Author Topic: "The Naboo Effect"  (Read 6880 times)

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werechicken

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Re: "The Naboo Effect"
« Reply #15 on: April 30, 2006, 09:16:55 am »
true but you'd have to plant the colony before that race gets beyond the tribal stage or they'll know what you're up to

Offline Bobthetriangle

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Re: "The Naboo Effect"
« Reply #16 on: April 30, 2006, 10:13:13 am »
i think there should be an "Encounter intelligent species on homeplanet on/off" option.

i'm not a big fan of limiting a game just to make it easier. plus I'd like to play out an "aliens attack our planet" scenario.
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Offline slugfly

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Re: "The Naboo Effect"
« Reply #17 on: April 30, 2006, 09:29:04 pm »
I agree... however it would HAVE to be limited in that they wouldn't be allowed to wipe you out or use the planet buster.

If this game is a fraction as cool as I suspect it will be, it will take somebody (who plays in-depth) anywhere from 20-30 hours to reach the city/civ stage and at least another 10-30 to reach space and interstellar.  It would suck to log 40 hours, get startled and launch a couple missles at a UFO and then....  KABAWOOOSHHHH....  you're planet is turned into a 'nice crafts project' and your long labor of love is now reduced to scattered limbs orbiting the sun.

Offline mrodgers

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Re: "The Naboo Effect"
« Reply #18 on: May 01, 2006, 05:25:01 am »
I agree... however it would HAVE to be limited in that they wouldn't be allowed to wipe you out or use the planet buster.

If this game is a fraction as cool as I suspect it will be, it will take somebody (who plays in-depth) anywhere from 20-30 hours to reach the city/civ stage and at least another 10-30 to reach space and interstellar. It would suck to log 40 hours, get startled and launch a couple missles at a UFO and then.... KABAWOOOSHHHH.... you're planet is turned into a 'nice crafts project' and your long labor of love is now reduced to scattered limbs orbiting the sun.

I recall WW saying that other aliens won't use the planet buster unless strongly provoked first.  It does give you a good reason to not piss people off.  I assume though that you won't be able to go aruond and just blow up other worlds at random.  The weapon will probably cost an arm and 4 legs.
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Offline Calqhoon

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Re: "The Naboo Effect"
« Reply #19 on: May 01, 2006, 05:34:36 am »
I don't think it's been mentioned in this thread, but AFAIK it's possible to colonize a planet that alread has sapient life. If that sapient life just happens to all live in underwater cities, then you might colonize the land on their planet without ever finding them (you'll know they exist from the 'SETI' part of the game though). One day someone goes for a swim and noticies there's something lurking in the water...

Offline Protoavis

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Re: "The Naboo Effect"
« Reply #20 on: May 01, 2006, 03:07:26 pm »
I dont know why people are thinking underwater cities will be invisible....they'll just turn into a button like every other cities, just they'll be sitting in the ocean.
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Re: "The Naboo Effect"
« Reply #21 on: May 01, 2006, 08:11:22 pm »
I'm guessing there'll be some kind of "fog of war" system implemented during the city/tribal/evolution stage.

So you could hide your planet from enemies by simply building far...


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werechicken

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Re: "The Naboo Effect"
« Reply #22 on: May 01, 2006, 08:46:06 pm »
I agree... however it would HAVE to be limited in that they wouldn't be allowed to wipe you out or use the planet buster.

If this game is a fraction as cool as I suspect it will be, it will take somebody (who plays in-depth) anywhere from 20-30 hours to reach the city/civ stage and at least another 10-30 to reach space and interstellar.  It would suck to log 40 hours, get startled and launch a couple missiles at a UFO and then....  KABAWOOOSHHHH....  you're planet is turned into a 'nice crafts project' and your long labor of love is now reduced to scattered limbs orbiting the sun.

I find that hard to believe, Will Wrights games are usually targeted at fairly casual gamers, people who might not want to spend hours at a time at a computer, I think he also mentioned it in his big speech last year when he was introducing spore. I think the amount of time will be closer to 100 hours to get to space age, remember that the opening stages are really just tutorials, so you don't want to be spending 40+ hours in tutorial mode, also thedoesn't the game react to how you play, if you're into attacking every race you find you're going to be bumping into more aggressive races, whereas if you just want to seed the galaxy with life then you're probably not going to meet many races at all, and if you do most will probably be friendly.

Offline slugfly

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Re: "The Naboo Effect"
« Reply #23 on: May 01, 2006, 09:28:26 pm »
I seriously hope this "fog" is the case.  I would like to see it work like this:

From close up, you can see anything within your immediate view
From the sky or low orbit, you can see your own cities or other cities that you've already discovered.  You can see your own creatures.
From high orbit, you can see your own cities.
From a very high orbit or system view, you can see only the planet.

A 'fog' would be necessary for the idea of exploring and for having surprises.  It would be much more fun to go to a planet and have to look around to find out where the radio signals were coming from, and not knowing how many cities or vehicles they have wandering about.

Offline Caltrop

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Re: "The Naboo Effect"
« Reply #24 on: May 01, 2006, 09:39:31 pm »
I seriously hope this "fog" is the case. I would like to see it work like this:

From close up, you can see anything within your immediate view
From the sky or low orbit, you can see your own cities or other cities that you've already discovered. You can see your own creatures.
From high orbit, you can see your own cities.
From a very high orbit or system view, you can see only the planet.

A 'fog' would be necessary for the idea of exploring and for having surprises. It would be much more fun to go to a planet and have to look around to find out where the radio signals were coming from, and not knowing how many cities or vehicles they have wandering about.

Ditto.
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Offline mrodgers

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Re: "The Naboo Effect"
« Reply #25 on: May 02, 2006, 06:42:32 am »
I agree... however it would HAVE to be limited in that they wouldn't be allowed to wipe you out or use the planet buster.

If this game is a fraction as cool as I suspect it will be, it will take somebody (who plays in-depth) anywhere from 20-30 hours to reach the city/civ stage and at least another 10-30 to reach space and interstellar. It would suck to log 40 hours, get startled and launch a couple missiles at a UFO and then.... KABAWOOOSHHHH.... you're planet is turned into a 'nice crafts project' and your long labor of love is now reduced to scattered limbs orbiting the sun.

I find that hard to believe, Will Wrights games are usually targeted at fairly casual gamers, people who might not want to spend hours at a time at a computer, I think he also mentioned it in his big speech last year when he was introducing spore. I think the amount of time will be closer to 100 hours to get to space age, remember that the opening stages are really just tutorials, so you don't want to be spending 40+ hours in tutorial mode, also thedoesn't the game react to how you play, if you're into attacking every race you find you're going to be bumping into more aggressive races, whereas if you just want to seed the galaxy with life then you're probably not going to meet many races at all, and if you do most will probably be friendly.

I think that if you rush through it you will be able to get to the Space stages fairly quickly, but I personally think most of the fun will be in the evolution and tribal stages and plan on spending a lot of time in those.  If you do that, the game could easily double or triple in length depending on how you play it.
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Offline Tantalus

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Re: "The Naboo Effect"
« Reply #26 on: May 02, 2006, 10:25:48 pm »
Yeah a fog of war would be nice, but really an advanced species would have sensors that could cover a planet so any land based cities would be clearly visible. The question is how much is the sea going to obscure you're city and will you be able to build specific buildings that increase the fog of war around your city. It would be super sweet to be able to have an advanced city right next to some upstart species city and them not know we're there.