Poll

Should we make this into a real game?

WTF? There's a poll here?
Yes
No
Depends (explain down there)

Author Topic: Making a game through a stream of thoughts.  (Read 6368 times)

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Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #15 on: January 28, 2007, 01:45:27 am »
becoase nathaniels father was a german rabbit, he has the catchphrase: LASSEN WIR GEHEN!

then next poster must say which music will be in the soundtrack.

"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #16 on: January 28, 2007, 05:57:14 am »
Any kind of queer Japanese music.

Next poster must tell us any special features will be in the special edition of the game. (We are really runny out of things...)
No way dude, you're trolling me.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #17 on: January 28, 2007, 06:03:13 am »
a soundtrack cd will be included, a pluche bunny AND a jokebook.

no, where not running out of things. becoase there is always things around the game: marketing, which consoles and writing reviews!

the next poster tells us on which consoles they appear.
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #18 on: January 28, 2007, 06:22:54 am »
DS, Wii, PS3 and PSP.

Next poster must explain, in detail, the first three cut scenes in the game.
No way dude, you're trolling me.

Offline Gunner

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Re: Making a game through a stream of thoughts.
« Reply #19 on: January 28, 2007, 08:45:37 am »
Ok....
The Screen shows our main character picking up carrots when the wind pushes him over begining the first level.
The Giant CheeseCake collapses infront of him.
A bunch of rabbits are dancing... WHEN A GIANT LAZER BLOWS ALL OF THEIR TINY PATHETIC HEADS OFF!
Next poster must describe the Cheatcodes and what do they do.
:O
Also, Gunner is one of the children.
It's true.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #20 on: January 28, 2007, 09:08:18 am »
yep....very detailed indeed....

cheatcodes:
zombiebunnyeater: all the enemies become zombie bunnies, and Nathaniel gets a chainsaw
pipapurple: entire screen becomes purple
IMMACHARGINGMYLAZER: god mode
helemaalniet: Nathaniel becomes fat
crash-it: your pc crashes
gimmemeammo:you get ammo
gimmemelife: you get life
gimmevirusses: you get virusses
gimmetrojanhorses: you get trojan horses

the next person must give a PREVIEW of this game.
« Last Edit: January 28, 2007, 09:58:29 am by xenomorph »
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #21 on: January 28, 2007, 09:50:09 am »
Nathanal was an outcast. Being an Albino rabbit with some strange tounge disease, Nathanal's only way to express his true feelings was by using magic acts. One day when Nathanal was at the doctors for his strange tongue disease, he mistakenly gets sent back in time to the prehistory days! Now he needs to do missions for the towns folk dinosaurs inorder to collect the food and sulplies that were spreaded out the land when his time machine exploded. Can Nathanal collect all the sulplies and Cirly fries he needs to survive? Can he save phehistory from the mutant chesecakes and the dinosaur pirates? Will he find a new time machine and get back to his own time? YOU DECIDE!

The next poster must list the missions you need to do inorder to get the cirly fries for the forest level. (You know how jak and daxter 1 collected hose little orbs? Something like that) Make at least 8.
« Last Edit: January 28, 2007, 10:14:25 am by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Gunner

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Re: Making a game through a stream of thoughts.
« Reply #22 on: January 28, 2007, 10:20:04 am »
You must hop ontu the large metal log to get the first
To get the the second you need to dance on the  robo desk
Third, you must take a GIANT bite out of the pizza tree
Fourth, you must kill four cheesecakes
Fifth, you must defeat the Math Wizard
Sixth, you get by jumping up and down seven times in the large hole in the center of the level
Seventh, Doesn't exist
Eighth, Beat the level

Next person must make 7 names for NPCs
:O
Also, Gunner is one of the children.
It's true.

Offline Krakow Sam

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Re: Making a game through a stream of thoughts.
« Reply #23 on: January 28, 2007, 10:33:17 am »
Alan the Cowboy
Biff the Cowboy
Rosco the Cowboy
The cowboy twins Hank and Lance
Cowboy Dave
Cowboy apprentice Julian

Next, post the most scathing review written about the game following release.
Sam is basically right, he's just cranky.

Offline Luminar

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Re: Making a game through a stream of thoughts.
« Reply #24 on: January 28, 2007, 11:08:45 am »
This game is, without a shadow of a doubt, the single most unoriginal thing i've ever played in my life, and i've played a lot of things, including all the Command and Conquer, Halo, and Mario ripoffs you'll ever know. But this game? No, it takes the cake and the crown. Perhaps a crown made of cake just to emphasise my point.

Let us focus on the game, to start. You play as a rabbit (now, where have we seen this before) who must traverse various themed stages, defeating various themed enemies, collecting fruit and powerups. Starting in the forest, you go through all the typical stages, including a desert and slippy-slidey icey world with no traction. Banal enough for you yet? It gets worse; the rabbit has brought along his girlfriend rabbit, as well as a big tough rabbit. And as usual, there's a frog character who jumps high, too. So all in all, the overall feel of the game is of a game that's been done to death a thousand times more than chuck norris jokes ever were.

The graphics of the game are slick and polished (probably why the game is getting stellar reviews from all the typical "knowledgeable" sources), including various cel-shaded things which give the game an overall bouncy, cartoony feel. The soundtrack is the usual hippity, hoppity garbage that varies per levels (featuring the archetypical "egypt" music in the desert), but worse comes in the form of the sound effects. The actual effects themselves aren't so bad, but the main character has an irritating habit of constantly jabbering nonsensical one-liners which are supposed to be "witty" given the situation he's in. An example being on the pirate level which has you jumping between pirate ships using gangplanks, over shark infested waters; our rabbity friend screams in his terrible, screeching voice "I will NEVER jump the shark!" EVERY SINGLE TIME you cross ships. The very least the developers could have done was reduced the frequency of the one-liners by around 80%.

The game touts itself for having multiplayer options, but all there is are a few minigames easily surpassed by the Wario Ware games they try to imitate. Overall, this game may have done well in the early SNES era, but not in this day and age. It is symbolic of the formulaic, total lack of originality that plagues the game markets today.

OVERALL RATING: 85%

---

Next poster has to post some of Nathaniel's one-liners, and when they occur ingame.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #25 on: January 28, 2007, 11:46:03 am »
-LASSEN WIR GEHEN!:  he says this all the time, becoase its his catchphrase.
-you're not gonna like me when i'm angry: he sais in the end of the game to the endboss
-i like to move it!: when he jumps on top of an enemy
-i am NOT white!: when the other bunnies make fun of him becoase he's white
-i like many things. my poststamps as an example: when he is talking funny/tough
-looks like you're about to get PWND!: he sais to the 1st levelboss

the next poster has to tell which merchaindice there will be on the gdc07/E4Al/leipzig game convention
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #26 on: January 28, 2007, 12:23:20 pm »
No. This game is finished! We ran out of ideas. Before we start a new game, do you think we should turn this into a real game? Discuss.
« Last Edit: January 28, 2007, 01:01:38 pm by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #27 on: January 28, 2007, 01:23:27 pm »
You mean like, with flash or gamemaker?
No way dude, you're trolling me.

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #28 on: January 28, 2007, 01:51:25 pm »
You mean like, with flash or gamemaker?

One of them yes. I'm not saying anyone should take they're time to make a real game. We need to get a team together to make it. Anyone have game maker or flash? Anyone good at it?
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Luminar

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Re: Making a game through a stream of thoughts.
« Reply #29 on: January 28, 2007, 02:32:21 pm »
I doubt it'd happen, though it'd be cool if it did. Sides, who's going to have the sheer brass neck to intentionally make annoying one-liners?