Author Topic: Creature Attribute System - !!ANOTHER UPDATE!!  (Read 15487 times)

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Offline Daxx

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #30 on: December 03, 2006, 05:14:40 am »
Of course, the problem here being that animated signatures aren't allowed.

Offline munchkin5

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #31 on: December 03, 2006, 05:37:38 am »
Expansive and Imperialistic aren't in there.

Really likeing it so far.

Offline Areku

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #32 on: December 03, 2006, 08:55:13 am »
Of course, the problem here being that animated signatures aren't allowed.
Oh well forgot about that. Darn

Perhaps you could add levels of power? The lowest would be control of your own planet, while the highest would be having an entire Galactic federation at your command.

Offline munchkin5

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #33 on: December 03, 2006, 11:50:56 am »
Most of us have empires and federations, i suppose it would relate to the size. 10 systems 49 planets, that's what the Arkibals have got.

gec05

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #34 on: December 03, 2006, 01:28:36 pm »
Expansive and Imperialistic are included as secondary traits. Agriculture doesn't count as a personality. Think the Sims 2 aspirations.

I will get working on new ones tomorrow, I had a busy weekend. As for putting these in your signatures, I'll work on some static ones after I'm done.

Offline Arachoid

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #35 on: December 10, 2006, 10:24:47 am »
How about a set that describes allegiance? One for no alliances, one for looking for alliances, etc. By the way this is really cool- as soon as I put up a Vicola thread, I'll put these in!
I say NO! to all limits.
Unfortunately, I don't think we're far enough into the Civ stage to have deveoped into the 'Infinite-ghz processing' research tree yet...

Offline Netherflare

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #36 on: May 23, 2007, 04:47:16 pm »
very interesting thread. I havent seen it before. Good job on the icons!  ;D
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gec05

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #37 on: May 23, 2007, 04:51:22 pm »
Nether, I did not want this bumped. :P :D

Offline Netherflare

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #38 on: May 23, 2007, 05:12:46 pm »
haha, oops  :D
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Offline Kratok

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Re: Creature Attribute System - C.A.S. (Work In Progress)
« Reply #39 on: May 23, 2007, 06:39:18 pm »
Why not? You were talking about it in another thread.

gec05

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Re: Creature Attribute System - (oh my gorsh! update!)
« Reply #40 on: September 03, 2007, 05:11:28 pm »
Hoo-Hah! Long, overdue update!

I added stage icons and revised the intelligence classifications.

Offline PikMini

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Re: Creature Attribute System - (oh my gorsh! update!)
« Reply #41 on: September 03, 2007, 05:14:15 pm »
Cool!

Offline Brandonazz

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Re: Creature Attribute System - (oh my gorsh! update!)
« Reply #42 on: September 03, 2007, 05:27:20 pm »
Any particular reason you decided to update it now?  ::)

gec05

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Re: Creature Attribute System - (oh my gorsh! update!)
« Reply #43 on: September 03, 2007, 05:30:05 pm »
Oh shut up. :P

Offline Kcronos

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Re: Creature Attribute System - (oh my gorsh! update!)
« Reply #44 on: September 05, 2007, 02:16:05 pm »
Eligecos, those are awesome!
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