Author Topic: CREATURE: Sentient Petopsarian  (Read 6710 times)

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Offline vbGamer

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CREATURE: Sentient Petopsarian
« on: March 18, 2006, 05:43:01 pm »
(for the lack of a better name)

Note: I did add "Age to Maturity" in my Creature Properties list.

Name: Petopsarian
Type: Sentient Flying Fish.
Lifestyle: Carnivorous Swarm.
Habitat: Coastal, marshlands, forest, rivers.
Size: Approx. 3 feet.
Weight: 5-7 pounds.
Diet: Small mammals/reptiles (35%), Fish (15%), fruits (30%), nuts (10%), Grains (Crops) (10%).
Hunt/Forage Success Rate: 75%
Armor: None.
Defenses: A long, snake-like tail used grasp objects. They also have the ability to breathe underwater again, as well as above water.
Weapons: A double-beak.
Tools: This creature is in the Stone Age, but still uses its tail to fashion tools. The creature’s wings are strong enough that it can hover while working.
Method of Eating: Hunting, some agrarian farming.
Lifespan: 35 years.
Reproductive Rate: 1-3 offspring per year.
Age of Maturity (adulthood): 8 years.
Gestation: 5 months.
Offspring Survival Rate (before age of maturity): 33%
Offspring incubation: 2-5 eggs are laid between tree branches in underwater nursery huts. 1/2 of the eggs are always "dummy eggs" to appear more appetizing to predators.
Appearance: The sentient Petopsarian is bluish-green in texture, and has four wings. Newborns are born without wings; however, they shed their skin only once when they reach maturity. Only then, do their wings show.
Description: This Petopsarian is in the tribal stage and has its habitat below and above water. During the first 5 years, they live underwater. They sometimes do come up above water during tribal feasts. Between the ages of 5 and 8, their bodies start to develop a second skin, which will be shed as they develop wings during this time. “First Flight”, an annual Rite of Passage, takes place at age 8. These creatures are very intellectual and learn quickly. The inner beak also acts as sort of a grasper. It is flexible, and can chew food while the outer beak holds it. When the creature wants to sleep, it will alternate beating its upper and lower wings (upper wings for an hour, then lower wings). This way, it can hover over the ground without fear of predators.


The Underwater Nursery & Education - This is where the baby Petopsarian grows up, and plays. They will swim to the top from time to time, but mostly stay in their nursery. The nursery is connected to the Petopsarian’s huts, and the above ground section contains bars, which the young use to strengthen their graspers and tails. This is actually an educational tool for them, as they will need to rely on their ultra-flexible tail later in life.

Age 0 - Newly hatched, the beaks have not yet fully formed. They look more like normal pieces of skin, but harden after the first 4-6 months. At 10 months, the newborn will crawl into the above-ground section of the nursery - typically coaxed by the parents. Despite their age, these young instinctively know how to hunt for small prey using their double-beaks.

Age 1 - Newborns this age are able to thrash their tails around, usually hitting their siblings in the process. Fortunately, their grasper won’t harden for another 3 years. It is strong enough to hold things, though. It is also at this age that the Petopsarians learn to use their flexible tail to move around. They make some squawking noises while learning to form sounds through their modified gills. Their first words and sentences are formed at this stage, too.

Age 2 - Petopsarians at this stage can now slither, as well as hold their body upright (not much unlike a snake about to strike). They are very active, and are actually ready for schooling at this age, thanks to their increased maturity. (Future generations will slow this down, as the age to maturity increases to 22. These guys still have a few dozen millennia or so to develop) “Schooling” at this age involves learning to hold an object with their tail while slithering, and not using their grasper. This further develops tail strength.

Age 3-5 - Their “schooling” continues as they become more proficient using their tail. They are finally allowed to use their graspers by age 5 to wield things like spears. Also by age 5, “schooling” involves staying by the shore while watching their parents go out and hunt. The parents bring the kill to the kids, and they respond by tossing the spear from over their heads to the kill. This develops their accuracy. They are on the shore for 10-15% of the time. The rest of the time, they spend underwater. Part of their education here is swimming in swarms while using their graspers to pluck out prey from the water.

Age 6-8 - Juveniles this age start to develop a “second skin”, while their “inner skin” develops the wings they need to fully hunt. Juveniles this age will venture out onto the shore (about 30% of the time), and slither around while trying to catch small prey with their beaks, or graspers.

Age 8 - So begins their Rite of Passage. They will spend a week inside the nursery shedding their second skin. The skin starts to form scale-like sections and fall off when they are dry. While the juvenile’s have an adult body, they will still spend the next 6 years growing.

Games - (pictures to come later)

Ages 0-3:

At this age, newborns and ‘toddlers’ have simple toys made out of clay, grass and mud from the marsh. These are usually round mud-balls with a bamboo-leaf shell around it. Parents will often place food inside of it for the kids to enjoy.

Ages 4-8:

- Lake Toss
This game involves having a bar (usually a spear placed lengthwise across two branches) in the middle of the swamp. The organizers of the game (school teachers) will have the kids use their tail to grab onto the bar. The kids are then instructed to curl their tail, and start swinging towards the water. The kids must spin around the bar three times before letting go. The fish who lands the furthest away, wins.

- Spear Jousting
While actual spears aren’t used, weak bamboo plants are. The teachers have the kids swim through the lake with their tails above the water, and over their heads. The object is to knock the other player’s stick into the water.

- Catch
This is the simple game of catch with a ball made out of bamboo, clay and mud.

Ages 9-14:

- Swamp Racing
This is a flying competition for young Petopsarians to test out their wings. It’s a simple racing game, and whoever circles the lake first, wins.

- Spear Fly & Toss
Petopsarians will hold the spear, and fly a certain distance, and then release it to a target. The goal is to get it as close to the target as possible, and to penetrate as deep as possible. This is also a training exercise for new recruits to whatever army the community has.

Ages 14+

- Wrestling
Petopsarians will wrap their tails and graspers around each other and try to wrestle the other from the sky. Pulling off of wings (they do regenerate) is an automatic disqualification.

Military training for Petopsarians begins when they are 6, just as they are developing their second skin. These cadets will spend 40% of their time above water to further strengthen their tails and grasper. The time spent underwater is used to practice swarm formations. Once they sprout wings, they graduate to regular training, which involves many “Spear Fly & Toss” sessions, as well as jousting. By age 12, they are taken on raids with older Petopsarians to learn tactics and skills. They don’t participate in the fighting, but are used as scouts until age 14. At 14, they begin to participate in actual raiding.

On the home front, time is spent working around the colony. Several Petopsarians will work together as part of a small swarm to accomplish a certain task, mostly weaving and pottery making.

Religion is simplistic in Petopsarian culture during the Stone Age. There is a sect which will pluck their wings out every 2 weeks (the amount of time it takes for their wings to fully grow back). These wings are used to build an opaque hut in which the shaman will live in. Petopsarian wings will secrete a milky substance when plucked, which make the wings more opaque, and thus lose their transparency.

This is its' extendable beak. (catching a worm)

« Last Edit: March 18, 2006, 07:36:01 pm by vbGamer »

Offline noogle

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Re: CREATURE: Sentient Flying Fish
« Reply #1 on: March 18, 2006, 06:31:50 pm »
it looks like a giant mutant!

Offline vbGamer

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Re: CREATURE: Sentient Flying Fish
« Reply #2 on: March 18, 2006, 07:19:00 pm »
I just added a bit about their culture.

Their parrot-like beak (double-beak) was inspired by something I saw on "The Future is Wild" where these flying fish had a double beak/mouth of which one protruded from under the upper mouth. The fish tree is like this:

Aquatic Fish
+-- Flying Fish
|  +--- Marsh Fish
|     +--- Wolfps (see one of my posts for that one)
|         +--- ??? (a landfish which evolved to walk on land, and slowly loses its wings. This one becomes Reptilian-like)
|     +--- Advanced Flying Fish
|         +--- Birdfish (a cousin of the Aquatic Flapper, this has seal-like fins, but more of a bird appearence)
|             +--- ??? (some 4-legged bird-like dinosaur type creature - the beginnings of it atleast)
|         +--- Sentient Flying Fish
|         +--- Aquatic Flapper (This is a new one I'm making where the wings evolve into huge plesiosaur-like fins)
+--- ???
+--- ???

They do become more bird-like after they leave the ocean and live in swamps/forest.
« Last Edit: March 18, 2006, 07:48:35 pm by vbGamer »

Offline huggkruka

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Re: CREATURE: Sentient Petopsarian
« Reply #3 on: March 19, 2006, 01:37:09 am »
Cool! I think the official name is "flish" instead of flying fish(in case you get tired of writing it all the time). They are pretty small too, I like that. If they were bigger, it'd feel weird. Good work!

Offline Hydromancerx

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Re: CREATURE: Sentient Petopsarian
« Reply #4 on: March 19, 2006, 01:43:02 am »
Cool! I think the official name is "flish" instead of flying fish(in case you get tired of writing it all the time). They are pretty small too, I like that. If they were bigger, it'd feel weird. Good work!

But "Flish" are from the discovery channel show "The Future is Wild"

Offline Lambsquirter

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Re: CREATURE: Sentient Petopsarian
« Reply #5 on: March 19, 2006, 01:43:29 am »
cool description of your creature mate :-)
Under construction

Offline vbGamer

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Re: CREATURE: Sentient Petopsarian
« Reply #6 on: March 23, 2006, 04:27:10 am »
There are also 3 races of the Petopsarian.

- Curved Beaked Petopsarian. These are the most agressive and warlike of the races. They have a keen hatred of other races on the planet.

- Longbeak Petopsarian. They are recognized by their closed beak instead of the curved, open beak of the Curved Beak variety. Their beaks are still as long (protruding) as the Curved Beak Petopsarian. The beak is slightly curved, like the "Flish" from "The Future is Wild". This race is peaceful. They are also notable traders and often have lavish parties.

- Lesserbeak Petopsarian. These have a shorter and straighter beak. This is the other peaceful race, however, they are the most intelligent, and sometimes have a superiority complex, which leads to many wars with the Curved-beak race. Being exceptionally skilled in science, math, music and philosophy, then often see themselves as an enlightened race.
« Last Edit: March 23, 2006, 04:56:10 am by vbGamer »

Offline vbGamer

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Re: CREATURE: Sentient Petopsarian
« Reply #7 on: April 26, 2006, 05:53:02 pm »

This is a picture of a Petopsarian in the Space Age. This is actually a Longbeak Petopsarian, however, the species has since undergone some genetic modifications during the Nanotech Age. Here is a brief history of the Petopsarian Race.

Early Stone Age - The Curved-beaks founded the first civilization, a rather warlike one that only flourished for a few dozen years. Internal powergrabs spelled the end for this civilization. This is what started them on the path of being raiders for another 3,000 years.

Late Stone Age - The first "true" civilizations according to the lesser-beak race. Both a lesser-beak and longbeak race flourished in this era. The Curved-beaks continued to raid, and also sailed to a few continents, where they started another civilization.

Bronze Age - Many civilizations flourished in this era. This was considered a Golden Age for the Petopsarians, dispite this age lasting for several thousand years.

Late Bronze Age - A longbeak culture developed during this age, and conquered 20% of the planet's surface by the Middle Ages. This would be the largest empire in history until the Nanotech Age.

Iron Age - The longbeaks essentially ruled during this era. Their Steel-Pike Lancers were famed in battle, and many legends were written about them. This was considered a sort of 2nd Golden Age. This period lasted 200 years.

Middle Ages - There were no 'dark ages' in this period. On the other continents, the Curved-beaks, the agressive cultures, were forming their own empires.

Industrial Age - This age was fairly quick, only lasting 80 years. Scientific advancement was really picking up steam as cultures traded, and developed better means of communication and transportation.

Atomic Age - Another quick age, lasting 25 years. However, tempers were brewing between the longbeak-lesserbeak alliance, and the curved-beaks. There have been many scuffles between different clans, tribes, kingdoms and nations through-out history. The quest for space begun here. They first landed on the main moon, which is 1/3rd the size of their planet. They have sent probes to the lesser moon, which orbits the furthest away from the planet. They also call a third moon a "sattelite moon", as it orbits the main moon.

Information Age - Some would say that the Great Petopsarian War began here. There were often rebellions spurred on by the two major factions. This age was another short age, lasting 50 years.

Nanotech Age - Some historians say this one lasted 300 years. Others will only count the first 50 as being "pre-war", and the last 250 as "post war". The Petopsarian population was at 8.5 billion when the war started, with an extra 200,000 living in a colony on their main moon. The war itself was extremely costly, and when the dust settled, the population had depleted to 300 million Petosparians. For a good part of the war, it looked as though the curved-beaks would win, but desperation attacks from The Alliance prolonged the war and gave them the upper hand. The curved-beaks were virtually wiped out, as hatred for them had run deep.

Some historians would note that technology was set back to the late Middle Ages, or Industrial Age before things started moving again. A Council of National Elders was also created solve disputes. This was the start of the Space-faring era.

Planetary Age - This is the age where the Petopsarians colonize their moons, and started exploring in ernest, their 14 planets. They determined that 3 other planets could be colonized. This age lasted 350 years, mostly due to their population needing to re-grow. Genetic engineering also enhanced this, as well as enhancing other traits.

Solar-System Age - In this age, space technology had advanced enough so that planets could be colonized, and space travel across the solar system would only take a matter of months instead of decades. The 3 other planets have been colonized, and they now have a population of 108 billion. Trade is the utmost important routine to their lifestyle.

Offline vbGamer

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Re: CREATURE: Sentient Petopsarian
« Reply #8 on: May 05, 2006, 09:36:59 pm »
Now for some space history/government structure.


The Petopsarian government is based on the home planet, and each colony (moon and planet) have a faction, and faction leader that represents the people at the Elder's Planetary Council. Their 4 planets (homeworld included), and major moon are all represented. The 2 minor moons (one orbits the major moon, and the other is much further away from the planet) are not, as they are scientific bases, and will remain as such.

The elders act as sort of a Supreme Court, but also as the Foreign and Domestic section of the government. Of course, each faction handles the domestic matters of their own planet or moon.

There is a parlament, which creates the laws for the civilization.

There is no president, or prime minister, however, the most powerful faction is in charge. The Elder's Planetary Council can override the ruling faction's decisions by an 80% vote, if needed, as was the case to join the CAB. While the Enlightened Knights of Soranos was opposed to the CAB deal, they did soon relent after some solid debating.

A log of the joining of the CAB.

After many years of heated debates, the Petopsarian have decided that they will relinquish their trade to the CAB and join the CAB. The debates were between 5 major factions, each of whom elect an elder to the Elder's Planetary Council.

- League of Nanotech Advancement. This is one of the oldest factions factions since before the war. They were for joining the CAB the moment first contact was made.
- Soranos Traders Guild. Soranos is the name of the major moon the traders guild has their base on. This guild is also the most powerful faction in the civilization. They were vehemenantly opposed to joining - so much in fact, that their leader was quoted as saying, "This is absurd! We are still a young civilization. Join the CAB, and I, along with the STG Coalition Members will all pluck out our wings ON THE SPOT!!!". (At this point in Petopsarian culture, self-plucking of the wings is seen as a sign of shamefulness, and humility. They are land-bound for several months as the wings grow back. To crawl on the ground is the most humilating thing a Petopsarian can do.)
- Planetary Expeditionary Unit. The PEU was initially opposed to joining the CAB, but relented as the debate wore on.
- Starmaster Corps. These are the primary spaceship builders in the Petopsarian world, and were quite thrilled at the thought of joining the CAB.
- Enlightened Knights of Soranos. A sister faction to the STG, they were also opposed to the proposed alliance with the CAB. They are the only major religous group to have an elder represent the Elder's Planetary Council.