aiming style
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Offline PHI-1618

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Re: Most influential games (good and bad)
« Reply #38 on: March 13, 2007, 08:53:33 am »
In  conclusion, Starcraft was influential. Next item on the agenda: Ignoring reason.

Fix'd. ;)

Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #39 on: March 13, 2007, 09:29:52 am »
In  conclusion, Starcraft was influential. Next item on the agenda: Ignoring reason.

Fix'd. ;)

lol, whut?


Uh, anyway. I think Worms should be one of those influential games. 'cos its awesome.
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Offline PHI-1618

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Re: Most influential games (good and bad)
« Reply #40 on: March 13, 2007, 10:54:30 am »
In  conclusion, Starcraft was influential. Next item on the agenda: Ignoring reason.

Fix'd. ;)

lol, whut?

Simply stating that it's irrational to say that StarCraft wasn't influential.

Offline Luminar

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Re: Most influential games (good and bad)
« Reply #41 on: March 13, 2007, 12:16:07 pm »
Keep beating the dead horse PHI, maybe it'll suddenly get up.

I would say Resident Evil has had some influence somewhere down the line as far as survival horror (aka take doom, take away 90% of all the weapons, ammo and items, and take away 25% of the monsters) goes. There wasn't too much before it that I can recall except maybe Clock Tower.

Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #42 on: March 13, 2007, 01:30:35 pm »
Uh, anyway. I think Worms should be one of those influential games. 'cos its awesome.
I wouldn't exactly call it influential. Just very cool. Shame they ruined the series after Armageddon.

Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #43 on: March 13, 2007, 01:32:54 pm »
Worms 3D was very good and didn't ruin anything.

Offline Celdur

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Re: Most influential games (good and bad)
« Reply #44 on: March 13, 2007, 01:35:39 pm »
it was a good game but i like the 2d ones more

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #45 on: March 13, 2007, 01:37:22 pm »
Worms 3D was very good and didn't ruin anything.
A Worms game in 3D works about as well as an inflatable dart board. By making that game, they were just making it crystal clear that they'd forgotten what the series was about.

Hogs of War beat them to the punch anyway.

Offline Luminar

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Re: Most influential games (good and bad)
« Reply #46 on: March 13, 2007, 02:14:36 pm »
WTF was with Worms World Blast? Did they just repackage Worms Armageddon or something, because that's what I got out of it.. there was ZERO difference except for the menus. Possibly the only game i've ever taken back.

The very original worms was by far the best. One of the few things Team 17 actually got right. (Body Blows.. pff.)

Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #47 on: March 13, 2007, 02:58:11 pm »
WTF was with Worms World Blast? Did they just repackage Worms Armageddon or something, because that's what I got out of it.. there was ZERO difference except for the menus. Possibly the only game i've ever taken back.
Worms World Party, you mean?

I'm ashamed to say I was also fooled into buying that. The logic behind them releasing exactly the same game twice, I think, was because Armageddon didn't run on Windows 2000. They'd been promising for ages to release a patch to address this, but it never saw the light of day until long after WWP came out.

Offline jb7

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Re: Most influential games (good and bad)
« Reply #48 on: March 14, 2007, 12:07:07 am »
Are we talking games that influenced us? Or the design of games?

Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #49 on: March 14, 2007, 03:55:05 am »
Neither... we derailed this topic and changed it's premise without telling anyone. Now it's just "Name games that you liked".

Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #50 on: March 14, 2007, 07:42:36 am »
Freedom Force!  :P
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Offline PHI-1618

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Re: Most influential games (good and bad)
« Reply #51 on: March 14, 2007, 10:34:35 am »
Keep beating the dead horse PHI, maybe it'll suddenly get up.

Nice line. Too bad you're still wrong about StarCraft. But, oh well.

Still, very nice line.

Offline /lurk

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Re: Most influential games (good and bad)
« Reply #52 on: March 14, 2007, 12:22:19 pm »
Not a winner anymore.

Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #53 on: March 14, 2007, 12:36:47 pm »
Note that he posted the far superior Red cart.

I played Red and it helped make me what I am today. Zombie played Blue and now he's dead.


Not a hard choice now is it?

Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #54 on: March 14, 2007, 01:15:06 pm »
Not a hard choice now is it?
I played blue.

Another game that I wouldn't really call influential though. Sure, it spawned a couple of clones, but most of them sucked. It didn't really grow the gaming industry at all.

Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #55 on: March 14, 2007, 01:22:50 pm »
I played blue.

That explains so much...


See people? My theory was correct!

Offline Luminar

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Re: Most influential games (good and bad)
« Reply #56 on: March 14, 2007, 01:27:12 pm »
Blue/Silver/Sapphire/Pearl here.

Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #57 on: March 14, 2007, 01:50:12 pm »
Not a hard choice now is it?
I played blue.

Another game that I wouldn't really call influential though. Sure, it spawned a couple of clones, but most of them sucked. It didn't really grow the gaming industry at all.

Wait? Your saying pokemon was not influential!?!?!!?!?

Somebody get him a game mag or internet or something

Pokemon was verty influential to games. Thats why we have soo many cool (and not cool) Monster raiseing kinda games
It was also very influiential in Trading cards. Alots of TCGS started off them (most sucked)
Magic the gatherings very influiential in TCGS because it was one of the first. But many spawned after pokemon includeing yugioh and that was popular
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Offline Luminar

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Re: Most influential games (good and bad)
« Reply #58 on: March 15, 2007, 09:07:02 am »
Just about every successful game spawns a ton of me-toos. Successful does not equate to influential - outside it's success I would say pokemon hasn't really changed much about gaming.

Offline Thimon

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Re: Most influential games (good and bad)
« Reply #59 on: March 15, 2007, 10:34:19 am »
Myst for Point-and-Click adventures?
Also Sim City for tycoon games?
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Offline Hizzah

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Re: Most influential games (good and bad)
« Reply #60 on: March 15, 2007, 01:46:41 pm »
Just about every successful game spawns a ton of me-toos. Successful does not equate to influential - outside it's success I would say pokemon hasn't really changed much about gaming.

For those of you with more of a narrow vocabulary (i.e. anybody not as smart as me  8)),
Influence - the action or process of producing effects on the actions, behavior, opinions, etc., of another or others, other things
So basically any single game that's had an impact. And the best indication of that is how much everybody else is copying it. I mean just yesterday everybody's posting on how influential Doom, the original FPS, is, and how great Star Craft is because it was the first (good) RTS. Everything from Halo to Age of Empires are basically "me-toos", but they're pretty damn fun.
With Pokemon, they too were great games. Sure, all the Yugiohs that came after it really suck, but the important thing is that people are trying to copy the whole Pikachu formula, and there is some potential there.

Offline El Stevo

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Re: Most influential games (good and bad)
« Reply #61 on: March 15, 2007, 01:52:31 pm »
Doom - it wasn't the original FPS of course but it blazed the way for so much. Atmosphere, cathartic violence, gaming community, decent signalling, pyrotechnics, interesting level design, and so on. SO much goes back to Doom.

Super Mario Bros. and Super Mario 64 - the only sad thing is that even after dozens of immitations these two games are still at the top of the league.

Super Mario Kart - same deal.

Rainbow Six - The franchise has gone right off the rails lately but the tactical shooter concept is a great one still.

Maniac Mansion - Hopefully the Wii and DS will herald a return to the adventure game genre that started here.

I think Pokemon is important too because it had so much impact outside of games themselves - with all the merchandising and stuff it made a video game just one part of a whole cultural phenomenon.
Blue was way best.
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Offline Hizzah

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Re: Most influential games (good and bad)
« Reply #62 on: March 15, 2007, 02:28:30 pm »
Super Mario Bros. and Super Mario 64 - the only sad thing is that even after dozens of immitations these two games are still at the top of the league.

Uhh...Super Mario 3, anybody? Whenever I think of Mario, I think of Raccoon Mario...

Rainbow Six - The franchise has gone right off the rails lately but the tactical shooter concept is a great one still.

I picked up the original Rainbow Six a while ago...for about an hour. It just seemed like the main aspect of it, the planning, was a little bit broken. No matter what, my squad seemed to suck everything up in the first minute. I have no idea how popular it was, so correct me if I'm wrong, but it seemed like the game was a little too tedious for most people, and even though it might have had a niche, the more modern versions seem like the way to go.

Offline El Stevo

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Re: Most influential games (good and bad)
« Reply #63 on: March 15, 2007, 02:50:55 pm »
I agree about SMB3, I meant to say that they're at the top end of the league, not necessarily the best games evar. I didn't say that though, which is my bad.

Regarding Rainbow, sure it's not for everybody but it is influential. I completely disagree with the claim that the later games are 'the way to go' though. The later games are selling, but they're completely different games now and have left behing everything that made the franchise individual.
« Last Edit: March 15, 2007, 02:52:41 pm by El Stevo »
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Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #64 on: March 15, 2007, 02:54:18 pm »
Has Super Smash Bros. influenced anything?

Offline El Stevo

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Re: Most influential games (good and bad)
« Reply #65 on: March 15, 2007, 02:55:59 pm »
Has Super Smash Bros. influenced anything?
Small Arms on XBLA for one.
Maybe the camera in LittleBigPlanet, maybe not.
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Offline Cobra

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Re: Most influential games (good and bad)
« Reply #66 on: March 15, 2007, 07:42:02 pm »
I had poke blue, i wished I got poke red though.

Pokemon has been influential they way it hit mainstream audiances it influenenced more than the gaming industry.

Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #67 on: March 15, 2007, 07:56:39 pm »
Just about every successful game spawns a ton of me-toos. Successful does not equate to influential - outside it's success I would say pokemon hasn't really changed much about gaming.

For those of you with more of a narrow vocabulary (i.e. anybody not as smart as me  8)),
Influence - the action or process of producing effects on the actions, behavior, opinions, etc., of another or others, other things
So basically any single game that's had an impact. And the best indication of that is how much everybody else is copying it. I mean just yesterday everybody's posting on how influential Doom, the original FPS, is, and how great Star Craft is because it was the first (good) RTS. Everything from Halo to Age of Empires are basically "me-toos", but they're pretty damn fun.
With Pokemon, they too were great games. Sure, all the Yugiohs that came after it really suck, but the important thing is that people are trying to copy the whole Pikachu formula, and there is some potential there.


Age of Empires preceded Starcraft by a good few years, silly.  :P
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Offline HolsteinCow

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Re: Most influential games (good and bad)
« Reply #68 on: March 15, 2007, 08:02:23 pm »
Big Rigs: Over the Road Racing

Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #69 on: March 15, 2007, 08:07:08 pm »
I agree.
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Re: Most influential games (good and bad)
« Reply #70 on: March 15, 2007, 08:16:26 pm »


It's true... it changed my life.

Offline Cobra

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Re: Most influential games (good and bad)
« Reply #71 on: March 15, 2007, 08:37:25 pm »
It makes you think if they put more effort into that game it wouldn't have sold nearly as well.

Offline Luminar

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Re: Most influential games (good and bad)
« Reply #72 on: March 16, 2007, 10:19:20 am »
Good god.. Patman is holding a nugget of PURE AWESOME. That picture could make grown men weep in ecstacy.

Offline jb7

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Re: Most influential games (good and bad)
« Reply #73 on: March 16, 2007, 04:41:19 pm »
Wait....people actually buy those truck racing games?

Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #74 on: March 16, 2007, 05:06:58 pm »
This is more than one of those crappy truck racing games.


I purchased it because my collection would not be complete without it... my collection is, of course, a collection of awesome.

Offline Celdur

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Re: Most influential games (good and bad)
« Reply #75 on: March 16, 2007, 05:10:16 pm »
i think barbie racer should be in this list

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Offline Aybraus

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Re: Most influential games (good and bad)
« Reply #76 on: March 18, 2007, 07:37:50 pm »
Has Super Smash Bros. influenced anything?
It helped multiplayer games by introducing handicaps and making a UI that made sense.  It put the last nail in Health Bar's coffin.  It saved Nintendo's butt.
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Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #77 on: March 19, 2007, 07:24:10 am »
Whatchootalkin'bout Pat?
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Re: Most influential games (good and bad)
« Reply #78 on: March 19, 2007, 11:00:29 am »
He seems to be mini-modding again.

Offline El Stevo

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Re: Most influential games (good and bad)
« Reply #79 on: March 19, 2007, 02:08:57 pm »
Has Super Smash Bros. influenced anything?
It helped multiplayer games by introducing handicaps and making a UI that made sense.  It put the last nail in Health Bar's coffin.  It saved Nintendo's butt.
GoldenEye 007 had handicaps.
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Offline ilikesanta

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Re: Most influential games (good and bad)
« Reply #80 on: March 20, 2007, 01:16:18 am »
Has Super Smash Bros. influenced anything?
It helped multiplayer games by introducing handicaps and making a UI that made sense.  It put the last nail in Health Bar's coffin.  It saved Nintendo's butt.
GoldenEye 007 had handicaps.
Goldeneye also had dual wielding, and really showed that you could have a great FPS experience on a console, sorry Turok.
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Offline El Stevo

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Re: Most influential games (good and bad)
« Reply #81 on: March 22, 2007, 04:11:29 pm »
Goldeneye also had dual wielding, and really showed that you could have a great FPS experience on a console, sorry Turok.
Well, yes and no. You could be holding two guns, sure, but you only had the one fire button and couldn't fire them independantly. (I know the guns would fire alternately but that's not the same thing). So it wasn't proper dual weilding as it is in Halo 2 in which you can carry a gun in each hand and fire them seperately.

I also really like Turok, the thumbstick aiming worked brilliantly.
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Offline Thargor

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Re: Most influential games (good and bad)
« Reply #82 on: March 22, 2007, 04:28:49 pm »
Let's see... Superman 64. There was one truly horrible game. I even got it as a christmas present when I was a kid... *sighs*

Offline Brandonazz

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Re: Most influential games (good and bad)
« Reply #83 on: March 22, 2007, 04:30:55 pm »
I have to say pong was the most influential videogame ever!  ;)

Offline B.A.S.

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Re: Most influential games (good and bad)
« Reply #84 on: March 22, 2007, 04:41:55 pm »
Deus Ex I would say is being quite the influential game lately. The whole FPS and RPG shooter thing is really starting too appear lately. Besides Deus Ex was plain old awsome.

I would also have too say Perfect dark was a influential game, I can see alot of similarities between itself and alot of the games out there today. Like Multiplayer character customization, level editing and bot editing. As well as many different options.
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Offline The Dead Herring

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Re: Most influential games (good and bad)
« Reply #85 on: March 23, 2007, 04:53:15 pm »
Im going To be really anal and say Space War, this was the very first computer video game ever made. I actually saw it at a gaming history exhibition in London. The nature of its influentialality needs no explaining. Although Pong I believe was the first commercially available game.

Offline Khaz-Rhoz-Zek

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Re: Most influential games (good and bad)
« Reply #86 on: March 24, 2007, 11:47:00 am »
Deus Ex I would say is being quite the influential game lately. The whole FPS and RPG shooter thing is really starting too appear lately. Besides Deus Ex was plain old awsome.

System Shock came out before Deus Ex and it is more widely known.

Offline T-BirD

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Re: Most influential games (good and bad)
« Reply #87 on: March 27, 2007, 05:00:32 am »
I'm just curious as to why these haven't been mentioned:

Street Fighter II - Kind of like...started...the fighting game craze of the '90's

Quake - Really made online fps action mainstream by streamlining connecting to games.

Galaga/Galaxian (or similar early shmups) - Shoot-em-ups dominated arcades in the '80's and early 90's; and these early games are why.

Pac-Man - do I even have to explain this one?

Virtua Fighter - taking fighting games into 3d...and doing it well!

Halo - a game that would have been "above average" on the PC, becomes a console phenomenon and saves the XBox from an early grave.


Offline Brandonazz

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Re: Most influential games (good and bad)
« Reply #88 on: March 29, 2007, 10:08:45 pm »
I agree with Hslo, but I've never heard of the first three. 'Course I was born in '92...  ::)