Author Topic: Games for Girls  (Read 8667 times)

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Offline Aybraus

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Games for Girls
« on: March 01, 2006, 12:48:55 pm »
Sexism aside, women have different psychology then men do.  The movie industry knows this, why don't game developers?

Here are some tips from my own personal experiences with my friends (that are girls) and sisters about things that they all liked in video games.


1) "What the hell happened?" moments.
examples: Sims, Warioware, Fighting Games, Kid Pix
My little sister loved Soul Calibur II.  She didn't like the cool graphics, or the story, or the smooth animations, or the responsive controls.  She liked it because she could mash on the buttons like crazy and surprising things would come out.  The Sims 2, Warioware, even nintendogs has this wierd element, and its not surprising at all that these games are very popular with the female population.

2) Role-playing... without the numbers.
examples: Animal Crossing, The Sims, Paper Mario
Nearly all the girls in my fifth grade class scooped up Pokemon when it first came out.  They played it and really, really liked it... up to the point where you're playing against Brock and your team of Pikachus that you lovingly gave names to couldn't beat him.  They liked picking out a starting pokemon, they liked catching caterpies and naming them, and they liked reading about them in the pokedex.  They didn't like it when thier pokemon were attacking the enemies to no avail and that they didn't know why.
By contrast, every girl that has ever played Animal Crossing has gotten hooked.  They start out being able to do everything, getting to know exactly what they can and can't do, and why they can and can't do these things.  From my knowlege, they don't want to calculate hat they can do or not, they want to see it--either in the reaction on thier Sims' faces, or just from the little advice box on Rome: Total War.

3)  Repetition, Repetition, Repetition.
examples: Any game with short levels, Dance Dance Revolution.
The secret to DDR's success lies not in the Dance pad, or the techno-heavy music, or the characters with wierd hair.
The secret is that the levels last only 2 1/2 minutes.  They have a chance to review how good they are at it fairly quickly.  Every round feels like its complete--even if you get a C rating, you got to hear the end of the song.
My younger sister used to always get out the Gamecube, turn on Sonic Adventure 2, and play the first level.  Once.
"Hey [name]!  Why do you always play that level?"
"Dunno"
"Do want to get a better high score or something?"
"I guess..."
"You missed two of the jumps... you can just press restart."
"No. I wana do the whole thing."
I just don't understand.

4) Co-op games.
No need for examples.
For the time being, very few girls trust video games.  They don't trust the tutorials, they don't trust the manuals.  This is where co-op comes to play.  I got one of my more reluctant friends to try a hand at Halo at some guy's party.  We were going through the multiplayer menu when she saw the little word "teams," and instantly demanded it.
In retrospect, that's not at all surprising to me, as every single time I play SSBM with my two sisters, all they want to do is a team battle against the computer.  Mario Kart DD is always done on two players per kart.
And why?  I've positively no idea.  Perhaps because they want to learn by observing and doing, or maybe because they don't want to compete against other people, or something else-but game developers please take note.

5)Collectables
Examples: SSBM, Animal Crossing
Things to collect, they're added to a giant list of things, you get a little picture or a microgame, there are all kinds of zany ways to unlock them.  'Nuff said.

-inspired by Super Princess Peach-
« Last Edit: March 01, 2006, 03:48:29 pm by VFX Watch »


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Offline Borogove

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Re: Games for Girls
« Reply #1 on: March 01, 2006, 01:17:05 pm »
...those are the things I like in video games.

hehe.  I was debating whether to pick up Super Princess Peach after work today :)
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Offline 762

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Re: Games for Girls
« Reply #2 on: March 01, 2006, 02:27:14 pm »
I like co-op play because you can talk to your friend about how much you ownzored the computer later. You can talk and collaborate, and it's just more fulfilling to play a game with a friend instead of against a friend. Whenever we go retro and play NBA hangtime, we always play on the same team because there's communication there. You can't tell the computer to "shoot the J" but you can tell your friend to do so.

ownzored isn't in the spell check.

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Offline LadyM

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Re: Games for Girls
« Reply #3 on: March 01, 2006, 05:37:33 pm »
Well I guess I should give my opinion here. I do think certain games appeal to females and they would include role playing and sandbox style games. I don't always want to play on a team with anyone, in Civ4 it was fun but in other games... I don't know. I don't really agree on the repetition, I don't want to do the same thing over and over. I like puzzles and things to figure out and progression to the next level. I like to beat bosses at the end of a level and the feeling from figuring out something hard. What I don't care for is alot of button pushing combination moves to fight. I don't mind pressing A repeatdly or A+B but if it gets more complicated than that... forget it.

Here are some games that I enjoyed... if you can figure out a pattern, good luck.

Animal Crossing
Harvest Moon
Sims2
Final Fantasy Crystal Chronicles
Oddworld Strangers Wrath
Wario World
Luigi's Mansion
Spirits and Spells
Mario Party - all of them
Civ4
KOTOR

With the exception of the first three I guess the rest have a beginning and an end. So I guess I like level based play.

Offline Cobra

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Re: Games for Girls
« Reply #4 on: March 01, 2006, 06:04:21 pm »
Well KOTOR is awesome i can hardly blame you there. Other than that there doesn't seem to be a universal theme going on there.

Offline mik

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Re: Games for Girls
« Reply #5 on: March 01, 2006, 06:51:27 pm »
My daughter absolutely loves Guitar Hero.

Offline Borogove

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Re: Games for Girls
« Reply #6 on: March 01, 2006, 08:17:43 pm »
I think the thing is that girls like fun games.
And since since gamer/computer geek cliques are predominantly male, we see a tendency for women to not get as involved in gaming and thus tend more toward the "casual" games.

Interestingly though, I think women actually play games more than men nowadays, it's just we forget to count things like Bejeweled, Bookworm, etc.
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Offline Kishmond

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Re: Games for Girls
« Reply #7 on: March 01, 2006, 09:46:33 pm »
My sister likes Alien vs Predator 2...
And Nintendogs of course
Animal Crossing
Paper Mario
She even asked if she could try out my WoW account yesterday, I doubt she'll get into that.
Sonic games (she likes Tails)
Battlefield 2, she is one of the most awesome helicopter/jet pilots ever. Almost as good as me. She can fly the vertical take off jets like a helicopter and do barrel rolls in some of the choppers. She also like driving pretty much anything else.
She played Halo 1 for one of it's biggest non-blowing-holes-in-each-other's-head thrills, warthog rallies. Because of the unrealistic physics if two hogs rammed headlong into each other one or the other would go flying into the air. She absolutely loved doing this.
She does not like Tetris... thinks it's boring. I don't think she's played it yet...

My mom plays games occasionally to pass the time. She likes Paper Mario,
Animal Crossing
Puzzle games like Tetris and Meteos
Little internet flash games, mostly random stuff from Neopets
Gauntlet, every one, I remember playing the first Gauntlet with her on the NES in our basement when I was like 4 or 5
Solitaire

(Uh oh, Tetris isn't in the spellcheck. Can Steve change the words that are included and how they are spelled?)
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Offline Martham112

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Re: Games for Girls
« Reply #8 on: March 01, 2006, 10:52:01 pm »
Final Fantasy Crystal Chronicles

I bought that game and was bored within like the first half an hour.
So you can see how different genders prefer different things.

My sister likes to play:
Animal Crossing (not-surprisingly)
WarioWare games
Nintendogs
And surprisingly Mario Kart DS. 

I have noticed that most driving games don't appeal to women. Things like Gran Turismo and the realistic ones.

Offline Djfinny

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Re: Games for Girls
« Reply #9 on: March 02, 2006, 06:24:39 am »
My wife claims that she is not really into video games.  However, a few years ago she had mentioned something about The Sims and since the holiday season was around the corner I picked up a copy for her to play.  Well, needless to say - she played the game for a week straight, and put in at least 4-5 hours a day!  She basically "mastered" the game (best house, job, all stats maxed). Then, out of nowhere, she un-installed the game and has never played it since.  She claims that the game took up too much of her time. 

From my experience, women will enjoy videos games more when they are put into a social atmosphere (weather its on-line or with a group of friends).  I'll tell ya, when we have friends over, they just love to play Guitar Hero.  My wife and her girlfriends will play the 2 player game and totally get into it (I got 2 guitars).    Just my 2 cents.

Offline crippits

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Re: Games for Girls
« Reply #10 on: March 02, 2006, 08:49:12 am »
I think the thing is that girls like fun games.

And here i thought this was the point in all games :P

Well my wife loves the Legend of Zelda series. She says it's because it is tough, there are puzzles to solve, and hidden things to find. The game world is not horribly dark and depressive. She may not be the best gamer in the world, but she does enjoy some. She gets dizzy and motion sick playing games like Halo, or even watching it being played.  Oh how i long for a multi-player Zelda game that doesn't require you to buy two versions of the game, each having their own system to run it. There's got to be a demand for that. Anyway. The games she likes happen to only really be one player games, though she would love for there to be 2 player capabilities for them. Problem is, i grew up on games, i have a natural affinity for them and can figure them out quickly. She cannot. If we happen to be playing a game, it's hard to not get frustrated.


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Offline Borogove

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Re: Games for Girls
« Reply #11 on: March 02, 2006, 09:38:54 am »
I think the thing is that girls like fun games.

And here i thought this was the point in all games :P
You'd think so.  I could have worded it a lot better...  I guess what I meant to get at is that in lots of games there's really a lot more to them...stuff that gets between the player and the fun he or she could be having.  For instance, a ton of games seem to assume that the player is already familiar with games in that genre (which isn't bad if that's your target audience).  Halo again is a good example.  Although the idea is to have fun running around shooting aliens, you can't have fun doing that until you get past the learning curve of controlling movment and aiming with 5 degrees of freedom.  For a lot of us gamers, we got used to that a long time ago.  For me, it was the obstacle course tutorial in the original Half-Life.  Up until that point I had hated first person shooters because I hadn't gotten the hang of them yet.  My little sister was the same way.
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Offline crippits

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Re: Games for Girls
« Reply #12 on: March 02, 2006, 09:46:25 am »
i knew what you meant, the more lighthearted games. I was just playing on words.

There are games that are lighter, easier to understand and master the controls, but hard to conquer. Othello comes to mind...

I didn't like Halo at the first time i picked it up, but once i got the hang of it, i couldn't put it down. Maybe more girls lose interest in the first five minutes of not being able to be comfortable in controlling the game? There was a game for the NES that me and my friend could not beat, the controls were way wacked and so we set it down for months. Forgot about it. Until the rare occasion that he cleaned his room and found the cartridge. (i wont tell you where he found it) We then looked at each other and said why not. We were determined, and soon got far in the game. (thought we never did beat it) But we mastered the controls, and then had fun losing the game.

i guess fun starts with control, then difficulty?


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Offline Krakow Sam

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Re: Games for Girls
« Reply #13 on: March 02, 2006, 10:27:58 am »
I think the thing is that girls like fun games.

And here i thought this was the point in all games :P
You'd think so.  I could have worded it a lot better...  I guess what I meant to get at is that in lots of games there's really a lot more to them...stuff that gets between the player and the fun he or she could be having.  For instance, a ton of games seem to assume that the player is already familiar with games in that genre (which isn't bad if that's your target audience).  Halo again is a good example.  Although the idea is to have fun running around shooting aliens, you can't have fun doing that until you get past the learning curve of controlling movment and aiming with 5 degrees of freedom.  For a lot of us gamers, we got used to that a long time ago.  For me, it was the obstacle course tutorial in the original Half-Life.  Up until that point I had hated first person shooters because I hadn't gotten the hang of them yet.  My little sister was the same way.
Hmmm, interesting. I never much liked FPS's until I played the Half life 2 demo. The great thing about that was that the tutorial was pretty much totally integrated with the game, you learned by exploring the train station and trying to find Dr Kleiner's Lab. I guess that ties in with the idea of things not getting in the way of your fun.
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Offline MadGiraffe

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Re: Games for Girls
« Reply #14 on: March 06, 2006, 10:40:44 am »
What are these 'women' you speak of?

I like my games just in a broad sense of the meaning of 'fun'. Fun in any way, and that's how I want to make games myself too, everybody can find something in them to enjoy. And everybody does something different with it.

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Offline bwl2

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Re: Games for Girls
« Reply #15 on: March 08, 2006, 03:33:58 pm »
 Ah, the age old question. How do you please everyone? Now to be honest, if you tryed to please every gamer you would get such a messed up video game no one would like it. So most people either make a game for a certain audience or for a few audiences. Saddly, the base that has been tapped the most is the hard-core gamers. (of which I am a member) With this hard-core stereotype, you often see developers aim for male gamers as their primary group. Of course their are exeptions, as previously noted, there are scores of Nintendo games that are fun for everyone on average regaurdless of background. You see other systems make these games like Katamia, Sims, DDR, ect, but it is a bit rarer than with nintendo. The big question for myself is what we will see in this "next gen" war that is fast approaching in the coming months and years.
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Offline Kaze

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Re: Games for Girls
« Reply #16 on: March 09, 2006, 02:04:54 am »
I'll try to keep this short and sweet, as I have a tendency to ramble. I believe there are only a couple of generalizations that hold true (at least when reduced to stereotypes). The first, being that female gamers tend to enjoy the social aspects of gaming more than their male counterparts do. The second, being that females tend to become attached to their characters. This is probably derived from ones natural maternal instinct, which is why as children we took care of our dolls, while boys would be more inclined to blow them up. It isn't that we don't think blowing stuff up is cool, we simply came to empathize for our dolls.

Games that allow the player to socialize, and games that allow the player to grow or look after a character, are more likely to appeal to women. This is why a female presence has been well established in MMORPGs (despite not catering to female tastes, and often, posessing traits that repel them), but for the most part, not in any other genre. While the social aspects were missing, it is also why The Sims was such a success with female gamers (perhaps coupled with the freedom to explore and experiment, as well as there being very few ways to lose, which is something all new gamers like).

Empirical evidence suggests that games do not need to be designed specifically for women. In the past, these forays have failed. Games that offer a neutral gender approach, and avoid stereotypes that tend to turn female gamers off (like Lineage II's skimpy female outfits) are the ones that have the most success in attracting female players.

Finally, what is more pressing than who the game is designed to cater to, is the state of video gaming community, which has been traditionally, predominantly male, along with computers in general. Borogove hit the hammer on the head when he mentioned gaming cliques being primarily male. In the past women haven't played games, because it isn't the social norm. As more women have started using computers for other things, the face of computing has become a less stereotypically male activity, and this has made way for women to enter into the wonderful realm of gaming.

Now if only guys on the internet could stop turning so many of them away  ;) But that is another topic entirely.

Offline Borogove

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Re: Games for Girls
« Reply #17 on: March 09, 2006, 05:32:17 pm »
Borogove hit the hammer on the head when he mentioned gaming cliques being primarily male.
Thanks.  Next time I'll try to hit the nail on the head, though. :D

Experience with real-life girls keeps telling me that it isn't "girl games" that they like.  Girls just wanna have fun ;D
*goes back to playing Super Princess Peach*
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Offline MadGiraffe

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Re: Games for Girls
« Reply #18 on: March 10, 2006, 10:25:47 am »
Nice post there Kaze! Knew most of it already apart from the non violence tendency things. I don't know, but I think that can differ per woman too.

*saves it into the stack of psychological reference for game design*
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Offline Kaze

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Re: Games for Girls
« Reply #19 on: March 10, 2006, 02:02:57 pm »
Borogove hit the hammer on the head when he mentioned gaming cliques being primarily male.
Thanks.  Next time I'll try to hit the nail on the head, though. :D
Ah, I always mix up the simplistic things. Though, it still makes sense enough, nails have heads as well, so I don't look entirely like a retard :p

Offline crippits

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Re: Games for Girls
« Reply #20 on: March 10, 2006, 02:05:51 pm »
i guess it's also something like men want to conquer things. They want to beat things and be able to say that they did it. To put a notch on the side of their fighter plane for another "enemy" killed. Something to do with our manliness.

Girls seem to just want to enjoy the experience. Women, correct me if i am wrong. It doesn't seem like "epic" games, or games that you have to spend 100 hours on just to beat are really what you're after. Just give you the controls, and let you play around a lil, and you will totally enjoy the game.

I do agree with the social aspect though. I also find co-op games much more appealing than single player games though. The problem there is That you need to find people who are interested in games that are willing to spend time enough on them to play. The older you get, the smaller that number is, as life starts getting in the way.

I hear thousands of teenager's collective voices say, "Nothing will ever get in the way of my WoW!!!"


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Offline Mr. Wizard

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Re: Games for Girls
« Reply #21 on: March 10, 2006, 02:26:09 pm »
Interestingly though, I think women actually play games more than men nowadays, it's just we forget to count things like Bejeweled, Bookworm, etc.
You are correct, sir.Adult female gamers made up a larger percentage of gamers than male gamers who were between the ages of 6 to 17. Of all gamers combined, of any age, women make up 40%.

Offline Quanrian

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Re: Games for Girls
« Reply #22 on: March 12, 2006, 01:35:14 am »
Well from a marketing stand point it's simple logistics that they 'should' target female gamers first and men second and I'll tell you why. Well the simple truth is there are more women on this planet than there are men, period. This isn't much of a despute either as it's something like 60 percent are women and 40 percent are men. So really what is it that makes men the target audience when 60 percent is a much better target audience ? Still it seems everytime I see girls who are into video games it seems like more of a tomboyish habit. Maybe it's the fact women would rather spend 50-60 bucks on something else.

When you really think about how much women spend on just about everything else. Do they really have extra money laying around to spend on video gaming habits without sacrificing in some other area that men simply don't worry about (like buying makeup, which isn't cheap at all). I'm sure I'm making such gross generalizations, but I think the main problem is and always will be that so many other markets have already grabbed the larger portion of the population (women) and that the dollar will only stretch so far.
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Offline bwl2

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Re: Games for Girls
« Reply #23 on: March 12, 2006, 01:29:52 pm »
Ah, you guys do bring up a grand point. My mother spends 1-2 hours a day in her spare minuites playing bejewled, and other AOL sponsored games that are fun and addictive. I joke with her that she likes those games simply because they sound like a slot machine (but she does tend to agree with me). My mom loves to play slots, so bejewled has a very similer appeal to her
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Offline Vivec

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Re: Games for Girls
« Reply #24 on: March 12, 2006, 01:37:00 pm »
I think that the surveys and stuff are counting Girl Gamers as a female who plays one or two free, online games a lot.

Gamer Gusy, will generally have a lot more than that. Most of the girls I know play no video games, except for two or three online ones, or old games for N64 and that stuff.

Obviously, there are exceptions.
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Offline Cool AN

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Re: Games for Girls
« Reply #25 on: March 12, 2006, 01:45:31 pm »
I doubt there will be any games geared primarily for girls in the coming years, the market is to dominated by men for that to happen. Gamespot had a survey or some thing a couple of months ago, and it showed that most game developers are heterosexual males. Which is also the primary audience for games right now. Yes I know it is some thing like 55 or 60% males and the rest female, but that is mostly because the female part play small games like solitaire or teris. There is of course The Sims but that appeals to both men and women, but mostly women (or "girls") because it is, basically, a virtual doll house.

With that said, I do think there will be more games geared towards women in the future, because there are a lot of women who play games today and they may enter the gaming industry, as developers. And at some point they will probably make a game geared towards women.
« Last Edit: March 12, 2006, 01:49:14 pm by Cool AN »

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Offline bwl2

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Re: Games for Girls
« Reply #26 on: March 12, 2006, 01:49:33 pm »
Its fun to imagine where the video game industry will go in the future. Im curious if we will see more games geared tword women in systems like the Revloution. I dout we will see too much of that coming from the PS3 or Xbox-360, but I could be wrong
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Offline Cool AN

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Re: Games for Girls
« Reply #27 on: March 12, 2006, 01:52:04 pm »
I think the DS and the Revolution probably will have more games geared towards women. Since they both (try) to appeal for every body, especially non gamers.

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Offline BPM

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Re: Games for Girls
« Reply #28 on: March 13, 2006, 12:42:11 pm »
Now if only guys on the internet could stop turning so many of them away  ;) But that is another topic entirely.

I'd really like to know what you mean by that... I really wouldn't mind if you elaborated on it a bit more.

Anyway, I asked one of my girl friends what games she liked and disliked and here's the list I got:

Good:
Bomberman (Cute graphics and sound effects, upbeat music)
Street Fighter (you get to kick some ass but the controls aren't too complicated)
DDR (Visual stimuli & patterns to figure out)
Puzzle Games

Bad:
3D stuff (makes boring gameplay most of the time)
RPGs (takes too long to finish)
MMORPGs (you eat **** for the entire game without getting anywhere)

I'll have to ask her to elaborate more on some of these when I talk to her again.
Currently playing:

Rocket Slime (DS)             Guitar Hero II (PS2)
Resistance (PS3)               Zelda (Wii)

So many good games, so little time...

Offline TheShark

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Re: Games for Girls
« Reply #29 on: March 13, 2006, 12:50:13 pm »
My fiance hadn't played a game since Sonic, so I bought the Sonic Collection got GC. She really got into it, got better scores then me, and then decided to try something else. So after that was Animal Crossing, The Sims 2, and We Love Katamari. Katamari was a blast because I hadn't played it yet either, so that was a good bonding experience.

But she's getting used to 3d with is fun. Oh that reminds me, a month ago or so I went into Fable and was going to load up my game when I saw her name on the save list. It turns out that she made it all the way through the tutorial and beat a couple missions without any help. I know some of you think it's stupid, but I was seriously so proud of her because of that. I mean she went from Sonic where all you do is press right to beating parts of Fable, and not to mention her hand-eye has gone up considerabley from playing Katamari.

Anyway, the list that LadyM posted is pretty much my recommended list. Most of my female friends came in with Sims. My fantasy-reading friends fell for Baldur's Gate and other D&D based RPGs, and one friend actually got into gaming through Warcraft II.

Wow, this makes me realize how long it's been since I was an active user here.

Offline Jonosh

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SV: Games for Girls
« Reply #30 on: March 13, 2006, 01:17:23 pm »
I don't know many girls who are into gaming, but the few I know who likes to play games likes games like Monkey Island, The Longest Journey and Paper Mario. So I think that Adventure games and such can appeal to girls because of, as already said by someone else, the fact that you start to care about the characters.
I don't recall teleporting, but still, there I was, alone, naked...
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Offline Kaze

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Re: Games for Girls
« Reply #31 on: March 13, 2006, 07:49:15 pm »
Now if only guys on the internet could stop turning so many of them away  ;) But that is another topic entirely.
I'd really like to know what you mean by that... I really wouldn't mind if you elaborated on it a bit more.
Ramble impending.. you asked for it ;)

The same principles that govern male-female interaction in real life tend to translate into the online world, only in my experience, multiplied exponentially.

Initially, there is simply the tendency for males to spend time with other males, and females to spend time with other females. As the online gaming world is so predominantly male, on this level (though due to no action on anyone's part) already it is difficult for a woman to get into online gaming. I believe this much to be rather lucid, however. Along this same line of thought, is the tendency for males to say and act in manners they would not typically around members of the opposite sex. Because there are so few females playing online games, males tend to forget, or ignore, the fact that females might be, or are, present.

What is perhaps more subtle, but also more problematic, is the way males interact with females on a societal level. Primarily, the desire to seek out and pair up with a member of the opposite sex. I know that probably sounds silly, I certainly think it is, but bear with me. It is this desire, coupled with the nature of the social structure in question (predominantly male and stereotypically composed of those who fall on the less appealing end of the spectrum [subjective as it may be]), that create a fairly malignant problem. To put it as simply as possible, you end up with so many guys who are desperate, they end up throwing themself at any girl who finds her way into an online game. I think the sole factor to explain why this happens is that male-female interaction is significantly easier in anonymity, possibly coupled with the thought that the girl must have a greater chance of reciprocating the interest because of a shared hobby (gaming).

Beyond that, there is simply the wow factor (an appropriate label isn't coming to mind, I'm too sleepy). In essence, the astonishment that comes when a guy realizes a girl is playing an online game. Sometimes this leads to that which was described last paragraph, preferential treatment, disbelief, or rejection. Preferential treatment tends to cause rifts in gaming communities as a whole (the sensible guys, and less noticed girls, get upset about it). Disbelief comes when guys choose to not believe that a girl is who she says she is (tends to happen with the pretty ones, which often drives them away), and rejection when a girl isn't pretty enough (ironically, tending to drive away the other half of girls who game).

Of course, there are plenty of stand out guys in online gaming, unfortunately those who are guilty of that which has been detailed in the anteceding paragraphs, ruin things for everyone. Until those individuals who are guilty realize that their determinology is severely misfiring, consequently repelling those they wish to attract, the problem will persist, and very few women will end up in online gaming, and the communities that surround it.

Offline BPM

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Re: Games for Girls
« Reply #32 on: March 13, 2006, 11:38:18 pm »
Now if only guys on the internet could stop turning so many of them away  ;) But that is another topic entirely.
I'd really like to know what you mean by that... I really wouldn't mind if you elaborated on it a bit more.
Ramble impending.. you asked for it ;)

The same principles that govern male-female interaction in real life tend to translate into the online world, only in my experience, multiplied exponentially.

Initially, there is simply the tendency for males to spend time with other males, and females to spend time with other females. As the online gaming world is so predominantly male, on this level (though due to no action on anyone's part) already it is difficult for a woman to get into online gaming. I believe this much to be rather lucid, however. Along this same line of thought, is the tendency for males to say and act in manners they would not typically around members of the opposite sex. Because there are so few females playing online games, males tend to forget, or ignore, the fact that females might be, or are, present.

What is perhaps more subtle, but also more problematic, is the way males interact with females on a societal level. Primarily, the desire to seek out and pair up with a member of the opposite sex. I know that probably sounds silly, I certainly think it is, but bear with me. It is this desire, coupled with the nature of the social structure in question (predominantly male and stereotypically composed of those who fall on the less appealing end of the spectrum [subjective as it may be]), that create a fairly malignant problem. To put it as simply as possible, you end up with so many guys who are desperate, they end up throwing themself at any girl who finds her way into an online game. I think the sole factor to explain why this happens is that male-female interaction is significantly easier in anonymity, possibly coupled with the thought that the girl must have a greater chance of reciprocating the interest because of a shared hobby (gaming).

Beyond that, there is simply the wow factor (an appropriate label isn't coming to mind, I'm too sleepy). In essence, the astonishment that comes when a guy realizes a girl is playing an online game. Sometimes this leads to that which was described last paragraph, preferential treatment, disbelief, or rejection. Preferential treatment tends to cause rifts in gaming communities as a whole (the sensible guys, and less noticed girls, get upset about it). Disbelief comes when guys choose to not believe that a girl is who she says she is (tends to happen with the pretty ones, which often drives them away), and rejection when a girl isn't pretty enough (ironically, tending to drive away the other half of girls who game).

Of course, there are plenty of stand out guys in online gaming, unfortunately those who are guilty of that which has been detailed in the anteceding paragraphs, ruin things for everyone. Until those individuals who are guilty realize that their determinology is severely misfiring, consequently repelling those they wish to attract, the problem will persist, and very few women will end up in online gaming, and the communities that surround it.

Yeah, I get what you mean now, specially since I've seen stuff like this play out a good couple of times when I used to play WoW. Guys who turned into complete ass-kissers once they found out that Female Troll was actually a Female in real life!! (I bet these types of situations where even more common on the Alliance side)

But really, a lot of it boils down to what people look for in a relationship. All that talk about "opposites attract" aside, many people really want someone who shares the same interests and beliefs as they do. The fact that a girl plays games already make them the "dream girl" in the eyes of many guys. Coupled with the fact that many guy also think that the best way to court a woman is to kiss their ass I can totally see this **** getting annoying really fast (especially considering the male/female ration present in most online games)

I had more I wanted to comment on but I've already been interrupted three times while writing this post so I've completely lost my train of thought...

Maybe a tutorial at the beginning of every MMO with do's and dont's of interaction with female players would help? =P
Currently playing:

Rocket Slime (DS)             Guitar Hero II (PS2)
Resistance (PS3)               Zelda (Wii)

So many good games, so little time...

Offline MadGiraffe

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Re: Games for Girls
« Reply #33 on: March 14, 2006, 03:44:17 am »
:(

I played WoW for a while too. I don't really anymore, because it is such a sucky MMORPG. But there I also heard the story of a woman revealing her sexe on teamspeak after times of silence, the other people there came so out of control and lost it that the poor girl was pushed back into silence because of embarassement. Later, one of the leaders also told her not to speak on teamspeak because it would distract the guys too much.
Really, I'm all in for females playing more games in public, the more people play games, the merrier and the better it is for the games community as whole. Don't just stuff em in a corner because you don't know what else to do with em...

The main reason for this is because I see games in a use of a much bigger picture then relaxation and spendage of free time, which off course, is also deserved by female gamers. But I see games mainly as a platform for learning material, global communictation, societal statements(katamari) and that it again, slight by slight, decreases the borders of unknowing between different communities and sexes, which can lead for greater things in the world for anything.



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Offline Lizardbeth

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Re: Games for Girls
« Reply #34 on: March 14, 2006, 08:41:04 am »
I'm a female gamer, and I tend to lean more towards heavy story oriented games like RPG's, Sims, and Creation/Builder games.   Excitement for Spore asside, I play a lot of Blizzard strategy games (Warcraft 2 & 3, WoW, Starcaft... even played Diablo but wasn't into it as much), a good chunk of Maxis's Sim games (Sim City 2000, Sim Ant, Sim Farm, The Sims), FF X, and Second Life (100% player build & scripted content).   

I also like to be able to just vedge out and enjoy a game, and not have it be a rediculous struggle to complete (meaning I'll be more likely to play DDR or Katamari than Half Life or Grand Theft Auto); if I have to re-play a level more than 5 times and get frustrated trying to complete it, I tend to drift to something else.  Mario Sunshine was the ONLY exception to this that I can remember, but only because it's Mario and super happy anyway.  It's a game to me and it should be fun, and getting frustrated over a game means I really don't want to play it... meaning most level-based games, 1st person shooters, etc are gonna be high on my frustration meter.   Something like a RPG or Strategy game will take TIME to finish, but not necessarily high stress or quick reflexes so at most I'd have to re-do a level once before I go "ok, I have to go THIS way and use THIS unit  and THAT ability" before I get it.  I also don't like fighting games because, again, that relies on quick thumb coordination and the best I can do is mindless button mashing.   I played Super Smash Brothers for months on a regular basic, and got "good" with certain characters like Bowser and DK, but if you told me "ok, pull off X move here, followed by a roll-by and then Y move" I'd look at you like you had 3 heads.

Do I represent the typical female gamer?  Really, I don't know many girl gamers so I don't know.  All I do know is that 2 of my neighbors upstairs, both girls, will play nothing but Counterstrike and DoD.   So I dunno.
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