Author Topic: The tipping point  (Read 10287 times)

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Offline 7LES

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The tipping point
« on: February 19, 2006, 07:41:45 pm »
From the moment i saw this game i wondered if at each level if there is a "tipping point" a point were you are fairly unbeatable and shortly after you go on to the next stage. In the micro stage its when your little amoeba is unbeatable, in evolution i guess there is not one, in civ stage it will probably be when your tribe is the most dominant, at the city stage it would be when you have taken from 1/4 to maybe 1/2 of your planet and there are no other nations that can effectively attack you, i guess in theory in the space stage there is no tipping point because there is always a bigger federation of planets someone else made that can challenge you but who knows.

Do you think there will be tipping points in every stage most importantly in the space stage? I think it would be beyond cool if there was no tipping point in the space stage that way you could play almost forever.



Offline smjjames

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Re: The tipping point
« Reply #1 on: February 19, 2006, 07:50:16 pm »
well the microscopic stage probably won't last very long, between a half hour and an hour prob so its either harder to reach the tipping point (less time to get there) or it won't matter much because its a short stage.

the fact that the computer will balance the ecosystem as you evolve means that there shouldn't be a tipping point, there may be a tipping point where you are a top predator or you have defenses so good that you repel most predators, but that would be part of the game cause sooner or later the prey will adapt to you or the computer will add something that can get past your defenses and kill you.

as for the space stage, I don't know what the tipping point will be or if there even is one because its so huge and there are so many things that can happen and so many ways to interact.

Offline Mason11987

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Re: The tipping point
« Reply #2 on: February 19, 2006, 07:51:41 pm »
Well you can play forever, there is no END.  And it is most likely that there will be a point where you are unbeatable in the space age, although the existance of "alliances" (to quote Wright) assumes that there will be an enemy.  The actual power of this enemy is still in question though.  A lot of the space age is still in question actually.
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Offline smjjames

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Re: The tipping point
« Reply #3 on: February 19, 2006, 07:54:34 pm »
Well you can play forever, there is no END.  And it is most likely that there will be a point where you are unbeatable in the space age, although the existance of "alliances" (to quote Wright) assumes that there will be an enemy.  The actual power of this enemy is still in question though.  A lot of the space age is still in question actually.

yea thats the main reason why we are uncertain about the tipping point at that stage, but we already know that there are tons of stuff you can do in the UFO stage and there are so many interactions I don't know what sort of tipping point would be. I know there would be one as far as interacting with alien species and blowing up thier planet, but I don't know about the other stuff.

Offline xnodas

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Re: The tipping point
« Reply #4 on: February 19, 2006, 07:55:58 pm »
Well, in the Bacteria Stage, I think it wil be a more easy transition to being an aquatic creature.  Like you wont just be like pop, "I'm a fish."  It will be more slowly and there will always be something that can eat you throughout the two stages, and including the Land Creature Stage.  I think the tribe stage will be the same way.  You will slowly be able to build more sturtures until you reach a city, and all of the other yous will be building cities as well.  I think it will more smooth like that, but when you have 1/2 your world conquered, I'd say Yeah you are unbeatable by other cities.

The Space Stage is huge.  I'm talking like Morrowind huge with literly millions of things you can do, but put enough man hours into then it will become easy. (Morrowind was a bad example.  It takes like five hours and you can kill the ending boss, but it would take 200 hours easy to do every mission.)
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Offline smjjames

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Re: The tipping point
« Reply #5 on: February 19, 2006, 08:00:51 pm »
also, I think the tipping point in the evolution stage will be something much more dynamic because when you reach a tipping point, the ecosystem has to reach equilibrum and so it would level things out by adding different creatures or modifying existing creatures (I don't know how exactly the computer will handle the adaptating part...) to adapt in response to what you did. so any tipping point you reach will be brief unless its some kind of uber-uber fast creature or something....

Offline sgore

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Re: The tipping point
« Reply #6 on: February 19, 2006, 08:35:13 pm »
A lot of the space age is still in question actually.
A lot of the whole game is in question.  :P ;)
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Offline Hydromancerx

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Re: The tipping point
« Reply #7 on: February 19, 2006, 08:40:33 pm »
I am guessing by UFo it will be realtive like the Sims 2. Perhaps you get a bunch of UFO feature and colonize a bunch of planets but then the resources of your first planets wear out or your shape ship needs to be repair etc. Things that wear out or break just like in the Sims where you can buy all the best items but eventually your big screen TV will need to be fixed or your nice car will need a tune up. That sorrta thing.

Offline xnodas

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Re: The tipping point
« Reply #8 on: February 19, 2006, 11:30:01 pm »
The tipping point for the Space Stage is when your technology developes enough to where you can destroy the galaxy. Then you hold eveything in your galaxy for ransome.
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Offline Lambsquirter

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Re: The tipping point
« Reply #9 on: February 20, 2006, 02:12:40 am »
but why would u want to destroy the actual galxy..then u wont have anything left to conquer :P
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Offline Hydromancerx

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Re: The tipping point
« Reply #10 on: February 20, 2006, 04:02:00 am »
but why would u want to destroy the actual galxy..then u wont have anything left to conquer :P
um.. so you could go to the next galaxy?

Offline happydan20

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Re: The tipping point
« Reply #11 on: February 20, 2006, 11:33:12 am »
will made it sound like you could invest in your parts, when you invested enough into the brain you moved on...  perhaps if you simply forgo that investment youll stay as you are.
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Offline DarkMaiar

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Re: The tipping point
« Reply #12 on: February 20, 2006, 04:12:32 pm »
The tipping point for the Space Stage is when your technology developes enough to where you can destroy the galaxy. Then you hold eveything in your galaxy for ransome.

I don't think that it is even possible to visit all of the hundreds and hundreds of thousands of planets that WW is planning on the galaxy being composed of so the chances of being able to destroy it all is probably zip

Offline xnodas

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Re: The tipping point
« Reply #13 on: February 20, 2006, 06:25:14 pm »
The tipping point for the Space Stage is when your technology developes enough to where you can destroy the galaxy. Then you hold eveything in your galaxy for ransome.

I don't think that it is even possible to visit all of the hundreds and hundreds of thousands of planets that WW is planning on the galaxy being composed of so the chances of being able to destroy it all is probably zip

theres only thousands not hundreds of thousands.  i've played games where i still havent beat in over 200 hours now.  it is very easy to blow up a planet, even a solar system if you target the sun or suns.  unless there is some massive delay in being able to fire your planet buster then it will only take a maximum of five mintues to destroy and find the next target and a thousand solar systems could be erased within 84 hours.
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Offline happydan20

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Re: The tipping point
« Reply #14 on: February 20, 2006, 07:09:10 pm »
we don't know that its possible to blow up a sun.  We also don't know what kind of resource it would take to blow up a planet...  Although will eluded to it being massive.

I don't think anyone's going to be blowing up planets at any high rate of speed...  also figure how fast the universe will grow, I seriously doubt you'd break even.

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Offline TotalSandwich

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Re: The tipping point
« Reply #15 on: February 20, 2006, 07:59:03 pm »
its not very easy to blow up a planet. This is the very very highest level that you have to work at.
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Offline xnodas

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Re: The tipping point
« Reply #16 on: February 20, 2006, 08:35:43 pm »
we don't know that its possible to blow up a sun. We also don't know what kind of resource it would take to blow up a planet... Although will eluded to it being massive.

I don't think anyone's going to be blowing up planets at any high rate of speed... also figure how fast the universe will grow, I seriously doubt you'd break even.

 8)


I'm pretty sure that you will be able to blow up the sun of a system.  In the interview WW said "I think so."  Most likely you'll be able to. You can't go to other galaxys, so there would only be your galaxy that pretty much has about ten thousand planets give or take.  The planet buster will probably just have a delay after you spend a ton of resources obtaining it.  hopefully it is a long delay so you couldn't just do that, kinda cheap.

its not very easy to blow up a planet. This is the very very highest level that you have to work at.

you dont have to go in order from what you research.  You could just save up enough for this to be your main research after your interstellar drive.  after you colonize, it'll be like starcraft when you have like five bases getting loads of materails very quickly.  you just have to smart and not colonize a rock , but a planet that has lots lots of resources on it.
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Offline Samog

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Re: The tipping point
« Reply #17 on: February 20, 2006, 10:40:06 pm »
but when you have 1/2 your world conquered, I'd say Yeah you are unbeatable by other cities.
I think that at that point, the rest of the world would have the goal of kicking your ass, regardless of your method of domination.
theres only thousands not hundreds of thousands.
ok?
The planet buster will probably just have a delay after you spend a ton of resources obtaining it.  hopefully it is a long delay so you couldn't just do that, kinda cheap.
Why, pray tell? The latest in weapons technology isn't exactly something you send to the front line with a team of three-legged mules.
Quote
you dont have to go in order from what you research.  You could just save up enough for this to be your main research after your interstellar drive.  after you colonize, it'll be like starcraft when you have like five bases getting loads of materails very quickly.  you just have to smart and not colonize a rock , but a planet that has lots lots of resources on it.
Your calculations are off by an order of magnitude or two. I really doubt that you'll be able to fly around and drop colonies on a hundred planets that are perfect yet uninhabited (especially if there are only a few thousand star systems in the galaxy), and then wait a few minutes to get one of the most powerful technologies in the game.
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Offline Slyght

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Re: The tipping point
« Reply #18 on: February 20, 2006, 11:55:52 pm »
If all you want to do in this game is go around mindlessly blowing up planets, why not just go buy a first-person shooter.  The point of this game is content creation, and getting to explore and interact with what other players have made.  Going around mindlessly destroying it is the exact opposite.  If people expect the space stage to be this epic action-packed space war game, I think they're going to be sorely dissapointed with what it ends up being.  It's more likely to be a sandbox of activities/tools/mini-games that give you things to do with other players' content.

Offline happydan20

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Re: The tipping point
« Reply #19 on: February 21, 2006, 09:30:48 am »
i guess i don't remember will saying anything about blowing up stars.  Also, we don't know how the tech tree will work if it will be independent skills or ones that are dependent on others like the rts building research structure.

What I like about spore is that you can play it "like a first person shooter" if you want.  I agree that is not how id play the game but I'm not one for limiting how someone else plays.
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Offline Slyght

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Re: The tipping point
« Reply #20 on: February 21, 2006, 10:44:32 am »
That is true, if you want to make an aggressive race, you have that option.  Doesn't affect my game in any way.

However, I think mindlessly blowing up planets will get old pretty fast.  But maybe that's just me.

Offline 762

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Re: The tipping point
« Reply #21 on: February 21, 2006, 10:58:17 am »
What I don't understand is why people protest possible features just because they won't use it. If you don't like it, then don't use it, but don't say it shouldn't be in there. I might want to go around and blow up every planet I see as fast as I can. If that's not your style of play, then don't play that way. But don't say it shouldn't be in the game. The way I play doesn't affect your game.

I do agree that this style of play isn't what Spore is about, but I don't protest it. I would like to try to make peace with the planets I can, but if they resist, I will swarm their planet with giant mechs until they are all dead (like in War of the Worlds, but I woun't fail to germs). But that's just my opinion.

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Offline Bonemouse

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Re: The tipping point
« Reply #22 on: February 21, 2006, 11:10:42 am »
I can see the appeal of trying to blowup the galaxy. At this stage of the game you're going to have to set goals for yourself and destroying the galaxy would be something that I'd be interested in seeing if it's even possible.

Offline xnodas

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Re: The tipping point
« Reply #23 on: February 21, 2006, 02:08:41 pm »
but when you have 1/2 your world conquered, I'd say Yeah you are unbeatable by other cities.
I think that at that point, the rest of the world would have the goal of kicking your ass, regardless of your method of domination.
theres only thousands not hundreds of thousands.
ok?
The planet buster will probably just have a delay after you spend a ton of resources obtaining it. hopefully it is a long delay so you couldn't just do that, kinda cheap.
Why, pray tell? The latest in weapons technology isn't exactly something you send to the front line with a team of three-legged mules.
Quote
you dont have to go in order from what you research. You could just save up enough for this to be your main research after your interstellar drive. after you colonize, it'll be like starcraft when you have like five bases getting loads of materails very quickly. you just have to smart and not colonize a rock , but a planet that has lots lots of resources on it.
Your calculations are off by an order of magnitude or two. I really doubt that you'll be able to fly around and drop colonies on a hundred planets that are perfect yet uninhabited (especially if there are only a few thousand star systems in the galaxy), and then wait a few minutes to get one of the most powerful technologies in the game.

wow, umm...first off when you have half of your world there is a lot better chance at the other half not being able to do anything because technically you are equal with but obviously the way you have been going about taking over the world is working well.  Also, the other half isn't just going to ally up and attack you.  Peaceful cities will let you take them over, and you only really have to target the hostile ones.

Second, the planet buster ordeal was an example.  A delay might be on the planet buster so you you it wisely and destroy planets that need to be destroyed.  Once you get the planet buster and you can shoot it off as much as you want, the game would be really really really easy.  The computer wouldn't be able to do much against that unless there is some sheild or something along those terms to protect against a planet buster, but haven't seen that, yet. 

Thirdly, I am not going to be blowing up planet after planet.  I for one invade and capture.  I might not even get the planet buster.  It was an example of a tipping point.  You could count this as the tipping point when you get the planet buster because you could go around blowing up planets.

Forthly, i didnt say anything about a hundred colonies.  Five is plenty because you will be getting five times the normal amount of resources.  At most, without Genisis, it would take what like thirty minutes to colonize a planet?  Around that amount of time with terraforming.
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Offline 7LES

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Re: The tipping point
« Reply #24 on: February 25, 2006, 01:15:52 am »
Maybe you could distroy a Galaxy by toying around with the center super blackhole or colliding another Galaxy into it or by making it look really ugly like have billboards of a dead dogs so no one will want to live there and whenever a creature hits space stage they just pack up and leave so they do not have to see any of those god damned dead dog billboards anymore.

Offline TotalSandwich

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Re: The tipping point
« Reply #25 on: February 26, 2006, 10:33:59 pm »
you dont have to go in order from what you research.  
He never said this, in most games you do, and the interface for the UFO tools looked very ordered to me.
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Offline xnodas

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Re: The tipping point
« Reply #26 on: February 27, 2006, 08:45:35 pm »
you dont have to go in order from what you research. 
He never said this, in most games you do, and the interface for the UFO tools looked very ordered to me.

He did say in the interview that players can research somethings and not others depending on how they want to play the game.
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Offline Samog

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Re: The tipping point
« Reply #27 on: February 27, 2006, 08:55:55 pm »
It would make sense to have some prerequisites, though.
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Offline mrodgers

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Re: The tipping point
« Reply #28 on: February 28, 2006, 05:47:14 am »
It would make sense to have some prerequisites, though.

I bet it will be a pretty involved technology tree where  you don't need to research everything to get far along but that there will be certain techs that have a ton of pre-recs. 

For example:  UFO --> Space flight --> Modern Tech ---> .... (mostly physics)
                   Gene Manipulator (on UFO) ---> .... (mostly bio)

So while you can get the UFO or the manipulator on their own, to use them together you would have to research a ton of the tech tree.
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Offline xnodas

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Re: The tipping point
« Reply #29 on: February 28, 2006, 09:23:40 am »
Well what i meant was that of course you will have to research somethings to get to others but you wont have to research everything to get to th estuff you wan to have hence the name tech tree not tech branch   ;)
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Offline TotalSandwich

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Re: The tipping point
« Reply #30 on: February 28, 2006, 06:06:15 pm »
Maybe you could distroy a Galaxy by toying around with the center super blackhole or colliding another Galaxy into it or by making it look really ugly like have billboards of a dead dogs so no one will want to live there and whenever a creature hits space stage they just pack up and leave so they do not have to see any of those god damned dead dog billboards anymore.
especially the dogs
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