Thank you so much for your help. The only question I have is how on Earth would I sell it? I don't have any clue at how to go about marketing a game.That's a more detailed question. I can help you with it, in my experience the best bet is to go through an agent, but check this out
http://www.amherstlodge.com/games/reference/gameinvented.htm. This article is brilliant (though not all of it will necessarily apply to you).
So was all the feedback good? Was there anything that didn't seem to work to well? From what you said it looks like it provides unique gaming strategies.Mostly good, two of the guys were talking about your 'get out of jail' move (sorry, but the name stuck) and they were saying it's nice but the game is quite simple and doesn't need complicating. One other comment was that it is a little slow paced for the casual gamer, at least at the start - in the games we played the situation flared up quickly later in the game. This is kind of moderated by the fact that movement is simple. Another comment (though I think I mentioned this one) was that it's easy to pick up if you're a chess player, but it might be more tricky for a non-chess player; unfortunately we all play chess so it was hard to check that one!
About how long di it take to complete a game? Was it ever repetitive? Is it a game you could find yourself playing?Not too long, our quickest was I think 15 mins and the longest took nearly 40 (but that was quite an involved game, I would estimate around 20-25 mins on average - although again, we're seasoned game players and there isn't much downtime whilst we think about moves)
It didn't get repetitive, because the game was quite emergent. It's like Chess in that respect, because with two players competing and trying to each out-do the other there are so many permutations that a casual player would be unlikely to come across the same situation repeatedly. Youn tend to find this is the case with most games like this.
It is definately a game I personally would find myself playing again, it was enjoyable to play. I thought the novelty value might wear off after a couple of games, but it's still interesting. Still, again, I'm not a brilliant example, but that's my opinion.