Author Topic: Bunkers  (Read 6504 times)

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Offline LoneWolf

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Re: Bunkers
« Reply #15 on: June 16, 2006, 02:28:42 pm »
Or maby you have to put an alarm.Like the people that see the attack they go for the bunker but those that dont,an alarm goes off to warn them.
We all b one big intergalactic family and  if you don't comply...NUKES....

Offline Hectonkhyres

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Re: Bunkers
« Reply #16 on: June 16, 2006, 02:45:59 pm »
Perhaps their reactions to the alarm will differ depending on the nature of their species. Passive species will run and hide in their basements, more aggressive species will grab their weapons and go out to fight the invaders... or at least die well trying.

Offline LoneWolf

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Re: Bunkers
« Reply #17 on: June 16, 2006, 02:57:04 pm »
Good idea,Hopefully your people will have diffrent reaction,Like some fight and others hide or  as you said,A fighting race willl fight them off,nor leaving it to the military.
We all b one big intergalactic family and  if you don't comply...NUKES....

Offline Hectonkhyres

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Re: Bunkers
« Reply #18 on: June 16, 2006, 06:39:53 pm »
Good point. Different groups among the same species should behave differently. The young, the elderly and (depending on the cultural norms for your race) women might run for cover while those in their prime might fight. Alternately, your species might strap explosives onto the expendable elderly and send them out as a first wave...

The possibilities astound me.

Offline Aegis

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Re: Bunkers
« Reply #19 on: June 16, 2006, 08:36:33 pm »
I'd definitely have to agree with Hectonkhyres. There just hasn't been enough tactics in games lately! I mean, not only have RTSs been in a lull, but th-

**Note to self: If 3D game making tool ever gets finished, use every drop of influence you can get out of having made such a program to try and revive RTS.

Anyway, but games have just generally lacked tactics. There has been plenty of twitch games, true, but it's not the same thing as seeing your army of 60 Nod Artillery roll over the GDI base, and knowing, KNOWING that you triumphed because you were smarter than the opponent, not just because you grinded more or your genes happened to combine just right for fast reflexes when you were an embryo. It's not the same as desperately trying to survive an onslaught of opponents, and losing but having enjoyed it anyway because you creatively and logically attempted to solve a problem.

I would love to see some tactics in Spore, some RTS elements in there. It would balance out the creativity perfectly. Although, I'd still be fine with no tactics at all, and I agree that a tactical game is not what everyone is looking for. It just seems to me that a little, just a little, tactical flavouring would further perfect an already nearly perfect game.

Oh, and if by casual gamers you mean people who only play for like 30 minutes every day, then I have no problems with em, but if you mean gamers who don't want to be challanged at all during their gaming experiance... Well, let's just say that shotgun I keep in my closet isn't for hunting.  ;)
Wait, you're telling me Radiosity isn't the graphical simulation of a nuclear bomb?

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Offline Hectonkhyres

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Re: Bunkers
« Reply #20 on: June 16, 2006, 10:47:31 pm »
From what I have seen and read, one of the main points of Spore is that there is going to be something for everybody... but that you can ignore everything besides a few basics and still get along fine. It certainly wouldn't hurt to leave tactics (and just about everything else people complain about as being 'too complex') in so long as one of these casual gamer goons can plow through without really using them. Nobody is going to stop you from putting together a glut of spearsmen and just have them run at the enemy while frothing at the mouth.

Offline LoneWolf

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Re: Bunkers
« Reply #21 on: June 19, 2006, 02:56:50 pm »
Will said you make the  game So I suppose you pickhow stratigic you aree,Your race could plan out alot or just do something wih out a thought.
We all b one big intergalactic family and  if you don't comply...NUKES....

Offline slugfly

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Re: Bunkers
« Reply #22 on: June 20, 2006, 04:38:15 am »
im gessing itll be done automaticly (if it happens) you probly wont have that kind of control when he said simplified version of rts.

When you think about a lot of RTS games that are around now, even Starcraft is almost a simplified RTS, and you could still water that down LOADS while retaining the strategic complexity of it.

Consider chess...  a sum total of 6 different units + a playing feild of merely 64 spaces + a single and unchangeable goal + only two possible ways of achieving this goal = infinite complexities

Offline AGENT15

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Re: Bunkers
« Reply #23 on: June 20, 2006, 09:29:48 am »
Quote
From my perspective, casual gamers should be skinned alive and drug through the streets on meathooks.
Us gaming fanatics require razor-fine control over all aspects of my host civilization. The depth of gameplay should create a soul-consuming abyss from which there is no excape.
Quote
HELLS YEAH! Screw casual gamers! What have they ever done for us?
DONT EAT MY FACE!

Offline Chickenman297

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Re: Bunkers
« Reply #24 on: June 22, 2006, 03:52:39 am »
Consider chess...  a sum total of 6 different units + a playing feild of merely 64 spaces + a single and unchangeable goal + only two possible ways of achieving this goal = infinite complexities
Infinite is very large.  Chess game space doesn't even come close to it because we can count the number of possile moves.  Sure chess has a massive game space, but infinite it is not.
Book, book, book

Offline wavelogic

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Re: Bunkers
« Reply #25 on: June 22, 2006, 05:13:51 am »
It would be awesome for a fierce and proud nation, when it is attacked to counterattack with Guerilla Warfare. Just think, Willosaurs attacking the occupying Battlefish force. Now that would be cool.

Offline Aegis

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Re: Bunkers
« Reply #26 on: June 22, 2006, 08:56:44 am »
It would be awesome for a fierce and proud nation, when it is attacked to counterattack with Guerilla Warfare. Just think, Willosaurs attacking the occupying Battlefish force. Now that would be cool.

Oh HELL YES! A scenario where some alien species occupies you in Spore, and you lead a resistance? Will, you can take my left kidney for that.

That gave me an idea for a cool and yet incredibly nerdy catchphrase: the Spore Revolution.

Now time to spam YTMNDs of it.  :D
Wait, you're telling me Radiosity isn't the graphical simulation of a nuclear bomb?

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Offline LoneWolf

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Re: Bunkers
« Reply #27 on: June 22, 2006, 03:15:47 pm »
Spore for the revolution...I mean Wii....

Imagine you were bombarded by alien with far more U.F.O tech,You build bunkers but they dont last so you move under water.And when you come up from underwater you find the planet is a waste land.
We all b one big intergalactic family and  if you don't comply...NUKES....

Offline wavelogic

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Re: Bunkers
« Reply #28 on: June 22, 2006, 03:25:37 pm »
Better yet, think of a scenario in which an all-powerful UFO nation comes to your planet and reduces civilization to a greasy skid-mark on the surface of your beloved planet. The world is now a bleak apocalypse. You have gone backwards from the Civilization stage all the way to the Tribal. Now you have major upgrades from weapons of the first time around (instead of bows, think guns.) Now you have to reestablish order and Civilization on your planet. Interesting story, sadly i doubt that there is a chance in hell for there to be all of the game mechanics for this to happen.

Offline stuck

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Re: Bunkers
« Reply #29 on: June 22, 2006, 03:37:09 pm »
Consider chess...  a sum total of 6 different units + a playing feild of merely 64 spaces + a single and unchangeable goal + only two possible ways of achieving this goal = infinite complexities
Infinite is very large.  Chess game space doesn't even come close to it because we can count the number of possile moves.  Sure chess has a massive game space, but infinite it is not.

Yea, I mean, someone only calculated the possible moves/outcomes of a chess game to be (I think) 1064, more than all the atoms in the universe.