Poll

What is next!

Clash of the Cells!
Clash of the Creatures!
Clash of the Communes!
Clash of the Citizens!
Clash of the Civilizations!
Clash of the Cosmos!
Clash of the Cosmos Expanded!

Author Topic: Clash of the Cells (new poll)  (Read 12978 times)

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Offline Samog

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Clash of the Cells (new poll)
« on: June 21, 2006, 07:46:54 pm »
What's in this poll over here? Let's find out!
When this game is over (either because Vivec wins or everyone forfeits), there has to be something for people to alternate between saying "WHOAMG THATS TEH COOL" about and whining about. Here are the options.

Clash of the Cells! - A partially hands-off experiment in evolution.
Clash of the Creatures! - A fast-paced MUD-like game. Not for the faint of heart or Ænglish.
Clash of the Communes! - The bastard love child of Cells! and Clans! Not quite as slow as the first, not quite as infuriating as the second.
Clash of the Citizens! - The alternate title for this was "Clash of the Cartels!" Fight to take over a city using any means necessary.
Clash of the Civilizations! - Clans! dumbed down into a few big, shiny, red buttons. Go on. You know you want to press it.
Clash of the Cosmos! - Remember Citizens!? Imagine that... IN SPACE!
Clash of the Cosmos Expanded! - Remember Cosmos!? Imagine that... WITH MORE THAN ONE STELLAR SYTEM!
Here's the latest game from renowned developer Samog.

Clash of the Cells is what you get when you cross Clash of the Clans with one of those voting games that never makes it out of the cell stage. Oh, and I suppose it's sort of like GooGrid. And Spore. There are two potential back stories, which will be covered later.
It takes place on a five by five grid that can accommodate several players -- a grid space can hold some cells and nutrients, but most of these cells will be killing each other or absorbing the nutrients.
Each player starts with 50 evo points and some nuclei scattered across the board. Getting things like membranes and movement organelles will probably help.

Each cell type has a certain number of brain points -- every organelle takes up one brain point and some evo points. The cells also have a nutrient capacity. Nutrients restore HP and determine reproduction and evolution. Other organelles include Weapons (taken from the GDC video), mouthpieces (likewise), cell membrane and wall, miscellaneous organelles, and chemical... things.

List time. I know that a lot of these are either one cell or millions of cells.

Cells


Small Cell
Cost: Free!
7 HP
Can engulf Nutrient Bubbles
Has an innate defense of one
5 brain points
Nutrient capacity of 7

Large Cell
Cost: 250 25 E
11 HP
Can engulf Small Cells and Nutrient Bubbles
Loses one HP per turn
10 brain points
Nutrient capacity of 11

Weapons

Spike
Cost: 25 E, 1 Brain point
3 damage

Cnidocyte
Cost: 60 40 E, 1 Brain point
2 damage every other turn
4 damage counterattack every three turns

Mouth parts

Proboscis
Cost: 30 E, 1 Brain point
Absorbs enemy nutrients on attack

Filter
Cost: 30 E, 1 Brain point
Absorbs free nutrients from dead cells or broken nutrient bubbles

Membrane etc.

Cell membrane
Cost: 10 E, 1 Brain point
Required to play the game

Cell wall
Cost: 50 E, 1 Brain point
Requires a membrane
Does not allow engulfing
Adds 2 to defense
Negates the effect of Basic movement, halves that of Advanced

Other organelles

Mitochondrion
Cost: 5 E, 1 Brain point
In one combat turn, transforms a single nutrient into HP. In one grid turn, fully heals the cell.

Chloroplast
Cost: 15 E, 1 Brain point
In one grid turn, produces one nutrient unit.

Basic movement
Cost: 5 E, 1 Brain point
Allows an action and one movement per grid or battle turn.

Advanced movement
Cost: 35 E, 1 Brain point
Requires a large cell
Allows two actions and one movement per grid turn and vice versa per battle turn.

Chemicals

Weapon signal
Cost: 25 E, 1 Brain point
Whenever your cell is victorious, a signal is given off that tells other enemy or friendly cells to come here or stay away.

Death signal
Cost: s]50[/s] 25 E, 1 Brain point
Whenever your cell dies, a signal is given off that tells other enemy or friendly cells to come here or stay away.

Poison
Cost: 100 30 E, 1 Brain point
If your cell hits an enemy, its mitochondria are disabled for two grid turns.

Multicellular signal
Cost: 500 100 E, 1 Brain point
Whoever gets this first wins the round. Ties are broken by one-on-one combat.

Oh yeah, the obligatory weak plotline.

You can either be a group of scientists playing God (everybody sees everything, the game will probably go faster) or one of a group of cells trying to dominate a ten by ten drop of water (everybody sees the perspective of one cell and can be controlled by signals; also, for some reason, your cell controls the evolution of your species).

Fast evolution is explained by epsilon rays, and mitosis and evo points will be explained at some point in the future. You should ask questions, because I probably forgot to type stuff while I was typing different stuff.
The species so far.

Drias
HP: 7
Nutrients to divide: 5
Damage: 1
1E
Parts
Small Cell
Cell Membrane
Basic Movement
Proboscis
Mitochondrion
Chloroplast
---
nogard's cells
HP: 7
Nutrients to divide: 3
Damage: 3
Parts
small cell
spike
mebrane
chloroplast
---
Neo-Kratok
HP:7
Nutrients to divide: 4
Damage: 3
Parts
small cell
cell membrane
spike
Mitochondrion
basic movement
---
Micorm
HP: 7
Nutrients to evolve: 3
Damage: 3
Parts
Small Cell
Spike
Cell membrane
Basic movement
---
Godabukauranunites
HP: 7
Nutrients to evolve: 3
Damage: 3
10E
Parts
Small Cell
Spike
Cell membrane
Mitochondrion
---
Krakowsamecium
HP:7
Nutrients to evolve: 5
Damage:1
20E
Parts
small cell
basic movement
a membrane
a chloroplast
three mitochondria
a proboscis
---
Zoguns
HP: 7
Nutrients to evolve: 3
30E
Small cell
Cell membrane
Mitochondrion
basic movement
« Last Edit: August 06, 2006, 10:26:50 pm by Samog »


"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Genesis

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Re: Clash of the Cells!
« Reply #1 on: June 21, 2006, 08:07:32 pm »
Sure, I'll jump in!

I believe it goes like this,

Small Cell
Cell Membrane
Basic Movement
Proboscis
Mitochondrion

Right?

*Fixed*
« Last Edit: June 21, 2006, 09:40:36 pm by Genesis »

What will you do?

Offline 762

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Re: Clash of the Cells!
« Reply #2 on: June 21, 2006, 09:00:59 pm »
I would join, but I saw what happened with clash of the clans. Daily updates turned into bi-monthly quasi-updates.

Spore countdowns: USA Europe

Offline Samog

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Re: Clash of the Cells!
« Reply #3 on: June 21, 2006, 09:27:04 pm »
Where's your sense of adventure, 762?
Quote from: 762
It went down with me ship.
Seriously, this is a lot simpler than having to mess with the non-grid map and obtuse combat system.

Also, Genesis, that'll work for a while, but you have 5 points left to spend on things like them cell-things what make you not die. You could also go for the "breed like rabbits made out of lightning and Zerglings" tactic.
« Last Edit: June 21, 2006, 09:45:03 pm by Samog »
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Kratok

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Re: Clash of the Cells!
« Reply #4 on: June 21, 2006, 09:39:06 pm »
Small Cell
Cost: Free!
7 HP
Can engulf Nutrient Bubbles
Has an innate defense of one
5 brain points
Nutrient capacity of 7

Filter
Cost: 30 E, 1 Brain point
Absorbs free nutrients from dead cells or broken nutrient bubbles

Cell membrane
Cost: 10 E, 1 Brain point
Required to play the game

Mitochondrion
Cost: 5 E, 1 Brain point
In one combat turn, transforms a single nutrient into HP. In one grid turn, fully heals the cell.

Basic movement
Cost: 5 E, 1 Brain point
Allows an action and one movement per grid or battle turn.

Left 1 brain point open

Offline Vivec

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Re: Clash of the Cells!
« Reply #5 on: June 21, 2006, 10:10:33 pm »
I'll take two small cells a spike, a membrane, and a mitochondrion.
« Last Edit: June 21, 2006, 10:16:35 pm by Vivec »
Vivec, you're the best forum member ever.

Offline Samog

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Re: Clash of the Cells!
« Reply #6 on: June 21, 2006, 10:13:28 pm »
The things you buy with your points apply to all of your cells, which meander around the grid until they find something to kill or eat.
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Krakow Sam

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Re: Clash of the Cells!
« Reply #7 on: June 22, 2006, 02:42:52 am »
I'll take a small cell, basic movement, a membrane, a chloroplast and four mitochondria
Sam is basically right, he's just cranky.

Offline Samog

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Re: Clash of the Cells!
« Reply #8 on: June 22, 2006, 08:19:22 pm »
That would take up seven brain points.

Vivec, I guess I'll record that as this unless you change your mind:
Small cell
Spike
Membrane
Mitochondrion
7 health/0 nutrients/7 max
3 Brain points/5 max
10 E

Initialization turn

1,5: Krakow Sam's cell 7/0/7 7/0/5
2,5: Empty
3,5: Nutrient bubble
4,5: Empty
5,5: Genesis's cell 7/0/7 4/0/5
1,4: Nutrient bubble
2,4: Vivec's cell 7/0/7 3/0/5
3,4: Kratok's cell 7/0/7 4/0/5
4,4: Vivec's cell 7/0/7 3/0/5
5,4: Empty
1,3: Empty
2,3: Empty
3,3: Krakow Sam's cell 7/0/7 7/0/5
4,3: Genesis's cell 7/0/7 4/0/5
5,3: Nutrient bubble
1,2: Nutrient bubble
2,2: Kratok's cell 7/0/7 4/0/5
3,2: Vivec's cell 7/0/7 3/0/5
4,2: Kratok's cell 7/0/7 4/0/5
5,2: Empty
1,1: Genesis's cell 7/0/7 4/0/5
2,1: Empty
3,1: Empty
4,1: Nutrient bubble
5,1: Krakow Sam's cell 7/0/7 7/0/5

Coordinates are x,y, for what it's worth (not much).
On each turn, a basic-movement cell randomly follows a branching tree. It first decides to move or do something (attack or engulf). If it chooses to move, it then either drifts or actively moves. Drifting goes in all eight possible directions, but active movement only goes up, down, left, and right.
Once the cell moves or does something, it then does the opposite and ends its turn. Turn order is determined first by the level of movement part and then by going down the list above. The world does not wrap around.

Nutrients have a similar tree. Every nutrient has a 50% chance of disappearing and a 50% chance of drifting in a turn -- similarly, an empty tile has a 50% chance of spawning a nutrient and an occupied one has a 25% chance (10% if there is a nutrient there already). In the turn order, nutrients go before spawns, which go before advanced cells, which go before cells, which go before drifting-only cells.

Reproduction is determined by total brain point use. If your cell only has a membrane and a filter, it can reproduce every turn if a nutrient spawns or drifts in that cell and the one it drifts to.

ask questions.
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Krakow Sam

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Re: Clash of the Cells!
« Reply #9 on: June 23, 2006, 02:55:51 am »
Uh... why is some of my stuff in bold... and how many brain points is the limit... also... I'm confused  ???
Sam is basically right, he's just cranky.

Offline Flamester_

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Re: Clash of the Cells!
« Reply #10 on: June 23, 2006, 08:13:20 am »
Small Cell
Cost: Free!
7 HP
Can engulf Nutrient Bubbles
Has an innate defense of one
5 brain points
Nutrient capacity of 7

Mitochondrion
Cost: 5 E, 1 Brain point
In one combat turn, transforms a single nutrient into HP. In one grid turn, fully heals the cell.

Mitochondrion
Cost: 5 E, 1 Brain point
In one combat turn, transforms a single nutrient into HP. In one grid turn, fully heals the cell

Filter
Cost: 30 E, 1 Brain point
Absorbs free nutrients from dead cells or broken nutrient bubbles

Cell membrane
Cost: 10 E, 1 Brain point
Required to play the game

Heh he every grid turn I get fully healed

and where is the grid?
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Offline Samog

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Re: Clash of the Cells!
« Reply #11 on: June 23, 2006, 07:45:45 pm »
You can only have 5 brain points with a small cell. The cell will just drift if you go over the limit, but you can always turn on the epsilon ray device.

A new species has been added.

Grid report:
1,5: Flamester_'s cell 7/0/7 4/0/5
2,5: Empty
3,5: Bubble
4,5: Empty
5,5: Flamester_'s cell 7/0/7 4/0/5
1,4: Empty
2,4: Krakow Sam's cell 7/1/7 7/1/5
3,4: Genesis's cell 7/1/7 4/1/5
4,4: Bubble -- see combat report
5,4: Genesis's cell 7/1/7 4/1/5, Vivec's cell 7/1/7 4/1/5
1,3: Empty
2,3: Vivec's cell 7/1/7 4/2/5 (see combat report)
3,3: Empty
4,3: Kratok's cell 7/0/7 4/0/5
5,3: Empty
1,2: Genesis's cell 7/0/7 4/0/5
2,2: Krakow Sam's cell 7/1/7 7/1/5
3,2: Empty
4,2: Krakow Sam's cell 7/1/7 7/1/5
5,2: Empty
1,1: Empty
2,1: Vivec's cell 7/0/7 4/0/5, bubble
3,1: Flamester_'s cell 7/0/7 4/0/5
4,1: Empty
5,1: Bubble

Combat report:
4,4:
Kratok's cell entered the tile.
Vivec's cell attacked!
Vivec's cell deals 3 damage!
Vivec's cell deals no damage!
Vivec's cell deals 3 damage!
Vivec's cell deals 3 damage!
Vivec's cell consumed 1 nutrient unit from the remains of Kratok's cell.
Vivec's cell moved east.

2,3:
Kratok's cell entered the tile.
Vivec's cell entered the tile.
Vivec's cell consumed 1 nutrient unit from a bubble.
Vivec's cell attacks!
Vivec's cell deals 3 damage!
Vivec's cell deals 3 damage!
Vivec's cell deals 2 damage!
Vivec's cell consumed 1 nutrient unit from the remains of Kratok's cell.

I guess the RNG just likes Genesis and really hates Kratok.

Flamester_: The grid is a handy way to make this possible. Everything exists on it in terms of gameplay -- every turn, a basic-movement cell can move (and be healed) and eat something. It can use its "eat something" action to eat something, then attack a cell, then get a nutrient point for winning the fight. A cell sans movement part can still move and eat, but it can't respond to chemical signals and has a different pattern. A cell with too many brain points just drifts and... chlorophylls.

If you want, you can name your species so I don't have to type "Vivec's Cell" or "Genesis's Cell" twenty-five times.

ask questions
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Offline Genesis

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Re: Clash of the Cells!
« Reply #12 on: June 23, 2006, 08:48:00 pm »
So what exactly are we supposed to do?   ???

What will you do?

Offline Vivec

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Re: Clash of the Cells!
« Reply #13 on: June 23, 2006, 10:15:02 pm »
If you want, you can name your species so I don't have to type "Vivec's Cell" or "Genesis's Cell" twenty-five times.

Okay. They are named "Godabukauranunites", and you aren't allowed to abbreviate.
Vivec, you're the best forum member ever.

Offline Flamester_

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Re: Clash of the Cells!
« Reply #14 on: June 23, 2006, 10:36:03 pm »
Ok i move my cell at 5,5 to 5,4 3,1 to 2,1 and attack the bubble.
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