Author Topic: Dwarf Fortress - A Roguelike and much, much more  (Read 291660 times)

0 Members and 2 Guests are viewing this topic.

Offline Met

  • Ensign Seventh Class
  • *****
  • Posts: 2945
  • Well... whatever.
    • View Profile
    • Wiki Userpage
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1410 on: March 30, 2009, 06:12:09 pm »
I have a tutorial. I don't recall where I got it.

Edit: Oh that's right. A few days ago, I misclicked a bookmark and went to LadyM's blog and found that tutorial!

Not the best miss-click ever, but it was a good one.
« Last Edit: March 30, 2009, 06:13:41 pm by Met »

Offline LadyM

  • Moderator
  • Mortal Kombat Konqueror
  • *****
  • Posts: 11112
  • I'm not confused anymore
    • View Profile
    • LadyMpire
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1411 on: March 30, 2009, 07:21:07 pm »
My game has somewhat ended. Before I got to the magma section, the game started crashing. I also had one drawf that stayed outside producing a work cancellation error due to a goblin that wasn't there.

I tried to start a new region but the graphics didn't look the same. Not sure why.

Offline Gauphastus

  • Ice Climber
  • *****
  • Posts: 4125
  • Hey, man.
    • View Profile
    • Gauphastumblr
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1412 on: March 30, 2009, 07:31:51 pm »
Sounds like something somewhere in the folders might have gotten moved around. Though usuall the game exe does a check for everything before it starts, so I dunno.
What sort of crash is it and what kind of error does it give?

I believe in your main folder there is an errorlog.txt document too. You could check that as well.
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Online eropS

  • Out Run Speedster
  • *****
  • Posts: 5133
  • That's right, I went there
    • View Profile
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1413 on: March 30, 2009, 09:12:12 pm »
My game has somewhat ended. Before I got to the magma section, the game started crashing. I also had one drawf that stayed outside producing a work cancellation error due to a goblin that wasn't there.

I tried to start a new region but the graphics didn't look the same. Not sure why.

Im sure something like a redownload would work.

Plus you dont really NEED to go much further once you got to magma as chapter 12 is just stuff he would do. In fact I skipped that last chapter and have been doing pretty well for myself on a new fortress.

... Although it still looks remarkably similar to his demo...
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline MetallicDragon

  • Apprentice Enchanter
  • *****
  • Posts: 2504
    • View Profile
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1414 on: March 30, 2009, 10:15:03 pm »
Woo, my legendary stonecrafter made a rock crown. It's encrusted with rocks. It also has a picture of a gauntlet in wood. Woop-de-doo.

Offline Mae

  • Moon Patroller
  • *****
  • Posts: 1476
  • NOOO!
    • View Profile
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1415 on: March 31, 2009, 10:49:42 am »
Does it have a silly name? Abbeyabbies the Abbey of Abbies, my fortress, is running well, I suppose. The carp moat is an improvement, as are my highly-disciplined crossbowdwarves. 20 of them. In a fortress of 80.

Offline MetallicDragon

  • Apprentice Enchanter
  • *****
  • Posts: 2504
    • View Profile
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1416 on: March 31, 2009, 02:08:44 pm »
Nah, just Nirmektodor, "The Defensive Elevation". There's also the turtle bone bin Umshadduthtish "The Ponderous Inferno". These would be a cool set of names for a shield and sword, less so for a crown and bin.

...And now one of my moody dwarves wants to make something out of glass on a map devoid of any sand whatsoever (any useful sand, that is; there's plenty of loamy sand)
« Last Edit: March 31, 2009, 02:32:31 pm by MetallicDragon »

Offline Kishmond

  • Ultima III Time Lord
  • *****
  • Posts: 2891
  • Alfalfa Mainframe
    • View Profile
    • I'll Eat Your Brains
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1417 on: March 31, 2009, 02:53:44 pm »
Now you can play one of my favorite meta-games: Fun With Suicidal Dwarves!

Will he throw himself into the moat? Off the battlements? Only time will tell!
Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline Doctor Z

  • Space Harrier
  • *****
  • Posts: 4072
    • View Profile
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1418 on: March 31, 2009, 03:11:48 pm »
Edit the raws and make loamy sand a [SOIL_SAND]... sand.

Offline Gauphastus

  • Ice Climber
  • *****
  • Posts: 4125
  • Hey, man.
    • View Profile
    • Gauphastumblr
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1419 on: March 31, 2009, 03:13:10 pm »
I heard that if you build a certain construction on muddy stone that it'll turn into sand.
I think that was the combination. I can't really remember.
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8424
  • Ka-Boom!
    • View Profile
Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1420 on: March 31, 2009, 03:17:31 pm »
*slap*

Let him rot! There will be many artifacts after him, he is no better than a noble for demanding on the threat of death that you give him what you do not have! Are you dwarf or elf!
the real saviour of this forum

Offline MetallicDragon

  • Apprentice Enchanter
  • *****
  • Posts: 2504
    • View Profile
Re: Dwarf rocket - A Rogueleik and much, much more
« Reply #1421 on: March 31, 2009, 04:54:57 pm »
A magma accident resulting in the encapsulation of a kitten (And a dwarf catching fire) is resulting in some tantrums and the melancholization of my lead dwarf. Drat!

Online eropS

  • Out Run Speedster
  • *****
  • Posts: 5133
  • That's right, I went there
    • View Profile
Re: Dwarf rocket - A Rogueleik and much, much more
« Reply #1422 on: March 31, 2009, 06:46:35 pm »
Ha

Yeah so how do you build a waterfall. Im thinking that i put the water one floor above, then channel it, but where then where does the water go? do i have another water level take it out into like the ocean or what?
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline MetallicDragon

  • Apprentice Enchanter
  • *****
  • Posts: 2504
    • View Profile
Re: Dwarf rocket - A Rogueleik and much, much more
« Reply #1423 on: March 31, 2009, 10:10:03 pm »
Imagine having to make a waterfall in real life. You need a continuous source of water, a cliff for it to fall off, and a drainage system. You can have the drainage system connect back up to be the source using a series of pumps...

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3047
    • View Profile
Re: Dwarf rocket - A Rogueleik and much, much more
« Reply #1424 on: March 31, 2009, 10:12:01 pm »
Dwarf Fortiress Wiki has its own Apiril Foiol's joke.