Author Topic: Will Wright's Spore FAQ  (Read 33840 times)

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Offline Jayce

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Will Wright's Spore FAQ
« on: June 12, 2005, 12:05:17 am »
Okay folks, here is the updated FAQ, please read and comment on it so Steve can get it stickied. Iíve added a separate post at the end of the thread to list the changes Iíve made from the original. It only contains questions that have been answered by an official source now and a little speculation based on info we have. Questions that havenít been answered yet have been moved to the Question thread. This isnít finished yet, I still need to do some work but I think the majority is covered here.

Introduction

This FAQ is based on what we currently know about Spore from the demos shown at the Gaming Developer's Conference 2005 and at E3 by Will Wright. The text in black indicates things known for sure about the game from the demonstrations, either from what was seen on screen or from comments made by Will Wright. Text in blue indicates inference and speculation based on what we know, and from a realistic assessment of the way the game will work.

1. General

1.1 What exactly is Spore?
Spore is the next game from Will Wright/Maxis, probably best known for being the makers of Sim City and The Sims. Spore takes elements from many of Maxis' previous games such as Sim Earth, Sim Life and Sim City and blends them into a simulation that allows the player to influence the development of a life form from a single-cellular stage, through multi-cellular life in the oceans and on land, to the development of sentiency, tool-use, and eventually interplanetary and interstellar flight. All of the information we have about the game at the moment is from the talk/demonstration "The Future of Content" given by Will Wright at the Gaming Developer's Conference and the demo and interview given at E3. More information and pictures can be found at the official site (which includes links to various gaming sites) and of course Steve's podcasts.

1.2 When will Spore be released?
Spore is currently slated for release in Fall of 2006 but this is subject to change.

1.3 Is Spore the final name?
The official site is currently called Spore and a picture of Will has been seen with a poster behind him that has Spore on it. There is speculation though that it may become known as SimSpore.

1.4 Do you require an internet connection to play?
No as the game will come with tens of thousands of creations included on the CD. Having an internet connection will give you access to all the custom content created by other players and therefore would greatly increase the longevity and enjoyment of the game. In addition there are plans to be able to swap creations with other players via other media.

1.5 How exactly does the multiplayer aspect of the game work?
The game has been described as a "MSOG" - Massively Single-player Online Game. There is a central database which collects creatures/buildings/objects that where custom created by players, stores them, and then distributes them to other players. The creatures are compressed in size to about 1k from as big as 5Mb; using methods inspired by the "Demo Scene" to compress complex graphical information into very small sizes.

1.6 How will the nature of the content that is added to your world be decided?
In the demo Will Wright said the computer would pick and choose what to add based on the computer's categorization of the content it receives, and based on the created content in your own world. How exactly this works is unknown though it is transparent to game play, ie it happens in the background, you don't have to go and search for content to download. You can also track your creations to see where they are being used via the central database. In addition there are plans to allow manual swapping of data for non internet users. It's not yet known if you can pick content manually to be downloaded from the central database but unless it is a balance issue then you probably will be able to.
« Last Edit: June 17, 2005, 02:30:29 pm by Gaming Steve »



Offline Jayce

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Re: Will Wright's Spore FAQ
« Reply #1 on: June 12, 2005, 12:05:30 am »
2. Gameplay

2.1 How does your creature evolve?
Initially from the primordial soup to the tribal stage you have to kill and eat to get evolution points. Once you amass enough you lay an egg and this takes you to the creature editor where you can shape your creature and add / remove body parts. Once you hit land you need to mate to get eggs. After that it's unknown as how you earn points though conquest of enemies on your planet and in space seems one plausible possibility. To what extent you can change your creature is unknown.

2.2 Does combat act like a cut scene, where we just watch your creature fight with another, or will we actually control it?
From the descriptions we have, fights are neither, or at least not fully either. Fights may be similar to the interaction between characters seen in The Sims -- you tell them what to do, and the individual does it. Considering that algorithmic evaluation is the core of Spore's programming and AI, combat will most likely work in an "Give Creature Attack Order" -> "AI fights" kind of way.

2.3 What does the UFO do?
Wright called it the "Swiss Army Knife" of the Spore universe. The demo demonstrated that when the interstellar drive is obtained, it can fly all over the galaxy and contact other life forms; establish interplanetary settlements and terra-form and even destroy planets. Other features mentioned but not shown include the ability to uplift, abduct and even cross-breed creatures.

2.4 Will you be able to enslave other races, or create pets or other domestic animals?
The intergalactic zoo is pretty much confirmed for the UFO stage of the game. Domestication and slavery have not been confirmed or ruled out as of yet.

2.5 Will there be weather, like rain, snow, hurricanes?
There was definitely weather when the Genesis (terraforming) Device was used during the demo: thunderclouds and lightning. If that was specific to the genesis device or whether there is normally weather is not known for sure. No other weather-like effects where shown during the talk though Will has said they would like to add weather if possible.

Offline Jayce

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Re: Will Wright's Spore FAQ
« Reply #2 on: June 12, 2005, 12:05:42 am »
3. Editors

3.1 Can you make a species of creature sentient without leaving the water?
Yes and you can have underwater cities. In addition you can make domed cities full of water on planets that don't have water just like you can have domed cities with air on planets without a breathable atmosphere or underwater cities for your land creatures.

3.2 Can you create a vegetarian creature?
Yes, in fact you can make your creature follow one of three paths, carnivore, herbivore or omnivore.

3.3 Can my creature fly?
Yes you can make flying creatures but their cities are ground based.

3.4 Can you create a [insert other whacky idea for creature]?
The creature creator is apparently extremely dynamic and versatile, with a simple interface similar to the creation software in The Sims 2 but allowing for much, much greater variety in design. Beings ranging from the reptilian, tail-handed tripod created by Will Wright, to the infamous Carebear where seen during the demonstration. Depending on how whacky your idea is, it seems likely that you'll be able to create something at least approximating it.

3.5 Does each species have a different "personality"? How will this be determined?
A. Civilizations definitely have separate emotional characteristics even within the same species. In the demonstration Will Wright mentioned that different cultures could be trained to be more 'emotional or logical' during the tribal phase, as made evident by the varying differences in the architecture of the two cities shown during the 'civilization' phase of the game. The one other species seen in the demo (during the interstellar phase) also appeared to have a distinct "philosophy" - it responded violently to the UFO, firing missiles at it. The demonstration seemed to imply that the personality of the creatures was influenced by the various items given to them in the tribal phase such as spears and musical instruments, rather than a more concrete 'point' system such as that used in The Sims games.

3.6 Can you customize plants?
Yes you can.

3.7 Can the UFO be customized?
Although UFO customization was not shown at the demo, it is made in the vehicle editor so it seems likely that this will be a feature. The design of the demo UFO seemed to be similar to that of the city that produced it; implying that it was custom designed just as the city architecture was.

3.8 How many different kinds of vehicles will we be able to design?  Also, will we be stuck with one design per vehicle class?
Land, Sea and Air vehicles have been confirmed including submarines. It is possible that one design specifies an entire vehicle class, just as one design specifies your entire species.

3.9 Can my creature have fur, feathers or over types of skin coverings?
Fur and feathers have been confirmed. There will most likely be other types of skin coverings (scales for example).



_________________________________

Created and maintained by the GamingSteve.com Spore forum community

Date Started: 3/21/05
Last Update: 6/12/05
Version: 0.2

Copyright (c) 2005 Stephen Glicker, all rights reserved.

This FAQ may not be used on your site, copied, stolen, sold for profit, or any of that crap.  It is intended only to be used on http://www.gamingsteve.com and it's affiliates.  This FAQ may not be printed on any magazine.  This FAQ can be printed for PRIVATE and PERSONAL use only.

special thanks to Gaming Steve, who has given us so much information about Spore and has given us this forum to discuss it in  ;D

_________________________________
« Last Edit: June 17, 2005, 02:33:07 pm by Gaming Steve »

Offline Jayce

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Re: Will Wright's Spore FAQ
« Reply #3 on: June 12, 2005, 12:05:54 am »
Reserved.
« Last Edit: June 12, 2005, 12:09:11 am by Jayce »

Offline Jayce

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Re: Will Wright's Spore FAQ
« Reply #4 on: June 12, 2005, 12:06:06 am »
Reserved.
« Last Edit: June 12, 2005, 12:09:24 am by Jayce »

Offline Jayce

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Re: Will Wright's Spore FAQ
« Reply #5 on: June 12, 2005, 12:06:18 am »
June 05

Updated FAQ with information learnt from E3 2005 and changed formatting so questions are numbered for easier reference. Moved some questions that didnít have answers into the Questions thread.

Added E3 as source in introduction paragraph.

1.1 Added E3 as a source and changed the links to include the official site.

1.2 Added release date.

1.3 Ammended the answer to include SimSpore.

1.4 Added ability to swap data with other players who donít have internet.

1.5 Added the reference to the 5Mb uncompressed file size.

1.6 Added info about tracking your creations and manual downloads.

2.1 Updated to include creature editor and info we learnt from video.

2.3 Added abduct because that sounds more fun.

2.5 Added details about weather Will mentioned in the interview.

3.1 Updated with the definite answer on underwater species.

3.2 Added confirmation of herbivore creatures.

3.3 Confirmed flying creatures.

3.6 Confirmed plant editor.

3.7 Added details about UFO customization.

3.8 Made a change to reflect the types of vehicles that are in.

3.9 Added question about fur and feathers.
« Last Edit: June 16, 2005, 12:09:30 am by Jayce »