Poll

What allowed the Eosapiens to have such a succesful hunt?

A: The decorative bone necklace the lead female was wearing.
3 (16.7%)
B: The dazzling meteor shower that occured the night before.
4 (22.2%)
C: The wind made the Eosapiens fleet-footed.
3 (16.7%)
D: The unusual dreams the lead female had the night before.
5 (27.8%)
E: The position that the Eosapiens slept in last night.
3 (16.7%)

Total Members Voted: 17

Author Topic: Far Beyond the Distant Stars... [A Spore RPG]  (Read 33786 times)

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Offline Caltrop

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #30 on: January 19, 2006, 09:26:59 pm »
A:0
B:1
C:3
D:6
E:1

D (Hard Plates) Wins!

The creatures continued to evolve. Over time, those of the creatures that had a mutation for a harder, dryer set of plates were able to spend more time on land. While small at first, this as this mutation spread thru the general population (and those without it were consumed by hungry mannoas), the plates became more exspansive. Soon the entire body (minus the fins and eyes) were covered. The frill that had once been so large and prominent on the critter's head was now completely diminished.

One day a bright light shone in the sky. Then, a great explosion was heard. Then another. And another. The river began to fill up again... Although with it came a new creature: The Iteno. This creature was a full 3 foot long, a monster in comparison to the critters. It was a vicious creature and a fast mulitplier. It had no legs or fins like any normal creature, but paddled itself back and forth as the eels of earth. It was fast and deadly, with an insatiable appetite. It especially liked to dine on our protagonist. While their plates may have saved them from the razor-sharp jaws of the Iteno, they were too small, and easily gobbled whole (and the digestive juices kicked in, eh?)...


I don't know what the explosions are yet... (maybe a comet shower breaking up some blockage upstream, negating the drying of the drought? Alien attempts at colonisation?) But I'm sure it will be revealed some day...

How should the critter evolve?

A) Poison sacs in the body? (Critter will die, but take out a Iteno with it)
B) Migrate into the lake (Further away from Itenos... but how long before they move there too?)
C) Spend more time on land? (Obvious)
D) Grow in size? (Up to 1 foot long... far to big for a Iteno to eat whole, or a mannoa for that matter)
E) Horns/Spines (Obvious)
F) More Brain Capacity
Spore RPG: http://www.gamingsteve.com/blab/index.php?topic=2069.0

STRAWBERRYCLOCK IS KING OF THE PORTAL

Offline Krakow Sam

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #31 on: January 20, 2006, 02:17:11 am »
C- land, make a paradoxical race of land dwelling desert fish
Sam is basically right, he's just cranky.

Offline Detoxicated

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #32 on: January 20, 2006, 01:59:55 pm »
I say C, because of the same reason as Krakow,
for the explosions: Underearth gases were released but when in contact with air causing explosions, these explosions opened a stream in earth
OK, both of you die and let us know what happens.

Offline Erinas

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #33 on: January 20, 2006, 02:35:32 pm »
I say D, this way, when we do eventually move to the land, we have a greater chance of survival, being bigger and thus harder to eat.

Offline Caltrop

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #34 on: January 20, 2006, 03:25:51 pm »
A.0
B.0
C.3
D.3
E.1
F.0

It seems that at the time of update, we have a tie! Instead of waiting for a tie-breaker, I will resolve this issue by combining the tied
evolutions together. So, the creatures spend more time on land, and grow larger. Eh, and I guess I might as well give them a few spikes...

The hunger of the Iteno was seemingly unsatiable. More and more critters were consumed by the eel-ish monstrosities. Only those lucky few that went to land during the Iteno's waking hours were safer (Critter becomes largely nocturnal, with larger, more sensitive eyes). Over time, these few survivor's spread their propensity to inhabit the land with others. Now that they were plated, they could survive the heat of the sun more (although they still needed to be in water at least 75% of the day). Their lungs became more efficient. The back fins of the critter became longer and more muscular, more adapted to pushing its way thru the mud on land. Even a small band of spines developed around its eyes and back. Now the habits of the critter became like this:

They began to establish mosit burrows in the muddy islands and shorelines. During high tide, these burrows were underwater. During low tide, they were 'dry'. These burrows were small, and barely fit the now 7-inch long critter. However, these burrows were too small for Iteno adults to enter, and the critters were too large to be eaten by Iteno babies. They would lay their eggs in the safety of these burrows. The critters slept in these burrows for most of the day. When night fell, most would leave their burrows (some of the younger ones would be consumed by insomniatic Itenos...). And they would now hunt for food. If the creature fancied an island-bug, it would trundle around on land. If it fancied a bit of phytoplankton, then it would take to the sea.

Over time this arrangement seemed to work out. However, the critter is still quite dull, its only about as smart as a goldfish. An evolutionary advancement to the brain is needed, although of what kind?


What kind of brain advancement?

A. A 'hunter' mentality
B. A 'thinker' mentality
C. A 'communal' mentality
D. An 'individual' mentality
F. A 'coward' mentality

(yes, these are vague... that makes it all the more fun!)
Spore RPG: http://www.gamingsteve.com/blab/index.php?topic=2069.0

STRAWBERRYCLOCK IS KING OF THE PORTAL

Offline Krakow Sam

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #35 on: January 20, 2006, 04:01:34 pm »
F- for some reason... hey everyone loves those alien races that are cowards right?
Sam is basically right, he's just cranky.

Offline Detoxicated

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #36 on: January 20, 2006, 08:36:52 pm »
B Thinker Mentality, because all of those creatures are like the deathbringers, i want a more defensive passive smart race
OK, both of you die and let us know what happens.

Offline Martham112

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #37 on: January 21, 2006, 08:06:34 am »
I say F for the same reason as Sam.

And what happened to E

Offline Flamester_

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #38 on: January 21, 2006, 09:18:52 am »
B come on we dont want a stupid creature. Or do we? ;)
« Last Edit: January 21, 2006, 12:50:32 pm by Flamester_ »
Quote from: Mr. Wizard
Flamester is truly a god among us.

Offline Caltrop

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #39 on: January 21, 2006, 12:54:43 pm »
A:0
B:5
C:4
D:0
E:???
F:3

B (A 'thinker' mentality) wins! However, like last update, I feel like making a combo advancement.

Over time, the mind of our creature began to change. The earliest change was the growth of brain sections that anylzed threats and dangers, as well as controlling the fight/flight response. With this, many of the critters went out into open water as much (for fear of hungry Itenos), and now spent much more of their time on land and in their burrows. As more time was spent in the burrows, they were enlarged. No longer were they just a rough, straight tunnel. Now they were truely becoming burrows. Large networks of tunnels and chutes crisscrossed the riverbanks. It had specialized chambers for rearing young (which is done communally), storing food (which now included a kind of cultivated fungus), and general living  quarters. Like strange and alien amphibious prarie dogs, the critters soon communized in these 'towns'. Entrances to the towns were found both on the land, and under the water, and the fearful critters always had guards stationed at these entrances.

Then, after a millenia like this, somthing in the critter's brain changed. A large mass grew. This section of the brain, as yet untapped by any critter, was the largest of all preivious sections. It held in it the desire for those great answers...and the gumption to actually discover them. The Philosopher's Lobe, it was ( :P).

Things were going well for the critter. It had defensible burrows, a varied food supply, and an advancing brain. However, all this changed when Nerrick came.

Nerricks were small burrowing creatures who had inhabitted the underground for far longer then the critter. These omnivores were like a strange mammal-snake with well developed front paws (but without anthing in the back save for a furry slithery tail). Sone Nerricks soon bagan to co-habitate in critter towns. This was a problem, as all the Nerrick would do is eat the food reserves of the town... and some of the bolder ones would devour baby critters, and critter-eggs. This is quite a problem...



How shall the critter adapt to the Nerrick threat?
A)Develop the front fin into more of an arm, with claws
B)Start eating Nerricks
C)Secret a poison-sweat (covers tunnels over time, deadly to nerricks)
D)Harder egg shells
E)A surprise

(Note: even though they are organizing like this, they still are a long shot from sentience. Think of them as prarie dogs in the brains department).
Spore RPG: http://www.gamingsteve.com/blab/index.php?topic=2069.0

STRAWBERRYCLOCK IS KING OF THE PORTAL

Offline Krakow Sam

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #40 on: January 21, 2006, 01:23:17 pm »
E- I've had to do it enough times :P
Sam is basically right, he's just cranky.

Offline Vivec

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #41 on: January 21, 2006, 01:30:37 pm »
Poison secretion seems like they'd be cool.
Vivec, you're the best forum member ever.

Offline Salazar

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #42 on: January 21, 2006, 01:54:14 pm »
Well, since we are now communist philosopher niceguys, i'm sure you'll have something appropiate up for e

Offline Krakow Sam

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #43 on: January 21, 2006, 01:57:05 pm »
If they are going to be commes, try not to go down the hive mind path. It stops being novel after a fasion.
Sam is basically right, he's just cranky.

Offline Caltrop

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Re: Far Beyond the Distant Stars... [A Spore RPG]
« Reply #44 on: January 21, 2006, 02:00:22 pm »
If they are going to be commes, try not to go down the hive mind path. It stops being novel after a fasion.

I'm not going in that direction. Right now they are just social, communal creatures. Like prarie dogs, not bees.  :)
Spore RPG: http://www.gamingsteve.com/blab/index.php?topic=2069.0

STRAWBERRYCLOCK IS KING OF THE PORTAL