Author Topic: City of Heroes/Villains/Going Rogue  (Read 52300 times)

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Offline dndfreak

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Re: City of Heros/Villans
« Reply #285 on: July 22, 2009, 12:29:14 pm »
naaw dude, im already up a bit and I like this guy, 'sides they allow server transfers if need be, albeit for a little dough.

Offline Gorman Conall

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Re: City of Heros/Villans
« Reply #286 on: July 23, 2009, 06:13:35 am »
So how was that new issue? The one that lets you make your own missions.

I am going to resubscribe over the winter when my work for the year is over. Provided the game is still alive.

Offline Martham112

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Re: City of Heros/Villans
« Reply #287 on: July 23, 2009, 07:16:35 am »
Everyone is using it to farm xp.

They buggered it up big time.

Offline dndfreak

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Re: City of Heros/Villans
« Reply #288 on: July 23, 2009, 07:34:53 am »
mmm, at least it's a better waste of time than spore GA :P

Offline eropS

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Re: City of Heros/Villans
« Reply #289 on: July 23, 2009, 09:22:58 am »
The Architect Edition is mostly farmas, but I've played some really good arcs.

Plus they've seriously toned down the easiness of most farms. They took out the non attacking hamidon bubbles, they took out LT massive XP, and boss runs are tough and only teams with alot of 30+ can do it. So expect farming to not be available unless youre 25+, that is if you want to farm.

I still find good groups, went on an Imperious Task Force two days ago and that was alot of fun. Right now I'm working on getting IO sets for my level 40 Dom. Oh, and I just finished my Black Scorpion Patron Arc, so that was fun.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline dndfreak

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Re: City of Heros/Villans
« Reply #290 on: July 23, 2009, 12:31:17 pm »
Barely started and so rich off the market already, you earn a LOT of 'cash' in this game.

Offline eropS

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Re: City of Heros/Villans
« Reply #291 on: July 23, 2009, 12:38:14 pm »
Wait how much do you have? I have about 12 million inf and I still find i'm going to need ALOT more so I'm far from 'rich'
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline dndfreak

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Re: City of Heros/Villans
« Reply #292 on: July 23, 2009, 01:14:18 pm »
lmg, you own a guild?  From what I've seen, the only thing that takes that much is building a GIGANTIC base.  Imo I'm around lvl 15 as I type this, but what in *diety*'s name costs more than 12 mil?

Side note- I have about 2-3 mil right now due to some ridiculously high-selling drops :P

Offline eropS

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Re: City of Heros/Villans
« Reply #293 on: July 23, 2009, 02:22:45 pm »
No. I own no group.

IO sets cost ALOT, thats why.

You'll figure it out once you get to Cap Au' Diabl and learn about IO and then later learn about IO sets. They are expensive.



Notice the ones with the same picture yet look different than normal ones (Notably in Skewer, Seeds of Confusion, and Ripper). Those are Set IO's, they give bonuses depending on how many you have. Each one has the same picture but they each do something different. Some are Dam/Recharge, others are Acc/End. They are expensive to buy and even more expensive to make. Most Rare materials (Each of recipe for an IO set piece requires at least one rare material) cost 1 million minimum on the Black Market, and most recipes range from 100,000 to 5 million.

IO's are awesome because they don't become ineffective once you level past them. And at level 35, they are better than SO's. So its best to make IO's once you get to level 35 and use SO's till then.

SO = Single Origin Enchancement (As seen in Carrion Creepers, Vines, Spirit Tree, and Entangle notice the special ring around them detonating the required origin)
IO = Invention Origin Enhancement (Notice the ring around those as well)

You probably have TO, Training origin, which don't require a specific origin (you remember, origins, which you picked when you first made your character? Yeah, that matters now) and, are by far the worst. SO's give ~36%, and IO's past 35 go from ~36% to ~40%
« Last Edit: July 23, 2009, 02:35:33 pm by eropS »
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Hammerman58

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Re: City of Heros/Villans
« Reply #294 on: July 23, 2009, 02:51:58 pm »
I think I might try this if Champions gets delayed again.
STOP HAMMERTIME 
PSN Names YaY I got a thread stickied.

Offline dndfreak

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Re: City of Heros/Villans
« Reply #295 on: July 23, 2009, 03:50:04 pm »
I know about them, I already made a few myself...

Offline eropS

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Re: City of Heros/Villans
« Reply #296 on: July 23, 2009, 03:53:18 pm »
Well, thats where your money will go in the later levels.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline dndfreak

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Re: City of Heros/Villans
« Reply #297 on: July 23, 2009, 04:04:19 pm »
On a side note, you first go to cap at lvl 13, im doing all my stuff there rite now.

EDIT: ok, ncsoft can blow me.  The trial?  They have a level cap of 14.  It isn't that you can't upgrade, after you hit 14 you STOP GETTING XP.

Btw, is whoever first made this thread EVER going to spell heroes right?
« Last Edit: July 23, 2009, 05:32:17 pm by dndfreak »

Offline eropS

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Re: City of Heros/Villans
« Reply #298 on: July 23, 2009, 06:05:35 pm »
trial was the key word there..
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline dndfreak

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Re: City of Heros/Villans
« Reply #299 on: July 23, 2009, 08:41:27 pm »
I know dude, I was planning on taking advantage of the two free weeks, get high up there but I guess that's shot.