Author Topic: Nexus War: Gaming Steve Faction  (Read 568420 times)

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Offline Genesis

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Re: Nexus War
« Reply #405 on: June 11, 2006, 09:39:34 pm »
Samog how many  Charecters do you have?

What will you do?

Offline Samog

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Re: Nexus War
« Reply #406 on: June 11, 2006, 09:40:37 pm »
Just the one.
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Tal

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Re: Nexus War
« Reply #407 on: June 11, 2006, 09:41:02 pm »
Thanks Samog. I've been working on killing some evil character, and once I get the AP, I'll get to hiding inside.

EDIT: Add Sarla Nefsen to the KoS list. Also, if we have like a "Friendlies" list, add Monica Gran Bilseir for healing me after Sarla attacked me.
« Last Edit: June 11, 2006, 09:45:30 pm by Tal »
There are some things mankind was not meant to know...

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Offline Samog

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Re: Nexus War
« Reply #408 on: June 11, 2006, 09:51:27 pm »
Shouldn't the Kill on Sight list consist of people who attack us in our pseudo-stronghold, instead of pretty much everybody who's playing the game?
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Tal

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Re: Nexus War
« Reply #409 on: June 11, 2006, 09:58:16 pm »
Nah, actually I kinda think we should have the KoS list be populated by anyone who attacks us in and around our area of operations. This way, not only can we eliminate people who might be a threat to weaker characters, we can also prioritize targets for XP and eventually make them learn that our faction means buisness!
There are some things mankind was not meant to know...

"If you can't take the heat, get off the car hood." -Bucky Katt

Offline Morslok

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Re: Nexus War
« Reply #410 on: June 11, 2006, 10:05:25 pm »
Shouldn't the Kill on Sight list consist of people who attack us in our pseudo-stronghold, instead of pretty much everybody who's playing the game?

Just people who assault or kill a member or know our location (that one may be a little too paranoid) are added, and as you can see they have time limits on each.  The people who know our location have 1 week on the list, those who assault members get 2 weeks, and if you kill someone from our crew and see you within 3 weeks, you dead.
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Offline Samog

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Re: Nexus War
« Reply #411 on: June 11, 2006, 10:08:35 pm »
What about the guys sitting in the building right now, some of whom are good?

(We'll have to drop the "knowing our location" one once we get a stronghold, too)

Also: SerialKillaSmile attacked Destero with a Fist, killing them. (Mon, 12 Jun 2006 00:05:44 -0500)
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Morslok

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Re: Nexus War
« Reply #412 on: June 11, 2006, 10:33:51 pm »
Kill serialkillasmile then.  He's gotta be evil if he killed Daxx.
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Offline Interitus

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Re: Nexus War
« Reply #413 on: June 11, 2006, 10:45:31 pm »
If you can, you should see if you can get their faction name.  I'm not saying declare all out war on every faction that attacks us. But we should watch to see if a certain faction is attacking us more then another.  We should establish a threshold so they have to have X kills in y amount of time before we consider that faction for KoS.  I don't think this is anything we need to worry in the immediate future, but it can be easy to make enemies, so we might want to start keeping track of who we're ticking off.
My karma ran over your dogma


Offline Daxx

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Re: Nexus War
« Reply #414 on: June 12, 2006, 01:29:47 am »
I kinda meant for it to be just people who attacked us when we were in or near our base. It's not meant to be ridiculously long, so I'll play with how long people stay on it.

Offline Krakow Sam

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Re: Nexus War
« Reply #415 on: June 12, 2006, 01:54:38 am »
Phew. I respawned, went to a different factory, repaired my sabre back to average condition... then took a few swipes at an evildoer and it broke again... oh well, at least I get more XP for repairing it... even if it does cost 10 AP per level of condition.
Sam is basically right, he's just cranky.

Offline Cobra

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Re: Nexus War
« Reply #416 on: June 12, 2006, 04:10:16 am »
Ok i just went looking around for stuff I got a Pair of Binoculars, a Padlock, some Fuel cans and a set of lockpicks, couple of crowbars, and some baseball caps.

Offline Daxx

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Re: Nexus War
« Reply #417 on: June 12, 2006, 04:20:52 am »
Do you want to accept that faction invite?

Offline Krakow Sam

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Re: Nexus War
« Reply #418 on: June 12, 2006, 04:35:59 am »
Do you want to accept that faction invite?
And save the fuel cans so Krakow Sam can have them for his chain saw (Dun dun dun, RRrrrrrrrrrnnnggg!)
Sam is basically right, he's just cranky.

Offline Cobra

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Re: Nexus War
« Reply #419 on: June 12, 2006, 05:06:30 am »
Do you want to accept that faction invite?

How do i accept?