Author Topic: The Element RPG  (Read 11610 times)

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Offline PatMan33

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Re: The Element RPG
« Reply #15 on: January 14, 2007, 03:41:38 pm »
Sorry... I am not to keen on that system.

It's not structured enough and godmodding will probably run rampant...



Maybe make it more story based...

Offline Ultima_Squirrel

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Re: The Element RPG
« Reply #16 on: January 14, 2007, 03:46:09 pm »
hmm, ok, so an individual person fighting a few soldiers, no stats though...

Offline Neoadept

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Re: The Element RPG
« Reply #17 on: January 14, 2007, 04:22:30 pm »
I find this acceptable.  Are we allowed to refine the customs and background of the nation we pick?

Anyways, I'll take Dawner.

Name:  Alpha Delta
General and Light manipulation specialist.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline PatMan33

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Re: The Element RPG
« Reply #18 on: January 14, 2007, 04:24:27 pm »
Yeah just the story of our individual person fighting in battles would be great.


Although I may take a back seat when it comes to the fighting and talk about the diplomacy between the nations.

Offline Neoadept

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Re: The Element RPG
« Reply #19 on: January 14, 2007, 04:29:10 pm »
That would make sense considering that your character is a senator.  He wouldn't do much fighting, would he?
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Ultima_Squirrel

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Re: The Element RPG
« Reply #20 on: January 14, 2007, 04:33:04 pm »
hmmm, ok, you can edit the storyline, and the past of your nation a bit, but don't do any god modding.
And i'll post major story updates, like attacks on citys, along the plot...

Offline PatMan33

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Re: The Element RPG
« Reply #21 on: January 14, 2007, 04:36:31 pm »
Okay cool. This is sounding fun!

I'll write up a thing on my nation soon. Maybe I'll even make a map!!!! :D

Offline Ultima_Squirrel

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Re: The Element RPG
« Reply #22 on: January 14, 2007, 04:42:17 pm »
Ok, once 5 people have their bios ready to go, i'll start a storyline using your character bios in the past. Make them detailed, with some signifigant events so i can work them into the story with minimal affects on your creations. i don't want to control every move. i influence.

Offline Neoadept

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Re: The Element RPG
« Reply #23 on: January 14, 2007, 05:53:30 pm »
Overview:  The Dawner civilization was founded with one goal:  Prosperity.  Through the use of their elemental powers they succeeded.  Healing virtually eliminated sickness and extended lifespans to lengths that other nations find amazing, some members of the upper class living close to two centuries before healers can no longer keep them alive.  Their power over light ensures that crops are growing year round and that starvation is a thing of times long past.

There is, of course, a down side to this prosperity.  With a continually growing population the Dawners require a never ending supply of resources that simply cannot be held in check by trade alone.  Because of this the military is constantly waging war the surrounding nations in order to gain more land to keep the civilians fed.  Because of this there are two branches of government:  The democratic civilian branch which ensures that the public is kept happy, and the military branch which acts independently from the civilian branch to protect and expand the nations borders.

OOC:  Question on light power:  Can they actually create light, or only manipulate it?
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline PatMan33

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Re: The Element RPG
« Reply #24 on: January 14, 2007, 06:12:34 pm »
The Democratic Association of Jubaner
The Democratic Association of Jubaner or DAJ, is a small group of islands located in a remote part of a large sea. The nation is comprised of ten islands of varying sizes that fan out from a central point. The natives make up a vast majority of the population but over time a sizable amount of immigrants have settled in. The capital is located on a central island and contains a large stone building which is where the Senate meets and where the various consulates are located.

Each of the nine outlying islands has a single Senator. They are tasked with conveying the thoughts and opinions of their respective citizens. Senators also serve as leader of their island. At the top of the DAJ Government is a person known as the Association Moderator. The Moderator's job is to keep order in the Senate and serve as the voice of the DAJ abroad.

The DAJ maintains ports on each island with militias to keep order. While not known for it's standing army, the DAJ boats the largest and most powerful sea-based Navy in the world. Outnumbering opponents by at least five to one has assured the small island nation a safe place in world affairs. The current role of the DAJ on the world stage is the protection of international trade across the sea and key waterways.

Over many years the natives of Jubaner have mastered the power of water and ice and they wield it with a precision that is revered all over the world.

Daily life in Jubaner is simple compared to most of the other nations of the world. A person is only required to work five hours a day in a shift of their choosing: morning, evening, or night. Half of the population works and the other half serves in the Navy. The majority of the working population works in the shipyards while the remaining citizens work in agriculture.

Crime is a bit of a problem but the laid-back nature of the citizens means that there is not much done about it. Despite the crime issues all of the citizens feel a strong connection to their nation and hold it in high regard.

The DAJ upholds a policy of non-aggression and strives to be a negotiator between the various nations. Currently the DAJ is the only nation to house a consolate from every other nation.

Offline Ultima_Squirrel

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Re: The Element RPG
« Reply #25 on: January 15, 2007, 04:34:19 am »
i like it! :D

ok, some powerful people can create it, others can only manipulate.

Offline a14gt

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Re: The Element RPG
« Reply #26 on: January 15, 2007, 07:58:06 am »
man this is great just like the elemental war only without the actual storyline...

anyways this has all the powers of my charaters exept sound,time, and space so i already have a nice array of moves in hand.

I'll be Chorcs Ekaj of Fyrus
Soldier: A master of many fire techinqes and inventd a few himself, such as the metor bombardment and the bullet flare.
Bow down fool. HAHAHA!

Offline Neoadept

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Re: The Element RPG
« Reply #27 on: January 15, 2007, 10:03:12 am »
Light Castes:  Due to the complexity of controlling light, its use has been separated into three castes, and although some powerful light masters can use all three, most are limited to one or possibly skilled in one and having amature knowledge in another.  These castes are:

Light Blasters:  Can focus and redirect light into deadly beams.  Primarily used in the military, but certain civilians use to send long range messages in a form similar to morse code.

Illusionists:  Alter the color and direction of light to alter somethings appearance, or, in the case of some of the more powerful, remove it from sight or make an image that wasn't there before.  Can generally control the least amount of light among the castes, but with the most skill.

Thinkers:  Extremely powerful light manipulators with the ability to manifest light of their own creation.  To utilize their power they must enter a deep meditative state with all their thoughts focused on their task.  They work in shifts to keep the citys in light and maintain the Wall of Shadows (see geography).  Can control the most light but are the least skilled.


Geography:


The Wall of Shadows:  A few miles within the Dawner border is the Wall of Shadows, a half mile wide ribbon of land where Thinkers continually channel away all light to a hundred foot wide section just within the wall.  Nothing grows within either area and those who try to pass through without a guide will almost always get lost.  Although the bright stretch within the wall is not focused enough to do any real damage in the time it takes to cross, those without a light master as a guide will be blinded when they exit and the extra light will give light masters an advantage.

Diluculo:  The capital and heart of Dawner.  Home of the Minister (like a President) and the congress.  Also home to the militarys central base.

Shron:  The nations main port and naval base.

Caflin:  A combination mining city and trade center with the other nations.  Its control of a large mountain pass forces many merchants through it.

Harth:  A small city that thrives on trade from up and down river.

Droun:  A city devoted nearly entirely to mining, exports most of the nations minerals.

Cravin:  Trades with ships going up river to the large lake and its two rivers that lead to other nations, and ships going in the other direction.

Antis:  Called "the small capital" by some because it serves as the political and military center of east Dawner.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Tesla

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Re: The Element RPG
« Reply #28 on: January 15, 2007, 10:56:14 am »
    Galena, the clean beautiful city, actually uses many methods to enlist people in the army, keep the city clean and keep up the cities economy. For instance, homeless people are immediately enlisted in the army in exchange for food and shelter. This also keeps them from crime and messing up the city, not to mention they get more people in the army!
    The city has many skyways where people fly along long transparent tunnels made of glass. It is a spectacular sight to see many people flying with no supports casually down these tubes.
    The whole city of Galena is united, with no slums and only glittering buildings. There are various types of powers over air.

Gliders
These are simply people who are very skilled at flying by themselves, being able to maneuver easily around many obstacles.

Boomers
Able to manipulate air more viciously, firing balls of air or suffocating enemies, they can only hover but are still very useful in battle.

Undecided People
Not really a type, but in here anyway, these are people who are fairly good at everything.
No way dude, you're trolling me.

Offline Ultima_Squirrel

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Re: The Element RPG
« Reply #29 on: January 15, 2007, 01:00:59 pm »
this is great!

ok, we need 1 more person, and a14gt needs to add a backstory and we begin!