Author Topic: Money in Spore  (Read 19140 times)

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Offline kolpo

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Re: Money in Spore
« Reply #30 on: March 26, 2005, 06:29:16 am »
From the moment your species are sentient could money be earned like in sim city: with taxes on you population. But because will wright said this shall be a light game would it most likely be a very simplied version of the sim city tax system like: ever inhabitant pays 1 simeleaon/year. If they are very happy maybe 2 simeleaon/year.

Offline Scipion

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Re: Money in Spore
« Reply #31 on: March 26, 2005, 05:40:43 pm »
Taxing your Cities has always been the main way to get money in RTS. Doesn't seem to farfetched to have that in this game.
-Just like Gaming Steve all of my ideas, suggestions, and comments are merely edjucated guesses. These are based on prior experience and current released info.-

Offline SHW

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Re: Money in Spore
« Reply #32 on: March 26, 2005, 05:41:44 pm »
But taxing species to eveolve? That seems weird.

Offline Tarious

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Re: Money in Spore
« Reply #33 on: March 26, 2005, 05:48:42 pm »
I bet you'll place buildings which make money.

and i don't think the money in spore will be called simeleaons. Maybe sporeleaons or just money.

Offline Scipion

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Re: Money in Spore
« Reply #34 on: March 26, 2005, 06:28:36 pm »
No, I meant taxing them once they had made cities. I don't htink you do any evolving after you hit the city stage. Than you can spend the money to buy and build things, technically it's the same as evolving them, just not biologically.
-Just like Gaming Steve all of my ideas, suggestions, and comments are merely edjucated guesses. These are based on prior experience and current released info.-

Offline krjal

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Re: Money in Spore
« Reply #35 on: March 26, 2005, 11:08:10 pm »
Hopefully they'll be evolving psychologically during that time :P
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Offline Anou Mawi

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Re: Money in Spore
« Reply #36 on: March 27, 2005, 06:19:48 am »
You will get it from doing goals and such, destroying a race for example.

Offline SHW

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Re: Money in Spore
« Reply #37 on: March 27, 2005, 08:14:48 am »
Of course, it would be hard to a destroy a species in the bacteria stage.

Offline krjal

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Re: Money in Spore
« Reply #38 on: March 27, 2005, 07:17:22 pm »
Schools? Education and learning etc?

Just a slightly less violent suggestion for later stage evolution :P
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Offline SHW

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Re: Money in Spore
« Reply #39 on: March 27, 2005, 07:18:41 pm »
Well, then it becomes much like simcity.....

Offline Anou Mawi

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Re: Money in Spore
« Reply #40 on: March 27, 2005, 07:34:44 pm »
Learning Psycick powers?

Offline krjal

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Re: Money in Spore
« Reply #41 on: March 27, 2005, 07:37:17 pm »
It's a possibility but pretty unlikely for the initial game.
+++"Sometimes, when I look into the abyss, the abyss looks back" - [tmo]+++

Offline SHW

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Re: Money in Spore
« Reply #42 on: March 27, 2005, 07:38:24 pm »
Learning Psycick powers?
If we have a devoted communnity, a bug in the game could become a psycic mod..... 8)

Offline lemurbouy

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Re: Money in Spore
« Reply #43 on: March 29, 2005, 09:44:16 am »
I'm going to bring up the example of the old SNES game Evo: Search for Eden where you started off as a fish and evolved into reptiles, mammals, birds, dinosaurs, etc.  In it, the way to evolve was by collecting evolution points by eating creatures.  Weak, defenseless creatures gave you very little, whereas more aggressive or harder to fight creatures gave you a bunch.  You then had a little shop in your menu where you could buy better armour, better jaws, tails that would increase either speed, jumping or attack.  I hope that Spore doesn't go entirely down this trail, however.  It became very tedious having to "level up" eating the same things over and over again although the potential for experimentation was  very nice.  My final creature had a horse body and a horrible monster face.  Kind of creepy.  It's fun for a while and I'd certainly recommend it for any and all who are interesting in Spore as a kind of Methadone.  -leeman

Offline Pinstar

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Re: Money in Spore
« Reply #44 on: April 26, 2005, 01:45:26 pm »
By the sounds of it, the sea and animal stages of the game will be more like EVO and less like Diabilo. I think Diablo is cited only because more people have heard of that game than EVO.

I think Spore will be a bit more interesting, even when you are "leveling up", than EVO.
First off the world is MUCH bigger. You aren't stuck in the same "area" forever.
Secondly, you have a much wider range of creatures to exist with. Creatures of your own creation, and creatures from others. And if you ever get bored with your biodiversity, just download some more.
Thirdly, as referenced by Will's "giant spider" encounter. There WILL be creatures out there that are bigger than yours. In EVO, each area had a different set of fixed creatures, and they were all about the same difficulty level. With an open and "zoneless" world of spore, you might be stalking some fairly easy prey, but still have to worry about running into some giant mutant hell-beast. There would be no "safe" zones in spore, making the whole game of 'leveling up' much more interesting.
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