Author Topic: Most influential games (good and bad)  (Read 13090 times)

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Offline Aybraus

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Most influential games (good and bad)
« on: March 10, 2007, 09:49:26 pm »
Nominate games here.  Mine are:

Super Mario Bros (games with stories)
Bomberman (party games)
E.T. (game crash)
Doom (FPS, voilence)
Madden (Sequelitis)
Warcraft (RTS)
Half-Life 2 (Physics, Digital Distribution)
Everquest (MMOs, addiction?)

...and that's all I can think of.  Discuss also.


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Offline Celdur

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Re: Most influential games (good and bad)
« Reply #1 on: March 11, 2007, 05:07:22 am »
i dont think warcraft was the 1st rts...

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Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #2 on: March 11, 2007, 05:56:27 am »
I would say Command and Conquer was much more influential than warcraft.
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Offline Luminar

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Re: Most influential games (good and bad)
« Reply #3 on: March 11, 2007, 06:04:23 am »
Yeah, C&C was the grandaddy of popular RTSs. Technically Dune 2 is the big granddaddy, but no-one played it.

As much as I hate to bring it up, FF7 is the granddaddy of people having absolutley zero taste and buying games solely on virtue of them being japanese. I wish squaresoft would just like.. disappear up it's own ass or something.

Offline Cool AN

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Re: Most influential games (good and bad)
« Reply #4 on: March 11, 2007, 09:54:00 am »
I really hate to admit it but Halo (2 I guess) brought something really good to the shooter genre, recharging healthbars. Going around finding med packs is annoying and if you can't find one your screwed. With the recharging healthbars you can focus much more on the action.

There are others but I am lazy.

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Offline Bastardman

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Re: Most influential games (good and bad)
« Reply #5 on: March 11, 2007, 10:08:12 am »
Super Mario 64 was the blueprint for numerous other imitations inspired games that followed.

Mega Man pioneered sequels long before Madden ever existed.

FF7 is the granddaddy of being the subject of absurd amounts of irrational hatred.
Fixed.

Offline Khaz-Rhoz-Zek

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Re: Most influential games (good and bad)
« Reply #6 on: March 11, 2007, 11:32:37 am »
Baldur's Gate.


Everquest should be supplanted by Ultima Online, its far superior predecessor.

Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #7 on: March 11, 2007, 03:31:24 pm »
Starcraft would be the rts
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Offline Aybraus

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Re: Most influential games (good and bad)
« Reply #8 on: March 11, 2007, 07:08:05 pm »
Neither C&C nor Ultima Online were mainstream though.  Also, Warcraft introduced RTSs focused on combat (not economy).
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Offline PatMan33

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Re: Most influential games (good and bad)
« Reply #9 on: March 11, 2007, 07:09:04 pm »
C&C was mainstream back in the day... back when the stream was about a meter across.

Offline Khaz-Rhoz-Zek

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Re: Most influential games (good and bad)
« Reply #10 on: March 11, 2007, 07:11:11 pm »
Neither C&C nor Ultima Online were mainstream though.  Also, Warcraft introduced RTSs focused on combat (not economy).

Ultima Online was mainstream. In fact, it is what ushered in mainstream acceptance of MMOs, much like what C&C did for RTSes.

Offline HolsteinCow

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Re: Most influential games (good and bad)
« Reply #11 on: March 12, 2007, 12:13:43 am »
There should be no shame in copying Halo's grenading system. If I have to press 5, click once, hold the mouse button for about 2.5 seconds, release the mouse button, press 3, and then click again just to throw a grenade, the game is obviously designed by chimpanzees.

Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #12 on: March 12, 2007, 12:35:02 am »
There should be no shame in copying Halo's grenading system. If I have to press 5, click once, hold the mouse button for about 2.5 seconds, release the mouse button, press 3, and then click again just to throw a grenade, the game is obviously designed by chimpanzees.

Gotta agree there

I hated how online though alot of matchs turned into nade wars..
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Offline Krakow Sam

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Re: Most influential games (good and bad)
« Reply #13 on: March 12, 2007, 06:05:43 am »
Starcraft would be the rts

Starcraft was just a sci-fi Warcraft. Sure, it may have been a better game. But there was nothing new there. Hmmm, maybe iy should get a fleeting mention for introducing the term Zerg Rush to the lexicon.


I'd like to nominate Shogun: Total War for being the first RTS that actually required a strategy beyond "Which building should I construct next?".
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Offline WhiteWolf7

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Re: Most influential games (good and bad)
« Reply #14 on: March 12, 2007, 06:14:01 am »
Starcraft would be the rts

Starcraft was just a sci-fi Warcraft. Sure, it may have been a better game. But there was nothing new there. Hmmm, maybe iy should get a fleeting mention for introducing the term Zerg Rush to the lexicon.


I'd like to nominate Shogun: Total War for being the first RTS that actually required a strategy beyond "Which building should I construct next?".

Starcraft to this day has more strategys and tactics then most RTS today. I would say it paved the road for RTS and it still has a huge community of people who still play it.
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