Author Topic: How would you make Spore DS?  (Read 1688 times)

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Offline danddman

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How would you make Spore DS?
« on: March 18, 2006, 11:02:06 am »
What would you guys do with the DS features for Spore DS? (If there ever is one)

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Offline slugfly

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Re: How would you make Spore DS?
« Reply #1 on: March 18, 2006, 11:04:09 am »

Offline kmr

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Re: How would you make Spore DS?
« Reply #2 on: March 18, 2006, 11:09:46 am »
I'd feel tempted to make the editor lean more towards that Graffitti Kingdom thing.
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Offline Borogove

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Re: How would you make Spore DS?
« Reply #3 on: March 18, 2006, 12:02:59 pm »
Hmm...well, I have weird tastes in gaming, so probably noone would like the way I'd do Spore DS, but here goes:

I would actually probably not go with the Graffiti Kingdom style drawing, simply because that required so much switching of tools and camera rotations.  Instead, I would basically port the editors as they are in the PC version, with the little adjustment tools appearing next to the part you would modify. 

What I would do is probably lower the scope of the game and keep it to just creature evolution.  The new feature I'd add is multiplayer, a co-op mode where all human players run around trying to eat stuff and add the points to a common pool, but with tougher enemies and possibly coordinated groups of non-player creatures to compensate for having multiple players.  Once the group reaches a set number of points, they all can go to the editor and have a certain amount of time to make their changes, before the group is dropped into the next round in a new location and with evolved non-player creatures.  And of course a wealth of options for customizing various things about how the computer will build the world in which you all play (difficulty, disallow certain creature abilities, allowed powerups, sparsely or densely populted, etc.).

It would require some clever solutions to do the 3d 3rd person controls.  And of course it is questionable whether the DS can handle the kind of game I'm envisioning.  There actually hasn't been any skeletal animation on the DS, as far as I know, which leaves me doubtful.
« Last Edit: March 18, 2006, 01:52:52 pm by Borogove »
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