Author Topic: 'Collateral Romance', prototyping, what Spore might really be  (Read 14650 times)

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Offline Borogove

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Re: 'Collateral Romance', prototyping, what Spore might really be
« Reply #45 on: January 28, 2006, 09:08:37 pm »
I hoped to be further along in this today, but here's what I got for a quick prototype:
http://meyermike.com/temp/PrototypeA.html

Arrow keys to control the "O".
Work the sliders with the mouse, of course.
You get bonus points if the image in the background rings a bell.

Oh! And I took the sound out because it made the file huge and I was too lazy to do a loading screen.

Obviously, it only demonstrates a small part of what I am attempting(some of the avatar-control controls) and I probably can find a better style of interface.

I will probably take this over into the general or PC Games forum, since it no longer has anything to do with Spore.
« Last Edit: January 28, 2006, 09:12:10 pm by Borogove »
Use those talents you have. You will make it. You will give joy to the world. Take this tip from nature: The woods would be a very silent place if no birds sang except those who sang best.
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Offline Vivec

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Re: 'Collateral Romance', prototyping, what Spore might really be
« Reply #46 on: January 28, 2006, 09:12:25 pm »
This isn't supposed to sound rude, but what is the point?
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Offline Borogove

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Re: 'Collateral Romance', prototyping, what Spore might really be
« Reply #47 on: January 28, 2006, 09:28:01 pm »
...I'm having a devil of a time explaining it to people  :'(

Essentially, there isn't one.  I'm going for what I think is an interesting approach at build-your-own game software like 3d Game Maker, Klik 'n' Play, and numerous other ones.  Following Jaleho's advice, I'm trying to prototype it piece by piece to see if it can actually turn out to be something worth making.

So I guess I should have mentioned right at the start that this isn't a game, nor is it supposed to be particularly entertaining(though I hope it does give a good 10 seconds of entertainment).  I'm just seeing if the create-the-game-while-playing-it idea is stupid or not.  Unfortunately, I don't think that having just avatar controls is enough to be able to tell just yet.
Use those talents you have. You will make it. You will give joy to the world. Take this tip from nature: The woods would be a very silent place if no birds sang except those who sang best.
-- Bernard Meltzer

Check out my games:  http://www.meyermike.com

Offline Vivec

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Re: 'Collateral Romance', prototyping, what Spore might really be
« Reply #48 on: January 28, 2006, 09:40:32 pm »
Unfortunately, I don't think that having just avatar controls is enough to be able to tell just yet.

I'm going to have to agree with you there.  ;)

And for the record, it was more like 30 seconds.
Vivec, you're the best forum member ever.

Offline Borogove

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Re: 'Collateral Romance', prototyping, what Spore might really be
« Reply #49 on: January 28, 2006, 09:45:26 pm »
And for the record, it was more like 30 seconds.

woohoo!

\(^o^)/

Also, I reposted it over in PC Games, which is probably more appropriate: http://www.gamingsteve.com/blab/index.php?topic=2214.0
Use those talents you have. You will make it. You will give joy to the world. Take this tip from nature: The woods would be a very silent place if no birds sang except those who sang best.
-- Bernard Meltzer

Check out my games:  http://www.meyermike.com

Offline Borogove

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Re: 'Collateral Romance', prototyping, what Spore might really be
« Reply #50 on: January 29, 2006, 09:45:28 am »
Quote from: Jaleho
"I'll give them heroics -- I'll give them the most amazing heroics they've ever seen! And when I'm old, and I've had my fun, I'll sell my inventions so than everyone can be super heroes, EVERYONE can be super! And when everyone's super -- No One Will Be..." - Syndrome, "The Incredibles"
And when noone is super, EA isn't! 
I dunno, it just seems silly to restrict something in order to protect the specialness of the few. 

And I'm not just advocating laziness...Well, maybe I am, but I just don't see the downside to making game-development easier.  Have other tools for games or other media been questioned that way?  Were people worried about the home video camera making other films less special?

Anyway, regardless of how well this turns out, it doesn't have a hope of making good game designers out of just anyone.  The specialness of commercial games is in no danger from GameToy (just from themselves...).

The Incredibles is one of my favorite movies of all time, btw :)
Use those talents you have. You will make it. You will give joy to the world. Take this tip from nature: The woods would be a very silent place if no birds sang except those who sang best.
-- Bernard Meltzer

Check out my games:  http://www.meyermike.com

Offline Leng

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Re: 'Collateral Romance', prototyping, what Spore might really be
« Reply #51 on: January 29, 2006, 04:33:10 pm »
since the other thread seems to be going nowhere i'll repost here:

read this: http://en.wikipedia.org/wiki/Primal_chaos

so what it the game?  basically you start with a blob of stuff.  think of the natural questions you would have about this blob.  what shape is it?  does it have any definite form at all?  how does it act?  where is it?  are there other blobs?  how does it interact with these other blobs?  then you answer your questions.
 
 
 
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone