Author Topic: Creature Editor 2.0  (Read 65328 times)

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Offline Arand

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Re: Creature Editor 2.0
« Reply #255 on: August 09, 2006, 11:53:26 am »
Just messing around a bit, t'became Asilon (a.k.a. Screw Symmetry):



This creature has 'recently' turned from tripod to bipod, thus the leg-like arm, and the wierd tail protrusions for balance. Right leg (and former front leg) is (was) bigger to serve as a basis for the kick-claw (which on the 'new' arm has gone towards a thumb-like thing). The other eye (gravity-changes-sensitive) is positioned on the other side of the body, along with the mouth.

Foxy eh?

- Arand

Offline Deep Lee

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Re: Creature Editor 2.0
« Reply #256 on: August 15, 2006, 04:54:06 pm »


not in any way affiliated with the Swastika, or Nazis.

Offline Nazzul

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Re: Creature Editor 2.0
« Reply #257 on: August 15, 2006, 07:13:54 pm »
Here it is.
« Last Edit: August 15, 2006, 07:19:05 pm by Nazzul »

Offline shadowlord18

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Re: Creature Editor 2.0
« Reply #258 on: August 21, 2006, 01:29:45 am »
questions what that thing in corner saying front does as well as how all you guys get the legs behind you main blob
Life is not measured by the amount of times you fall down but by the number of times you get back up again.

Offline Didero

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Re: Creature Editor 2.0
« Reply #259 on: August 21, 2006, 01:45:36 am »
questions what that thing in corner saying front does as well as how all you guys get the legs behind you main blob
If you press the left arrow key, you can place bodyparts behind the blob. The text 'Front' then changes to 'Back' to show that parts are going to be placed behind the blob.

Offline shadowlord18

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Re: Creature Editor 2.0
« Reply #260 on: August 21, 2006, 02:10:37 am »
thank you
Life is not measured by the amount of times you fall down but by the number of times you get back up again.

Offline Didero

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Re: Creature Editor 2.0
« Reply #261 on: August 21, 2006, 02:12:43 am »
thank you
No problem, glad to help.
If you click on the 'Help'-button in the top right, you'll get a screen with more information

Offline BioCat

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Re: Creature Editor 2.0
« Reply #262 on: August 25, 2006, 08:39:28 am »
Just fooling around:


Offline Hydromancerx

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Re: Creature Editor 2.0
« Reply #263 on: August 25, 2006, 02:59:20 pm »
Thats awesome biocat !! :D

Offline Hunter

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Re: Creature Editor 2.0
« Reply #264 on: August 25, 2006, 03:01:56 pm »
Hydro.. when are we getting number 3? please let me know any general idea... I'd like it before the real spore comes out lol
Have a lot of Sexy Time with the American lady... a very nice!

Offline Deep Lee

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Re: Creature Editor 2.0
« Reply #265 on: August 25, 2006, 03:07:17 pm »
don't waste time answering him, just GET BACK TO WORK!! ;)

Offline Hydromancerx

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Re: Creature Editor 2.0
« Reply #266 on: August 25, 2006, 03:09:39 pm »
Well Hugs was not in the mood. But it seems that he is back in the mood again now that there is all the new stuff at GC 2006. So i would say what Will Wright says "Um somthing between now and um somtime in um 2007" ;)

Offline Hunter

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Re: Creature Editor 2.0
« Reply #267 on: August 25, 2006, 03:10:42 pm »
nice and specific lol.. good work on the vague attitude
Have a lot of Sexy Time with the American lady... a very nice!

Offline X-SpaceSpore-X

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Re: Creature Editor 2.0
« Reply #268 on: August 26, 2006, 08:08:22 am »
The top link dosent work.

The bottom link ... its like trying to find a Piece of paper in a worlds size hay stack.

Offline huggkruka

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Re: Creature Editor 2.0
« Reply #269 on: August 26, 2006, 09:29:44 am »
The top link dosent work.

The bottom link ... its like trying to find a Piece of paper in a worlds size hay stack.

I know... :( Rapidshare is far from optimal, but we need something as a backup(as sporeplanet crashes every now and then). I will have to look for alternatives.