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Should we make this into a real game?

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Yes
No
Depends (explain down there)

Author Topic: Making a game through a stream of thoughts.  (Read 6367 times)

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Offline 7 who ate 9

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Making a game through a stream of thoughts.
« on: January 27, 2007, 08:06:14 am »
Basiclly this is just were we get to mkae a video game concept that is based around thoughts that come out of our head, I'm really bad with instructions so here's an example:

Poster 1: Okay, for this game we need a main character.
Poster 2: The main character is a orange named Robert, who has the power to shoot lighting bolts out of his eyes.
 the next poster needs to think of a story.
Poster 3: Umm, he needs to save his boss, fro the uhh, lemons. That are evil. Next person, post the genre or mood of the story.
Poster 4: Sci-fi action RPG. Next poster, give us a main villain.
Ect. Ect.

So you describe something about the game the above poster tells you to. You can not say, "that is a stupid idea we are not doing that." unless the person say something along the lines of "Your mom is the main character!!LOLZ!"

To start us of our main character is a time traveling rabbit that lives with dinosaurs.
Next poster must say the Genre or mood of the game.


Quote from: Quantum Burrito
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Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #1 on: January 27, 2007, 08:36:53 am »
mood: kiddygame
gernre: collecting game

next poster must say the things he must collect
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline Malt

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Re: Making a game through a stream of thoughts.
« Reply #2 on: January 27, 2007, 08:52:14 am »
He must collect delicious curly fries!

The next poster must say where it takes place.
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Offline Luminar

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Re: Making a game through a stream of thoughts.
« Reply #3 on: January 27, 2007, 10:00:35 am »
The game takes place throughout several themed stages, starting in a forest and ending in a volcano.

The next poster must post the sequence of stages you will go through.

Offline Krakow Sam

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Re: Making a game through a stream of thoughts.
« Reply #4 on: January 27, 2007, 10:16:38 am »
Forest > Obligatory Field level > Obligatory Pirate Level > Obligatory Ice world > Obligatory Desert world (with pyramids and Sphinxeses) > Volcano


Whats the final boss?
Sam is basically right, he's just cranky.

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #5 on: January 27, 2007, 10:41:11 am »
Th final boss is a gigantic cheesecake (Rabbit hates cheesecake.)

Next poster must name Rabbit.
No way dude, you're trolling me.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #6 on: January 27, 2007, 10:43:40 am »
the rabbit is called Nathaniel, the albino rabbo.

but what will be his moves/attacks be?
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline Malt

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Re: Making a game through a stream of thoughts.
« Reply #7 on: January 27, 2007, 10:50:52 am »
As a rabbit, he can obviously jump high. But he also can preform magic tricks ranging from card tricks to a dove under his sleeve.

Next poster must say the multiplayer options of this game.
DUDETHISISJUSTWRONGGOLOCKTHISTHREADMALT4MOD

Offline Krakow Sam

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Re: Making a game through a stream of thoughts.
« Reply #8 on: January 27, 2007, 10:55:58 am »
A crappy button-bashing based carrot eating contest and a fairly decent co-op mode featuring a Girl Rabbit a Tough Rabbit and a Frog.


what are the names of said characters?
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Offline Luminar

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Re: Making a game through a stream of thoughts.
« Reply #9 on: January 27, 2007, 11:42:36 am »
Girl Rabbit: Angela
Tough Rabbit: Rock
Frog: Bert

Next poster, tell us the game's plot.

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #10 on: January 27, 2007, 06:38:20 pm »
When Nathaniel, the albino rabbo was at the doctors office to cure his strange tongue problem that makes him unable to talk (that also makes him an outcast in society) he goes to use the restroom. Little does he know that the rest room leads him to a time machine, and the time machine is soon activated and Nathaniel is taken to the dinosaur times when the time machine explodes dropping all the objects through out the world. Nathaniel will need to find food that has been dropped from the time machine in order to survive. Little does he know, an evil team of dinosaur pirates are prepared to steal all of the future food and gizmos. When the pirates find a chesecake they create press a button on a gizzmo that turns the chesecake into a gaint monster, that eats all the pirates and creates an army of evil chesecakes! Nathaniel must stop this, and along the way he meets anyother time traveling bunny Angela, and a strong prehistoric frog who is friends with a strong rabbit, Rock.

Next poster must make some enimes you need to fight in the game.
« Last Edit: January 27, 2007, 09:24:14 pm by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Malt

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Re: Making a game through a stream of thoughts.
« Reply #11 on: January 27, 2007, 06:51:39 pm »
Cheesecake Drone: Mindless and weak walking cheesecake. All over the place.
Flying Cheesecake: Cheesecake which has developed wings. Shoots you from the sky.
Angrysaurus Rex: Giant dinosaur.
Hybrid: Cheescake/Dinosaur hybrid. Very fast and strong.
The Wind: Wind is annoying. Kill it.
A Robot: Every game needs a robot.

Next poster must decide the game-changing plot twist revealed after beating the final boss.
DUDETHISISJUSTWRONGGOLOCKTHISTHREADMALT4MOD

Offline Luminar

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Re: Making a game through a stream of thoughts.
« Reply #12 on: January 27, 2007, 08:29:05 pm »
Bert is actually an EVIL frog intent on using the time machine for reshaping the future to his own will. This of course paves way for the sequel.

Next poster will list 5 powerups you can find throughout the game.

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #13 on: January 27, 2007, 09:18:38 pm »
1. Time slow down cool future gizom: Let's you slow down time using one of the future gizmos for 57 seconds.
2. Shield future gizmo: Let's you have invincibiltity for 40 seconds.
3. Future steroid type things: Lets you become stronger until you die.
4. Future Jump boots: Will let you jump higher for 6 jumps.
5. Dinosaur bait future gizmo: Let's you ride short dinosaurs for speed and attacks (by sort I mean taller then you but not huge.)

Next poster must say what will be used to regain health and (2 things because the health thing isn't interesting) the title of the game.
« Last Edit: January 27, 2007, 09:26:35 pm by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #14 on: January 28, 2007, 12:33:34 am »
1. Carrots with steroids in them.
2. Super Bunny Go Go Go!!!

Next poster must give us Nethaniel's catchphrase.
No way dude, you're trolling me.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #15 on: January 28, 2007, 01:45:27 am »
becoase nathaniels father was a german rabbit, he has the catchphrase: LASSEN WIR GEHEN!

then next poster must say which music will be in the soundtrack.

"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #16 on: January 28, 2007, 05:57:14 am »
Any kind of queer Japanese music.

Next poster must tell us any special features will be in the special edition of the game. (We are really runny out of things...)
No way dude, you're trolling me.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #17 on: January 28, 2007, 06:03:13 am »
a soundtrack cd will be included, a pluche bunny AND a jokebook.

no, where not running out of things. becoase there is always things around the game: marketing, which consoles and writing reviews!

the next poster tells us on which consoles they appear.
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #18 on: January 28, 2007, 06:22:54 am »
DS, Wii, PS3 and PSP.

Next poster must explain, in detail, the first three cut scenes in the game.
No way dude, you're trolling me.

Offline Gunner

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Re: Making a game through a stream of thoughts.
« Reply #19 on: January 28, 2007, 08:45:37 am »
Ok....
The Screen shows our main character picking up carrots when the wind pushes him over begining the first level.
The Giant CheeseCake collapses infront of him.
A bunch of rabbits are dancing... WHEN A GIANT LAZER BLOWS ALL OF THEIR TINY PATHETIC HEADS OFF!
Next poster must describe the Cheatcodes and what do they do.
:O
Also, Gunner is one of the children.
It's true.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #20 on: January 28, 2007, 09:08:18 am »
yep....very detailed indeed....

cheatcodes:
zombiebunnyeater: all the enemies become zombie bunnies, and Nathaniel gets a chainsaw
pipapurple: entire screen becomes purple
IMMACHARGINGMYLAZER: god mode
helemaalniet: Nathaniel becomes fat
crash-it: your pc crashes
gimmemeammo:you get ammo
gimmemelife: you get life
gimmevirusses: you get virusses
gimmetrojanhorses: you get trojan horses

the next person must give a PREVIEW of this game.
« Last Edit: January 28, 2007, 09:58:29 am by xenomorph »
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #21 on: January 28, 2007, 09:50:09 am »
Nathanal was an outcast. Being an Albino rabbit with some strange tounge disease, Nathanal's only way to express his true feelings was by using magic acts. One day when Nathanal was at the doctors for his strange tongue disease, he mistakenly gets sent back in time to the prehistory days! Now he needs to do missions for the towns folk dinosaurs inorder to collect the food and sulplies that were spreaded out the land when his time machine exploded. Can Nathanal collect all the sulplies and Cirly fries he needs to survive? Can he save phehistory from the mutant chesecakes and the dinosaur pirates? Will he find a new time machine and get back to his own time? YOU DECIDE!

The next poster must list the missions you need to do inorder to get the cirly fries for the forest level. (You know how jak and daxter 1 collected hose little orbs? Something like that) Make at least 8.
« Last Edit: January 28, 2007, 10:14:25 am by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Gunner

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Re: Making a game through a stream of thoughts.
« Reply #22 on: January 28, 2007, 10:20:04 am »
You must hop ontu the large metal log to get the first
To get the the second you need to dance on the  robo desk
Third, you must take a GIANT bite out of the pizza tree
Fourth, you must kill four cheesecakes
Fifth, you must defeat the Math Wizard
Sixth, you get by jumping up and down seven times in the large hole in the center of the level
Seventh, Doesn't exist
Eighth, Beat the level

Next person must make 7 names for NPCs
:O
Also, Gunner is one of the children.
It's true.

Offline Krakow Sam

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Re: Making a game through a stream of thoughts.
« Reply #23 on: January 28, 2007, 10:33:17 am »
Alan the Cowboy
Biff the Cowboy
Rosco the Cowboy
The cowboy twins Hank and Lance
Cowboy Dave
Cowboy apprentice Julian

Next, post the most scathing review written about the game following release.
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Offline Luminar

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Re: Making a game through a stream of thoughts.
« Reply #24 on: January 28, 2007, 11:08:45 am »
This game is, without a shadow of a doubt, the single most unoriginal thing i've ever played in my life, and i've played a lot of things, including all the Command and Conquer, Halo, and Mario ripoffs you'll ever know. But this game? No, it takes the cake and the crown. Perhaps a crown made of cake just to emphasise my point.

Let us focus on the game, to start. You play as a rabbit (now, where have we seen this before) who must traverse various themed stages, defeating various themed enemies, collecting fruit and powerups. Starting in the forest, you go through all the typical stages, including a desert and slippy-slidey icey world with no traction. Banal enough for you yet? It gets worse; the rabbit has brought along his girlfriend rabbit, as well as a big tough rabbit. And as usual, there's a frog character who jumps high, too. So all in all, the overall feel of the game is of a game that's been done to death a thousand times more than chuck norris jokes ever were.

The graphics of the game are slick and polished (probably why the game is getting stellar reviews from all the typical "knowledgeable" sources), including various cel-shaded things which give the game an overall bouncy, cartoony feel. The soundtrack is the usual hippity, hoppity garbage that varies per levels (featuring the archetypical "egypt" music in the desert), but worse comes in the form of the sound effects. The actual effects themselves aren't so bad, but the main character has an irritating habit of constantly jabbering nonsensical one-liners which are supposed to be "witty" given the situation he's in. An example being on the pirate level which has you jumping between pirate ships using gangplanks, over shark infested waters; our rabbity friend screams in his terrible, screeching voice "I will NEVER jump the shark!" EVERY SINGLE TIME you cross ships. The very least the developers could have done was reduced the frequency of the one-liners by around 80%.

The game touts itself for having multiplayer options, but all there is are a few minigames easily surpassed by the Wario Ware games they try to imitate. Overall, this game may have done well in the early SNES era, but not in this day and age. It is symbolic of the formulaic, total lack of originality that plagues the game markets today.

OVERALL RATING: 85%

---

Next poster has to post some of Nathaniel's one-liners, and when they occur ingame.

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #25 on: January 28, 2007, 11:46:03 am »
-LASSEN WIR GEHEN!:  he says this all the time, becoase its his catchphrase.
-you're not gonna like me when i'm angry: he sais in the end of the game to the endboss
-i like to move it!: when he jumps on top of an enemy
-i am NOT white!: when the other bunnies make fun of him becoase he's white
-i like many things. my poststamps as an example: when he is talking funny/tough
-looks like you're about to get PWND!: he sais to the 1st levelboss

the next poster has to tell which merchaindice there will be on the gdc07/E4Al/leipzig game convention
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #26 on: January 28, 2007, 12:23:20 pm »
No. This game is finished! We ran out of ideas. Before we start a new game, do you think we should turn this into a real game? Discuss.
« Last Edit: January 28, 2007, 01:01:38 pm by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Tesla

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Re: Making a game through a stream of thoughts.
« Reply #27 on: January 28, 2007, 01:23:27 pm »
You mean like, with flash or gamemaker?
No way dude, you're trolling me.

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #28 on: January 28, 2007, 01:51:25 pm »
You mean like, with flash or gamemaker?

One of them yes. I'm not saying anyone should take they're time to make a real game. We need to get a team together to make it. Anyone have game maker or flash? Anyone good at it?
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Luminar

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Re: Making a game through a stream of thoughts.
« Reply #29 on: January 28, 2007, 02:32:21 pm »
I doubt it'd happen, though it'd be cool if it did. Sides, who's going to have the sheer brass neck to intentionally make annoying one-liners?

Offline 7 who ate 9

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Re: Making a game through a stream of thoughts.
« Reply #30 on: January 28, 2007, 02:43:26 pm »
I doubt it'd happen, though it'd be cool if it did. Sides, who's going to have the sheer brass neck to intentionally make annoying one-liners?

A guy wtih an awesome sense of humor.

« Last Edit: January 31, 2007, 05:24:46 pm by 7 who ate 9 »
Quote from: Quantum Burrito
Mary Poppins was hot. Full of golden ratio goodness. I'd be the derivative of her function any day of the week.
We'll hold that against you until you leave these forums you know :P

Offline Xenomorph

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Re: Making a game through a stream of thoughts.
« Reply #31 on: January 28, 2007, 10:31:58 pm »
whe have p-luke. he's a bit bored now.
"Apply layers to Reality
Things only you can see
Add a beat to Normality
To tap the core of Insanity"

Offline Crazen

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Re: Making a game through a stream of thoughts.
« Reply #32 on: February 02, 2007, 11:29:16 pm »
start a new one
Quote from: SimplyNecro
No capitalization......

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Offline Gunner

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Re: Making a game through a stream of thoughts.
« Reply #33 on: February 03, 2007, 06:52:02 am »
Well.... I can make BASIC.... Probably next week I will start C++...
In the next 7.5 million years I can make this. OK? :P
But seriously....
Dunno.
:O
Also, Gunner is one of the children.
It's true.