Author Topic: .kkreiger is amazing!  (Read 7479 times)

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Offline NRG753

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Re: .kkreiger is amazing!
« Reply #30 on: August 28, 2006, 09:49:41 pm »
I knew I was being generous.. but 2-3MB for a game like spore? You think? That's insane..

I guess they would have to use MODs for music though, and not have many sonud effects..

Offline huggkruka

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Re: .kkreiger is amazing!
« Reply #31 on: August 29, 2006, 08:58:36 am »
It also takes alot of stuff from Direct X FYI

Says it doesn't on their webpage if I remember correctly...

Offline stuck

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Re: .kkreiger is amazing!
« Reply #32 on: August 29, 2006, 06:13:05 pm »
From my understanding (which I might add, is fairly solid), the game does not have any actual pictures, textures, .bmps, or anything like that. The textures are procedurally generated using algorithms, my guess would be via simply fractals. Chances are the animations are created using algorithms. One algorithm plus a few parameters, maybe the starting polygons, and you have a 15-frame animation.

Spore's procedural generation is much more difficult, however, as it deals with a lot more variables. These models and algorithms are made with the basic concept in mind, while Spore and its parameters can be anything. This makes Spore the more technically superior, and a larger file size is to be expected.