Author Topic: Dwarf Fortress - A Roguelike and much, much more  (Read 294316 times)

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Offline Vivec

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #15 on: December 03, 2006, 06:30:21 pm »
They'll either make a legendary artifact, (really really good), or, if they can't make it, they'll go around killing your dwarves, (really really bad).
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Offline Cobra

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #16 on: December 03, 2006, 06:32:00 pm »
So what they go i want to make an awesoem sword... hey wheres the steel screw this *rampage!*

Offline Vivec

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #17 on: December 03, 2006, 06:33:15 pm »
Yeah, that's pretty much it.
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Offline Cobra

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #18 on: December 03, 2006, 07:15:09 pm »
Hulk want to to make awesome items, but Hulk cant, Aaahh Hulk Smash!

Online Krakow Sam

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #19 on: December 04, 2006, 06:21:01 am »
Vivec, you should have looked at the menu of the building, itll usually tell you (in a slightly cryptic way) what your dwarf needs to complete the artifact.
Sam is basically right, he's just cranky.

Offline Vivec

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #20 on: December 04, 2006, 07:01:53 am »
Is the menu where you press "t"?
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Offline stuck

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #21 on: December 04, 2006, 01:50:58 pm »
Press q and go over the workshop the dwarf took over. Anyways, my dwarfs have gotten three fey moods. The first I didn't know what was happening so I just let him stay in his workshop, as I didn't need it yet. The second was possessed (same thing, but no skill increase :(), and actually succeeded making his thing. The third was in a fey mood, but I forgot how to view what he wanted, and when I did, he apparently wanted wood (a specific kind, I believe), rough gems, and gems. I had none of those (apart from the wood) and when I did get gems he refused to take them.

No homicidal rampages yet. Suicidal yes, homicidal no.

Offline Cobra

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #22 on: December 04, 2006, 07:42:46 pm »
Wow if it wasn't for the fact it sound like it would take a year for the world for this game to be formed I'd have a go at playing this.

Offline Vivec

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #23 on: December 04, 2006, 07:59:55 pm »
Wow if it wasn't for the fact it sound like it would take a year for the world for this game to be formed I'd have a go at playing this.

Just let it sit for a while and come back later.
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Offline Cobra

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #24 on: December 05, 2006, 04:39:43 am »
Yeah but sounds like if you dont like the way things are going u have to wait for ever again fo it do it all again.

Online Krakow Sam

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #25 on: December 05, 2006, 05:00:33 am »
Well, so far both strange moods Ive had (one fey, one posessed) have born fruit: Egenber "Giftsearth" a Diorite weapon rack and something with a really long name which turned out to be a rock crystal throne.

A Dwarf was posessed just before I saved and quit last time and is demanding some sort of rough gems... specific rough gems... I honestly dont see this ending well, and even if it does he wont get that skill boost and immigration is basically at max from the other two artifacts anyway  :-\
Sam is basically right, he's just cranky.

Offline Morslok

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #26 on: December 05, 2006, 05:22:21 am »
Yeah but sounds like if you dont like the way things are going u have to wait for ever again fo it do it all again.

That's one of the cool things about the game, once you make a world you'll have plenty of room for multiple attempts at fortress making, and if your fortress falls it sticks around and you can try to reclaim it from the baddies who took over, or explore it in adventure mode.  You won't have to recompile the world unless you really want to.  Got mine compiled in around 25 miuntes on an AMD athlon 64 3000+  Attempt number 101 turned out to be the magic number.  I haven't actually played the game yet, but I will definately give it a try when I have time.
Signed, Morslok

Offline Cobra

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #27 on: December 05, 2006, 06:24:34 pm »
keep in mind my home PC has 224MB of RAM in it calculating 2 plus 2 on that thing takes the better part of the month.

Offline Vivec

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #28 on: December 05, 2006, 06:42:36 pm »
keep in mind my home PC has 224MB of RAM in it calculating 2 plus 2 on that thing takes the better part of the month.

I know how you feel. I've got 256 MB, and it's hella slow. Just let it do that while you're at work or something.

Keep in mind there's a second phase, which might take longer.
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Offline Cobra

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #29 on: December 05, 2006, 07:16:06 pm »
yeah Well I'll see might do it after xmas maybe or something see if i get some PC upgrades.