Author Topic: Dungeons & Dragons 3.5 on Gaming Steve  (Read 12627 times)

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Offline Yokto

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Dungeons & Dragons 3.5 on Gaming Steve
« on: July 26, 2006, 05:45:26 am »
Dungeons & Dragons on Gaming Steve

This topic will be about how to play Dungeons & Dragons on the forum. I hope this can be a central hub for DnD Gaming.

If you like to add anything just ask.


Links to pages with some basic rules

The Hypertext d20 SDR

System reference documents

More System reference documents

Player Resource Consortium manual (really a manual for a NWN mod but is base on DnD)


Dungeons & Dragons tools

Lite java script base character generator

Character Generator

Forgotten Realms Character Generator

Eberron java script base character generator

Savage Species Character Generator


General Tool

Hero Machine 2.0 (tool for fast character pictures.)
« Last Edit: August 09, 2008, 06:33:47 pm by Yokto »


Check out my Creatures.
The Æthirans
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The Jinnivons
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Offline Yokto

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Re: Dungeons & Dragons on Gaming Steve
« Reply #1 on: July 26, 2006, 06:16:24 am »
List of Dungeons & Dragons games on the forum

Gamingsteve Dungeons and Dragons Campaign (Inactive)

Sam`s Dungeons & Dragons (Inactive, Check Mk2)

Sam's DnD: Mk2 (Active)

Travels in Dismark: A DnD mini campaign(private)

Mr.Wizards DND Mini Campaign
« Last Edit: October 27, 2007, 04:19:58 am by Yokto »
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Leng

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Re: Dungeons & Dragons RPG
« Reply #2 on: July 26, 2006, 07:05:08 am »
Human Rog2 Ftr1 Male

hp 21

str 12
dex 8
con 14
int 13
wis 13
cha 13

bluff 4
profession: farmer 4
climb 5
handle animal 2
hide 5
listen 5
move silently 5
sense motive 6
gather information 4
spot 5
open lock 4
swim 3

stealthy
skill focus: sense motive
combat expertise
weapon focus: rapier
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone

Offline operaghost21

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Re: Dungeons & Dragons on Gaming Steve
« Reply #3 on: July 26, 2006, 07:33:42 am »
that character generator doesn't have the tarrasque!  :P
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Offline Yokto

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Re: Dungeons & Dragons on Gaming Steve
« Reply #4 on: July 26, 2006, 07:49:02 am »
No it only have the standard races operaghost21. No monster or even campage races. But is a start. Play around with it is fun.
Check out my Creatures.
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The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
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Offline Samog

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Re: Dungeons & Dragons on Gaming Steve
« Reply #5 on: August 01, 2006, 10:50:37 pm »
Halflings get all kinds of bonuses that that doesn't include, but I can't remember them.

Also, there's a good reason that the Tarrasque isn't on the character generator.

Quote
Tarrasque
Size/Type:    Colossal Magical Beast
Hit Dice:    48d10+594 (858 hp)
Initiative:    +7
Speed:    20 ft. (4 squares)
Armor Class:    35 (-8 size, +3 Dex, +30 natural), touch 5, flat-footed 32
Base Attack/Grapple:    +48/+81
Attack:    Bite +57 melee (4d8+17/18-20/×3)
Full Attack:    Bite +57 melee (4d8+17/18-20/×3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8)
Space/Reach:    30 ft./20 ft.
Special Attacks:    Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities:    Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32
Saves:    Fort +38, Ref +29, Will +20
Abilities:    Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14
Skills:    Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks)
Feats:    Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6)
Environment:    Any
Organization:    Solitary
Challenge Rating:    20
Treasure:    None
Alignment:    Always neutral
Advancement:    49+ HD (Colossal)
Level Adjustment:    —

The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons.

The tarrasque cannot speak.
Combat

The tarrasque attacks with its claws, teeth, horns, and tail.

The tarrasque’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Augmented Critical (Ex)

The tarrasque’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Frightful Presence (Su)

The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.
Improved Grab (Ex)

To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Rush (Ex)

Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.
Swallow Whole (Ex)

The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Carapace (Ex)

The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
Regeneration (Ex)

No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.

The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead.

If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
Skills

The tarrasque has a +8 racial bonus on Listen and Spot checks.
The reason is that there's only one Tarrasque, in case you were wondering
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Offline operaghost21

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Re: Dungeons & Dragons on Gaming Steve
« Reply #6 on: August 03, 2006, 02:47:44 pm »
Also, there's a good reason that the Tarrasque isn't on the character generator.

Quote
stuff
The reason is that there's only one Tarrasque, in case you were wondering

i know, i was joking   :D

i still wanna be the tarrasque though :P
"You hate people!"
"But I love gatherings. Isn't that ironic?"
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Offline Glacies

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Re: Dungeons & Dragons on Gaming Steve
« Reply #7 on: August 06, 2006, 07:26:27 am »
My paladin killed a tarrasue once..

Offline Genesis

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Re: Dungeons & Dragons on Gaming Steve
« Reply #8 on: August 15, 2006, 05:18:45 pm »
That sucks!  :D
Really. the Hecatoncheires would tear that thing apart.

Tarrasque
Size/Type:   Huge Outsider
Hit Dice:    52d8+572 (988 hp)
Initiative:    +6
Speed:    100 ft. (20 squares)
Armor Class:    70
Base Attack/Grapple:  100 Grewatswords +71 Melee or 100 Boulders +53 Ranged

Saves:    Fort +39, Ref +30, Will +27
Abilities:    Str 50 Dex 15, Con 32, Int 10, Wis 8, Cha 24

Feats:  Cleave, Combat Reflexes, Great Cleave, Improved Critical (Greatsword), Improved Critical (Boulder) Improved Initiative, Multidexterity, multiweapon fightingIron Will, Power Attack, Toughness
Epic feats: Penetrate Damage reduction, Multi weapon rend
Environment:    Any
Organization:    Solitary or pair
Challenge Rating:    57
Treasure:    Standard
Alignment:    Always chaotic evil
Advancement:    53-58 HD (Huge) 59-70 HD (Gargantuan) 71-140 HD (Colossal)
Level Adjustment:    —

Superior Multiweapon fighting, 50 Racial bonus to Listen,spot,search checks
At will, greater magical weapon, fly, shield Caster level 50 save DC 17 + spell level
Abomination traits
Immune to polymorphing, petrification, and other form altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; Fire resistance 20; cold resistance 20 nondetection; trueseeimg at will; blindsight out to 500 ft.; telepathy out to 1,000 ft.
Regenration

Epic Level Handbook, look it up!  ;D

Cant be bothered to type the rest.
Personally though I mwould like to be a Phane, a Demilich or a Leshay.

What will you do?

Offline Yokto

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Re: Dungeons & Dragons on Gaming Steve
« Reply #9 on: August 15, 2006, 05:53:15 pm »
I could beat it. :D
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
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Offline Flamester_

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Re: Dungeons & Dragons on Gaming Steve
« Reply #10 on: August 15, 2006, 06:01:44 pm »
This looks neat.
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Offline Genesis

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Re: Dungeons & Dragons on Gaming Steve
« Reply #11 on: August 16, 2006, 08:13:30 am »
I could beat it. :D
Tell me more, are you a deity?  :D
Because in the description it says that "Few creatures can stand up to a Hecatoncheries in combat, not even the gods."

What will you do?

Offline Yokto

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Re: Dungeons & Dragons on Gaming Steve
« Reply #12 on: August 16, 2006, 09:07:57 am »
I could beat it. :D
Tell me more, are you a deity?  :D
Because in the description it says that "Few creatures can stand up to a Hecatoncheries in combat, not even the gods."

Well i do have a indestructible build under 30 levels. To bad i could not create a build that was below epic.  :(

(Still this build would only make it immune to the creature not able to kill it but thats a start. I have a few other ideas that uses skill rather then brute force to beat it.)
« Last Edit: August 16, 2006, 10:03:48 am by Yokto »
Check out my Creatures.
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The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
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Offline Gunner

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Re: Dungeons & Dragons on Gaming Steve
« Reply #13 on: August 16, 2006, 10:46:04 am »
Well if anyone needs a player I'd LOVE to play....
Made with Hero Maker.
Gunner
Male Half-Elf Ranger 1 / Rogue 19
Lawful Evil
Of the Dead

Representing Gunner


Strength 11 (+0)
Dexterity 11 (+0)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 18 (+4)
 Size: Medium
Height: 5' 11"
Weight: 155 lb
Eyes: Red
Hair: White
Skin: Pale
 



Total Hit Points: 111

Speed: 30 feet

Armor Class: 11 = 10 + 1 [padded]

Touch AC: 10
Flat-footed: 11 [uncanny dodge]
Initiative modifier: + 0 = + 0 [dexterity] 
Fear check: -1 = -1 [wisdom] 
Horror check: -1 = -1 [wisdom] 
Madness check: -1 = -1 [wisdom] 
Fortitude save: + 10 = 8 [base] + 2 [constitution] 
Reflex save: + 15 = 13 [base] + 2 [lightning reflexes] 
Will save: + 5 = 6 [base] -1 [wisdom] 
Attack (handheld): + 15/ + 10/ + 5 = 15 [base] 
   Weapon Finesse: + 15/ + 10/ + 5 = 15 [base] 
Attack (missile): + 15/ + 10/ + 5 = 15 [base] 
Grapple check: + 15/ + 10/ + 5 = 15 [base] 


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
 38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
 



Languages: Common Dwarven Elven Halfling 


Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]

Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Padded armor [light; + 1 AC; max dex + 8; check penalty 0; 10 lb.]


Feats:

Acrobatic 
Agile 
Alertness 
Animal Affinity 
Athletic 
Lightning Reflexes 
Quick Draw 
Rapid Reload 
Run 
Stealthy 
Track [free to rangers]
Weapon Finesse   

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 =  +2   
Balance Dex* 12 =  +0 + 10 + 2 [agile] 
Bluff Cha 15 =  +4 + 11 
Climb Str* 10 =  +0 + 8 + 2 [athletic] 
Concentration Con 19 =  +2 + 17 
Craft_1 Int 20 =  +2 + 18 
Craft_2 Int 22 =  +2 + 20 
Craft_3 Int 23 =  +2 + 21 
Decipher Script Int 14 =  +2 + 12 
Diplomacy Cha 10 =  +4 + 2 + 2 [half-elf] + 2 [bluff] 
Disable Device Int 23 =  +2 + 21 
Disguise Cha 8 =  +4 + 4 
Escape Artist Dex* 4 =  +0 + 2 + 2 [agile] 
Forgery Int 2 =  +2   
Gather Information Cha 6 =  +4  + 2 [half-elf] 
Handle Animal Cha 16 =  +4 + 10 + 2 [animal affinity] 
Heal Wis 9 =  -1 + 10 
Hide Dex* 2 =  +0  + 2 [stealthy] 
Intimidate Cha 6 =  +4  + 2 [bluff] 
Jump Str* 20 =  +0 + 18 + 2 [acrobatic] 
Knowledge (nature) Int 12 =  +2 + 10 
Knowledge (religion) Int 2.5 =  +2 + 0.5 
Knowledge (planes) Int 2.5 =  +2 + 0.5 
Listen Wis 11 =  -1 + 9 + 1 [half-elf] + 2 [alertness] 
Move Silently Dex* 2 =  +0  + 2 [stealthy] 
Perform_1 Cha 4 =  +4   
Perform_2 Cha 4 =  +4   
Perform_3 Cha 4 =  +4   
Perform_4 Cha 4 =  +4   
Perform_5 Cha 4 =  +4   
Ride Dex 4 =  +0  + 2 [handle animal] + 2 [animal affinity] 
Search Int 3 =  +2  + 1 [half-elf] 
Sense Motive Wis -1 =  -1   
Spot Wis 2 =  -1  + 1 [half-elf] + 2 [alertness] 
Survival Wis -1 =  -1   
Swim Str** 2 =  +0  + 2 [athletic] 
Use Rope Dex 17 =  +0 + 17 


* = check penalty for wearing armor

Bluff >=5 ranks gives + 2 on disguise checks to act in character.
Craft_1 >=5 ranks gives + 2 on related appraise checks.
Craft_2 >=5 ranks gives + 2 on related appraise checks.
Craft_3 >=5 ranks gives + 2 on related appraise checks.
Handle Animal >=5 ranks gives + 2 on wild empathy checks.
Know Nature >=5 ranks gives + 2 on survival checks above ground.
Use Rope >=5 ranks gives + 2 on climb checks involving ropes.
Use Rope >=5 ranks gives + 2 on escape artist checks involving ropes.
Your wisdom is too low to use ranger magic.




Half-Elf


Immune to magical sleep

+ 2 racial bonus on saves vs. enchantments

Low-light vision

+ 1 racial bonus on listen, search, and spot checks

+ 2 racial bonus on diplomacy and gather information checks

Ranger

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

Favored Enemies:


Humanoids (human) + 2

Rogue

Sneak Attack +10d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

 
 Class HP rolled 
Level 1: Ranger 8 
Level 2: Rogue 1 
Level 3: Rogue 5 
Level 4: Rogue 2 + 1 to strength
Level 5: Rogue 2 
Level 6: Rogue 5 
Level 7: Rogue 5 
Level 8: Rogue 5 + 1 to constitution
Level 9: Rogue 1 
Level 10: Rogue 3 
Level 11: Rogue 3 
Level 12: Rogue 3 + 1 to dexterity
Level 13: Rogue 5 
Level 14: Rogue 6 
Level 15: Rogue 5 
Level 16: Rogue 1 + 1 to wisdom
Level 17: Rogue 4 
Level 18: Rogue 2 
Level 19: Rogue 4 
Level 20: Rogue 1 + 1 to charisma


 
Gunner's Equipment:


15 lb
3 lb
5 lb
3 lb
1 lb
_____
27 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Rope (50', silk) x1
Musical instrument
Thieves' tools

Total
 




More about Gunner:

Gunner was born into a poor half-elf family where he was brought up to speak many tongues because he was meant to be a translator. His parents where killed by accident by orc slavers who then raised him to speak orc. He was enslave until he was 20 whne he escaped his captors into the woods and lived by himself for another 10 years....

So thats me.....
:O
Also, Gunner is one of the children.
It's true.

Offline Kishmond

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Re: Dungeons & Dragons on Gaming Steve
« Reply #14 on: August 16, 2006, 10:54:59 am »
What the feck is all this Dungeons n' Dragoons lingo meanin'?

1 to 1d18 to wahtever dexterity chance on Ex?

I can beat anything because I gots +3,141,592,700 on like everything.

And those silly giant things.

I want to be an earthworm with +17 bugging-the-heck-out-of-people

I am lawfully evil... apparently.
Yeah, [Kishmond] came back from Africa, but the ponies have him now.