Author Topic: Dwarf Fortress - A Roguelike and much, much more  (Read 356986 times)

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Offline Gauphastus

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1185 on: March 13, 2009, 01:45:30 am »
I don't get them anymore, not since the last big-ish release.
No matter what I do to the game's RAWs or whatever. Add tags, remove tags.. nothing.

Other people get sieges. I think. Or did everyone just not notice they're not being sieged anymore?
I have three million wealth, 110 population in year 8 and no sieges, and ambushes stopped around year 4.
I don't get it.

Well, I had all that. That fort is long gone.
Best one I'd ever made.

Do you figure your proximity to a goblin site factors in? I know if you tab on the embark screen and see that goblins can access you (with the ------- and all), they're supposed to attack you.
Even if your civ screen after you've arrived at your site says the goblins are at peace, the game is still apparently hardcoded to get them to fight you.

Man, this army arc can't get done soon enough. Argh.
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Offline Raz

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1186 on: March 13, 2009, 01:46:58 am »
I think it is based on your proximity. I always settle in the absolute outback hellish areas, and pretty much never get caravans. I believe the last time I ever got a caravan was a long time ago, plus never seiges. I want to do a goblin fort seige fortress now...
« Last Edit: March 13, 2009, 01:49:28 am by Razonatair »

Offline Krakow Sam

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1187 on: March 13, 2009, 06:21:58 am »
I just popped into the first page by accident there. I spotted this quote from Krakow Sam.
Eurgh! Disgusting graphics alright... come on, Ivan had rudimentary graphics and it was free too. I think theyre just doing it out of nostalgia

Oh my god? I said that?

How much I have grown in those short years  :'(
Sam is basically right, he's just cranky.

Offline Daxx

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1188 on: March 13, 2009, 06:58:51 am »
Penny Arcade just linked to this tutorial. It's not bad (and comes with a quick-start install of everything you need).

Offline LadyM

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1189 on: March 13, 2009, 07:52:37 am »
Nice find Daxx, this game still fascinates me. I tried it a few times and was just lost. I'll give that a read through.

Offline MetallicDragon

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1190 on: March 13, 2009, 08:42:35 am »
I just popped into the first page by accident there. I spotted this quote from Krakow Sam.
Eurgh! Disgusting graphics alright... come on, Ivan had rudimentary graphics and it was free too. I think theyre just doing it out of nostalgia

It seemed to be a pretty common sentiment back then.
I remember reading a Let's Play game by.. Samog? I think. He named the dwarves after forum members.

Checking in on that thread now and then, I remember thinking how unfathomable it was that people would enjoy something so basic looking and fugly. "I don't mind NES graphics even, but this is just insane."

And here we are.

So, guys. Did Dwarf Fortress help, even in some small way, to round out your concept of good gaming? Do you feel better for the experience?

It's sad that there's only one chance for a first impression and that's it. I'll never get that feeling of excitement and discovery back again.  :'(

It's not that I don't like the graphics. I can handle the retro style graphics, for the most part (at least with the graphics pack). It's that the interface is extremely hard and frustrating to use. You can only use keyboard commands, why? It's like trying to type using only the arrow keys; you can do it and you can get better with practice but there are much better, easier, and faster ways to do it. Additionally the complexity that certain actions require is also too much.

Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1191 on: March 13, 2009, 08:45:16 am »
yeah the 1st play had that unique feeling but the 3d upgrade gave me that feeling again

i turned down the game 2 times and blaming it on the graphics and me not understanding them
but the 3rd time i got it and then i was hooked

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline /lurk

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1192 on: March 13, 2009, 08:53:06 am »
Honestly I can't imagine trying to play the game with a mouse. Clicking on tiny little characters and scrolling sloooowly around? Eurgh.

The keyboard controls are much faster. And it means I can play the game with one hand!
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Offline Plank of Wood

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1193 on: March 13, 2009, 08:55:58 am »
People who complain about the interface are basicly people who don't have the sense to pause and look up the keyboard commands instead of rushing through the game screwing up all the time.
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Offline Daxx

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1194 on: March 13, 2009, 09:20:34 am »
And it means I can play the game with one hand!

O_o

Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1195 on: March 13, 2009, 09:34:55 am »
And it means I can play the game with one hand!

O_o
was thinking the same thing :D

lurk must love going through dwarven descriptions

*enter nasty dwarven description here* >.>

anyway yeah...playing with a mouse would be tedious the way its now
but the interface could still be way better

i think the game would work with a mouse when you have a sort of rollercoaster tycoon interface though
or dungeon keeper ofcource

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Kishmond

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1196 on: March 13, 2009, 10:23:26 am »
I've memorized the common keystrokes, trying to use the mouse would just slow things down.
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Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1197 on: March 13, 2009, 10:25:19 am »
its not like its either one or the other

you can still have keybinds

actualy buildings would go faster with mouse as would designating...

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Henqix

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1198 on: March 13, 2009, 10:25:59 am »
The mouse will probably be used more in the future but I hope the keys remain as shortcuts.

Offline B.A.S.

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #1199 on: March 13, 2009, 01:20:09 pm »
Daxx your awsome that guide is helping me out alot today! Im only at the part where im constructing the massive stockpile rooms below the starting point but man is it shaping up nicely. Although my layout is a bit different than his (I lengthened the hallways a bit to much, I think it should still be alright.

Im curious though is there a way to increase the game speed? It took me a good two hours or so just to get a bit of the fortress starting up. I seem to remember the game moving alot faster than this..hm.
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