Author Topic: Dwarf Fortress - A Roguelike and much, much more  (Read 291968 times)

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Offline Kishmond

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1305 on: March 19, 2009, 05:31:00 pm »
I like adventure mode. Too bad all of your items from your old fortress are always scattered around in random places. It would be nice to grab some artifacts.
Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline Doctor Z

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1306 on: March 19, 2009, 05:57:40 pm »
Put them in lead barrels. They wont move that far from where you put the barrel.

It's based on weight, you see. :P

Offline Kishmond

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1307 on: March 20, 2009, 12:37:31 pm »


Oh crap.

EDIT:


**** **** ****
« Last Edit: March 20, 2009, 12:44:18 pm by Kishmond »
Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1308 on: March 20, 2009, 12:50:13 pm »
when you're done for...go to history and check up on the beast

thats always fun

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Kishmond

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1309 on: March 20, 2009, 12:58:38 pm »
Ironically the dragon itself only killed one of my champions. The rest were stupid enough to run through my trade depot which at the time was busy exploding. They were boiled alive in the gaseous booze-fire.



70% of my champion military is dead.
Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline Doctor Z

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1310 on: March 20, 2009, 01:03:52 pm »
See, that's why I build a single entrance to my fort and line it with cage traps. :D

Offline Kishmond

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1311 on: March 20, 2009, 01:26:09 pm »
While I survived the dragon attack, I am now tired of this fortress. So I opened up the magma pipe to my food/booze stockpile.
Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline Gauphastus

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1312 on: March 20, 2009, 02:06:44 pm »
Why is everyone's trade depot rigged to explode with a ton of booze?
My booze is downstairs next to the plant stockpile, farms, and still.
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1313 on: March 20, 2009, 02:26:35 pm »
the last thing i would want to blow up is the booze

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Mae

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1314 on: March 20, 2009, 03:03:17 pm »
the last thing i would want to blow up is the booze

"Quick! Smother it with our bodies!"

Offline Raz

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1315 on: March 20, 2009, 03:38:48 pm »
See, that's why I build a single entrance to my fort and line it with cage traps. :D

Hah, you are nothing like me. I use a combination of ballista and traps. I shift from traps to pure artillery in the later game, since ballista are far more efficient and deadly than traps. Those thing can nearly kill a dragon in a single shot.

Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1316 on: March 20, 2009, 03:45:35 pm »
ballistas effecient? man its a bitch just fireing those...let alone hitting something :P

but yeah...usualy i like to make crazy traps like most of you know >.> a long line of traps just takes the fun away

i still use them though

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Raz

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1317 on: March 20, 2009, 03:50:47 pm »
If you make the entryway only one corridor, plus you know how to correctly train your operators, you can achieve deadly accuracy and all-around ownage on anything that tries to invade. The better the operator, the faster they load. Legendaries with maximum strength can practically fire those things as fast like a machine gun in relation to the novice operators.

Offline LadyM

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1318 on: March 21, 2009, 08:58:52 am »
Could you guys post all the links to the most current things? I'm going to update the first post so people can find them.

Thanks

Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1319 on: March 21, 2009, 01:42:01 pm »
you can add the wiki

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.