Author Topic: My flash game  (Read 1840 times)

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Offline MetallicDragon

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My flash game
« on: January 31, 2007, 05:57:40 pm »
Hello forum-go-ers, I would like to share with you my flash game that I am working on. I am hoping to get some suggestions/criticism/show off. Also, I know there are other flash threads, but they are all dead or about flash movies.

New version!

Here is the latest version: http://www.deviantart.com/deviation/49170230/

Any thoughts appreciated!
« Last Edit: February 19, 2007, 01:02:27 pm by MetallicDragon »



Offline sgore

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Re: My flash game
« Reply #1 on: January 31, 2007, 06:06:20 pm »
Pretty cool.

Besides the ships and the things they shoot off are there any other obstacles?
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Offline Grazony

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Re: My flash game
« Reply #2 on: January 31, 2007, 06:08:41 pm »
I love it!!!! :) Now kill it!!!! >:D

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Offline MetallicDragon

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Re: My flash game
« Reply #3 on: January 31, 2007, 06:12:49 pm »
Pretty cool.

Besides the ships and the things they shoot off are there any other obstacles?

Not yet, it's currently a bit like Geometry wars in that it never ends, just keep getting a higher score. I might add levels at some point... and a background is on my to-do list.

Offline El_Buro

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Re: My flash game
« Reply #4 on: January 31, 2007, 10:40:05 pm »
Isa rather fun game.

You want thought? I'll give you thought.

The way the player's ship explodes doesn't quite make sense. The pieces wouldn't do that, so I'd suggest making them move away from the ship without too much spin. Maybe a little.

However, a very nice game. I'd like to see you build on it. :)

Offline Daxx

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Re: My flash game
« Reply #5 on: February 01, 2007, 03:11:56 am »
From a game-design point of view, what you have there is very solid. The difficulty level is just right (up to a point) and the design is simple enough to carry it off cleanly.

Suggestions for now:
Ensure that the small tracking blobs spawn at least a ship's length from the bottom (though not too far). Spawning below adds a degree of unnecessary difficulty.
There seems to be a limit to the number of those small blobs on the playing area at any given time. You might want to see if you can remove that or work around it.

Suggestions for further development:
Pay particular attention to the difficulty level as the game progresses. Ensure the player stays in the "flow" zone. To that end, you need to introduce something else to the game at a third stage to keep the player's interest beyond simply not dying. What that is, is unknown (a third type of enemy? obstacles in the playing area? a cool bonus that you only get every 50,000 points?)
You may want to introduce something like pickups which expire after time, such as making the player's ship smaller, giving them double guns, a blob repeller, a shield, or whatever. There are tons I could list, and it's worth looking into.

Offline MetallicDragon

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Re: My flash game
« Reply #6 on: February 19, 2007, 01:06:40 pm »
Weee! New version! http://www.deviantart.com/deviation/49170230/

This new version brings a new enemy, sounds, and many other tweaks.

And thanks for the suggestions, I've incorporated some of them.

And again, I am eager to hear any thoughts on it.

Offline Celdur

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Re: My flash game
« Reply #7 on: February 19, 2007, 01:14:31 pm »
the bals stil spawn next to the ship sometimes...its imposible to evade them exept with a bomb

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Offline Kratok

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Re: My flash game
« Reply #8 on: February 19, 2007, 01:23:31 pm »
Yep. Also, maybe a smaller screen? I'ts probably just mty disfunctionate screen but I can only see half of it

Offline Cobra

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Re: My flash game
« Reply #9 on: February 19, 2007, 07:39:27 pm »
Interesting and well done I enjoy the way the difficulty increases if I had time to play for longer it be interesting to see how long i could go for.