Author Topic: Fanfic - Vechicle Thread  (Read 9759 times)

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Offline Hydromancerx

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Fanfic - Vechicle Thread
« on: April 26, 2006, 04:07:51 pm »
Basically this thread will be used to list everyones ships and stuff used in the fanfic story's. Think of it as like a big catalog. Also post pictures if you can so we et a better sense of what they look like.

_____________________

Naucean



Naucean Mother Sphere - Serina BLEW UP

Weapons: Anti-matter Cannons (from 8 manipulator nodes)
Armor: Nano Skin, Energy Shield (from 8 manipulator nodes)
Propultion: Space Bending Drive
Power: Cold Fusion Reactors (Upgrading to Zero Point Drive)
Tools: Teriforming and Planet Building (from 8 manipulator nodes), Beam technology (pushing, beaming up, etc)
Special: Advanced Research Laboratory

Naucean Mother Sphere - Sina

Weapons: Anti-matter Cannons (from 8 manipulator nodes)
Armor: Nano Skin, Energy Shield (from 8 manipulator nodes)
Propultion: Space Bending Drive
Power: Cold Fusion Reactors
Tools: Teriforming and Planet Building (from 8 manipulator nodes), Beam technology (pushing, beaming up, etc)
Special: Advanced Research Laboratory



Naucean Sphere Fighters

Weapons: 6 Plasma Cannons
Armor: Nano Skin
Propultion: Anti-Gravity Drive
Power: Cold Fusion Reactor
Tools: Beam technology (pushing, beaming up, etc)
Special: Mini Lab and Species Storage Devices.



Weapons: 1 Plasma Cannon
Armor: Nano Skin
Propultion: Interseller Drive (5 rockets)
Power: Cold Fusion Reactor
Tools: Beam technology (pushing, beaming up, etc)
Special: Cargo and Passenger Space.
« Last Edit: May 01, 2006, 11:48:40 pm by Hydromancerx »



Offline Oviraptor

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Re: Fanfic - Vechicle Thread
« Reply #1 on: April 26, 2006, 08:54:23 pm »
The Oifan-Umtag Galactic Navy:

Command Cylinder

Length: 300 000 m
Range: Infinite
Cargo: at maximum capacity, over 7 million EW Fighters may be present
Hyperdrive: Heavy duty
Sub-light Speed: very slow
Maneuverability: extremely limited
Shields: super shield, extremely effective against heavy weapons
Description: Very large naval command center. Consists of a large cylinder that is open on each end to allow docking within the interior. Functions like a mobile fortress. Must avoid other large masses.

Hagunda Class Battleship

Length: 25 000 m
Range: Infinite
Cargo: maximum capacity over 30 000 EW Fighters
Hyperdrive: Yes
Sublight Speed: 8 km/s
Maneuverability: limited
Shields: very effective against heavy weapons
Description: The largest ship used for non-defensive combat. Cannot travel through an atmosphere.

Assault Cruiser

Length: 3 000 m
Range: Infinite
Cargo: maximum of 2 500 EW Fighters
Hyperdrive: Yes
Sub-light Speed: 10 km/s
Maneuverability: low
Shields: Moderate effectiveness against heavy weapons
Description: An efficient ship equally good for both offensive and defensive strategies. Connot travel through an atmosphere.

Medical Cruiser

Length: 2 500 m
Range: Infinite
Cargo: Holds mostly Medical Frigates and Destroyer Transports
Hyperdrive: yes
Sub-light Speed: 11.5 km/s
Maneuverability: low to moderate
Shields: very balanced to provide good defense
Description: This ship is used for medical care in a battle. It is not designed for attacking, but can defend itself if need be. Cannot travel through an strategies.

Frigate Enforcer

Length: 300 m
Range: Very Long
Cargo: Holds as many as 150 EW Fighters
Hyperdrive: yes
Sub-light Speed: 12 km/s
Maneuverability: moderate
Shields: most effective against close range weapons
Description: Used for closer attacks. Most effective against similarly sized or small ships. Can travel upper atmosphere. but not lower, though it can land in an emergency.

Frigate Interceptor
Length: 300 m
Range: Very Long
Cargo: Only a limited number of Destroyer Transports
Hyperdrive: Yes
Sub-light Speed: 10 km/s
Maneuverability: low-moderate
Shields: very well balanced
Description: Is not designed for attack, but can defend itself if need be. Used to scan for signals or transmissions at very long range. Can jam signals as well. Can travel in upper atmosphere, but not lower.

Medical Frigate

Length: 300 m
Range: Very Long
Cargo: Only Destroyer Transports
Hyperdrive: Yes
Sub-light Speed: 12.5 km/s
Maneuverability: moderate
Shields: Well balanced
Description: A medical unit used for closer quarters. It not designed for attack, but may defend itself if need be. Can travel in upper atmosphere, but not lower, though it can land in an emergency.

Reconnaissance Frigate
Length: 200 m
Range: extremely long
Cargo: maximum of 75 EW Fighters
Hyperdrive: Yes
Sub-light Speed: 16 km/s
Maneuverability: moderate-high
Shields: light, most effective against fighters
Description: Designed for fast hit-and-run tactics. Is not suited for defense, though very deadly on attack. Has a limited sensor jamming and cloaking ability.

Destroyer Carrier
Length: 60 m
Range: medium
Cargo: 8 EW Fighters
Hyperdrive: yes
Sun-light Speed: 14 km/s
Maneuverability: moderate-high
Shields: Very good against fighters
Description: Designed for very close fighting. Is used for attack, not defense.

Destroyer Lander
Length: 60 m
Range: medium
Cargo: Freight and supplies only
Hyperdrive: no
Sub-light Speed: 14 km/s
Maneuverability: moderate
Shields: Limited
Description: Not designed for combat. Used used only as a way to transfer supplies.

Destroyer Transport
Length: 60 m
Range: long
Cargo: Non-flight units
Hyperdrive: yes
Sub-light Speed: 14 km/s
Maneuverability: moderate-high
Shields: Very good against fighters
Description: Used for movement of non-flight units, mostly personnel. Not designed for attack, can hold its own against fighters.

Equilateral Wire Fighter (EW Fighter)

Length: 6 m
Range: Short
Cargo: 1 pilot
Hyperdrive: no
Sub-light Speed: 16 km/s
Maneuverability: very high
Shields: effective versus fighters only
Description: Fast and maneuverable. Cannot fly in atmosphere. Cockpit may be jettisoned to be used as an escape pod. Is good for attack versus other fighters, and to defend EW Bombers.

Equilateral Wire Bomber (EW Bomber)
Length: 8 m
Range: Short
Cargo: I pilot, close range missiles
Hyperdrive: No
Sub-light Speed: 15 km/s
Maneuverability: high
Shields: good, but not as effective as the EW Fighter's
Description: Used for attacking larger targets. Is not good for close quarter fighting. Connot fly in atmosphere. Cockpit may be jettisoned to be used as an escape pod.

Equilateral Wire Sweeper (EW Sweeper)
Length 6 m
Range: Short
Cargo: 1 pilot
Hyperdrive: no
Sub-light Speed: 20 km/s
Maneuverability: extremely high
Shields: very limited
Description: Extremely fast and maneuverable. Is good for close quarter hit-and-run attacks. Is very good at attacking fighters. Connot fly in atmosphere. Cockpit may be jettisoned to be used as an escape pod.

Wexxian/CAB Enforcer
http://www.gamingsteve.com/blab/index.php?topic=3763.msg111694#msg111694
Extended description: The Oifan-Umtag use these for planetary defense or attack only. The EW series are much more effective, but can only be used in space.
« Last Edit: April 30, 2006, 02:52:17 pm by Oviraptor »

Offline operaghost21

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Re: Fanfic - Vechicle Thread
« Reply #2 on: April 26, 2006, 09:05:43 pm »
I'll go into Torpal ships much more in depth some day in the future, but the only ships currently in stories are warships.


Torpal warships are versatile crafts that hold small divisions of the Torpal army. Each warship generally carries around 300 soldiers, 50 personnel, a fleet of fighter craft, and a few mechs and diadems. Equipped for common Torpal ship-boarding procedures (which, once agaon, I'll get into later), they are equipped with heavy shielding, and an EMP. They are also armed with missile pods around it's body, and turrets bristling the back. They are not incredibly maneuverable, but can be sufficiently fast if need be. They have a large range of travel, as many warships simply wander the galaxy searching for opponents.
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Offline Jack Zetter

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Re: Fanfic - Vechicle Thread
« Reply #3 on: April 26, 2006, 10:42:45 pm »
The Wexxians proudly presents:

Wexxian/CAB Enforcer:


Manufactured:
The Wexxian experimental factory in the Thishen star system.

Type:
Fighter/ Patrol Craft.

Standard Length:
10 meters

Standard Span:
3,5 meters

Range:
5 million kilometres 

Crew:
One or more (depends on species)

Standard Mass:
1,2 metric tons

Weapons:
Two: Mark 1 Ionic Disruptors (designed to break through shields and stun electronics: Experimental) Can be refitted with other star fighter class weaponry.

Defense:
Tachyon particle shield.

Power source:
One medium sized Cold-fusion generator.

Engines:
One Main: M class Ionic Driver.
Two Secondary: LM class Ionic Drivers

Top Speed:
   In planet atmosphere: Mach 3, 5.
   In Space: 15 kilometres per second.

Description:
The Wexxians have for a long time detected a growing unrest in the sectors under the influence of CAB and the OTHER alliance. War seams to be inevitable and therefore the Wexxians have created the Enforcer in order to help the races of the CAB to survive the coming conflict.

The Enforcer was originally made for upholding the law of the CAB as a patrol craft, but resent events has forced the designers to upgrade weaponry and shields. The cockpit is detachable and can be modified to fit the desires of the species piloting the craft, it also acts as a means of escape from the power core if damage causes it to overload.

Recently the Enforcers was equipped with Naucean Nano-repair-bots.

The Enforcer has recently been successfully tested in the Thishen systems second asteroid ring.

The Enforcer has been officially given to the races in the CAB that want them.

 

This is the Wexxian large transport Dreamer under the comand of captain Xeno-Bravo-542.

the ship is currently orbiting the Naucean Mother Sphere Serina.

for comments and questions on the ships please post here: http://www.gamingsteve.com/blab/index.php?topic=3763.30

Offline Krakow Sam

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Re: Fanfic - Vechicle Thread
« Reply #4 on: April 27, 2006, 01:17:04 am »
'Capital' class Capital ship
Primary Weaponry: Large number of Galvanic accelerator turrets 
Secondary Weaponry: Basic smart missiles
Defences: Zero Point deflection field
Crew: 10,000
Power Systems: Zero Point Generators
Engines: Sublight space folding Zero-point drive, Hyperdrive
Information: Carries what needs carrying- Modular bases, cryogenically frozen soldiers or workers, Fighter class fighters etc etc. Vast and best used as a blunt instrument... just like all ViS spacecraft.



'Stripper' class mining frigate
Primary Weaponry: Matter Harvester
Secondary Weaponry: none
Crew: 1000
Power Systems: Zero Point Generators
Engines: Sublight space folding Zero-point drive, Hyperdrive
Information: Used mainly for minig. Can be used in wartime to destroy unshielded ground facilities. Holds onboard processing plant to refine collected materials and has basic construction facilities for emergency assembly of war machines.


'Scout' class Unmanned Probe
Primary Weaponry: none
Secondary Weaponry: Self destruct
Crew: 1 million 
Power Systems: Zero Point Generators
Engines: Subspace slipstream drive
Information: Bristling with sensory equipment. Used to scout out unknown territory and reveal cloaked vessels. Looks like a tumbling grey cuboid.

'Fighter' class ship to ship fighter
Primary Weaponry: Galvanic accelerator cannons
Secondary Weaponry: Zero Point reactor vent
Defenses: Zero Point deflector bubble
Crew: 10
Power Systems: Zero Point Generators
Engines: Sub light space folding ZP drive
Information: These small tumbling rectangular ships tend to work best in huge numbers. They are also small enough to be capable of a short range 'kangaroo' teleport, emerging at random coordinates nearby.
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Re: Fanfic - Vechicle Thread
« Reply #5 on: April 27, 2006, 03:23:16 am »
ok here are a few of the Caarnth military ships



R01 - Drone attack cruiser
Primary Weaponry: 2 mass drivers, 4 frontal torpedos
Secondary Weaponry: 8 pulsar cannons, 28 'flak-net' anti fighter cannons
Defensive Systems: Energy Shielding, Anti-Kinetic Armour, structural holding feild
Power Systems:a single microscopic point-singularity
Engines: ion drive, Hyperdrive
Information: The workhorse of the Caarnth fleet, due to the modular nature of the Caarnth ships they are regularly updated with the latest technology

R02 - Drone missile cruiser nicknamed hornet
Primary Weaponry: 48 scrambler missile pods
Secondary Weaponry: 8 pulsar cannons.
Defensive Systems: Energy Shielding, Anti-Kinetic Armour, structural holding feild
Power Systems:a single microscopic point-singularity
Engines: ion drive, Hyperdrive
Information: Designed as the ultimate anti-capital ship weapon, though has no defence against fighters, due to the modular nature of the Caarnth ships they are regularly updated with the latest technology

R03 - Drone heavy weapon cruiser
Primary Weaponry: 1 'ion hammer' super heavy particle beam
Secondary Weaponry: 4 pulsar cannons
Defensive Systems: Energy Shielding, Anti-Kinetic Armour, structural holding feild
Power Systems:a single microscopic point-singularity
Engines: ion drive, Hyperdrive
Information: Designed as the ultimate anti-ship weapon one hit can do serious damage to a ship of similar size and technology, though has no defence against fighters, due to the modular nature of the Caarnth ships they are regularly updated with the latest technology


R04 - Drone anti-fighter cruiser
Primary Weaponry: 2 rotational multibarrel 'scattershot' pulse cannons
Secondary Weaponry: 56 'flak-net' anti fighter cannons
Defensive Systems: Energy Shielding, Anti-Kinetic Armour, structural holding feild
Power Systems:a single microscopic point-singularity
Engines: ion drive, Hyperdrive
Information: sent in to support ships which have no defence against fighters, due to the modular nature of the Caarnth ships they are regularly updated with the latest technology


R05 - Drone warship
Primary Weaponry: 8 mass drivers, 1 'ion hammer' super heavy particle beam, 12 frontal torpedos
Secondary Weaponry: 26 pulsar cannons, 30 'flak-net' anti fighter cannons
Defensive Systems: Energy Shielding, Anti-Kinetic Armour, structural holding feild
Power Systems:4 microscopic point-singularity
Engines: ion drive, Hyperdrive
Information:The largest mass produced drone ship, used for a wide array of purposes, due to the modular nature of the Caarnth ships they are regularly updated with the latest technology


R06 - Drone Boarder
Primary Weaponry:  12 frontal torpedos, 2 ship-to-ship boarding lines - what is up with censoring the other term for that!?
Secondary Weaponry: 5 pulsar cannons, 18 'flak-net' anti fighter cannons
Crew: 5,000 caarnth hybrid soldiers specially designed for boarding actions
Defensive Systems: Energy Shielding, Anti-Kinetic Armour, structural holding feild
Power Systems:2 microscopic point-singularity
Engines: ion drive, Hyperdrive
Information:Used to board enemy ships, can also be used to deliver the toxin directly to Halycon ships, though only a few have been adapted for this, launches shard class penetrator torpedos containg troops, due to the modular nature of the Caarnth ships they are regularly updated with the latest technology


The Nightmare
Primary Weaponry: wormhole weaponry, gravity distortion pulses, reality displacers, psionic disruption wave
Secondary Weaponry: 4 rotational multibarrel 'scattershot' pulse cannons, 24 frontal torpedos
Crew: 500 Caarnth covert operations crew, 400 caarnth research and engineering staff, 1000 Hybrid soldiers
Defensive Systems: Energy Shielding, Anti-Kinetic Armour, structural holding feild, Aurora feild, gravity anchors.
Primary Power Systems: some sort of prototype zero point power system
Secondry Power Systems:4 microscopic point-singularity
Engines: ion drive, Hyperdrive, Wormhole generator
Information: One of a kind ship, used by the caarnth covert operatons as a home base and research laboratory, uses highly experimental weaponry from unknown sources, The Nightmare was used to deliver the toxin to the first Halycon dominated world in the Caarnth sector. As such a little bit of information is known about it, the nighmare is usually kept out of all conflicts as most of the technology aboard is irreplacable. The one exeption to this rule is when there is precursor technology at stake, then the nightmare will move in to take it single handedly.
« Last Edit: April 29, 2006, 10:18:46 am by werechicken »

Offline BioCat

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Re: Fanfic - Vechicle Thread
« Reply #6 on: April 27, 2006, 05:37:58 am »
Overall: The Urshans usually do not carry many ground troops transports. They usually try to destroy their enemies with long range cannons and beams. In planetry battles they usually use a small amount of Hugh transport ships such as "titans".

Now pictures added, drown by huggkruka. Thanks again man!

Urshan Frigate:



Primary Weaponry: 1 frontal fusion cannon
Crew: 35
Secondary Weaponry:2 Nulcear missiles shafts, 4 laser cannons.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Primitive Jamming and ECM Systems, Primitive Chaff/Flare/Sparkler Decoys. Urshan Cloaking Device.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A primitive small ship mostly useful in great amount.

Urshan Destroyer



Primary Weaponry: 4 Frontal Fusion Cannons, 2 Side Fusion Cannons.
Crew: 80
Secondary Weaponry: 4 Nuclear Missiles shafts, Anti-Matter Bombs.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Primitive Jamming and ECM Systems, Primitive Chaff/Flare/Sparkler Decoys. Advanced Shield Capacitors. Urshan Clacking Device.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A primitive medium ship. Very fast  and deadly.

Urshan Cruiser



Primary Weaponry: 4 Frontal Fusion cannons, 4 Side Fusion Cannons, 12 Anti-Matter Torpedoes Shafts.
Crew: 200
Secondary Weaponry: 6 Nuclear Missile Shafts. Point Defense Laser Cannons.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Extensive Jamming and ECM Systems, Chaff/Flare/Sparkler Decoys. Urshan Cloaking Device. Advanced Shield Capacitors.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A modern large ship, mostly uses missiles and torpedoes therefore slower.

Urshan BattleShip



Primary Weaponry: 16 Frontal Fusion cannons, 8 Side Fusion Cannons, 8 Back Fusion Cannons 8 Anti-Matter Torpedoes Shafts.
Crew: 360
Secondary Weaponry: 8 Nuclear Missile Shafts. Point Defense Laser Cannons, Anti-Matter Bombs.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Extensive Jamming and ECM Systems, Chaff/Flare/Sparkler Decoys.Areal Urshan Cloaking Device. Advanced Shield Capacitors.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
A huge modern deadly ship, uses mostly fusion, very fast. Contains Areal cloaking Urshan device allowing it to aid close ally ships.

Urshan Titan



Complement: 35 fighter-sized craft (Configurable to anti-ship, interceptor or ground attack specifications)
Crew: 700
Secondary Weaponry: Point Defense Lasers. Point Denfence Fusion Beams.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Extensive Jamming and ECM Systems, Chaff/Flare/Sparkler Decoys. Urshan Cloaking Device. Advanced Shield Capacitors.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A huge ground combat transport ship.

Scale:
.
« Last Edit: April 27, 2006, 01:36:05 pm by BioCat »

Offline SmileyMan

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Re: Fanfic - Vechicle Thread
« Reply #7 on: April 27, 2006, 06:01:02 am »
The Kaldri Empire

Bringer of Serenity - Capital Titan ship.

Primary weapons: 40 (400mm) hyper laser turrets. 25 gauss cannons. 56 Plasma Torpedo launchers. 4 Nuclear Missile Launchers.

Special weapons: Planetary bombardment. Particle accelerator to generate small black holes, that will eventually grow big and hungry. (Only used in emergency cases, and it requires a lot of power)

Crew: 15.000.000 infantry units and 5.000.000 vehicles. (Average sized vehicles)

Armor: Parlector shield (Combination of Deflector shield and Particle shield)

Propulsion: Field Emission Electric Propulsion (FEEP), Hyperdrive.

Power: 20 nuclear fusion reactors for the outer areas of the ship. The Kaldri has succeeded in creating a false sun. The Bringer of Serenity is the first vehicle ever built with a core to absorb energy from a false sun.

Tools: Advanced bio-research facility. Advanced weapon research facility. 15 hospital sectors. 42 hangars. 5 spaceship productions bays. 12 weapon & armor production facilities.



http://img258.imageshack.us/img258/9187/kaldriwartitan8vu.jpg

((This picture is from EVE-online, so I didn't draw it))
« Last Edit: April 27, 2006, 08:05:05 am by SmileyMan »

Offline Daxx

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Re: Fanfic - Vechicle Thread
« Reply #8 on: April 27, 2006, 06:06:34 am »
Icthian Capital And Escort Ships



CVF Class Strike Carrier
Complement: 50 fighter-sized craft (Configurable to anti-ship, interceptor or ground attack specifications)
Crew: 900
Secondary Weaponry: Short Range Missile Launchers, Kinetic Launchers, ECCM Systems
Defensive Loadout: Caarnth Energy Shielding, Anti-Missile Kinetic Launchers, Ablative Armour, Structural Integrity Field, Jamming and ECM Systems, Chaff/Flare/Sparkler Decoys
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive

CVL Class Light Carrier
Complement: 35 fighter-sized craft (Configurable to anti-ship, interceptor or ground attack specifications)
Crew: 650
Secondary Weaponry: Kinetic Launchers, ECCM Systems
Defensive Loadout: Caarnth Energy Shielding, Anti-Missile Kinetic Launchers, Ablative Armour, Structural Integrity Field, ECM Systems, Chaff/Flare/Sparkler Decoys
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive



DE Class Escort Ship
Primary Weaponry: 4 Long Range Missile Launchers, 6 Short Range Missile Launchers
Crew: 175
Secondary Weaponry: Kinetic Launchers, ECCM Systems
Defensive Loadout: Caarnth Energy Shielding, Anti-Missile Kinetic Launchers, Ablative Armour, Structural Integrity Field
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive

AE Class Escort Ship
Primary Weaponry: 3 Short Range Missile Launchers
Crew: 180
Secondary Weaponry: Kinetic Launchers, Extensive ECCM Capabilities
Defensive Loadout: Caarnth Energy Shielding, Extensive batteries of Anti-Missile Kinetic Launchers, Ablative Armour, Structural Integrity Field, Extensive Jamming and ECM Systems, Extensive Chaff/Flare/Sparkler Decoys
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive

Icthian Fighters and their loadouts



An Icthian fighter is a one-man craft in which an Icthian pilot lies maintained by a life-support system. The fighters are designed to have the same general maneuvrability as an Icthian whilst swimming and to keep the Icthian's full range of vision, which allows the pilot to use his skills to full effect.
Powered by a miniaturised fusion engine, they have a considerable potential power output, though with a limited amount of fuel. This restricts them to a reasonable distance (approximately a system's size) from their base or carrier ship. However, the limited amount of emissions they give off compared to capital ships makes them much harder to target.

The standard Icthian fighter has eight hardpoints which can be equipped in various different ways depending on the situation, with weapons ranging from missiles with standard nuclear warheads, to EMP weapons, to kinetic starfish warheads designed to overload shielding, to thrusters designed to bury their heads into a ship and push it off axis; other items that can be affixed to the hardpoints range from bombs using conventional explosives, chemical and biological weaponry, to ECM pods, to anti-missile missiles, to shield generators, to extra fuel. These being the most common, there have been rumours of various others in development by the Halcyon Corporation's private research group.

Below are the most common configurations of weapons on the hardpoints of Icthian fighters.

Interceptor Loadout A
6 Missile Racks
(4 Conventional, 1 EMP, 1 Starfish)
1 ECM Pod
1 AMM Rack

Interceptor Loadout B
5 Missile Racks
(3 Conventional, 1 EMP, 1 Starfish)
1 ECM Pod
1 AMM Rack
1 Shield Generator

Interceptor Loadout C
4 Missile Racks
(1 Conventional, 3 EMP)
2 ECM Pods
1 AMM Rack
1 Shield Generator

Strike Fighter Loadout A
4 Missile Racks
(2 Conventional, 2 Starfish)
2 Nuclear Bombs
1 ECM Pod
1 Shield Generator

Strike Fighter Loadout B
4 Missile Racks
(4 Starfish)
1 ECM Pod
1 AMM Rack
2 Shield Generators

Strike Fighter Loadout C
2 Missile Racks
(1 EMP, 1 Thruster)
4 Nuclear Bombs
1 ECM Pod
1 AMM Rack

Assault Fighter Loadout A
6 Nuclear Bombs
1 Fuel Pod
1 ECM Pod

Assault Fighter Loadout B
2 Nuclear Bombs
2 Chemical Bombs
2 Biological Bombs
1 Fuel Pod
1 ECM Pod
« Last Edit: May 01, 2006, 03:53:13 am by Daxx »

Offline huggkruka

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Re: Fanfic - Vechicle Thread
« Reply #9 on: April 27, 2006, 08:53:38 am »
Love the Wexian CAB Enforcer!  :) It's MSPaint to the limit. Great shape and colours. Oh, and biocat, I have drawn your ships, so expect the coloured versions soon!  ;)

Offline Mr. Consideration

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Re: Fanfic - Vechicle Thread
« Reply #10 on: April 27, 2006, 09:24:12 am »
Auyuelcliad ships


The 7p-x100 Xorentz Fighter ship. EG: The Starshine.
Capacity: 4, Pilot, Co-pilot, 2 gunners.
Weopons:
Xorentz blaster cannons : a short range, light but quick attack,mainly used on other fighter-class ships.
Repxor "Shine" Missiles: Mainly used on medium ships or stronger fighters, these missiles home in on the targets's energy emissions.
Repxor "Bloodforce" Bombs: Not carried on every ship, chiefly used on ground missions to bomb strategic locations.
Not Hyperdrive Equipped.
Mainly deployed form a larger base or mothership, these ships are quick and usefull for intercepting missions, or light bombing missions.

Xorentz Xp-666 "Enforcer" Frigate.
Capacity: 120, 10 pilots, 50 gunners and crew.4 Fighters, and thier crew.
Weopons:
Xorentz "Nuablan Blaze" Cannons: These Heavy cannons are the primary weopons, capable of breaking through the hull of most ships and obliterating fighters. These are in lines of 20 down the hull, and can rotate 360 degrees.
Repxor's Revenge Torpedoes: These are deadly missiles, that can easily blow chunks out of most other ships.
Hyperdrive Equipped
These ships move around alot, and are pretty speedy. They are good all-arounders, used to back up Battleships or do missions on thier own. They are often used to gaurd transports.

Repxor QRI Transport
Capacity: 1000 Soldiers, 25 Fighters (with crew). 100 Crew, 50 gunners. 3 Frigates.
Weopons:
Xorentz blaster cannons : a short range, light but quick attack,mainly used on other fighter-class ships
Xorentz "Nuablan Blaze" Cannons:These Heavy cannons are the primary weopons, capable of breaking through the hull of most ships and obliterating fighters. These are in lines of 20 down the hull, and can rotate 360 degrees.
These Transports possess strong armour and are pretty fast,but have weak weopons, and require escorts. They are capable of carrying an moderate force, and alot of fighters.

Xorentz IRO Heavy Battleship
Capacity: 300 Soldiers, 10 fighters, and sufficient crew.
Xorentz blaster cannons : a short range, light but quick attack,mainly used on other fighter-class ships
Xorentz "Nuablan Blaze" Cannons:These Heavy cannons are the primary weopons, capable of breaking through the hull of most ships and obliterating fighters. These are in lines of 20 down the hull, and can rotate 360 degrees.
Repxor's Revenge Torpedoes: These are deadly missiles, that can easily blow chunks out of most other ships.
The Jeradi Nox-4 : The Most powerfull weopon of the Auyuelcliad fleet, capable of devastating entire cities, and ususlay emplyed against other battleships. Used with  reluctance. It takes the form of an Atomic missile,with heat-seeking and targetable modes.
The Auyuelcliad's heaviest battleship is generally emplyed against otehr battleships, or heavily armoured cities. There are very few in The Auyuelcliad fleet, but more than enough.
"Most people are other people. Their thoughts are someone elses opinions, their lives a mimicry, their passions a quotation." - Oscar Wilde

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Offline Mason11987

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Re: Fanfic - Vechicle Thread
« Reply #11 on: April 27, 2006, 11:14:11 am »
*cough* Vehicle Database *cough*

Reason why we made that kind of thing :).
My Sporepedia page: http://www.spore.com/view/profile/Mason11987
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Offline Mr. Consideration

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Re: Fanfic - Vechicle Thread
« Reply #12 on: April 27, 2006, 11:17:32 am »
Yeah well, we can't always go running off to SporeWiki whenever theres a page for exactly what we need!
"Most people are other people. Their thoughts are someone elses opinions, their lives a mimicry, their passions a quotation." - Oscar Wilde

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Offline kcron

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Re: Fanfic - Vechicle Thread
« Reply #13 on: April 27, 2006, 07:39:54 pm »
Fuffel

      Fighter
Weapon: Focused Plasma Cannon
Crew: 1
Length: 8 meters
Armor:  Energy Shield
Range:  Short
Propultion: Plasma super accelerator drive
Maneuverability: extremely high
Power: Anti-matter dark mater reactor
Tools: Holographic decoys
Special: "reload" reactor at a battle ship, carrier, destroyer or command ship.


      Scout
Weapons:Focused Plasma Cannons
        Shield disrupter missiles
        Anti-matter missiles
Crew: 20-26
Length: 32 meters
Armor: Polarized hull/Energy Shield
Range: Long
Propultion: Plasma super accelerator drive
            Gravity well/space warping drive
Maneuverability: High           
Power:  Anti-matter dark mater reactor
Tools:  Advanced Laboratory/ interrogation room
        Full spectrum sensor array
        Sensor jamming ability
Special: Teriforming and colony equipment



            Carrier
Weapons:Focused Plasma Cannons
Crew:  13
Length: 96 meters
Armor: Polarized hull/Energy Shield
          Secondary hull
Range: Long
Propultion: Plasma super accelerator drive
               Gravity well/space warping drive
Maneuverability: Medium
Power:  Anti-matter dark mater reactor
Tools:  Advanced Teriforming and colony equipment
Special: Fires all weapons stored in cargo bay simultaneously
Fighters: 6



      Battle Ship   
     
Weapons:Focused Plasma Cannons
        Shield disrupter missiles
        Anti-matter missiles
        Singularity Cannon
       
Crew:   300-320
Length: 1,536 meters
Armor:  Polarized hull/Energy Shield
        molecular integrity amplifier
        structural  integrity amplifier
Range:  Long
Propultion: Plasma super accelerator drive
               Gravity well/space warping drive
Maneuverability: high
Power: Anti-matter dark mater reactor
Tools: Full spectrum sensor array
       Sensor jamming ability
       Holographic decoys



              Destroyer

Weapons:Focused Plasma Cannon
        Shield disrupter missiles
        Anti-matter missiles
        Singularity Cannons
        "hypernova cannon"

Crew:   900- 964
Length: 4,608 meters
Armor:  Polarized hull/Energy Shield
        molecular integrity amplifier
         structural  integrity amplifier
Range:  Long
Propultion: Plasma super accelerator drive
               Gravity well/space warping drive
Maneuverability: high
Power: Anti-matter dark mater reactors
Tools: Full spectrum sensor array
       Sensor jamming ability
       Holographic decoys
Special: " hipernova cannon" fires a rapidly spinning Anti-matter
           encased quantum singularity.causes a massive focused
           explosion




      This is just for scale


        Command ship
Weapons:Focused Plasma Cannon
        Shield disrupter missiles
        Anti-matter missiles
        Singularity Cannons
        "hypernova cannon"
Length: 110,592 meters
Armor:  Polarized hull/Energy Shield
        molecular integrity amplifier
         structural  integrity amplifier
Range:  Long
Propultion: Plasma super accelerator drive
               Gravity well/space warping drive

Maneuverability: high
Power: Anti-matter dark mater reactors
Tools: Full spectrum sensor array
       Sensor jamming ability
       Holographic decoys
Special: Reapair bays for the smaller Fuffel ships

« Last Edit: April 29, 2006, 07:17:34 pm by kcron »

Offline Krakow Sam

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Re: Fanfic - Vechicle Thread
« Reply #14 on: April 28, 2006, 01:17:56 am »
antimatter/ dark matter reactor? Sounds pretty volatile, like it would just explode at the drop of a hat... suits the fuffel perfectly.  :D
Sam is basically right, he's just cranky.