Author Topic: Questions for the Devs.  (Read 113280 times)

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Offline Krakow Sam

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Re: Questions for the Devs.
« Reply #45 on: September 25, 2005, 10:19:33 am »
I think you mean helium. neon is heavier than nitrogen so it has to be heavier than air.

edit; oh bugger its N2 and neon is monatomic, sorry. your right
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Offline Leng

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Re: Questions for the Devs.
« Reply #46 on: September 25, 2005, 07:12:44 pm »
Are you sure about the Oxygen?  Seems like it's also there to bind with Carbon and produce extra energy.  Although I suppose you could use an anaerobic metabolism to obviate the need for breathing while sacrificing efficiency.  About the Neon - it's a non-reactive gas, how are you going to absorb it?
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Offline Krakow Sam

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Re: Questions for the Devs.
« Reply #47 on: September 26, 2005, 12:47:29 am »
By eating minerals that are full of trapped neon gas :D, so now weve got a light floating creature that has to eat vast amounts of rocks to keep itself afloat, I see a flaw in that right away. ::)
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Offline Jaleho

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Re: Questions for the Devs.
« Reply #48 on: September 26, 2005, 08:19:41 am »
Are you sure about the Oxygen? Seems like it's also there to bind with Carbon and produce extra energy. Although I suppose you could use an anaerobic metabolism to obviate the need for breathing while sacrificing efficiency.

I went researching what the body actually used oxygen for, and found this a while ago:

http://www.defrance.org/artman/publish/article_171.shtml

Our bodies can make a ton of energy - but it leaves behind lots of toxic hydrogen. If we can't get that out of us quick enough, we die. That's where the oxygen comes in. And TOO much oxygen causes problems, too. It is a poison, after all - it corrodes metals. We've just figured out how to utilize that to help ourselves.

Offline Jaleho

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Re: Questions for the Devs.
« Reply #49 on: September 26, 2005, 08:24:09 am »
By eating minerals that are full of trapped neon gas :D, so now weve got a light floating creature that has to eat vast amounts of rocks to keep itself afloat, I see a flaw in that right away. ::)

Probably why it didn't happen here ;) Make a planet with very tall thin spires of stone that they can gnaw on, then efficiently spit out all the heavy stuff before they sink. Like corn cobs stuck in the ground, with balloon critters chewing and sinking along the side, then spitting/crapping and floating back up. Hardly seems worth it, but I suppose you could engineer a critter like that. Just doubtful anything would evolve it - too inefficient. Just not impossible.

Offline Interitus

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Re: Questions for the Devs.
« Reply #50 on: October 04, 2005, 02:03:24 pm »
Wouldn't it just be easier to create a planet with a very dense atmophere allowing larger animals to fly? Not as exotic as neon gas filled rock eating creatures, but a whole lot simpler.
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Offline SumGI

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Re: Questions for the Devs.
« Reply #51 on: October 04, 2005, 03:02:17 pm »
I can see it now..."Jimmy, how did it take you to get to school" Jimmy answeres "The wind was thirty miles per hour and it blew me all the way to school!"
"You and your silly dense atomosphere."
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Offline Samog

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Re: Questions for the Devs.
« Reply #52 on: October 04, 2005, 03:30:40 pm »
Wouldn't it just be easier to create a planet with a very dense atmophere allowing larger animals to fly? Not as exotic as neon gas filled rock eating creatures, but a whole lot simpler.

What about the crushing burning death?
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Offline Lord_Oberic

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Re: Questions for the Devs.
« Reply #53 on: October 08, 2005, 11:37:21 pm »
I don't remember if I asked this or not..
Can you have non-symmetrical creatures I.E. 1 large wing on one side, 2 smaller wings on the other. Or perhaps 4 skinny legs on one side of a creature, and 2 really crazy looking ones on the other? A sideways head, but the eyes face forwards.. Similar to a flounder, but on the neck of a humanoid creature.
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Offline Leng

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Re: Questions for the Devs.
« Reply #54 on: October 09, 2005, 01:54:02 am »
we don't know.

there do seem to be creatures with radial symmetry, unless they're actually bilateral but with deliberately identical sections.
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Offline Krakow Sam

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Re: Questions for the Devs.
« Reply #55 on: October 09, 2005, 03:24:32 pm »
I think it would be mean of the developers to deprive us of asymmetrical creatures. the only case for it would be if the procedural engine wasnt good enough to figure it out, in which case the final game would be nowhere near as good as we all expect it to be.
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Offline Beomoose

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Re: Questions for the Devs.
« Reply #56 on: October 10, 2005, 11:52:33 am »
The the OctoWill WW made for GS at E3 prob had radial symmetry, no?

Unless they hard-code it to prevent major asymetricallity, I'd be surprised if it weren't just as acessable as 3 legs. The big thing to kep in mind when concieving a creature right now shouldn't be "what can the game do?" since we obviously don't know and won't for some time. Instead, try to think of it from a real-world persepctive. A primate with 2 left arm and 3 right will do fine in the world so long as they're usefull, but a canine with 2 left legs and a tiny fish fin on the right side is going to have mobility problems.
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Offline Krakow Sam

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Re: Questions for the Devs.
« Reply #57 on: October 10, 2005, 02:26:52 pm »
ha ha ha! that fish fin thing actually made me laugh! :D
Why's it called an octowill? Steve suggested it maybe it should be called an octosteve or a stevepholapod
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Offline Wahh

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Re: Questions for the Devs.
« Reply #58 on: October 11, 2005, 06:53:04 pm »
I have never seen a picture of this octowill, but I would hope it has radial symmetry.  What WW did was shorten the spine to one segment and then place all the legs on that segment. 

Thinking about legs, I wonder, I have never heard of or seen any creature with more than six legs and arms.  I wonder if there is some magical limit of six that they don't want to tell us about yet.  I hope we can have more than six arms.


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Offline Oviraptor

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Re: Questions for the Devs.
« Reply #59 on: October 11, 2005, 06:55:02 pm »
Millipede?