Author Topic: Money in Spore  (Read 19163 times)

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Offline Gaming Steve

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Money in Spore
« on: March 18, 2005, 08:08:37 am »
Ah, one thing I did forget to mention is that during the demo I did see the ""Simoleon" symbol (which is the unit of currency in The Sims). So I would imagine that will be used in Spore as the "unit of currency". However, he didn't show how you earned or spent these.


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Offline Scipion

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Re: Money in Spore
« Reply #1 on: March 18, 2005, 08:11:00 am »
Ah, I am intrigued :)

oh yeah, (sorry off topic i just remembered this) anyone remember a certain game where you had a planet and you could make the creatures on said planet, and control all tha stuff. It did kinda bad, i think it was called SimEarth or was it SimPlanet  ;) Think maybe Will has it right this time?
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Offline craigp

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Re: Money in Spore
« Reply #2 on: March 18, 2005, 08:11:55 am »
Re: Money; Yes he did, although not explicitly. He said things about settling other planets with colonies that would 'make money', and 'once you had enough money, you could upgrade your space ship'. Also, he said that if you earned enough, you could 'upgrade your hut to a better hut'.

The inclusion of shopping systems also seems to indicate each of those buildings, robots, and what-have-you have costs.

Presumably, there's also a limit on generational mutation enforced by some kind of currency you 'earn' by 'eating'.

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Offline Mika Ears

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Re: Money in Spore
« Reply #3 on: March 18, 2005, 08:43:03 am »
It was SimEarth. And it wasn't that bad a game. :P

Offline Scipion

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Re: Money in Spore
« Reply #4 on: March 18, 2005, 08:48:01 am »
I didn't say it was bad, i said it did bad as in sold badly. Kinda like SimPark or SimFarm, both didn't sell to well but they where fun games.
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Offline Jayce

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Re: Money in Spore
« Reply #5 on: March 18, 2005, 09:55:04 am »
I imagine that building stuff and developing stuff will cost money (the non living things like buildings etc) but not sure how you will earn money, maybe from defeating other spores but that would then mean forcing combat into the game.

Offline happydan20

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Re: Money in Spore
« Reply #6 on: March 18, 2005, 10:17:02 am »
it could be a simple money over time thing, that would be in keeping with the whole evolution theme.

Although i think its been pretty well mentioned that you WILL have to eat animals, WILL have to kill things.  Remember, plantlife was hinted at.

What if you could simply gather things and sell them?  Or trade with other spore?

I know this is unlikely but what if the online server thing could act as a store? In that I could charge for my creature and you could buy it, earning me money?  They like exansaion packs, what about booster packs where you buy a set of items for 5 bucks or something (real currency).

Just some ideas
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Offline The Evil Blob

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Re: Money in Spore
« Reply #7 on: March 18, 2005, 07:30:16 pm »
Interesting ideas, but my initial thoughts were more along the lines of money being used for construction.
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Offline Scipion

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Re: Money in Spore
« Reply #8 on: March 18, 2005, 07:33:22 pm »
Oh, one thing I was wondering about is if we will have any resource management. Like during the tirbal, city, and planet Eras. I would really enjoy having to harvest the "tree" objects I created, in order to use them to make buildings. Or hunting other creatures for hide.
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Offline happydan20

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Re: Money in Spore
« Reply #9 on: March 18, 2005, 07:59:47 pm »
steve (I think said in a podcast that he saw the simoleans sign (money in sims) in the interface.

Maybe (if you wanna be paranoid) the whole interface was used from the sims in order to have one and the one they use inluding the money be totally different.
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Offline Lord Janos

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Re: Money in Spore
« Reply #10 on: March 19, 2005, 02:18:27 am »
I've been wondering this too... because by the sound of it you just "play God" and give your creatures everything for pretty much no cost, but apparently this isn't so.  Currency is good i suppose, it would stop people just making these ridiculously high-tech cities without really having to lift a finger.  Am still interested as to how this will be implemented though.

Offline CustodianV131

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Re: Money in Spore
« Reply #11 on: March 19, 2005, 03:02:01 am »
Think you'll need to gather say: "creation points" first by eating later by conquering your neighbors and so on. Those will then allow you to build new stuff and add to existing creations.

They might well be using the Sims interface as a placeholder and the sim currency as a counter.

Calling it money would feel a bit strange in this game I think.
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Offline Lord Janos

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Re: Money in Spore
« Reply #12 on: March 19, 2005, 03:04:06 am »
Hmm, can't see Will Wright forcing people to go into combat.  Maybe you can accumulate "creation points" by using diplomacy?  Maybe you can MORE creation points by using diplomacy or alternative methods of living with enemies.  Peaceful co-existence anyone? 

Offline Agent Zero

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Re: Money in Spore
« Reply #13 on: March 19, 2005, 03:06:09 am »
Peaceful co-existence anyone?

What?! Peace?! Surely you are joking! As video gamers we have been exposed to so much violence that it's the only thing we know and totally controls our brains! ALL OTHER CREATURES MUST DIE!  ::)

I think Will will make sure that you can play through the whole game without killing anything. It's the kinda thing he does.
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Offline Lord Janos

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Re: Money in Spore
« Reply #14 on: March 19, 2005, 03:11:22 am »
Hm you will have to kill when you come out of the sea i think, but my point was that he stressed there WOULD be other ways to get round fighting people during city building etc.

Offline CustodianV131

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Re: Money in Spore
« Reply #15 on: March 19, 2005, 03:39:34 am »
Hm you will have to kill when you come out of the sea i think, but my point was that he stressed there WOULD be other ways to get round fighting people during city building etc.

Might well be! Maybe trade/research/exploring ect.

Still it all looks really survival of the fittest to me. At least the first two stage you will need combat (well lets call it hunting) to get ahead.

But hey, carebears can be made! Maybe you can play like them also! :D
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Offline Scipion

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Re: Money in Spore
« Reply #16 on: March 19, 2005, 05:53:46 am »
trade/research/exploring are all basically survival of the fitist when you boil it down. I don't see why you couldn't have a peaceful race the only thing that they woul dneed to include is the ability to earn creation-points via harvesting resources, say raising domesticated animals, diplomacy, possible from trade with other cities, not everything needs violence, especially after you've gained sentience.
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Offline Lord Janos

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Re: Money in Spore
« Reply #17 on: March 19, 2005, 06:05:23 am »
trade/research/exploring are all basically survival of the fitist when you boil it down. I don't see why you couldn't have a peaceful race the only thing that they woul dneed to include is the ability to earn creation-points via harvesting resources, say raising domesticated animals, diplomacy, possible from trade with other cities, not everything needs violence, especially after you've gained sentience.

If anyone realises that then that's Will Wright.  I think we can safely say that some sort of similar feature will hopefully be included into the game, if it isn't already.  But yeah, that's a good idea i think and if it isn't in the game already then i would like to see it as an addition =).

Offline Scipion

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Re: Money in Spore
« Reply #18 on: March 19, 2005, 06:06:36 am »
Will, Will, He's our man, If he can't do it, No one can!
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Offline Lord Janos

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Re: Money in Spore
« Reply #19 on: March 19, 2005, 06:14:13 am »
Indeed!  Although i'm not a fan of the Sims, you can't help but admire his determination to do even better.  The Sims is the biggest selling game of all time, am i right?  Yet still he wants to create something even better!  He isn't sitting back enjoying the millions he's made but is striving to make a game that truly is the best (we are yet to see if he succeeds, but he is certainly on the right track), which is why i am confident that he will come up with a good option for generating money/winning the game in alternative fashions.

Offline Quantum

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Re: Money in Spore
« Reply #20 on: March 19, 2005, 01:36:42 pm »
What I think would work would be a VERY small payment of "Sporeleons" over time as a reward for simply surviving.

You could get a decent reward of cash for eating plants, and a larger reward for eating other creatures.


The city building phase would probably earn cash in the ways similar to SimCity or Civ, where you don't have to attack anyone else at all, just have good resource farming or diplomacy.
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Offline Scipion

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Re: Money in Spore
« Reply #21 on: March 19, 2005, 01:37:52 pm »
let's not forget, mining, fishing, hunting n gathering, to start it off.
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Offline Anemic_Royaltea

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Re: Money in Spore
« Reply #22 on: March 19, 2005, 10:56:01 pm »
in addition to IPOs, Litigations, politics and middle management?

Offline Lord Janos

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Re: Money in Spore
« Reply #23 on: March 20, 2005, 02:34:24 am »
in addition to IPOs, Litigations, politics and middle management?

Maybe in a basic form, but i don't think that the idea of this game is to be Civ3-esque in its different politics etc.  I think it's supposed to be easy to use, something you can sit down for 20 minutes to play and feel like you have achieved something, in preparation for the sandbox that is exploring the universe.  Just how i imagined it to be anyway...

Offline Scipion

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Re: Money in Spore
« Reply #24 on: March 20, 2005, 03:27:56 am »
I hope every area of your creatures evolution is as in depth as the next in this game. I've seena few people mention they think the game is all just a build-up (or tutorial) for when you get the UFO and can run around the galaxy. I want this to not be true and I don't really think it is.
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Offline Jayce

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Re: Money in Spore
« Reply #25 on: March 21, 2005, 10:50:31 am »
I hope every area of your creatures evolution is as in depth as the next in this game. I've seena few people mention they think the game is all just a build-up (or tutorial) for when you get the UFO and can run around the galaxy. I want this to not be true and I don't really think it is.

Agreed, I want to be able to spend as much time as I want in each phase and not be forced to mve on to the next phase once certain criteria is met. From how Sims played I am sure Will has taken that into account.

Offline craigp

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Re: Money in Spore
« Reply #26 on: March 21, 2005, 10:58:11 am »
Will Wright essentially said that each of the games were building up to the 'sandbox' mode - but he didn't imply that they were simply tutorials. Merely that the sandbox mode was sort of the 'ultimate' gameplay that he was aiming for. I'm sure the early gameplay will be fun and interesting. The sandbox mode is simply to go back and play those fun and interesting games again, in new ways (and other games, of course).

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Offline SABscope

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Re: Money in Spore
« Reply #27 on: March 21, 2005, 12:21:04 pm »
My guess is that you won't have money in the 'savage' stage. When you hit tribal you will be able to earn monet by hunting, havesting, and prehaps just living. But it seems to me that in the City stage you will be making an immense amount more money than in the tribal stage, so mabye your citizens day jobs will contribute to the overall revenue.

Offline kmr

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Re: Money in Spore
« Reply #28 on: March 21, 2005, 01:14:14 pm »
I think that whatever "money" the game will use in its later stages is quite simply a new form of the the "evolutionary credit" you gained earlier on, via feeding and what have you. It's merely a sign of your progress, and can be spend on your creature's evolution, the tribe's cultural progress, and later on upgrades for your civilitation and UFO.
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Offline Scipion

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Re: Money in Spore
« Reply #29 on: March 21, 2005, 07:35:21 pm »
That's a good one kmr.
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Offline kolpo

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Re: Money in Spore
« Reply #30 on: March 26, 2005, 06:29:16 am »
From the moment your species are sentient could money be earned like in sim city: with taxes on you population. But because will wright said this shall be a light game would it most likely be a very simplied version of the sim city tax system like: ever inhabitant pays 1 simeleaon/year. If they are very happy maybe 2 simeleaon/year.

Offline Scipion

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Re: Money in Spore
« Reply #31 on: March 26, 2005, 05:40:43 pm »
Taxing your Cities has always been the main way to get money in RTS. Doesn't seem to farfetched to have that in this game.
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Offline SHW

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Re: Money in Spore
« Reply #32 on: March 26, 2005, 05:41:44 pm »
But taxing species to eveolve? That seems weird.

Offline Tarious

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Re: Money in Spore
« Reply #33 on: March 26, 2005, 05:48:42 pm »
I bet you'll place buildings which make money.

and i don't think the money in spore will be called simeleaons. Maybe sporeleaons or just money.

Offline Scipion

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Re: Money in Spore
« Reply #34 on: March 26, 2005, 06:28:36 pm »
No, I meant taxing them once they had made cities. I don't htink you do any evolving after you hit the city stage. Than you can spend the money to buy and build things, technically it's the same as evolving them, just not biologically.
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Offline krjal

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Re: Money in Spore
« Reply #35 on: March 26, 2005, 11:08:10 pm »
Hopefully they'll be evolving psychologically during that time :P
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Offline Anou Mawi

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Re: Money in Spore
« Reply #36 on: March 27, 2005, 06:19:48 am »
You will get it from doing goals and such, destroying a race for example.

Offline SHW

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Re: Money in Spore
« Reply #37 on: March 27, 2005, 08:14:48 am »
Of course, it would be hard to a destroy a species in the bacteria stage.

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Re: Money in Spore
« Reply #38 on: March 27, 2005, 07:17:22 pm »
Schools? Education and learning etc?

Just a slightly less violent suggestion for later stage evolution :P
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Offline SHW

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Re: Money in Spore
« Reply #39 on: March 27, 2005, 07:18:41 pm »
Well, then it becomes much like simcity.....

Offline Anou Mawi

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Re: Money in Spore
« Reply #40 on: March 27, 2005, 07:34:44 pm »
Learning Psycick powers?

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Re: Money in Spore
« Reply #41 on: March 27, 2005, 07:37:17 pm »
It's a possibility but pretty unlikely for the initial game.
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Re: Money in Spore
« Reply #42 on: March 27, 2005, 07:38:24 pm »
Learning Psycick powers?
If we have a devoted communnity, a bug in the game could become a psycic mod..... 8)

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Re: Money in Spore
« Reply #43 on: March 29, 2005, 09:44:16 am »
I'm going to bring up the example of the old SNES game Evo: Search for Eden where you started off as a fish and evolved into reptiles, mammals, birds, dinosaurs, etc.  In it, the way to evolve was by collecting evolution points by eating creatures.  Weak, defenseless creatures gave you very little, whereas more aggressive or harder to fight creatures gave you a bunch.  You then had a little shop in your menu where you could buy better armour, better jaws, tails that would increase either speed, jumping or attack.  I hope that Spore doesn't go entirely down this trail, however.  It became very tedious having to "level up" eating the same things over and over again although the potential for experimentation was  very nice.  My final creature had a horse body and a horrible monster face.  Kind of creepy.  It's fun for a while and I'd certainly recommend it for any and all who are interesting in Spore as a kind of Methadone.  -leeman

Offline Pinstar

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Re: Money in Spore
« Reply #44 on: April 26, 2005, 01:45:26 pm »
By the sounds of it, the sea and animal stages of the game will be more like EVO and less like Diabilo. I think Diablo is cited only because more people have heard of that game than EVO.

I think Spore will be a bit more interesting, even when you are "leveling up", than EVO.
First off the world is MUCH bigger. You aren't stuck in the same "area" forever.
Secondly, you have a much wider range of creatures to exist with. Creatures of your own creation, and creatures from others. And if you ever get bored with your biodiversity, just download some more.
Thirdly, as referenced by Will's "giant spider" encounter. There WILL be creatures out there that are bigger than yours. In EVO, each area had a different set of fixed creatures, and they were all about the same difficulty level. With an open and "zoneless" world of spore, you might be stalking some fairly easy prey, but still have to worry about running into some giant mutant hell-beast. There would be no "safe" zones in spore, making the whole game of 'leveling up' much more interesting.
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Offline Tr0n

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Re: Money in Spore
« Reply #45 on: April 26, 2005, 10:45:07 pm »
Well, given that the tribal and city sections of the game would be considered "Lite" versions, I would guess money would be generated automatically by the spores as they lived.  If your tribe is growing, you get more money.  If your tribe is suffering, you get less money.  Will indicated that these spores would have some form of logic and emotion.  It would most certainly be measurable and it could be linked to a constant flow of cash.  Otherwise, I could also see lump sums being delivered at milestones along your civilization's rise to power.  Like getting money for meeting population caps or achieving a certain level of technological prowess.
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Offline Stromko

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Re: Money in Spore
« Reply #46 on: April 28, 2005, 03:01:29 pm »
Simoleans could just be a representation of the resources available to your culture, thus everything that effects industry will effect the flow of simoleans. Also I notice someone mentioned schools, and that's an interesting idea.. could it not be said that the educational level of a culture determines its resources? It means more architects, more skilled workers, established and efficient methods... thus allowing you to make more buildings and produce more vehicles and such.

I wonder if in the tribal phase you'd have an area where there was a 'pack' of your own kind, just really primitive like you, and this would serve as a somewhat safe area because they could gang up on huge predators; OTOH it may not be appropriate to all creature concepts... Personally I just don't want to be running from a big nasty creature for HOURS with nothing to do but keep running; and what if you're not faster than it? Maybe death isn't a big deal though.

Offline Tal

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Re: Money in Spore
« Reply #47 on: May 02, 2005, 06:59:47 pm »
Hello everyone, this is a new fan of Will Wright and a first-time poster here at Gaming Steves'! Spore looks like it is set to revolutionize the sim genre. I love the idea of procedural development and the amazingly small size of the files. This looks as if it might be one of the few truly revolutionary games ever.

As for currency, the best system would probably have you eating other animals in the early stages of the game to gain evolution points. These points would most likely be spent when you laid your egg so that you could advance your creature to be a little better until you hit the tribal stage. While I can still see you getting evolution points to slowly make your critters smarter and perhaps even more evolved (after all, they gotta have more brains to handle all this new technology, correct?). While at the same time, you earn your civilization points to purchase new items and them customize them. For example, instead of getting the same generic spears, you could have swords, or sticks, or whatever weird weaponry you can dream up. Then after a while, you get the UFO and the game basically becomes a sandbox to play in for all eternity.
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Offline Mr. Themhpe

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Re: Money in Spore
« Reply #48 on: May 03, 2005, 04:04:48 am »
Tal, no offence, but isn't this the rong thread for that post?
Well, welcome anyway! :)
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Offline Tal

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Re: Money in Spore
« Reply #49 on: May 03, 2005, 05:31:14 am »
I just figured I'd insert that in there somewhere. Not a problem, is it?
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Offline Mr. Themhpe

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Re: Money in Spore
« Reply #50 on: May 03, 2005, 11:15:59 am »
Nah, just stick to topics in the future. :)
Well, enough spam on this one for now...back to topic
It would be kinda cool if you would be able to design/create your own type of money. You know, custumize the coins and bills, their logos/textures, and the name of your very own type of money. I know it's probaly not gonna end up in the game, but it would add some depth to the game if you could at least have the opputunity, to give your money another name than "simoleans"...that name just makes me think "The Sims".
Well, it's just a small thing anyway...won't destroy the game ;)
Aspiring Danish 2D and 3D artist Mathias Pedersen's website:
MathiasPedersen.com