Author Topic: Episode 10 Posted  (Read 6917 times)

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Offline Gaming Steve

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Episode 10 Posted
« on: April 28, 2005, 04:30:53 pm »
Hey all, this week we have an "extra special episode" of Gaming Steve where I interview Michael G. Shapiro, the music composer for the newly released Empire Earth II. In addition you'll find:
  • Intro music from Empire Earth II.
  • Turner announces GameTap.
  • The V-Chip is coming to video games.
  • The Nintendo DS keeps on selling.
  • GameTalk: Interview with TV, film, and game composer Michael G. Shapiro where we talk about his music background, how he got into the industry, the development process for composing the Empire Earth II soundtrack, helpful hints for up-and-coming composers, and what games does he enjoy?
  • “Name That Game!” contest winner from last week and a new clip.
  • Some more random thoughts on the daily craziness of Xbox 360 "news" items.
  • Closing music from the Empire Earth II soundtrack.

Get the podcast from this page (77 minutes): Gaming Steve Episode 10.

Download the Empire Earth II soundtrack for free!

To enter the "Name that Game!" contest to write me an email with the name of the game and the platform at: game@gamingsteve.com

You can also subscribe to the weekly podcast.


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Offline MusicMike

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Re: Episode 10 Posted
« Reply #1 on: April 28, 2005, 05:13:10 pm »
That was a lot of fun, Mr. Gaming!  I mean, Steve.   If anyone has any questions about the EEII score, game music in general, my favorite breakfast cereal (currently Cinnamon Toast Crunch), or anything else, they're welcome to post 'em here.
Michael G. Shapiro, Composer
http://mikemusic.com/

Offline Simman

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Re: Episode 10 Posted
« Reply #2 on: April 28, 2005, 06:09:39 pm »
Great podcast! I liked the interview. Nice job.

Offline bwl2

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Re: Episode 10 Posted
« Reply #3 on: April 28, 2005, 06:12:56 pm »
Im gona listen to it in just a sec  ;D
The beatings will continue until morale improves
I no i cannt spel


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Offline syphonbyte

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Re: Episode 10 Posted
« Reply #4 on: April 28, 2005, 07:05:01 pm »
I prefer Cinnamon Life.

Speaking of which, I'm downloading the podcast right now. In a few hours I'll be able to listen, supposing that my slow connection doesn't corrupt the download.

Offline GameManic

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Re: Episode 10 Posted
« Reply #5 on: April 28, 2005, 07:26:04 pm »
Hehe I like the samuri guy from Soul Caliber 2 aswell.
"Listen, I mean that from my knowledge of the world that I see around me, I think that it is much more likely that the reports of flying saucers are the results of the known irrational characteristics of terrestrial intelligence than of the unknown rational efforts of extra-terrestrial intelligence."
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Offline MusicMike

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Psi-5 Trading Company
« Reply #6 on: April 28, 2005, 10:14:44 pm »
In the interview I referred to a classic C64 real-time space trading/combat game, Psi-5 Trading Company.  For those curious about the game, below is a link to a site with some info and images from the game.  The site's interface is modelled after the game itself, which wins it points for nostalgia but loses several for readability.

http://home.arcor.de/gerhard.kordmann/psi5/intro.html

Notice the dual PIP display - very ahead of its time, given that this was a Commodore 64!  This page has some animation and gives a rough idea of what gameplay was like.

http://home.arcor.de/gerhard.kordmann/psi5/pics/pics.html

The music was also killer, and made use of the then-state-of-the-art SID music chip.  Not one-voice polyphony, not two voice polyphony, but... you guessed it, all the powers of a three-voice FM synthesizer.  Back in those days, programmers were *real* programmers. 

Mike

« Last Edit: April 28, 2005, 10:16:58 pm by MusicMike »
Michael G. Shapiro, Composer
http://mikemusic.com/

Offline Gaming Steve

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Re: Episode 10 Posted
« Reply #7 on: April 29, 2005, 08:30:19 am »
Cool Mike, thanks for the info, that is freaking great.

I know there is a C64 "plug and play" joystick that you can buy and has 30 games on it, but this isn't one of them. I need to play this one again.

Oh yeah Mike, I was surprised that you didn't say Dragon's Lair or Space Ace as for a favorite arcade game...
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Offline Cool AN

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Re: Episode 10 Posted
« Reply #8 on: April 29, 2005, 11:49:37 am »
I liked some of the others better but this one is good to.

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Offline Zealousy

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Re: Episode 10 Posted
« Reply #9 on: April 29, 2005, 03:28:38 pm »
Yay! I won! I won! What a great thing to hear right after finals, I'll put the gift certificate to good use. ;D ;D

Anyhow, I thought the podcast was good all around, and I agree with your assessment of the Wall Fly. I think it'll let the game industry be taken much more seriously as a responsible form of entertainment.

I have a couple quick questions for Mike Shapiro: How long is the average piece of in-game music that you've made across your career? Does the length vary depending on the type of game?

Keep up the good work, Steve! ;)
« Last Edit: April 30, 2005, 10:38:18 am by Zealousy »
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Offline bwl2

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Re: Episode 10 Posted
« Reply #10 on: April 30, 2005, 06:55:18 am »
Congrats in winning  ;D I know the answer to this weeks name that game (wish me luck )
The beatings will continue until morale improves
I no i cannt spel


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Offline s0lidmetal

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Re: Episode 10 Posted
« Reply #11 on: April 30, 2005, 11:14:38 pm »
The way Steve feels about the XBox hype, is exactly how I feel about Spore.

Offline DevilMachine

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Re: Episode 10 Posted
« Reply #12 on: May 01, 2005, 12:33:16 am »
The way Steve feels about the XBox hype, is exactly how I feel about Spore.
same here.
but in the end i probably will get an xbox 360, and spore, so there ya go.

Offline Sturek

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Re: Episode 10 Posted
« Reply #13 on: May 01, 2005, 04:03:16 am »
I loved the PodCast as always.....really interesting interview, especially for me as a musician (well... kinda ;) )

I think all this XBOX 360 "info" is pretty annoying....I'd rather see some info on the PS 3 and especially the Revolution ;)

Once again....very nice....
Life, don't talk to me about life.
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Offline MusicMike

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Re: Episode 10 Posted
« Reply #14 on: May 01, 2005, 02:43:25 pm »
I have a couple quick questions for Mike Shapiro: How long is the average piece of in-game music that you've made across your career? Does the length vary depending on the type of game?

Hi Zealousy,

There's no uniform length for a cue.  (Cue == film and game music speak for single piece of music.)  It really depends on the project, the application, and, if doing live music, the budget.  The in-game ambient cues in EE2 were between 30 seconds and a minute-or-so long - though those weren't meant to loop.  The cut-scene music was often longer; the intro animation/trailer ran around three minutes or so.

Mike
Michael G. Shapiro, Composer
http://mikemusic.com/