Author Topic: Procedural Flora  (Read 4024 times)

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Offline xirtap

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Re: Procedural Flora
« Reply #15 on: June 19, 2006, 07:59:41 am »
Quote
The pic of the flora editor
where where where?

also, i saw all the video footage for the first time today, and i am in a state of awe all over again.

The flora editor is shown in this video:
http://www.gamespot.com/pc/strategy/spore/download_ini.html?sid=6150235&id=6150235&mode=gameplay

But only for a few seconds.

Can someone put the vid elsewhere so I don't have to sign up...

It is free to sign up.

Offline Orne

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Re: Procedural Flora
« Reply #16 on: June 19, 2006, 08:05:30 am »
Image

So, we've got design choices on:
  • Roots
  • Branches
  • Leaves
  • Fruit
  • Thorns / Defense?

Offline Bastardman

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Re: Procedural Flora
« Reply #17 on: June 19, 2006, 08:15:35 am »
Quote
The pic of the flora editor
where where where?

also, i saw all the video footage for the first time today, and i am in a state of awe all over again.

The flora editor is shown in this video:
http://www.gamespot.com/pc/strategy/spore/download_ini.html?sid=6150235&id=6150235&mode=gameplay

But only for a few seconds.

Can someone put the vid elsewhere so I don't have to sign up...

It is free to sign up.
Gamespot?!
What are we, animals?

Use IGN (bottom right video) for God's sake... *shakes head*

Offline mccarty181

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Re: Procedural Flora
« Reply #18 on: June 19, 2006, 09:17:25 am »
Image

So, we've got design choices on:
  • Roots
  • Branches
  • Leaves
  • Fruit
  • Thorns / Defense?


what would be the point of roots unless animals can dig them up or they are above ground

I don't see the point, maybe it might influence it's growth
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Offline Axelgear

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Re: Procedural Flora
« Reply #19 on: June 19, 2006, 05:12:24 pm »
Maybe it determines how hard it is to uproot?
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Offline mccarty181

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Re: Procedural Flora
« Reply #20 on: June 19, 2006, 05:42:49 pm »
could be but how would the procedural system analize a comples system of roots if one were made
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Offline Uroboros

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Re: Procedural Flora
« Reply #21 on: June 19, 2006, 06:41:29 pm »
The same way they analyse complex sets of muscle contractions, or fine-detail on hair and fur... they either make it appear complex and use a simple but good looking, or they find a way to cut down on the amount of work. Part of advanced methods is cutting down the unnecessary work, so i dont think all the roots will have heavy processes attached to them.

Offline Chickenman297

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Re: Procedural Flora
« Reply #22 on: June 19, 2006, 10:54:04 pm »
One word.... Mangroves
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Offline mccarty181

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Re: Procedural Flora
« Reply #23 on: June 20, 2006, 07:41:12 am »
The same way they analyse complex sets of muscle contractions, or fine-detail on hair and fur... they either make it appear complex and use a simple but good looking, or they find a way to cut down on the amount of work. Part of advanced methods is cutting down the unnecessary work, so i dont think all the roots will have heavy processes attached to them.

I remember watchin some thing on monsters inc where they had to figure out how to make the fur work without animating every single hair I think it might be like that. Now that I think about it it isn't what I thought
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Offline 10-Neon

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Re: Procedural Flora
« Reply #24 on: June 22, 2006, 12:10:20 am »
A stellar garden would be an interesting addition to a stellar zoo. I have seen what I believe procedural plant growth in a game before, I can't imagine it being as difficult to implement... since plants don't actually move much.
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Offline mccarty181

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Re: Procedural Flora
« Reply #25 on: June 22, 2006, 12:29:59 pm »
aren't plants of the same species all very different in where branches and such would grow. do you think that this has been taken in to account
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