Author Topic: The Movies  (Read 15655 times)

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Offline Gaming Steve

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The Movies
« on: April 07, 2005, 08:39:52 pm »
Even though I'm quite sure this game will let me down in the end, I am looking forward to this game. Peter Molyneux showed this game off at GDC and the actual "movies" you could make in-game and then distribute looked quite good and a lot fun. If you actually get the amount of freedom that Molyneux has promised I believe this game can be a huge hit as who wouldn't want to make their own movie?

I believe the web site just launched (I don't remember seeing it before), but check it out, there is a lot of information on the site which I saw at the GDC last month:

http://www.themoviesgame.com/screens.html


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Offline lemurbouy

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Re: The Movies
« Reply #1 on: April 07, 2005, 10:14:51 pm »
I found myself moderately obsessing over this game for a while.  The idea of it just warmed my toes.  We shall see how it goes when it comes out. -leeman

Offline Zealousy

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Re: The Movies
« Reply #2 on: April 07, 2005, 11:16:13 pm »
This game's always been a low priority to me for some reason. Yet every time it resurfaces again I find myself searching for any recent articles. :P I'm kind of curious about how they can give the player so much freedom, but here's hoping they can pull it off and make it play well.
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Offline bselig

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Re: The Movies
« Reply #3 on: April 08, 2005, 07:53:04 am »
As someone who can play Hollywood Mogul for hours on end, this game would have to tank pretty badly for me not to love it.  I'm imagining a Theme Park or Theme Hospital-style studio management module, which is good enough for me.  Of course, what everyone wants to know is how much variation they can build into the movie creation engine.  I like how they're doing it, where you have precanned scenes that you control via sliders, but they need to have a ton of them.  If the game is relatively easy to mod and people can create new 'scenes' though, I could see this being absolutely massive.

Offline GamePolitics

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Re: The Movies
« Reply #4 on: April 08, 2005, 10:27:33 am »
Steve, been listening to your Podcast remarks about PM at the GDC and now this....

Did Molyneaux steal your lunch money or something? :D

Seriously, I agree that B&W was a god-awful mess and Fable a little underwhelming.

But this game.... can't wait. If I have it right, peeps can share the movies they make? If so, it's almost like your own machinima kit...


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Offline pfellah

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Re: The Movies
« Reply #5 on: April 08, 2005, 11:59:14 am »
I'm kinda interested, but I have to admit... this game seems like it would be tremendously imagination/creativity driven, so the tools are going to have to be REALLY robust to keep people satisfied and playing. Everytime you cook up an idea for a scene and can't do it because of the tools... that's gonna be a tick against the game.

Of course, it could be great... but I'm just saying...

Offline Gaming Steve

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Re: The Movies
« Reply #6 on: April 08, 2005, 12:36:07 pm »
Oh no, don't get me wrong. I think Peter Molyneux has made some of the greatest games of all time. Populous, Theme Park, Dungeon Keeper, Magic Carpet, these games are all some of my favorites. My issue with him is that when you see his talks in person and he shows you something like Fable or Black & White he made it sound like these games would change the world. And ... you believe him. That's the problem is that he promised us the world, and then some, for those games. And in the end they were just average games.

I personally can't wait for The Movies as it does look amazing. But, I have now seen the game a few times and every single time I see it Peter has completely changed the game around. That makes me worry as that is what happened with Fable. And in the end that game had like 5% of what he showed us in his talks. I am just worried that The Movies will end up with a lot less than he is promising.

And then I was fairly upset at him because during the design challenge speech he used a tech demo as his entry. It was if he did no work whatsoever and took something lying around in his studio and used that for his speech. While the other two speakers when through a lot of work and thought with their entries. And then he used the exact same tech demo for another speech.

It's just sad to see one of the best game designers in the world releasing average games and skimping on his presentations.
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Offline Greyleaf

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Re: The Movies
« Reply #7 on: April 10, 2005, 10:48:38 am »
Hmm. I'm warry about this one. I'm a writer, and have been working on about three books, but only because I don't have the power to make movies. This game, could, potentially, do that. And if it can, this could be one of my favorites. The problem is, it surely won't.

I hate being pessimistic, but the types of movies I want to create will require massive power. This is because one is a fantasy/adventure, another is a scifi/apocalyse, and the third is a weather survival.

Problems to be faced with the fantasy, which would probably be the hardest to make:
1. Races. The game will have to be able to create elves (dark elves at that), dwarfs, "lizard-men", and much more, as well as all the armor, cloths, weapons, and gear for all of them. I have very specific requirements (my main character's sword is designed down the an inch accuracy).
2. Magic. Pretty self explanitory.
3. Atmosphere: Sweeping, crimson mountians; a grand, oriental, towering city; and burning wastland, people screaming from the tops of towers as they are flushed out; and an intricate glass dome, looking out to the wastland, which will shatter in a great battle - are just a few of the scenes I'd have to replicate for this one.
4. Dragons - that fly, and carry people.

Problems to be faced with the sci-fi, which would be significantly easier then the fantasy, but still difficult:
1. Massive war: I huge starship will be taken down at one point, plunging it to the earth, creating a massive, well, you get the idea.
2. Weapons, tanks, and planes, oh my: Not just prebuilt ones, either; an essential unit it a giant, mechanical spider that attacks with a low frequency blast (similar to a sonic attack).
3. Explosions.

Problems to be faced with the weather survival, which would probably be the easiest to do with this game:
1. Realistic water physics. A dam caves in from the pressure of the storm, the focal point of the movie. This scene has to be perfect.
2. Realistic sailing phyiscs. In one "scene", as the movie would go in my mind, the camera follows one of the ropes as it slashes between blocks and winches, all the way to the sail, and then pans out to show the small boat in the storm. (This is on a lake very close to the sea, BTW).
3. Realistics weather physics. Ok, so this film is all about physics.

I'm probably asking way to much of this game, but that's what I would need. The light duty scenes (the ones where nothing happens to the enviornment) would still be fun, but I can do that on any game with video capture. The running of the studio really doesn't interest me.
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Offline Behumat

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Re: The Movies
« Reply #8 on: April 11, 2005, 08:50:10 am »
Bah, we all know these movie studios will degenerate into porno's, as its more profitable for an up and comimg (no pun intended) studio.
As for effects, not every movies success depends on sweeping panaramas, and huge speacial effects. The success of a lot of movies have been dependent on the directors, and how they utilize the resources at hand. Some of the best disaster movies I've ever seen utilized a lot of close camera angless, innuendo, and good actors. Not huge budgets. (Look at a lot of Charleton Hestons early work, some is really amazing)



Offline Syncmasterk

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Re: The Movies
« Reply #9 on: April 12, 2005, 05:22:36 pm »
I have been following this game for quite a while and i really hope for the best. there has been almost no real info on the game and Lionhead are keeping their lips tightly sealed. Steve why don't you get a super team of European spies together and get us some info on the Movies?
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Offline Behumat

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Re: The Movies
« Reply #10 on: May 15, 2005, 04:40:06 pm »
Some new videos posted over at gamespy, looks pretty groovey.
http://media.pc.gamespy.com/media/482/482108/vids_1.html



Offline Cool AN

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Re: The Movies
« Reply #11 on: May 15, 2005, 04:43:38 pm »
Well I think it will be good how good is the question though.

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Offline Varsity

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Re: The Movies
« Reply #12 on: May 16, 2005, 03:19:45 am »
Yeah, this game really makes me excited and giddy.

I didn't want to think it was a good game, I wanted to blow it off and not think about it... EVER!  Because then, I'd suddenly hear news of it being released in 5 days, then I could hype over it and get excited about it.

The whole management thing of it seems okay, I don't know why but I don't really like having those cut-away buildings with just the floorplan.  But, it looks simple enough and isn't a big deal.

What really excites me is basically designing the sets and what not, like how the guy is hanging off the building edge, then they kinda cut and they zoom out and the guy stands up on the wall and walks off.  Haha, pure awesomenesseses.
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Offline Demorgora

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Re: The Movies
« Reply #13 on: May 16, 2005, 09:35:04 am »
If Peter Molyneux is making it, it will blow.

Offline Ryuukuro

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Re: The Movies
« Reply #14 on: June 04, 2005, 08:54:54 pm »
Don't say that he sucks!  He just has a habit of thinking he can do such great things only to realize that he can't (or shouldn't) go as far as he wants to go.  Unfortunately he also seems to be make games that seem limited.  Black and White was limited by repetition and highly difficult gameplay that was addictive but frustrating with little fun. Fable, it seems, only stood out because of the customization.  Otherwise it sounds like it was just another RPG (although I'll pay attention to the reviews for its PC incarnation.)

I have high hopes for The Movies but I'm also guarding myself with the knowledge that it will probably be very limited and will rely on the fan communities to provide extra content--a risky venture.
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