Author Topic: Crysis vs Real Life  (Read 19497 times)

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Offline Daxx

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Re: Crysis vs Real Life
« Reply #45 on: October 26, 2006, 08:04:53 am »
Well, as long as the faces don't end up looking like the baby from Tin Toy, we should be fine I guess:


Offline Devoid

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Re: Crysis vs Real Life
« Reply #46 on: October 26, 2006, 08:06:18 am »
Geh! Disgusting! Uncanny valley at its worst! What is Tin Toy? Some movie?

Offline Daxx

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Re: Crysis vs Real Life
« Reply #47 on: October 26, 2006, 10:00:44 am »
Geh! Disgusting! Uncanny valley at its worst! What is Tin Toy? Some movie?

Old Pixar movie from 1988.

Offline NRG753

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Crysis Multiplayer details
« Reply #48 on: October 26, 2006, 10:08:20 am »
I just read this on inCrysis
http://incrysis.com/crysis/index.php?option=com_content&task=view&id=101


Quote

Crysis Multiplayer
This article has been prepared for inCrysis - www.incrysis.com

Many feel that FarCry was majorly let down with the multiplayer component. Buggy code, lack of uniqueness and cheating were just some of the concerns many players had. However Crytek has a brand new game in development titled “Crysis” (releasing early next year) with a multiplayer component that promises to be something better than we’ve ever seen before!

There will be 6-8 official maps and support for up to 32 players. The net code has been completely rebuilt from scratch.

There are to be four game modes in total:

1) Tactical Deathmatch
2) Tactical Team Deathmatch
3) Tactical Capture the flag
4) Power Struggle

While the DM/CTF modes are somewhat standard, the Power Struggle mode is perhaps one of the most distinctive mode’s seen in a FPS to date.

Crysis Power Struggle has taken many of the current irritations in existing popular FPS multiplayers and effectively disentangled them in a very notable gameplay mode titled “Power Struggle”.


In Power Struggle you’ll start the game as a primitive grunt – either US or Korean. You’ll be given just the very basics including basic armor and a pistol. As you make kills and achieve other goals (like securing capture points), you’ll earn credits which can be used to obtain bigger and better things. Your headquarters will be armed with automated missiles and turrets – effectively eliminating base campers altogether. Your headquarters may be an offshore submarine or inland base.

You’ll have access to two types of suits

1) The Prototype suit – You’ll have this at the beginning. This will give you very basic armour and strength capabilities
2) The Production Nano suit – You’ll have access to this once you’ve got enough credits. This will enable more advance armour and strength and also allow some degree of cloaking. This will require a high level of credits to obtain.

Crysis multiplayer will provide a raft of different vehicles and machines including: (but not limited to)

Water based

- Patrol Boats
- Inflatable zodiacs
- Whalers
- Hovercrafts
- Submarines
- Ships

Land based

- Trucks
- Jeeps
- Armored personnel carriers
- Mobile AA units
- Tanks
- Hovercrafts

Air

- Attack Helicopters
- VTOL Jets

Such vehicles and machines just don’t just spawn – your side will have to take control of certain capture zones in order to be able to manufacture them. The capture zones won’t be just markers on a map – rather they will be factories, ports, motorworks etc. For example capturing a port will enable the production of water based vehicles. Capturing a zone will involve simply standing in a specific room for a small amount of time. You’ll gain credits for this also.

Once your team captures a zone, it doesn’t just start manufacturing the goods. It provides the means to manufacturer but you first must of all order your desired machine or vehicle through your PDA and have a certain number of credits available. Your PDA will provide you with a key code so that no one else can take what you’ve ordered!. You will have the opportunity to give your order to another team member though.

While you can have multiple vehicles/machines you can only manage one at a time. The others can be locked in a somewhat secure area. They won’t be completely safe though as the enemy can pick your locks and steal your equipment. Also, if for any reason you leave your vehicle and the enemy is snooping around they can jump in and claim it as theirs.

Throughout the game your rank will change as you gain more credits. The higher rank you have the more toys you’ll have access to.

Getting the right balance is perhaps the most pertinent issue. While new players may think it’s grossly unfair that all they will have is a single pistol to compete with other players with some serious firepower it won’t quite be like this. Firstly new players will be able to steal others machines/vehicles. Secondly, those players with higher ranks won’t be after the new players as they will have very little to gain from killing them and more so be jeopardizing their entire team. Players with high ranks will get the greatest benefit from killing opponents with a higher rank level. Based on this it’s likely that you’ll be fighting others with a similar rank.

Crysis Multiplayer brings a whole new level of realism. If your aircraft runs out of bombs, you won’t be able to simply fly over the runway to reload. You’ll have to land and retrieve them yourself. If you tank gets damaged you’ll have to use a welders touch to patch it up.

Perhaps the most stirring part of Crysis Multiplayer is the alien aspect that will be incorporated. Each map will have one to five alien crash sites that will be in randomly generated areas. After infiltrating one of these you’ll have to locate the alien core. Bringing this back to one of your capture zones will allow you to reverse engineer the alien technology for use in existing human technology. For example you’ll able to convert a standard tank into a Molecular Accelerator tank that fires deadly ice pieces. It won’t be at all easy to bring the core to a captured point. Once you’ve got the core, every player – both allied and opponent will know you’ve got it and will probably be after you. Therefore you’re going to need good teamwork to fend off any threat and protect you.

As you gain more alien cores and take them to each capture point, your team will gradually take control of the game. Winning the game will be achieved once the opponent HQ is destroyed. The only way to do this is to driving attack with the alien technology arsenal.

One more unique factor is the time of each game. A game could last as long as ten hours!. Also every two hours of gameplay (both in the single player mode and multiplayer mode) are equal to one Crysis day. With the dynamic day/night cycles you’re going to playing on the same map both during the day and under the stars!

Offline OmniOck

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Re: Crysis vs Real Life
« Reply #49 on: October 26, 2006, 12:04:27 pm »
Dude, real life looks really bad! Honestly! Whats the resolution? There was so much more detail in the game!
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Offline PHI-1618

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Re: Crysis vs Real Life
« Reply #50 on: October 26, 2006, 02:15:06 pm »
what if they wanted to make a game that only the best of the best of the best computers could run?

EA would never allow that.

Offline NRG753

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Re: Crysis vs Real Life
« Reply #51 on: October 26, 2006, 05:24:41 pm »
Yeah they'd lose alot of money to people with Mid-range PCs.

Offline Brutus

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Re: Crysis vs Real Life
« Reply #52 on: October 27, 2006, 04:44:09 am »
i like uncanny valley, the characters look awsome and to be honest i do not think they look wierd although i do understand why other think it looks wierd.

if it does hit uncannyvalley then they could just tone down the graphics on people a bit.
Never mind your own business.

Offline PHI-1618

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Re: Crysis vs Real Life
« Reply #53 on: October 27, 2006, 10:34:03 am »
i like uncanny valley, the characters look awsome and to be honest i do not think they look wierd although i do understand why other think it looks wierd.

if it does hit uncannyvalley then they could just tone down the graphics on people a bit.

I've always believed that once we enter the Uncanny Valley, developers will continue to try and make more and more realistic figures and faces -- but never (at least for a good long while, as in decades) be able to escape from it.

Offline Brutus

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Re: Crysis vs Real Life
« Reply #54 on: October 27, 2006, 11:19:31 am »
it will not take decades, i would not be surpriesed if it took less than 10 years,
Never mind your own business.

Offline PHI-1618

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Re: Crysis vs Real Life
« Reply #55 on: October 27, 2006, 02:08:38 pm »
it will not take decades, i would not be surpriesed if it took less than 10 years,

I think there's more to making something look human than just getting the basic features right. Time will tell if that's true or not.

Offline NRG753

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Re: Crysis vs Real Life
« Reply #56 on: October 27, 2006, 04:28:13 pm »
They look realistic enough to me..


Offline PHI-1618

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Re: Crysis vs Real Life
« Reply #57 on: October 27, 2006, 04:36:15 pm »
They look realistic enough to me..



I'm not talking about still images. The majority of one's experience with Uncanny Valley comes from a moving figure attempting to be human and not succeeding for literally millions of tiny reasons. It's really hard to deceive us when it comes to spotting out own kind.

Offline NRG753

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Re: Crysis vs Real Life
« Reply #58 on: October 27, 2006, 04:46:24 pm »
well a model like that combined with HL2 movement would be pretty damn believable.. depends whether Crytek has gone into that much detail with their AI.
« Last Edit: October 27, 2006, 04:51:09 pm by NRG753 »

Offline Devoid

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Re: Crysis vs Real Life
« Reply #59 on: October 27, 2006, 06:46:57 pm »
well a model like that combined with HL2 movement would be pretty damn believable.. depends whether Crytek has gone into that much detail with their AI.

Yep, once you combine the strength of the Crytek engine with the facial perfection of Source, you've beaten Uncanny Valley. The only question is who will do it first, or better yet, has Crytek already done it? I think we need to see this game in action.