Author Topic: A quick guide to roleplaying  (Read 48086 times)

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Offline SmileyMan

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Re: A quick guide to roleplaying
« Reply #30 on: June 28, 2006, 09:25:15 am »
Wasn't The Time Travel only to smooth over something anyway?

Hydro destroyed things that were owned by other people who had no idea that it was planned.

And people were extremely pissed off, if I remember rightly.

I was quite upset because I lost my best drone that was planned to be used later.

Offline Krakow Sam

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Re: A quick guide to roleplaying
« Reply #31 on: June 28, 2006, 09:29:07 am »
Of teleportation, FLT, time travel and Telepathy, telepathy is actually the second worst of four evils. Anyway, with the ViS Ive made teleporting difficult (you can teleport through shields and it uses a buttload of energy)
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Offline emmet

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Re: A quick guide to roleplaying
« Reply #32 on: June 28, 2006, 09:31:03 am »
Omic and Anubians made a weak form of teleportation, but it can't teleport very large items and not a long way away. I doubt it could teleport through a shield.
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Offline Mr. Consideration

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Re: A quick guide to roleplaying
« Reply #33 on: June 28, 2006, 09:32:56 am »
As we are on a "Supernatural" topic, My Arcadia Charcter Tsem Muul, is an ex-priest and meditates alot. Does this allow him to withstand pain better? Or is this Magic?
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Offline Yokto

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Re: A quick guide to roleplaying
« Reply #34 on: June 28, 2006, 09:33:26 am »
And hey, there's a WAY better chance that a sentient being would create a technology that interacts with ones mind first then a sentient being would create time travelling technology first. You guys complained about my creatures having a telepathic bond but you barely said anything about Time travel being god mode (Until now, look up and down). Is it because I'm a newby? Because I have low posts? What is it?

1. Sapient, not sentient.
2. Telepathy is magic. Making it technologically based is silly, and not in keeping with the rest of the fiction universe. Simply put - telepathy is godmoding.
3. I don't like time-travelling. I wish Hydro had never done it, but there you go. If he would reconsider, I would be most grateful. I would guess that the reason that he's been able to get away with it so far is that he's put a lot of effort in, and he hasn't yet abused it.

I didn't mean psychic if that's what you meant. They can't lift objects with their minds or read other peoples minds. If telepathy is magic then so is pretty much everything else. Such as travelling faster then light speed, having molecular transporters and time travel are magic. Telepathy would be the lesser of four evils in that case. If their wouldn't be any living beings with echolation (Ex. Dolphins and Bats), you'd think it'd be magic. Basically what I'm saying for my creatures is that they gained telepathy by using their advanced sonar systems. To sonar systems rebounce off each other carrying thoughts of the living-being. Why are they carrying the thoughts of them? It has to do with the neuro cells, their sonar system and their brainwaves. Now I have made explained my form of telepathy.

How they interact with their technology: You'll agree that in a hospital, there are vital signals for pretty much all of the body parts right? If technology is able to read the hearts and blood pressures signals, I'm sure that if it were more advanced it could send signals to the body parts. Plus they used technolgy for interacting with Dolphins sonars using frequencies and stuff. If it were more advanced in my creatures case, they could actually form a sonar bond. (Telepathy). So my creatures end up putting their brainwave signals into their technologies and receiving it by pressing a few buttons.

Now try to explain time travel, teleporting (Transporting) or even how we could go as fast as light speed to me and say that it is not magic.

Well just do not call it Telepathy. Call it Ultra sonic communication, Electormagetic Communication or something like that.

Teleporting works depending a little on what type we are talking about. We can use Quantum teleporters to day to transmit infomation.

FTL is a special case. We except Pseudo Sciences and other poorly understud areas of sciences as a way to explain how one can achieve FTL. Also FTL is a part of Spore therefor by defult is a part of Spore fanfic.
« Last Edit: June 28, 2006, 09:40:17 am by Yokto »
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Offline emmet

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Re: A quick guide to roleplaying
« Reply #35 on: June 28, 2006, 09:34:29 am »
As we are on a "Supernatural" topic, My Arcadia Charcter Tsem Muul, is an ex-priest and meditates alot. Does this allow him to withstand pain better? Or is this Magic?

Well meditation is possible, and it is known to make you able to withstand pain better, so I would say that's ok, but it's not my thread.
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Offline The Terminator

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Re: A quick guide to roleplaying
« Reply #36 on: June 28, 2006, 10:43:01 am »
Well just do not call it Telepathy. Call it Ultra sonic communication, Electormagetic Communication or something like that.

I shall call it, UESW (Ultra Electromagnetic Sonic Wave) communication. ;D

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TheNecromonicon

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Re: A quick guide to roleplaying
« Reply #37 on: June 28, 2006, 11:15:08 am »
The Necromonicon have teleportation technology they stole from a species called the Kitoru. So far, however, they only use it to bring back attack capsules that missed or bounced off their targets, and in SO operations.

Offline Krakow Sam

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Re: A quick guide to roleplaying
« Reply #38 on: June 28, 2006, 11:38:51 am »
Well just do not call it Telepathy. Call it Ultra sonic communication, Electormagetic Communication or something like that.

I shall call it, UESW (Ultra Electromagnetic Sonic Wave) communication. ;D
Well, which is it? Electromagnetic or sonic?  ;)
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Offline Hydromancerx

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Re: A quick guide to roleplaying
« Reply #39 on: June 28, 2006, 02:00:01 pm »
(I'll add to this later, there's a lot more to come but it's quite late. Suggestions?)

Don't forget *text* means "emoting" or expressing an action. Such as *dances around* or *nods*. These are mainly used near sections of speech rather than descriptive narration. Such as "Yes sir!" *salutes* or "Nice to meet you" *bows*
« Last Edit: June 28, 2006, 04:35:54 pm by Hydromancerx »

Offline Daxx

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Re: A quick guide to roleplaying
« Reply #40 on: June 28, 2006, 02:31:57 pm »
No, this is not about realism. This is about fitting in with the universe. You can't complain that FTL travel is unrealistic, because in Spore they have it. It's consistant with the universe. Psychic powers, telepathy and the like aren't consistant no matter how much you try to justify it.

I'm sorry.

Offline Yokto

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Re: A quick guide to roleplaying
« Reply #41 on: June 28, 2006, 02:39:50 pm »
But the ability to communicate Ultra sonic for example should be possible so thing that looks like telepathy is OK as long as it not really telepathy. But if someone have a creature that communicate in a unorthodox way that is hard to pick up by a other spices then that person should tell others how it works. This is best done as the creatures own Topic.
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Offline Daxx

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Re: A quick guide to roleplaying
« Reply #42 on: June 28, 2006, 03:02:21 pm »
But the ability to communicate Ultra sonic for example should be possible so thing that looks like telepathy is OK as long as it not really telepathy. But if someone have a creature that communicate in a unorthodox way that is hard to pick up by a other spices then that person should tell others how it works. This is best done as the creatures own Topic.

The key thing is that it should be ultra-sonic sound, and written as such, if it is. Ultra-sonic sound is still sound, and subject to the failings of the medium. Telepathy is magical and bad for RP in that it godmodes around any communication problems.
« Last Edit: June 28, 2006, 03:05:42 pm by Daxx »

Offline The Terminator

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Re: A quick guide to roleplaying
« Reply #43 on: June 28, 2006, 03:13:17 pm »
But the ability to communicate Ultra sonic for example should be possible so thing that looks like telepathy is OK as long as it not really telepathy. But if someone have a creature that communicate in a unorthodox way that is hard to pick up by a other spices then that person should tell others how it works. This is best done as the creatures own Topic.

The key thing is that it should be ultra-sonic sound, and written as such, if it is. Ultra-sonic sound is still sound, and subject to the failings of the medium. Telepathy is magical and bad for RP in that it godmodes around any communication problems.

Well I suppose that'll work too :-\, ultra sonic it is

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Offline Yokto

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Re: A quick guide to roleplaying
« Reply #44 on: June 28, 2006, 03:15:32 pm »
But the ability to communicate Ultra sonic for example should be possible so thing that looks like telepathy is OK as long as it not really telepathy. But if someone have a creature that communicate in a unorthodox way that is hard to pick up by a other spices then that person should tell others how it works. This is best done as the creatures own Topic.

The key thing is that it should be ultra-sonic sound, and written as such, if it is. Ultra-sonic sound is still sound, and subject to the failings of the medium. Telepathy is magical and bad for RP in that it godmodes around any communication problems.
That is why i did say that the person should tell how it works and not call it telepathy even if it may seem that way.
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