Play this while you read!My gripe...
Skyward Sword is way too trigger happy when it comes to registering swings. Okay, so maybe my horizontal swing isn't PERFECTLY horizontal. But it sure as hell wasn't a vertical swing, so why did Link do a vertical swing?
This works both ways. It seems like the detection zone for swings is either too wide or too small. I can't really tell. But whether it's a quick flip of the wrist, a long and measured swing, or something in between the game wants to do its own thing. Which makes some of the later battles in the game against regular baddies and especially bosses infuriatingly difficult (and only because the controls aren't right). It sucks because as I play, I'm saying things like:
"This is crap! Who gave this the green light?"
"What the hell!?"
"Are you kidding me!?"
"Bull****!!"
"****ing insulting! Do they think I'm an idiot or something??"
These are things I've never said playing a Nintendo game before.
Just about everything in Skyward Sword is awesome and fantastic. But the unreliable controls severely damage the experience of what could otherwise be one of the best entries in the Zelda series to date. I've definitely gotten better with the controls but I still find myself complaining out loud and becoming frustrated by what should be very simple tasks. It's disappointing.
Celdur and I were having a talk about some of this stuff earlier.
The conclusion we arrived at was that Skyward Sword does motion controls infinitely better than just about every other game out there. And it still doesn't work. The benefits of motion controls in their current state do not outweigh the benefits of a "standard" control scheme.